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The Demon Oak Quest


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  • 3 weeks later...
  • 1 month later...

Warning - Event::loadScript] Cannot load script (data/actions/scripts/quests/DOQChests.lua)

cannot open data/actions/scripts/quests/DOQChests.lua: No such file or directory

Warning - Event::loadScript] Cannot load script (data/actions/scripts/quests/DOQChests.lua)

cannot open data/actions/scripts/quests/DOQChests.lua: No such file or directory

Warning - Event::loadScript] Cannot load script (data/actions/scripts/quests/DOQChests.lua)

cannot open data/actions/scripts/quests/DOQChests.lua: No such file or directory

Warning - Event::loadScript] Cannot load script (data/actions/scripts/quests/DOQChests.lua)

cannot open data/actions/scripts/quests/DOQChests.lua: No such file or directory

 

 

Alguem Poderia me ajuda descobrindo oque é isso???

 

acho que é a unica coisa que falta para Demon oak funcionar :D

 

Obrigado aqueles que me ajudarem

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  • 2 months later...

Warning - Event::loadScript] Cannot load script (data/actions/scripts/quests/DOQChests.lua)

cannot open data/actions/scripts/quests/DOQChests.lua: No such file or directory

Warning - Event::loadScript] Cannot load script (data/actions/scripts/quests/DOQChests.lua)

cannot open data/actions/scripts/quests/DOQChests.lua: No such file or directory

Warning - Event::loadScript] Cannot load script (data/actions/scripts/quests/DOQChests.lua)

cannot open data/actions/scripts/quests/DOQChests.lua: No such file or directory

Warning - Event::loadScript] Cannot load script (data/actions/scripts/quests/DOQChests.lua)

cannot open data/actions/scripts/quests/DOQChests.lua: No such file or directory

 

 

Alguem Poderia me ajuda descobrindo oque é isso???

 

acho que é a unica coisa que falta para Demon oak funcionar :D

 

Obrigado aqueles que me ajudarem

 

 

Cara num sei dizer bem se é issu mais acho que vc colo o DOQchests.lua ou no lugar errado ou o nome ta errado tenta ve se é isso msm

 

espero ter ajudado!

 

cara tipow muito bom esse script!!!!!! eu estou testando ainda pois quero arrumar mais coisas antes de abrir o server! mas dou Nota 10000!!!!!! agr tras inquisition pa nois pq aki ta bugada tamem hsahsah!

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  • 7 months later...

pessoal , me passaram link desse topico pra me ajudar na demon oak , mais nao to conseguindo...

eu nao consigo passa pela arvore morta , ir dps pra sala dos premius e quando eu clico nos braços da arvore lah pra aparece os bixos , alguns ficam encima delaa...

alguem poderia me ajudar?

 

Abraços !

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  • 1 month later...

eu falo com o npc, ele pega a axe normal e nao meda a hallowed e tbm nao pega o dinheiro.

Oldrak: Hello, [ADM] Condition Zero!

[ADM] Condition Zero [1]: hallowed axe

Oldrak: Do you want to buy a Hallowed Axe from me?

[ADM] Condition Zero [1]: yes

Oldrak: The Hallowed Axe is too heavy for you. Make sure that you have enough capacity.

 

e isso que da

[Error - Npc interface]

data/npc/scripts/oldrak.lua:onCreaturesay

Description:

<luaGetItemWeight> Item not found

 

ai ta o script

quem puder me ajudar eu agradeço...

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

 

-- OTServ event handling functions start

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

-- OTServ event handling functions end

 

function creatureSayCallback(cid, type, msg)

-- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself.

if(not npcHandler:isFocused(cid)) then

return false

end

 

player_gold = getPlayerItemCount(cid,2148)

player_plat = getPlayerItemCount(cid,2152)*100

player_crys = getPlayerItemCount(cid,2160)*10000

player_money = player_gold + player_plat + player_crys

playerCap = getPlayerFreeCap(cid)

item = 8293 --Hallowed Axe

itemweight = getItemWeight(item, 1)

 

if msgcontains(msg, 'hallowed axe') then

if isPlayer(cid) then

if getPlayerItemCount(cid,2386) >= 1 and player_money >= 50000 then

npcHandler:say('Do you want to buy a Hallowed Axe from me?', cid)

talk_state = 1

else

npcHandler:say('You have to bring me an axe and 50000 gp first?', cid)

talk_state = 0

end

else

npcHandler:say('You need premium to buy this axe from me.', cid)

talk_state = 0

end

elseif msgcontains(msg, 'yes') and talk_state == 1 then

talk_state = 0

if getPlayerItemCount(cid,2386) >= 1 and player_money >= 50000 then

if doPlayerTakeItem(cid,2386,1) == 0 and doPlayerRemoveMoney(cid,50000) == TRUE then

npcHandler:say('Here you are. You can now defeat the demon oak with this axe.', cid)

doPlayerAddItem(cid,8293,1)

talk_state = 0

else

npcHandler:say('The Hallowed Axe is too heavy for you. Make sure that you have enough capacity.', cid)

talk_state = 0

end

else

npcHandler:say('Please bring with you an axe and enough with money.', cid)

talk_state = 0

end

elseif msgcontains(msg, 'demon oak') then

if getPlayerStorageValue(cid,20000) == 1 and getPlayerStorageValue(cid,20001) == 1 and getPlayerStorageValue(cid,20002) == 1 and getPlayerStorageValue(cid,20003) == 1 then

npcHandler:say('Did you defeat the demon oak?', cid)

talk_state = 2

else

npcHandler:say('Go defeat the demon oak.', cid)

talk_state = 0

end

elseif msgcontains(msg, 'yes') and talk_state == 2 then

talk_state = 0

if getPlayerStorageValue(cid,20000) == 1 and getPlayerStorageValue(cid,20001) == 1 and getPlayerStorageValue(cid,20002) == 1 and getPlayerStorageValue(cid,20003) == 1 then

setPlayerStorageValue(cid,20004,1)

npcHandler:say('Good job!', cid)

end

------------------------------------------------ confirm no ------------------------------------------------

elseif msgcontains(msg, 'no') and (talk_state >= 1 and talk_state <= 1) then

npcHandler:say('Ok thanks.', cid)

talk_state = 0

end

-- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself.

return true

end

 

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())

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