tibiaa4e 86 Postado Fevereiro 22, 2009 Autor Share Postado Fevereiro 22, 2009 @all Essa semana vou ficar coçando e vou arrumar esses bugs ai Recebi varias PMS e vou tentar arrumar todos e dizer os que eu não consegui Vou tentar mudar a engine para dar menos erros... Então até sexta já terão a 2.0 bem melhor. Link para o comentário https://xtibia.com/forum/topic/101758-the-demon-oak-quest-21-tfs-04/page/6/#findComment-699739 Compartilhar em outros sites More sharing options...
tibiaa4e 86 Postado Março 1, 2009 Autor Share Postado Março 1, 2009 Versão 2.0 postada Bugs e problemas póstem que tentarei resolver o mais rapido possivel Link para o comentário https://xtibia.com/forum/topic/101758-the-demon-oak-quest-21-tfs-04/page/6/#findComment-703048 Compartilhar em outros sites More sharing options...
pinguyn 0 Postado Março 1, 2009 Share Postado Março 1, 2009 aqui não funciono direito ! Link para o comentário https://xtibia.com/forum/topic/101758-the-demon-oak-quest-21-tfs-04/page/6/#findComment-703197 Compartilhar em outros sites More sharing options...
tibiaa4e 86 Postado Março 2, 2009 Autor Share Postado Março 2, 2009 Não funcionou direito isso parece uma critica Se você quiser resolver que tal colocar o erro que nós tentaremos resolver... E poderá ser o mesmo erro de muitos e poderá ser concertado ou explicado... Link para o comentário https://xtibia.com/forum/topic/101758-the-demon-oak-quest-21-tfs-04/page/6/#findComment-703412 Compartilhar em outros sites More sharing options...
ivan-filho 0 Postado Março 2, 2009 Share Postado Março 2, 2009 (editado) Ei gente pq vcs no tetam esse tutorial Demon Oak Quest This is the script for the new Demon Oak Quest(Full). It works only on TFS 2.0(Latest revision and items.otb v.3). All credits to me. THE QUEST SCRIPTS Don't forget to add the monsters and their positions in the script. Change "doSummonCreature("", summonmediumtwo2Position)" to for example "doSummonCreature("Demon", summonmediumtwo2Position)" . The summon positions must be inside the arena and the backpositions must be outside the arena so the player will be teleported out when he finiched the quest. actions/scripts/tools/Hallowed Axe.lua : --- Made by Mazen --- function onUse(cid, item, fromPosition, itemEx, toPosition) --- Config -- levelneeded = 120 --- How much level you need to enter the arena --- --- First part --- summonweak1Position = {x=XXX, y=XXX, z=X} summonweak2Position = {x=XXX, y=XXX, z=X} summonweak3Position = {x=XXX, y=XXX, z=X} summonweak4Position = {x=XXX, y=XXX, z=X} summonweakone1Position = {x=XXX, y=XXX, z=X} summonweakone2Position = {x=XXX, y=XXX, z=X} summonweakone3Position = {x=XXX, y=XXX, z=X} summonweakone4Position = {x=XXX, y=XXX, z=X} summonweaktwo1Position = {x=XXX, y=XXX, z=X} summonweaktwo2Position = {x=XXX, y=XXX, z=X} summonweaktwo3Position = {x=XXX, y=XXX, z=X} summonweaktwo4Position = {x=XXX, y=XXX, z=X} --- Second Part --- summonnormal1Position = {x=XXX, y=XXX, z=X} summonnormal2Position = {x=XXX, y=XXX, z=X} summonnormal3Position = {x=XXX, y=XXX, z=X} summonnormal4Position = {x=XXX, y=XXX, z=X} summonnormalone1Position = {x=XXX, y=XXX, z=X} summonnormalone2Position = {x=XXX, y=XXX, z=X} summonnormalone3Position = {x=XXX, y=XXX, z=X} summonnormalone4Position = {x=XXX, y=XXX, z=X} summonnormaltwo1Position = {x=XXX, y=XXX, z=X} summonnormaltwo2Position = {x=XXX, y=XXX, z=X} summonnormaltwo3Position = {x=XXX, y=XXX, z=X} summonnormaltwo4Position = {x=XXX, y=XXX, z=X} --- Third Part --- summonmedium1Position = {x=XXX, y=XXX, z=X} summonmedium2Position = {x=XXX, y=XXX, z=X} summonmedium3Position = {x=XXX, y=XXX, z=X} summonmedium4Position = {x=XXX, y=XXX, z=X} summonmediumone1Position = {x=XXX, y=XXX, z=X} summonmediumone2Position = {x=XXX, y=XXX, z=X} summonmediumone3Position = {x=XXX, y=XXX, z=X} summonmediumone4Position = {x=XXX, y=XXX, z=X} summonmediumtwo1Position = {x=XXX, y=XXX, z=X} summonmediumtwo2Position = {x=XXX, y=XXX, z=X} summonmediumtwo3Position = {x=XXX, y=XXX, z=X} summonmediumtwo4Position = {x=XXX, y=XXX, z=X} --- Fourth Part --- summonhard1Position = {x=XXX, y=XXX, z=X} summonhard2Position = {x=XXX, y=XXX, z=X} summonhard3Position = {x=XXX, y=XXX, z=X} summonhard4Position = {x=XXX, y=XXX, z=X} summonhardone1Position = {x=XXX, y=XXX, z=X} summonhardone2Position = {x=XXX, y=XXX, z=X} summonhardone3Position = {x=XXX, y=XXX, z=X} summonhardone4Position = {x=XXX, y=XXX, z=X} --- Teleport Back Positions --- back1Position = {x=XXX, y=XXX, z=X} back2Position = {x=XXX, y=XXX, z=X} back3Position = {x=XXX, y=XXX, z=X} back4Position = {x=XXX, y=XXX, z=X} back5Position = {x=XXX, y=XXX, z=X} --- End Config --- demonoak = {8288, 8289, 8290, 8291} if itemEx.itemid == 2709 and itemEx.uid == 32193 and getPlayerLevel(cid) >= levelneeded then if getPlayerStorageValue(cid, 21545) <= 1 and getPlayerStorageValue(cid,29061) == 1 then doTransformItem(itemEx.uid, 3669) doTeleportThing(cid, toPosition, TRUE) else doSendMagicEffect(toPosition, 2) end elseif itemEx.itemid == 8288 or itemEx.itemid == 8289 or itemEx.itemid == 8290 or itemEx.itemid == 8291 then if getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == -1 then if math.random(1, 2) == 1 then setPlayerStorageValue(cid, 21541, 1) doSendMagicEffect(toPosition, 0) doSummonCreature("", summonweak1Position) doSummonCreature("", summonweak2Position) doSummonCreature("", summonweak3Position) doSummonCreature("", summonweak4Position) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) elseif math.random(1, 2) == 2 then doSendMagicEffect(toPosition, 0) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) end elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 1 then if math.random(1, 2) == 1 then setPlayerStorageValue(cid, 21541, 2) doSendMagicEffect(toPosition, 0) doSummonCreature("", summonweakone1Position) doSummonCreature("", summonweakone2Position) doSummonCreature("", summonweakone3Position) doSummonCreature("", summonweakone4Position) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) elseif math.random(1, 2) == 2 then doSendMagicEffect(toPosition, 0) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) end elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 2 then if math.random(1, 2) == 1 then setPlayerStorageValue(cid, 21541, 3) doSendMagicEffect(toPosition, 0) doSummonCreature("", summonweaktwo1Position) doSummonCreature("", summonweaktwo2Position) doSummonCreature("", summonweaktwo3Position) doSummonCreature("", summonweaktwo4Position) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) if itemEx.itemid == 8288 then setPlayerStorageValue(cid, itemEx.itemid, 1) elseif itemEx.itemid == 8289 then setPlayerStorageValue(cid, itemEx.itemid, 1) elseif itemEx.itemid == 8290 then setPlayerStorageValue(cid, itemEx.itemid, 1) elseif itemEx.itemid == 8291 then setPlayerStorageValue(cid, itemEx.itemid, 1) end elseif math.random(1, 2) == 2 then doSendMagicEffect(toPosition, 0) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) end elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == -1 then if math.random(1, 2) == 1 then setPlayerStorageValue(cid, 21542, 1) doSendMagicEffect(toPosition, 0) doSummonCreature("", summonnormal1Position) doSummonCreature("", summonnormal2Position) doSummonCreature("", summonnormal3Position) doSummonCreature("", summonnormal4Position) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) elseif math.random(1, 2) == 2 then doSendMagicEffect(toPosition, 0) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) end elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 1 then if math.random(1, 2) == 1 then setPlayerStorageValue(cid, 21542, 2) doSendMagicEffect(toPosition, 0) doSummonCreature("", summonnormalone1Position) doSummonCreature("", summonnormalone2Position) doSummonCreature("", summonnormalone3Position) doSummonCreature("", summonnormalone4Position) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) elseif math.random(1, 2) == 2 then doSendMagicEffect(toPosition, 0) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) end elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 2 then if math.random(1, 2) == 1 then setPlayerStorageValue(cid, 21542, 3) doSendMagicEffect(toPosition, 0) doSummonCreature("", summonnormaltwo1Position) doSummonCreature("", summonnormaltwo2Position) doSummonCreature("", summonnormaltwo3Position) doSummonCreature("", summonnormaltwo4Position) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) if