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Projeto Mind - Xvx Global V.0.9


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Olá, bem desde que este OTserv foi adicionado aqui, eu transferi-lo para vê-lo, como eu preciso de um mapa que tem Rookgaard + tibia global, e vocês só tem global, eu adicionei Rookgaard para o mapa atual, e adicionar o script do NPC A Oracle (A Oracle.xml) que funciona perfeitamente no 0.2.5, eu acho que tem algo a ver com

 

selfSay("SO BE IT!")
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)

if(doTeleportThing(cid, pos) == 0) then
doPlayerSetTown(cid, _state.n1)
doPlayerSetVocation(cid, _state.n2)
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
end

 

porque, o oráculo apenas teletransportar mim, ele não adicionar ou vocação da cidade para as tabelas de sql.

 

Este é o código completo da Oracle.xm se você precisar dele

 

<npc name="The Oracle" floorchange="0" walkinterval="0">
<health now="150" max="150"/>
<look typeex="1448"/>
<interaction range="3" idletime="30">
<interact keywords="hi" focus="1">
<!--These are the keywords will trigger this interaction-->
<keywords>hello</keywords>
<keywords>greet</keywords>

<response>
<action name="script">
<![CDATA[
if(getPlayerLevel(cid)) >= 8 then
selfSay(getCreatureName(cid) .. ", ARE YOU PREPARED O FACE YOUR DESTINY?")
_state.b1 = (isPremium(cid) == TRUE)
_state.topic = 1
else
selfSay("CHILD! COME BACK WHEN YOU HAVE GROWN UP!")
_state.isidle = true
end
]]>
</action>
</response>
</interact>

<interact keywords="yes" topic="1">
<!--Premium account, b1 is set in above-->
<response b1="1" text="IN WHICH TOWN DO YOU WANT TO LIVE: CARLIN, EDRON, THAIS, OR VENORE?">
<action name="topic" value="2"/>
</response>

<!--Normal account-->
<response text="IN WHICH TOWN DO YOU WANT TO LIVE: CARLIN, THAIS, OR VENORE?">
<action name="topic" value="2"/>
</response>
</interact>

<interact keywords="carlin" topic="2">
<response text="IN CARLIN! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?">
<!--n1: 2 = carlin, 5 = thais, 6 = venore, 9 = edron-->
<action name="script">
<![CDATA[
_state.n1 = 2
_state.topic = 3
]]>
</action>
</response>
</interact>

<interact keywords="thais" topic="2">
<response text="IN THAIS! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?">
<!--n1: 2 = carlin, 5 = thais, 6 = venore, 9 = edron-->
<action name="script">
<![CDATA[
_state.n1 = 5
_state.topic = 3
]]>
</action>
</response>
</interact>

<interact keywords="venore" topic="2">
<response text="IN VENORE! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?">
<!--n1: 2 = carlin, 5 = thais, 6 = venore, 9 = edron-->
<action name="script">
<![CDATA[
_state.n1 = 6
_state.topic = 3
]]>
</action>
</response>
</interact>

<interact keywords="edron" topic="2">
<response text="YOU NEED A PREMIUM ACCOUNT IN ORDER TO GO THERE!">
<!--Set the topic back to 2, ie. choose a new town.-->
<action name="topic" value="2"/>
</response>
<!--b1: premium account, see <interact keywords="hi" focus="1"> where _state.b1 is is set.-->
<response b1="1" text="IN EDRON! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?">
<!--n1: 2 = carlin, 5 = thais, 6 = venore, 9 = edron-->
<action name="script">
<![CDATA[
_state.n1 = 9
_state.topic = 3
]]>
</action>
</response>
</interact>

<!--If the player does not say any city, repeat our question-->
<interact keywords="|*|" topic="2">
<response b1="1" text="CARLIN, EDRON, THAIS, OR VENORE?"/>
<response text="CARLIN, EDRON, THAIS, OR VENORE?"/>
</interact>

