Ir para conteúdo

[8.42+]npc Bank Para Ot Sql


tibiaa4e

Posts Recomendados

Funciona em 8.31 até 8.42 sem exceção. De preferencia use The Forgotten Server

 

Fiz esse npc pq n vi nenhuma que funcionasse com o novo Jiddo System

 

AGORA COM SISTEMA DE CHANGE GOLD.

 

Só funciona em tfs 0.3.0 alpha 4 +, pois os outros não possuem algumas funções

 

 

Ele faz deposit,withdraw e transfer sem bugs nenhum.

 

Para pega-lo crie em npcs

 

bank.xml

<?xml version="1.0" encoding="UTF-8"?>
<npc name="BankMan" script="data/npc/scripts/bank.lua" walkinterval="25" floorchange="0" access="5" >
<health now="150" max="150"/>
<look type="132" head="115" body="0" legs="114" feet="0" addons="3" corpse="2212"/>

<parameters>
	<parameter key="message_greet" value="Welcome |PLAYERNAME|! Here, you can {deposit}, {withdraw} or {transfer} your money from your bank account. I can change your coins too."/>
	<parameter key="message_alreadyfocused" value="You are drunked ? I talk with you."/>
	<parameter key="message_farewell" value="Goodbye. I wanna see your money... oh you again."/>
</parameters>
</npc>

 

 

Em npcs/scripts

 

bank.lua

-- npc maded by ta4e for tibia 8.31 to 8.42--
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid)			npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)			npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()					npcHandler:onThink()					end

function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
	return false
end

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

--------------------MESSAGES------------------------------------------------------------------------------
if msgcontains(msg, 'deposit') then
	selfSay('Please tell me how much gold it is you would like to deposit.', cid)
	talkState[talkUser] = 1

elseif msgcontains(msg, 'withdraw') then
	selfSay('Please tell me how much gold you would like to withdraw.', cid)
	talkState[talkUser] = 3

elseif msgcontains(msg, 'transfer') then
	selfSay('Please tell me the amount of gold coins you would like to transfer.', cid)
	talkState[talkUser] = 5

elseif msgcontains(msg, 'change gold') then
	selfSay('How many platinum coins do you want to get?', cid)
	talkState[talkUser] = 8

elseif msgcontains(msg, 'change platinum') then
	selfSay('Do you want to change your platinum coins to gold or crystal?', cid)
	talkState[talkUser] = 10

elseif msgcontains(msg, 'change crystal') then
	selfSay('How many crystal coins do you want to change to platinum?', cid)
	talkState[talkUser] = 15

elseif msgcontains(msg, 'balance') then
	n = getPlayerBalance(cid)
	selfSay('Your balance are '..n..' golds.', cid)
	talkState[talkUser] = 0


----------------------DEPOSIT-------------------------------------------------------
elseif talkState[talkUser] == 1 then
	if msgcontains(msg, 'all') then
		n = getPlayerMoney(cid)
		selfSay('Do you want deposit '..n..' golds ?', cid)
		talkState[talkUser] = 2			
	else
		n = getNumber(msg)
		selfSay('Do you want deposit '..n..' golds ?', cid)
		talkState[talkUser] = 2
	end

elseif talkState[talkUser] == 2 then
	if msgcontains(msg, 'yes') then
		if getPlayerMoney(cid) >= n then
			doPlayerDepositMoney(cid,n)			
			selfSay('Sucessfull. Now your balance account is ' ..getPlayerBalance(cid)..' golds.', cid)
			talkState[talkUser] = 0
		else
			selfSay('You don\'t have money.', cid)
		end
	else
			selfSay('Ok then', cid)
	end

----------------------WITHDRAW-------------------------------------------------------------------------------------

elseif talkState[talkUser] == 3 then
	if msgcontains(msg, 'all') then
		n = getPlayerBalance(cid)
		selfSay('Do you want withdraw '..n..' golds ?', cid)
		talkState[talkUser] = 4			
	else
		n = getNumber(msg)
		selfSay('Do you want withdraw '..n..' golds ?', cid)
		talkState[talkUser] = 4
	end

elseif talkState[talkUser] == 4 then
	if msgcontains(msg, 'yes') then
		if getPlayerBalance(cid) >= n then
			doPlayerWithdrawMoney(cid, n)		
			selfSay('Here you are, '..n..' gold. Now your balance account is ' ..getPlayerBalance(cid)..' golds.', cid)
			talkState[talkUser] = 0
		else
			selfSay('There is not enough gold on your account', cid)
		end
	else
			selfSay('Ok then', cid)
	end

----------------------TRANSFER----------------------------------------------------------------------------------------		

elseif talkState[talkUser] == 5 then
	if msgcontains(msg, 'all') then
		n = getPlayerBalance(cid)
		selfSay('Who would you like transfer '..n..' gold to?', cid)
		talkState[talkUser] = 6			
	else
		n = getNumber(msg)
		selfSay('Who would you like transfer '..n..' gold to?', cid)
		talkState[talkUser] = 6
	end

elseif talkState[talkUser] == 6 then
	p = msg
	selfSay('So you would like to transfer '..n..' gold to '..p..'?', cid)
	talkState[talkUser] = 7

elseif talkState[talkUser] == 7 then
	if msgcontains(msg, 'yes') then
		if getPlayerBalance(cid) >= n then
			if doPlayerTransferMoneyTo(cid, p, n) == TRUE then
				selfSay('You have transferred '..n..' gold to '..p..' and your account balance is '..getPlayerBalance(cid)..' golds.', cid)
				talkState[talkUser] = 0
			else
			selfSay('This player does not exist. Please tell me a valid name!', cid)
			talkState[talkUser] = 0
			end
		else
			selfSay('There is not enough gold on your account', cid)
			talkState[talkUser] = 0
		end
	else
		selfSay('Ok then', cid)
		talkState[talkUser] = 0
	end