itemEx.itemid == 8288 then setPlayerStorageValue(cid, itemEx.itemid, 1) elseif itemEx.itemid == 8289 then setPlayerStorageValue(cid, itemEx.itemid, 1) elseif itemEx.itemid == 8290 then setPlayerStorageValue(cid, itemEx.itemid, 1) elseif itemEx.itemid == 8291 then setPlayerStorageValue(cid, itemEx.itemid, 1) end elseif math.random(1, 2) == 2 then doSendMagicEffect(toPosition, 0) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) end elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == -1 then if math.random(1, 2) == 1 then setPlayerStorageValue(cid, 21543, 1) doSendMagicEffect(toPosition, 0) doSummonCreature("", summonmedium1Position) doSummonCreature("", summonmedium2Position) doSummonCreature("", summonmedium3Position) doSummonCreature("", summonmedium4Position) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) elseif math.random(1, 2) == 2 then doSendMagicEffect(toPosition, 0) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) end elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == 1 then if math.random(1, 2) == 1 then setPlayerStorageValue(cid, 21543, 2) doSendMagicEffect(toPosition, 0) doSummonCreature("", summonmediumone1Position) doSummonCreature("", summonmediumone2Position) doSummonCreature("", summonmediumone3Position) doSummonCreature("", summonmediumone4Position) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) elseif math.random(1, 2) == 2 then doSendMagicEffect(toPosition, 0) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) end elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == 2 then if math.random(1, 2) == 1 then setPlayerStorageValue(cid, 21543, 3) doSendMagicEffect(toPosition, 0) doSummonCreature("", summonmediumtwo1Position) doSummonCreature("", summonmediumtwo2Position) doSummonCreature("", summonmediumtwo3Position) doSummonCreature("", summonmediumtwo4Position) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) if itemEx.itemid == 8288 then setPlayerStorageValue(cid, itemEx.itemid, 1) elseif itemEx.itemid == 8289 then setPlayerStorageValue(cid, itemEx.itemid, 1) elseif itemEx.itemid == 8290 then setPlayerStorageValue(cid, itemEx.itemid, 1) elseif itemEx.itemid == 8291 then setPlayerStorageValue(cid, itemEx.itemid, 1) end elseif math.random(1, 2) == 2 then doSendMagicEffect(toPosition, 0) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) end elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == 3 and getPlayerStorageValue(cid, 21544) == -1 then if math.random(1, 2) == 1 then setPlayerStorageValue(cid, 21544, 1) doSendMagicEffect(toPosition, 0) doSummonCreature("", summonmedium1Position) doSummonCreature("", summonmedium2Position) doSummonCreature("", summonmedium3Position) doSummonCreature("", summonmedium4Position) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) elseif math.random(1, 2) == 2 then doSendMagicEffect(toPosition, 0) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) end elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == 3 and getPlayerStorageValue(cid, 21544) == 1 then if math.random(1, 2) == 1 then setPlayerStorageValue(cid, 21544, 2) doSendMagicEffect(toPosition, 0) doSummonCreature("", summonmediumone1Position) doSummonCreature("", summonmediumone2Position) doSummonCreature("", summonmediumone3Position) doSummonCreature("", summonmediumone4Position) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) elseif math.random(1, 2) == 2 then doSendMagicEffect(toPosition, 0) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) end elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == 3 and getPlayerStorageValue(cid, 21544) == 2 then if math.random(1, 2) == 1 then setPlayerStorageValue(cid, 21544, 3) doSendMagicEffect(toPosition, 0) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) if itemEx.itemid == 8288 then setPlayerStorageValue(cid, itemEx.itemid, 1) setPlayerStorageValue(cid, 21545, 1) if getPlayerStorageValue(cid, 8288) == 1 then setPlayerStorageValue(cid, 21545, 1) if math.random(1, 5) == 1 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back1Position) elseif math.random(1, 5) == 2 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back2Position) elseif math.random(1, 