<interact keywords="sorcerer" topic="3">
<response text="A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!">
<!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->
<action name="script">
<![CDATA[
_state.n2 = 1
_state.topic = 4
]]>
</action>
</response>
</interact>

<interact keywords="druid" topic="3">
<response text="A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!">
<!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->
<action name="script">
<![CDATA[
_state.n2 = 2
_state.topic = 4
]]>
</action>
</response>
</interact>

<interact keywords="paladin" topic="3">
<response text="A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!">
<!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->
<action name="script">
<![CDATA[
_state.n2 = 3
_state.topic = 4
]]>
</action>
</response>
</interact>

<interact keywords="knight" topic="3">
<response text="A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!">
<!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->
<action name="script">
<![CDATA[
_state.n2 = 4
_state.topic = 4
]]>
</action>
</response>
</interact>

<!--If the player does not say any profession, repeat our question-->
<interact keywords="|*|" topic="3">
<response text="KNIGHT, PALADIN, SORCERER, OR DRUID?"/>
</interact>

<interact keywords="yes" topic="4">
<response>
<!--n1: 2 = carlin, 5 = thais, 6 = venore, 9 = edron-->
<!--n2: 1 = knight, 2 = paladin, 3 = sorcerer, 4 = druid-->
<action name="script">
<![CDATA[
local pos = 0
if(_state.n1 == 2) then
pos = {x=32360, y=31782, z=7}

elseif(_state.n1 == 5) then
pos = {x=32369, y=32241, z=7}

elseif(_state.n1 == 6) then
pos = {x=32957, y=32076, z=7}

elseif(_state.n1 == 9) then
pos = {x=33217, y=31814, z=8}

else
selfSay("I DO NOT KNOW WHAT PROFESSION THAT IS, ASK THE GODS FOR GUIDANCE!")
return
end

selfSay("SO BE IT!")
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)

if(doTeleportThing(cid, pos) == 0) then
doPlayerSetTown(cid, _state.n1)
doPlayerSetVocation(cid, _state.n2)
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
end
]]>
</action>
<action name="idle" value="1"/>
</response>
</interact>

<interact keywords="bye" focus="0">
<keywords>farewell</keywords>
<response text="Good bye. Recommend us, if you were satisfied with our service."/>
</interact>

<interact event="onBusy">
<response text="WAIT UNTIL IT IS YOUR TURN!">
<action name="addqueue" value="|PLAYER|"/>
</response>
</interact>

<!--This event triggers if the player goes to far away from the npc/logout/idle timeout-->
<interact event="onPlayerLeave" focus="0">
<response text="COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!"/>
</interact>
</interaction>
</npc>

 

Im-se que o IDS / Coordenadas da cidade, a localização, ids vocações, todo esta bien

 

EDIT: Quando você faz / clean comando é derrubar o servidor também

Editado por artur0x02
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Estou vendo muito flood no tópico, e irei deixar um aviso para todos:

Cuidado com o flood, vocês poderão ser alertados. Caso isto volte-se a repetir, atitudes serão tomadas.

 

Abraços.

Editado por KaKilo
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:smile_positivo: por favor alguem ae atualiza esse serv!!! pois a equipe que fez ele esta de parabens 100% !, mas como todas grandes ideias sepre tem que ter pequenas particularidades, como pequenos problemas, agradeço novamente a galera do serv e por favor continuem fazendo o otimo trabalho, adicionando rockgard,e consertando TODAS as quests, VLW Man's!

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[07/10/2009 18:26:54] > Map loading time: 12.828 seconds.

[07/10/2009 18:26:56] > Data loading time: 2.234 seconds.

[07/10/2009 18:26:56] > Unserialization time for houses: 0 seconds.

 

:)

4 gb de ram, core 2 duo 2.93

 

 

Melhor OT que achei, usarei o distro no meu server ^^ e uma boa parte do mapa também.

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