----------------------CHANGE GOLD---------------------------------------------------------------------------------
elseif talkState[talkUser] == 8 then
	n = getNumber(msg)
	b = n * 100
	selfSay('So I should change '..b..' of your gold coins to '..n..' platinum coins for you?', cid)
	talkState[talkUser] = 9

elseif talkState[talkUser] == 9 then
	if msgcontains(msg, 'yes') then
		if doPlayerRemoveItem(cid, 2148, b) == TRUE then
			doPlayerAddItem(cid, 2152, n)
			talkState[talkUser] = 0
		else
			selfSay('You don\'t have money.', cid)
			talkState[talkUser] = 0
		end
	else
		selfSay('Ok. We cancel.', cid)
		talkState[talkUser] = 0
	end

---------------------CHANGE PLATINUM-------------------------------------------------------------------------
	elseif talkState[talkUser] == 10 then
		if msgcontains(msg, 'gold') then
			selfSay('How many platinum coins do you want to change to gold?', cid)
			talkState[talkUser] = 11
		elseif msgcontains(msg, 'crystal') then
			selfSay('How many crystal coins do you want to get?', cid)
			talkState[talkUser] = 13				
		end


	elseif talkState[talkUser] == 11 then
		n = getNumber(msg)
		b = n * 100
		selfSay('So I should change '..n..' of your platinum coins to '..b..' gold coins for you?', cid)
		talkState[talkUser] = 12

elseif talkState[talkUser] == 12 then
	if msgcontains(msg, 'yes') then
		if doPlayerRemoveItem(cid, 2152, n) == TRUE then
			doPlayerAddItem(cid, 2148, b)
			talkState[talkUser] = 0
		else
			selfSay('You don\'t have money.', cid)
			talkState[talkUser] = 0
		end
	else
		selfSay('Ok. We cancel.', cid)
		talkState[talkUser] = 0
	end

elseif talkState[talkUser] == 13 then
	n = getNumber(msg)
	b = n * 100
	selfSay('So I should change '..b..' of your platinum coins to '..n..' crystal coins for you?', cid)
	talkState[talkUser] = 14

elseif talkState[talkUser] == 14 then
	if msgcontains(msg, 'yes') then
		if doPlayerRemoveItem(cid, 2152, b) == TRUE then
			doPlayerAddItem(cid, 2160, n)
			talkState[talkUser] = 0
		else
			selfSay('You don\'t have money.', cid)
			talkState[talkUser] = 0
		end
	else
		selfSay('Ok. We cancel.', cid)
		talkState[talkUser] = 0
	end

---------------------CHANGE CRYSTAL-------------------------------------------------------------------------------		
	elseif talkState[talkUser] == 15 then
	n = getNumber(msg)
	b = n * 100
	selfSay('So I should change '..n..' of your crystal coins to '..b..' platinum coins for you?', cid)
	talkState[talkUser] = 16

elseif talkState[talkUser] == 16 then
	if msgcontains(msg, 'yes') then
		if doPlayerRemoveItem(cid, 2160, n) == TRUE then
			doPlayerAddItem(cid, 2152, b)
			talkState[talkUser] = 0
		else
			selfSay('You don\'t have money.', cid)
			talkState[talkUser] = 0
		end
	else
		selfSay('Ok. We cancel.', cid)
		talkState[talkUser] = 0
	end


end


end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())



-- function maded by Gesior--
function getNumber(txt) --return number if its number and is > 0, else return 0
x = string.gsub(txt,"%a","")
x = tonumber(x)
if x ~= nill and x > 0 then
return x
else
return 0
end
end

 

Foi feito por mim e se quiser postar em outro forum coloque os creditos

Editado por tibiaa4e
Link para o comentário
Compartilhar em outros sites

Putz cara, estava procurando um npc banker pra tfs 8.31+. Tomare que esse npc funcione xD

Irei testar depois edito aqui.

 

Edit

Vlww funfo certinho! obrigado mesmo!!!!!

Editado por Andre26
Link para o comentário
Compartilhar em outros sites

Vixi...c num sabe o quanto tava procurando essse script..

eu tinha feito o meu propio aqui, via SQL..

ele salvava tudo via SQL...so q n ia fik bom pq ia ter processo d mais pro sql..

 

mais esse aqui vai ser melhor..

vo botar aqui..

vlw mesmo ae

Link para o comentário
Compartilhar em outros sites

@noobinhu

 

Ah eu uso so algumas coisas do jiddo system

 

Eu ainda sou adepto do self-say pq eu entendo melhor...

 

EU nunca usei msg de sistema (ja usei do zorzin,do jiddo e um outro da qual n me lembro)

 

@alisson

 

Eu tbm procurei demais, ai como não achei fiz um

 

@albert

 

to sem net em casa, ai to aqui na casa do meu amigo e aproveitei

Editado por tibiaa4e
Link para o comentário
Compartilhar em outros sites

  • 1 month later...

esse npc funfa em 8.4...

 

As funções são as mesmas

Claro se vc usar o tfs

 

Não as distros lixos que tem por ai (exceção do open tibia, porém lá acho q n funfa)

Link para o comentário
Compartilhar em outros sites

  • 2 months later...
×
×
  • Criar Novo...