5) == 3 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back3Position) elseif math.random(1, 5) == 4 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back4Position) elseif math.random(1, 5) == 5 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back5Position) end end elseif itemEx.itemid == 8289 then setPlayerStorageValue(cid, itemEx.itemid, 1) if getPlayerStorageValue(cid, 8289) == 1 then setPlayerStorageValue(cid, 21545, 1) if math.random(1, 5) == 1 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back1Position) elseif math.random(1, 5) == 2 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back2Position) elseif math.random(1, 5) == 3 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back3Position) elseif math.random(1, 5) == 4 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back4Position) elseif math.random(1, 5) == 5 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back5Position) end end elseif itemEx.itemid == 8290 then setPlayerStorageValue(cid, itemEx.itemid, 1) if getPlayerStorageValue(cid, 8290) == 1 then setPlayerStorageValue(cid, 21545, 1) if math.random(1, 5) == 1 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back1Position) elseif math.random(1, 5) == 2 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back2Position) elseif math.random(1, 5) == 3 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back3Position) elseif math.random(1, 5) == 4 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back4Position) elseif math.random(1, 5) == 5 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back5Position) end end elseif itemEx.itemid == 8291 then setPlayerStorageValue(cid, itemEx.itemid, 1) if getPlayerStorageValue(cid, 8291) == 1 then setPlayerStorageValue(cid, 21545, 1) if math.random(1, 5) == 1 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back1Position) elseif math.random(1, 5) == 2 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back2Position) elseif math.random(1, 5) == 3 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back3Position) elseif math.random(1, 5) == 4 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back4Position) elseif math.random(1, 5) == 5 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back5Position) end end end elseif math.random(1, 2) == 2 then doSendMagicEffect(toPosition, 0) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) end else doSendMagicEffect(toPosition, 2) end end return TRUE end Add this to creaturescripts\scripts\login.lua : Under: function onLogin(cid) Add this: setPlayerStorageValue(cid,29061,1) Add this in the actions.xml file: <action itemid="8293" script="tools/Hallowed Axe.lua"/> Add DOQ.lua to movments : --- Mazen --- function onStepOut(cid, item, position, fromPosition) if item.uid == 32193 then doTransformItem(item.uid, 2709) end if getPlayerStorageValue(cid,29061) >= 1 and getPlayerStorageValue(cid,21545) <= 2 then if getPlayerStorageValue(cid,21541) == 1 or getPlayerStorageValue(cid,21541) == 2 or getPlayerStorageValue(cid,21541) == 3 then setPlayerStorageValue(cid,21541,-1) end if getPlayerStorageValue(cid,21542) == 1 or getPlayerStorageValue(cid,21542) == 2 or getPlayerStorageValue(cid,21542) == 3 then setPlayerStorageValue(cid,21542,-1) end if getPlayerStorageValue(cid,21543) == 1 or getPlayerStorageValue(cid,21543) == 2 or getPlayerStorageValue(cid,21543) == 3 then setPlayerStorageValue(cid,21543,-1) end if getPlayerStorageValue(cid,21544) == 1 or getPlayerStorageValue(cid,21544) == 2 or getPlayerStorageValue(cid,21544) == 3 then setPlayerStorageValue(cid,21544,-1) end if getPlayerStorageValue(cid,21545) == 1 or getPlayerStorageValue(cid,21545) == 2 then setPlayerStorageValue(cid,21545,-1) end if getPlayerStorageValue(cid,8288) == 1 then setPlayerStorageValue(cid,8288,-1) end if getPlayerStorageValue(cid,8289) == 1 then setPlayerStorageValue(cid,8289,-1) end if getPlayerStorageValue(cid,8290) == 1 then setPlayerStorageValue(cid,8290,-1) end if getPlayerStorageValue(cid,8291) == 1 then setPlayerStorageValue(cid,8291,-1) end end return TRUE end function onStepIn(cid, item, position, fromPosition) if getPlayerStorageValue(cid,29061) >= 1 and getPlayerStorageValue(cid,21545) <= 2 then