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tiuguedor

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Tudo que tiuguedor postou

  1. do 2 rep durante 1 semana x
  2. ja arrumei era um bug no zumbie event
  3. erro quando todos monstos estao atacando fica aparesendo eses 1 ngm sabe? do 2 +rep xd
  4. tiuguedor

    deathBroadcast

    velho eu sei coloca script ate ese script que eu mostrei logo asima ai ele funfa so que a msg aparese td junta manja tiagoduuarte nem tinha visto seu script ele pego aki manow vlw vo da +rep pra tu lek e um pro adilson pq ele tava tentano ajuda a tempao
  5. tiuguedor

    deathBroadcast

    nao funfo ! nenhum dos dois
  6. tiuguedor

    deathBroadcast

    TFS0.4 verçao do servidor 8.60 velho nao da erro eu sei coloca script mano e que nao aparece a porra da msg msm quando o preyer morre e niso que tem que mexe iso eu sei pq ese script ai funciona so que as letras aparecem juntas que quero que apareçao em sequencia
  7. tiuguedor

    deathBroadcast

    <?xml version="1.0" encoding="UTF-8"?> <creaturescripts> <!-- ChaitoSoft.com --> <event type="login" name="PlayerLogin" event="script" value="login.lua"/> <event type="joinchannel" name="GuildMotd" event="script" value="guildmotd.lua"/> <event type="receivemail" name="Mail" event="script" value="mail.lua"/> <event type="reportbug" name="SaveReportBug" script="reportbug.lua"/> <event type="advance" name="AdvanceSave" event="script" value="advancesave.lua"/> <event type="think" name="Idle" event="script" value="idle.lua"/> <event type="think" name="SkullCheck" event="script" value="skullcheck.lua"/> <event type="death" name="PythiusDead" script="pythius_the_rotten.lua" /> <event type="death" name="monster2" event="script" value="monster2.lua"/> <event type="death" name="inquisitionPortals" script="teleports_inquisition.lua"/> <event type="kill" name="kill" event="script" value="kill.lua"/> <event type="advance" name="reward50" event="script" value="reward50.lua"/> <event type="advance" name="reward100" event="script" value="reward100.lua"/> <event type="death" name="DeathBroadcast" event="script" value="deathBroadcast.lua"/> <event type="login" name="FirstItems" event="script" value="firstitems.lua"/> <!-- Zombie Event --> <event type="login" name="ExpVip" script="vipexp.lua"/> <event type="login" name="FimVip" event="script" value="vip.lua"/> <event type="statschange" name="zombieevent" event="script" value="zombievent.lua"/> <!-- Tasks --> <event type="kill" name="KillingInTheNameOf" event="script" value="killinginthenameof.lua"/> <!-- WoE --> <event type="death" name="empe_broken" event="script" value="empe_broken.lua"/> <event type="death" name="pre_empes" event="script" value="pre_empes.lua"/> <event type="statschange" name="empe_dmg" event="script" value="empe_dmg.lua"/> <event type="login" name="reg_vs_guard" event="script" value="vs_guard.lua"/> <event type="statschange" name="vs_guard" event="script" value="vs_guard.lua"/> <event type="login" name="woe_rate" event="script" value="expwoe.lua"/> <!-- Dota --> <event type="death" name="ga1" event="script" value="ga1.lua"/> <event type="death" name="ga2" event="script" value="ga2.lua"/> <event type="death" name="ga3" event="script" value="ga3.lua"/> <event type="death" name="gv1" event="script" value="gv1.lua"/> <event type="death" name="gv2" event="script" value="gv2.lua"/> <event type="death" name="gv3" event="script" value="gv3.lua"/> <!-- Custom systems --> <event type="kill" name="PlayerKill" event="script" value="arenakill.lua"/> <event type="death" name="inquisitionPortals" event="script" value="inquisitionPortals.lua"/> <event type="death" name="PlayerDeath" event="script" value="playerdeath.lua"/> <event type="logout" name="demonOakLogout" event="script" value="demonOakLogout.lua"/> <event type="death" name="demonOakDeath" event="script" value="demonOakDeath.lua"/> <event type="death" name="Azerus" event="script" value="azerus.lua"/> </creaturescripts> TFV0.4 servidor 8.60
  8. tiuguedor

    deathBroadcast

    nao da erro mais n aparece a msg
  9. tiuguedor

    deathBroadcast

    pera vai no youtube ai pesquiza asim confidence word castle e o 1 video os mlk de branco
  10. tiuguedor

    deathBroadcast

    mandei o mlk entra aki e ve o video deu certo
  11. tiuguedor

    deathBroadcast

    ja seto o video
  12. tiuguedor

    deathBroadcast

    vo mostra um video so fraga quando o 1 nego morre vi num ot que joguei > v=zk1Qi_KweJM aparece em cima do corpo dele
  13. tiuguedor

