Ir para conteúdo

[monster] Novo Monstro-hyper Medusa Com Ss


mathemas

Posts Recomendados

OI Gente,bom dia eu estou aqui pra postar o meu terceiro monstro:Hyper Medusa

Esse monstro foi feita por mim:Mathemas

 

Vá na pasta do seu ot,depois data/monster/Bosses e bote o nome de Hyper Medusa.xml

 

Aqui o Script:

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Hyper Medusa" nameDescription="a hyper medusa" race="blood" experience="12000" speed="900" manacost="0">

<health now="45000" max="45000"/>

<look type="330" head="20" body="30" legs="40" feet="50" corpse="10525"/>

<targetchange interval="5000" chance="8"/>

<strategy attack="100" defense="0"/>

<flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="1"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="1"/>

<flag canpushcreatures="1"/>

<flag targetdistance="1"/>

<flag staticattack="90"/>

<flag runonhealth="900"/>

</flags>

<attacks>

<attack name="melee" interval="2000" min="-500" max="-800"/>

<attack name="speed" interval="1000" chance="30" range="7" radius="4" target="1" speedchange="-2000" duration="15000">

<attribute key="shootEffect" value="poison"/>

<attribute key="areaEffect" value="greenbubble"/>

</attack>

<attack name="physical" interval="3000" chance="17" length="8" spread="3" min="-700" max="-1200">

<attribute key="areaEffect" value="bluebubble"/>

</attack>

<attack name="poison" interval="2000" chance="20" length="8" spread="3" min="-100" max="-340">

<attribute key="areaEffect" value="poison"/>

</attack>

<attack name="terra wave" interval="1000" chance="20" length="8" spread="3" min="-600" max="-900">

<attribute key="areaEffect" value="poison"/>

</attack>

<attack name="wrath of nature" interval="1000" chance="20" length="8" spread="3" min="-800" max="-1200">

<attribute key="areaEffect" value="poison"/>

</attack>

</attacks>

<defenses armor="25" defense="35">

<defense name="healing" interval="1000" chance="25" min="500" max="900">

<attribute key="areaEffect" value="blueshimmer"/>

</defense>

</defenses>

<elements>

<element earthPercent="100"/>

<element icePercent="40"/>

<element holyPercent="25"/>

<element physicalPercent="-15"/>

<element energyPercent="-10"/>

</elements>

<immunities>

<immunity lifedrain="1"/>

<immunity paralyze="1"/>

<immunity invisible="1"/>

</immunities>

<voices interval="5000" chance="10">

<voice sentence="Ahahaha" yell="1"/>

<voice sentence="voce tem chance contra mim?NAO" yell="1"/>

<voice sentence="Como sempre fugindo!" yell="1"/>

</voices>

<loot>

<item id="2148" countmax="100" chance1="100000" chancemax="0"/>

<item id="2148" countmax="80" chance1="100000" chancemax="0"/>

<item id="2671" countmax="3" chance="60000"/>

<item id="7590" countmax="2" chance="60000"/>

<item id="2476" chance="30000"/>

<item id="2536" chance="10000"/>

<item id="2004" chance="100000">

<inside>

<item id="2152" countmax="2" chance="50000"/>

<item id="9808" chance="400"/>

<item id="7887" chance="2000"/>

<item id="7885" chance="1000"/>

<item id="7884" chance="1000"/>

<item id="7413" chance="1000"/>

<item id="8473" countmax="2" chance1="50000" chancemax="0"/>

<item id="2143" countmax="2" chance1="50000" chancemax="0"/>

</inside>

</item>

</loot>

</monster>

 

E depois vá em Monster.xml e adicione isso:

 

<monster name="Hyper Medusa" file="Bosses/Hyper Medusa.xml"/>

 

 

Valeu :smile_positivo:

post-257226-1257349500_thumb.jpg

Editado por mathemas
Link para o comentário
Compartilhar em outros sites

E parabéns, monster bem balanceado para 45k de life, poderia apenas postar uma ScreenShot dele, e botar o xml dele entre

.

 

Parabéns e obrigado por trazer seu conteúdo ao XTibia.

 

Abraços.

 

Acho que poderia diminuir um pouco a velocidade não acha?
Editado por MattheusOT
Link para o comentário
Compartilhar em outros sites

×
×
  • Criar Novo...