if getPlayerStorageValue(cid,21541) == 1 or getPlayerStorageValue(cid,21541) == 2 or getPlayerStorageValue(cid,21541) == 3 then setPlayerStorageValue(cid,21541,-1) end if getPlayerStorageValue(cid,21542) == 1 or getPlayerStorageValue(cid,21542) == 2 or getPlayerStorageValue(cid,21542) == 3 then setPlayerStorageValue(cid,21542,-1) end if getPlayerStorageValue(cid,21543) == 1 or getPlayerStorageValue(cid,21543) == 2 or getPlayerStorageValue(cid,21543) == 3 then setPlayerStorageValue(cid,21543,-1) end if getPlayerStorageValue(cid,21544) == 1 or getPlayerStorageValue(cid,21544) == 2 or getPlayerStorageValue(cid,21544) == 3 then setPlayerStorageValue(cid,21544,-1) end if getPlayerStorageValue(cid,21545) == 1 or getPlayerStorageValue(cid,21545) == 2 then setPlayerStorageValue(cid,21545,-1) end if getPlayerStorageValue(cid,8288) == 1 then setPlayerStorageValue(cid,8288,-1) end if getPlayerStorageValue(cid,8289) == 1 then setPlayerStorageValue(cid,8289,-1) end if getPlayerStorageValue(cid,8290) == 1 then setPlayerStorageValue(cid,8290,-1) end if getPlayerStorageValue(cid,8291) == 1 then setPlayerStorageValue(cid,8291,-1) end end return TRUE end Add demon oak area.lua to movments: --- Made by Mazen --- function onStepIn(cid, item, position, fromPosition) if isPlayer(cid) == TRUE then if getPlayerStorageValue(cid, 29061) == 1 then setPlayerStorageValue(cid, 29061, -1) end end if isPlayer(cid) == TRUE and math.random(1, 24) == 1 then doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) end return TRUE end function onStepOut(cid, item, position, fromPosition) if isPlayer(cid) == TRUE and getPlayerStorageValue(cid,29061) <= 1 then setPlayerStorageValue(cid,29061,1) end return TRUE end Add this on movments.xml : <movevent event="StepOut" uniqueid="32193" script="DOQ.lua" /> <movevent event="StepIn" uniqueid="32193" script="DOQ.lua" /> <movevent event="StepIn" itemid="8292" script="[color="#FF0000"]demon oak[/color] area.lua" /> <movevent event="StepOut" itemid="8292" script="[color="#FF0000"]demon oak[/color] area.lua" /> IMAGE OF THE QUEST: The 5 rings is the yelling areas of the Demon Oak. 1. "What a nice shiny golden armor. Come to me and you can have it!" 2. "What is that? Demon Legs lying here? Someone might have lost them." 3. "You can have my demon set, if you help me get out of here!" 4. "I can bring your beloved back from the dead, just release me!" 5. "Release me and you will be rewarded greatefully!" THE REWARD: This is the reward script, quests/DOQChests.lua : --- Made by Mazen --- function onUse(cid, item, fromPosition, itemEx, toPosition) if item.uid == 12901 then queststatus = getPlayerStorageValue(cid,50090) if queststatus == -1 then doPlayerSendTextMessage(cid,22,"You have found a [color="#FF0000"]Demon[/color] Legs.") doPlayerAddItem(cid,2495,1) setPlayerStorageValue(cid,50090,1) else doPlayerSendTextMessage(cid,22,"It is empty.") end elseif item.uid == 12902 then queststatus = getPlayerStorageValue(cid,50090) if queststatus == -1 then doPlayerSendTextMessage(cid,22,"You have found a Rainbow Shield.") doPlayerAddItem(cid,8905,1) setPlayerStorageValue(cid,50090,1) else doPlayerSendTextMessage(cid,22,"It is empty.") end elseif item.uid == 12903 then queststatus = getPlayerStorageValue(cid,50090) if queststatus == -1 then doPlayerSendTextMessage(cid,22,"You have found a Spellbook of Dark Mysteries.") doPlayerAddItem(cid,8918,1) setPlayerStorageValue(cid,50090,1) else doPlayerSendTextMessage(cid,22,"It is empty.") end elseif item.uid == 12904 then queststatus = getPlayerStorageValue(cid,50090) if queststatus == -1 then doPlayerSendTextMessage(cid,22,"You have found a Royal Crossbow.") doPlayerAddItem(cid,8851,1) setPlayerStorageValue(cid,50090,1) else doPlayerSendTextMessage(cid,22,"It is empty.") end end return 1 end Add this on actions.xml : <action uniqueid="12901" script="quests/DOQChest.lua.lua" /> --- [color="#FF0000"]Demon[/color] Legs --- <action uniqueid="12902" script="quests/DOQChest.lua.lua" /> --- Rainbow Shield --- <action uniqueid="12903" script="quests/DOQChest.lua.lua" /> --- Spellbook of Dark Mysteries --- <action uniqueid="12904" script="quests/DOQChest.lua.lua" /> --- Royal Crossbow --- THE