fica na configurations.lua, os pokémons não estão tendo imunitade ou efetividade contra os tipos..
effectiveness = {
[WATERDAMAGE] = {super = {"rock", "ground", "fire"}, weak = {"water", "grass", "dragon"}},
[NORMALDAMAGE] = {weak = {"rock", "steel"}, non = {"ghost"}},
[FIGHTDAMAGE] = {super = {"normal", "rock", "steel", "ice", "dark"}, weak = {"flying", "poison", "bug", "psychic"}, non = {"ghost"}},
[FLYINGDAMAGE] = {super = {"fighting", "bug", "grass"}, weak = {"rock", "steel", "electric"}},
[POISONDAMAGE] = {super = {"grass"}, weak = {"poison", "ground", "rock", "ghost"}, non = {"steel"}},
[POISONEDDAMAGE] = {super = {"grass"}, weak = {"poison", "ground", "rock", "ghost"}, non = {"steel"}},
[GROUNDDAMAGE] = {super = {"poison", "rock", "steel", "fire", "electric"}, weak = {"bug", "grass"}, non = {"flying"}},
[ROCKDAMAGE] = {super = {"flyig", "bug", "fire", "ice"}, weak = {"fighting", "ground", "steel"}},
[BUGDAMAGE] = {super = {"grass", "psychic"}, weak = {"fighting", "flying", "poison", "ghost", "steel", "fire"}}, --alterado!! varias coisas na tabela toda!!
[GHOSTDAMAGE] = {super = {"ghost", "psychic"}, weak = {"steel", "dark"}, non = {"normal"}},
[STEELDAMAGE] = {super = {"rock", "ice"}, weak = {"steel", "fire", "water", "electric"}},
[FIREDAMAGE] = {super = {"bug", "grass", "ice"}, weak = {"rock", "fire", "water"}},
[BURNEDDAMAGE] = {super = {"bug", "grass", "ice"}, weak = {"rock", "fire", "water"}},
[GRASSDAMAGE] = {super = {"ground", "rock", "water"}, weak = {"flying", "poison", "bug", "steel", "fire", "grass", "dragon"}},
[ELECTRICDAMAGE] = {super = {"flying", "water"}, weak = {"grass", "electric", "dragon"}, non = {"ground"}},
[PSYCHICDAMAGE] = {super = {"fighting", "poison"}, weak = {"steel", "psychic"}, non = {"dark"}},
[ICEDAMAGE] = {super = {"flying", "ground", "grass", "dragon"}, weak = {"steel", "fire", "water", "ice"}},
[DRAGONDAMAGE] = {super = {"dragon"}, weak = {"steel"}},
[DARKDAMAGE] = {super = {"ghost", "psychic"}, weak = {"fighting", "steel", "dark"}},
[MIRACLEDAMAGE] = {super = {"fighting", "poison"}, weak = {"steel", "psychic", "dark"}}, --alterado v2.6
[DARK_EYEDAMAGE] = {super = {"ghost", "psychic"}, weak = {"steel", "dark", "normal"}}, --alterado v2.6
[SEED_BOMBDAMAGE] = {super = {"ground", "rock", "water"}, weak = {"flying", "poison", "bug", "steel", "fire", "grass", "dragon"}}, --alterado v2.6
[SACREDDAMAGE] = {super = {"bug", "grass", "ice"}, weak = {"rock", "fire", "water"}}, --alterado v2.6
}
mesmo colocando o tipo no "non", continua atacando do mesmo jeito