    deathBroadcast

    ta dano erro ,o eu tenho um que aparece sp que td junto fraga e em deathbrodcast so que eu queria que aparecese daquele jeito de pe fraga vo passa ele pra vcs ver si pa tenho que faze um script pra cala letra que se me fala?
  14. tiuguedor

    deathBroadcast

    nao foi nao deu erro nenhum mais nao aparece a msg
  15. tiuguedor

    deathBroadcast

    a script nao ta ai se kika em spolier nao abre ele pera foi u vo testa aki si der vo da 2 rep
  16. quando o preyer morrese aparesese uma msg tipo asim O w n e d
  17. em talkactions ta asim ? <talkaction log="yes" words="/save" access="3" event="script" value="save.lua"/>
  18. muito bom o seu artezao rulla muito sahusauhuhsa o utimo ai e muito zikaa namoral kk
  19. nao funciono ese system aki ;/
  20. ese erro ai ocorre quando vc vai no editor e ponha ele no spaw?
  21. ta dano erro na spell ainda [07/05/2013 23:30:36] [Error - Spell Interface] [07/05/2013 23:30:36] data/spells/scripts/attack/housenka.lua:onCastSpell [07/05/2013 23:30:36] Description: [07/05/2013 23:30:36] (luaDoCombat) Combat not found to tentano arruma essa magia fais umas 3 hrs nao consigo como posta em spolier? vo manda uma que ta serta olha ae local function doPullCreature(target, cid) if target > 0 then if not isNpc(target) then local position = getThingPosition(cid) local fromPosition = getThingPosition(target) local x = ((fromPosition.x - position.x) < 0 and 1 or ((fromPosition.x - position.x) == 0 and 0 or -1)) local y = ((fromPosition.y - position.y) < 0 and 1 or ((fromPosition.y - position.y) == 0 and 0 or -1)) local toPosition = {x = fromPosition.x + x, y = fromPosition.y + y, z = fromPosition.z} if doTileQueryAdd(target, toPosition) == 1 and getTileInfo(toPosition).house == false then doTeleportThing(target, toPosition, true) end end end end local spell = {} spell.config = { [3] = { damageType = 1, areaEffect = 2, area = { {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 3, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0} } }, [2] = { damageType = 1, areaEffect = 2, area = { {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 3, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0} } }, [1] = { damageType = 1, areaEffect = 2, area = { {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 3, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0} } } } spell.combats = {} for _, config in ipairs(spell.config) do local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, config.damageType) setCombatParam(combat, COMBAT_PARAM_EFFECT, config.areaEffect) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -12.0, -20, -1.0, 0) function onTargetCreature(cid, target) doPullCreature(target, cid) end setCombatCallback(combat, CALLBACK_PARAM_TARGETCREATURE, "onTargetCreature") setCombatArea(combat, createCombatArea(config.area)) table.insert(spell.combats, combat) end function onCastSpell(cid, var) if exhaustion.get(cid, 23008) == false then exhaustion.set(cid, 23008, 25) for n = 1, #spell.combats do addEvent(doCombat, (n * 150) - 150, cid, spell.combats[n], var) end return true else doPlayerSendCancel(cid, "Cooldown[" ..exhaustion.get(cid, 23008).."]") end end ali no combat----coloquei combat1 mais dai so saiu um efeito consegu arruma ja mais vlw a tentativa e noiz
  22. da dano isoo olha ae [07/05/2013 23:22:50] [Error - Spell Interface] [07/05/2013 23:22:50] data/spells/scripts/attack/housenka.lua:onCastSpell [07/05/2013 23:22:50] Description: [07/05/2013 23:22:50] (luaDoCombat) Combat not found
  23. [local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 52) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -17.0, -190, -17.5, -200) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 52) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -17.0, -190, -17.5, -200) arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr2 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) setCombatArea(combat1, area1) setCombatArea(combat2, area2) local function onCastSpell2(parameters) doCombat(parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.combat3, parameters.var) end function onCastSpell(cid, var) if exhaustion.check(cid, 23006) == false then exhaustion.set(cid, 23006, 10) return doCombat(cid, combat, var) else doPlayerSendCancel(cid, "Cooldown[" ..exhaustion.get(cid, 23006).."]") end end]
  24. amigo da pra da uma maozinha nao consegui coloca nesa magia local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 52) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -17.0, -190, -17.5, -200) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 52) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -17.0, -190, -17.5, -200) arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr2 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) setCombatArea(combat1, area1) setCombatArea(combat2, area2) local function onCastSpell2(parameters) doCombat(parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.combat3, parameters.var) end function onCastSpell(cid, var) if exhaustion.check(cid, 23006) == false then exhaustion.set(cid, 23006, 10) return doCombat(cid, combat, var) else doPlayerSendCancel(cid, "Cooldown[" ..exhaustion.get(cid, 23006).."]") end end
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