GRAVESTONE: This is the gravestone script. The gravestone that you have to use to teleport to the reward room. The gravestone uniqueid must be "55100". Add this action script, DOQgravestone.lua : --- Made by Mazen --- function onUse(cid, item, fromPosition, itemEx, toPosition) newnPosition = {x=XXX, y=XXX, z=X} --- Reward Room Position --- if getPlayerStorageValue(cid,21545) == 2 then doTeleportThing(cid,newnPosition) doSendMagicEffect(newnPosition,10) else return FALSE end return TRUE end Add this on actions.xml : <action uniqueid="55100" script="DOQgravestone.lua" /> THE NPC: Here is the npc that is selling you the hallowed axe. oldrak.lua : -- WAS NOT Made by Coltain13 // Coltain, I only made it work for TFS -- local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end function creatureSayCallback(cid, type, msg) -- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself. if (not npcHandler:isFocused(cid)) then return false end player_gold = getPlayerItemCount(cid,2148) player_plat = getPlayerItemCount(cid,2152)*100 player_crys = getPlayerItemCount(cid,2160)*10000 player_money = player_gold + player_plat + player_crys playerCap = getPlayerFreeCap(cid) item = 8293 --Hallowed Axe itemweight = getItemWeight(item, 1) if msgcontains(msg, 'hallowed axe') then if getPlayerItemCount(cid,2386) >= 1 and player_money >= 3500000 then npcHandler:say('Do you want to buy a Hallowed Axe from me?', cid) talk_state = 1 else npcHandler:say('You have to bring me an axe and 1000 gp first.', cid) talk_state = 0 end elseif msgcontains(msg, 'yes') and talk_state == 1 then talk_state = 0 if getPlayerItemCount(cid,2386) >= 1 and player_money >= 3500000 then if doPlayerTakeItem(cid,2386,1) == 1 and pay(cid,3500000) and playerCap >= itemweight then npcHandler:say('Here you are. You can now defeat the [color="#FF0000"]demon oak[/color] with this axe.', cid) doPlayerAddItem(cid,item,1) talk_state = 0 else npcHandler:say('The Hallowed Axe is too heavy for you. Make sure that you have enough capacity.', cid) talk_state = 0 end else npcHandler:say('Please bring with you an axe and enough with money.', cid) talk_state = 0 end elseif msgcontains(msg, '[color="#FF0000"]demon oak[/color]') then if getPlayerItemCount(cid,2386) >= 1 and player_money >= 3500000 then npcHandler:say('Did you defeat the [color="#FF0000"]demon oak[/color]?', cid) talk_state = 2 else npcHandler:say('Go defeat the [color="#FF0000"]demon oak[/color].', cid) talk_state = 0 end elseif msgcontains(msg, 'yes') and talk_state == 2 then talk_state = 0 if getPlayerStorageValue(cid,21545) == 1 then npcHandler:say('Good job!', cid) setPlayerStorageValue(cid,21545,2) end ------------------------------------------------ confirm no ------------------------------------------------ elseif msgcontains(msg, 'no') and (talk_state >= 1 and talk_state <= 1) then npcHandler:say('Ok thanks.', cid) talk_state = 0 end -- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself. return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())[/codebox] [b]Oldrak.xml :[/b] [codebox]<npc name="Oldrak" script="data/npc/scripts/oldrak.lua" walkinterval="2000" floorchange="0" access="3" level="1" maglevel="1"> <health now="150" max="150"/> <look type="57" head="115" body="113" legs="31" feet="38" addons="3" corpse="2212"/> <parameters> <parameter key="message_greet" value="Hello, |PLAYERNAME|!" /> <parameter key="message_needmoremoney" value="Try again when you have more money."/> <parameter key="message_decline" value="Why would you tease me like that?"/> </parameters> </npc> Updates: 1.0 Script released! 1.1 Fixed the NPC and the axe scripts. Added anti-cheat system. 1.2 Fixed a bug in the anti-cheat system.(Players can now enter the arena after they died there) 1.3 Fixed the NPC Oldrak. He wont ignore you now when you say "demon oak" or "hallowed axe". REMEMBER: REPORT BUGS IF YOU FIND ANY! Enjoy! OBS.: Copiado do otfans Link Oficial: http://otfans.net/showthread.php?t=123816&...light=Demon+Oak Editado Março 2, 2009 por ivan-filho Link para o comentário https://xtibia.com/forum/topic/101758-the-demon-oak-quest-21-tfs-04/page/6/#findComment-703474 Compartilhar em outros sites More sharing options...
