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[monster] [monster] Magician Summoner


LordKingston

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Olá!!!

 

Eu andei pensando, que tal um Monster que sumona muitos outros monsters???

 

Então ai vai!

OBS.: Podem modificar, mas é que meu OT é 35x e achei este o apropriado para um 35x...

 

Em data/monsters/bosses copie um arquivo, cole e mude o nome para Magician Summoner e dentro cole:

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Magician Summoner" nameDescription="The summoner of Tibia" race="blood" experience="32000" speed="1500" manacost="0">

<health now="3900" max="3900"/>

<look type="206" head="20" body="30" legs="40" feet="50" corpse="6080"/>

<targetchange interval="5000" chance="8"/>

<strategy attack="100" defense="0"/>

<flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="0"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="1"/>

<flag canpushcreatures="1"/>

<flag targetdistance="4"/>

<flag staticattack="90"/>

<flag runonhealth="0"/>

</flags>

<attacks>

<attack name="melee" interval="2000" skill="10" attack="1"/>

<attack name="manadrain" interval="1000" chance="25" range="7" min="0" max="-1">

<attribute key="areaEffect" value="redshimmer"/>

</attack>

<attack name="energy" interval="1000" chance="13" range="7" min="0" max="-1">

<attribute key="shootEffect" value="energy"/>

<attribute key="areaEffect" value="energy"/>

</attack>

<attack name="physical" interval="1000" chance="10" range="7" min="-1" max="-1">

<attribute key="shootEffect" value="suddendeath"/>

</attack>

</attacks>

<defenses armor="15" defense="10">

<defense name="healing" interval="1000" chance="15" min="90" max="120">

<attribute key="areaEffect" value="blueshimmer"/>

</defense>

<defense name="speed" interval="1000" chance="7" speedchange="310" duration="10000">

<attribute key="areaEffect" value="redshimmer"/>

</defense>

<defense name="strength" interval="1000" chance="5">

<attribute key="areaEffect" value="redshimmer"/>

</defense>

<defense name="outfit" interval="1000" chance="5" monster="wisp" duration="14000">

<attribute key="areaEffect" value="blueshimmer"/>

</defense>

</defenses>

<elements>

<element icePercent="70"/>

<element earthPercent="40"/>

</elements>

<immunities>

<immunity invisible="1"/>

<immunity fire="1"/>

</immunities>

<summons maxSummons="6">

<summon name="demon" interval="1000" chance="13" max="3"/>

<summon name="bog raider" interval="1000" chance="13" max="3"/>

<summon name="fury" interval="1000" chance="13" max="2"/>

</summons>

<loot>

<item id="2152" countmax="10" chance1="100000" chancemax="0"/>

<item id="2348" chance="10000"/>

<item id="2514" chance="10000"/>

<item id="6507" chance="6666"/>

<item id="2152" countmax="10" chance1="50000" chancemax="0"/>

<item id="1987" chance="100000">

<inside>

<item id="2197" chance="6666"/>

<item id="2689" countmax="3" chance1="20000" chancemax="0"/>

<item id="2122" chance="3333"/>

<item id="2226" chance="1428"/>

</inside>

</item>

</loot>

</monster>

 

 

Em vermelho, dentro do QUOTE, você pode mudar o monstro e até quantos summons daquele monstro o Magician poderá sumonar.

Em marrom, muda a experiência que o Magician dará, lembrando-lhes de que o summon NÃO dá EXP.

Em rosa, mude de acordo com o seu server, o HP do Magician.

________________________________________________________________________________

 

Agora em data/monsters/monsters.xml adicione:

<monster name="Magician Summoner" file="Bosses/Magician Summoner.xml"/>

 

 

Agora, entre em seu GOD e boa diversão!!!

 

Credits: 100% Me

Editado por LordKingston
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