pinguyn 0 Postado Março 2, 2009 Share Postado Março 2, 2009 (editado) FOI MAL AE ontem eu fiz as coisas meio com preça e tals... hoje peguei seu mapa .. converti para 8.4 e tals e funciono... agora fui testa deu um erro enorme quando o player usa o axe na arvore... meu client travou inteiro ! nun sei se é problema do meu pc.. mais eu nunca tive problemas assim... olha só a Ss: Editado Março 2, 2009 por pinguyn Link para o comentário https://xtibia.com/forum/topic/101758-the-demon-oak-quest-21-tfs-04/page/6/#findComment-703666 Compartilhar em outros sites More sharing options...
makabrotaliban 0 Postado Março 5, 2009 Share Postado Março 5, 2009 Nossa manow...perfeito.....ajudo muito...tava a dias tentando arrumar essa quest !!! ...Parabéns pelo trabalho.....!!!! Link para o comentário https://xtibia.com/forum/topic/101758-the-demon-oak-quest-21-tfs-04/page/6/#findComment-705654 Compartilhar em outros sites More sharing options...
tibiaa4e 86 Postado Março 6, 2009 Autor Share Postado Março 6, 2009 Adicionado depois de --UPDATE-- Dois fix que arrumarão alguns erros Link para o comentário https://xtibia.com/forum/topic/101758-the-demon-oak-quest-21-tfs-04/page/6/#findComment-705876 Compartilhar em outros sites More sharing options...
awarkener 1 Postado Março 6, 2009 Share Postado Março 6, 2009 (editado) aki funciono tudo certinho ;] unica coisa q tive q arruma algumas parte do script mais saum detalhes pikenos nd critico e tbm num fikaria melhor c fizec assim (num sei minha opnião posso entar errado) depois de "function onDeath(cid, corpse, lastHitKiller, mostDamageKiller)" -- demon oak script if getPlayerStorageValue(cid, 15005) <=7 then setPlayerMultiplyStorageValues (cid,{15001,15002,15003,15004},1) setPlayerStorageValue(cid,15005,3) end -- end demon oak script ai e como c ele tivec passado no portal tpw como escapado da demon oak e tbm ele num precisa i la no npc dinovo pega a Hallowed Axe dinovo e tal e tbm pra quem usa o TFS Beta ou RC nao tem na pasta data o global.lua se nao me engano vc colok essa parte function doCreatureSayWithDistance(cid, position, text, type) oldPosX = setPlayerStorageValue(cid, 10000, getCreaturePosition(cid).x) oldPosY = setPlayerStorageValue(cid, 10001, getCreaturePosition(cid).y) oldPosZ = setPlayerStorageValue(cid, 10002, getCreaturePosition(cid).z) oldPos = { x = getPlayerStorageValue(cid, 10000), y = getPlayerStorageValue(cid, 10001), z = getPlayerStorageValue(cid, 10002) } doTeleportThing(cid, position, 0) doCreatureSay(cid, text, type) doTeleportThing(cid, oldPos, 0) return end function doSummonCreatures (monsters,positions) for _, positions in pairs (positions) do doSummonCreature(monsters, positions) end end function setPlayerMultiplyStorageValues(cid, storage, value) for _, storage in pairs(storage) do setPlayerStorageValue(cid, storage, value) end end no final da linha em data/lib/data.lua acho q a maioria dos erros da turma aki é quando eles passando no portal ele reseta o Value 15005 para 1 ai entaum para a quest de certa ele teria q volta ao npc e compra a axe dinovo para q o Value 15005 isse de 1 para 3 ai como a tree base precisa soh disso pra abri-la if item2.itemid == 2717 and item2.uid == 32193 then if getPlayerLevel(cid) >= 120 then eles taum saindo da quest e entrando dinovo sem i ao npc ai quando vc termina de mata tudo o Value 15005 ficara 4~5 c vc nao i fala com o npc dinovo, ai quando vc passa no portal pensando q termino a quest, ele reseta tudo. esse e um dos errado q tava dando aki arrumei fazendo assim no portal doPlayerSendTextMessage(cid,21,"You have escaped of Demon Oak.") setPlayerMultiplyStorageValues (cid,{15001,15002,15003,15004},1) setPlayerStorageValue(cid, 15006,0) setPlayerStorageValue(cid,15005,3) esse Value 15006 e dessa parte aki local yell = getPlayerStorageValue(cid, 15006) e la na tree base colokei assim value_check = getPlayerStorageValue(cid, 15006) if item2.itemid == 2717 and item2.uid == 32193 and value_check == 5 then if getPlayerLevel(cid) >= 120 then com isso ele precisara passa nas 5 parte em volta antes de i la e abri a demon oak e quando ele passa no portal reseta tudo menos o Value 15005 q vai pra 3 @Tibiaa4e c eu estive errado ou falei alguma coisa q nao gosto desculpa veio o/ soh to tentando ajuda Editado Março 7, 2009 por awarkener Link para o comentário https://xtibia.com/forum/topic/101758-the-demon-oak-quest-21-tfs-04/page/6/#findComment-706094 Compartilhar em outros sites More sharing options...
tibiaa4e 86 Postado Março 7, 2009 Autor Share Postado Março 7, 2009 (editado) @up Hm se me deu boas ideias xD E não falo nada errado eu vou dar uma reorganizada xD E vlw pela ajuda Os principais erros de um script sempre veem de um usuario eu só testo ela umas 2x Editado Março 7, 2009 por tibiaa4e Link para o comentário https://xtibia.com/forum/topic/101758-the-demon-oak-quest-21-tfs-04/page/6/#findComment-706601 Compartilhar em outros sites More sharing options...
pinguyn 0 Postado Março 7, 2009 Share Postado Março 7, 2009 (editado) ninguem sabe resolver esse problema aqui não? isso acontece logo após o player usar o Hallowed axe na tree base! o client trava inteiro e este erro aparece no console. Editado Março 7, 2009 por pinguyn Link para o comentário https://xtibia.com/forum/topic/101758-the-demon-oak-quest-21-tfs-04/page/6/#findComment-706671 Compartilhar em outros sites More sharing options...
eletross 3 Postado Março 22, 2009 Share Postado Março 22, 2009 Uso tfs 0.2, funciona? A deadtree aquela arvore q impede a entrada, num ta saindo quando agente da use com axe, npc num ta dando certo... PQ? Por favor, simplifique em passos para mim entender melhor. eu fiz tudo direitinho! Link para o comentário https://xtibia.com/forum/topic/101758-the-demon-oak-quest-21-tfs-04/page/6/#findComment-712872 Compartilhar em outros sites More sharing options...
Sabbath 0 Postado Março 22, 2009 Share Postado Março 22, 2009 Olá pessoal! Eu tenho um problema, aqui uma foto Alguém pode me ajudar por favor? Thanks in advance PS: Desculpem-me por o meu Português, eu ainda estou aprendendo ^ ^ Link para o comentário https://xtibia.com/forum/topic/101758-the-demon-oak-quest-21-tfs-04/page/6/#findComment-712883 Compartilhar em outros sites More sharing options...
papaleguas33 0 Postado Março 29, 2009 Share Postado Março 29, 2009 O cara abandonou o topico , tentei instalar no tfs 0.3 e não rola a arvore da 5 gritos mais na verdade de vez de sair os gritos na arvore sai no char , e depois dos 5 gritos vc vai no npc ele não te vende a axe , vc fala demon oak ele não responde , ai a gente cria o machado não adianta nada pq não pegou algum uid que precisa então não adianta entrar na oak com o gm puxando que não funciona , se alguem conseguiu arrumar todos os bugs que o script tem por gentileza posta pra galera ai. Desde ja obrigado. Link para o comentário https://xtibia.com/forum/topic/101758-the-demon-oak-quest-21-tfs-04/page/6/#findComment-716202 Compartilhar em outros sites More sharing options...
tibiaa4e 86 Postado Julho 1, 2009 Autor Share Postado Julho 1, 2009 Atualizado para 2.1 Arrumei a maioria dos erros Post daqui para abaixo serão respondidos o mais rapido possivel Link para o comentário https://xtibia.com/forum/topic/101758-the-demon-oak-quest-21-tfs-04/page/6/#findComment-755531 Compartilhar em outros sites More sharing options...
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