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xXPaquitoXx

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  1. xXPaquitoXx

    Erro Remere's

    Não seria isso o mapa to fazendo do zero no remer's na versão 8.6 so que quando abro ele no ot muda os item exemplo um arusto vira runa
  2. Quando eu abro meu mapa editado no remere's fica dirente do editor tipo coloco um arbusto no editor mais quando logo o ot aparece uma ruma é os itens do Raw Palette/ others o mapa é 8.6 como arrumo isso pra os itens fica com os os mesmo ip
  3. nao esta igual teria ele igual? sem ediçao?
  4. Bom ta dando seguinte erro faz muito tempo que nao mecho no rme entao nao me lembro
  5. Friu do sul da ta foda :x

  6. Aposto que todos que lerao nao irao largar mao de mapear, mais pois é tibia global tem muitos jogadores online e se forem reparar é um mapa bem simples mais ai voce se pergunta: Por que de tantos jogadores? O que faz eles jogarem lá? É o desafio dificuldade vontade de conheçer todo mapa por ser grande fazer quest matar aquele tao sonhado demom "Cai entre nois coraçao acelera nessa hora com medo de morrer"! Entao pro seu ot ser um sucesso nao de pedende so da beleza de seu mapa e sim da sua criatividade, muitos maper fazem uma hunted e acha que sao bons mesmo, e criticao os novatos, invez de ajudalos, dando dicas, criticao e muitos desintem, entao nao desista melhore pois gostaria de ver mais ot server novos aqui no xtibia, pois so estao editando mapas ja feito! E entao vamos inovar mapers do xtibia Nunca se afaste de seus sonhos. Porque se eles forem, você continuara vivendo, mas terá deixado de existir! A nossa vida em grande parte compõe-se de sonhos. É preciso ligá-los à ação! Parabens pelo artigo merece ser fixo para mapers novo lerem e nao desistirem
  7. xXPaquitoXx

    Sistema Arena

    Bom vo por imagens para melhor intender ai sao os tres tiles de dificuldade para poder entrar nela precisa pagar se nao tiver dinhero voce é empurado para tras e aparece uma mensagem dizendo que voce precisa de tantos gold para entrar na arena se tive voce entra para o centro dela!! ali onde tem o /\ é o tile que solta o mostro voce pisa nele solta um monstro no centro da arena depois de morto quando vai pisar novamente da clean na arena sao 10 monstros ai depois de mnorto os 10 voce é teleportado para o dp bom é isso ai qualquer duvida posta ai que do mais uma esplicada obrigado Topico editado agora acho que da pra entender
  8. disculpa fala assim mais estou procurando por um SCRIPTER e nao uma mapper
  9. preciso de scripter

    1. Eskylo
    2. xXPaquitoXx

      xXPaquitoXx

      se for bom os script posso paga siim

    3. Eskylo

      Eskylo

      é só pedir o script e falar quanto paga, vc vai achar alguem facil e rapido, pode negociar cmg se quiser flw

  10. xXPaquitoXx

    Recrutando

    Recruto scripter interesados postem aqui ou mandem seu email por mensagem para mim
  11. xXPaquitoXx

    Pvp System

    Bom queria um script para 8.6 do systema pvp igual global ativo por pt ou seja fulano deu pt ativa o pvp grato
  12. To sim olha faiz mais ou menos igual da minha foto to esperando ngm faiz
  13. xXPaquitoXx

    [Pedido]

    Obrigado rep + :button_ok:
  14. só mudar onde tem os level para o level desejado
  15. Vá na pasta Talkaction, abra o Talkaction.xml e adicione isso: <talkaction words="!petinfo" script="pets/!petinfo.lua"/> <talkaction words="!petsay" script="pets/!petsay.lua"/> <talkaction words="!petcarry" script="pets/!petcarry.lua"/> <talkaction words="!pet" script="pets/!pet.lua"/> <talkaction words="!petattack" script="pets/!petattack.lua"/> <talkaction words="!petgetitem" script="pets/!petgetitem.lua"/> Crie um arquivo chamado petconfig.lua na mesma pasta do config.lua e coloque isso: --// \\-- --( made by FedeVI and Adapted by Mesenga) -- --____________ //-- petSystemExhaustion = 0 --in secods, 0 = no exhausted. frases = {"Men, im still exhausted!", "Ok, in one momment", "afff, again?!", "meh, one second"} lenght = 39 -- maximun lenght the !petsay can have... manaGainTicks = 3000 -- --how fast the pet gains mana manaGainAmmount = 20 --// manaGainPerLevel = 30 -- mana that gains the pet for each level the player gain magicLevelRate = 10 -- how faster the pet will gain mlvl compared to real tibia,, base = 2000 --base storage. All storages will depend of this number storages = { petMag = base, petUid = base+1, petExha = base+2, petDamage = base+3, petManaSpent = base+4, petIsOnline = base+5, petMana = base+6, petIsHealing = base+7, petCap = base+8, petSystemExhaustion = base+9 } petItems = {} maxItems = 10 --Max items the pet can carry --lol V x = 0 y = function() x = x + 1 end table.foreach(storages, y) for i = 1, maxItems do petItems = base+x+i end --Pets, dependiong on the level pets = { {vocations = {4, 5}, pets = {{level = 15000, name = "Juggernaut"}, {level = 15000, name = "Dark Torturer"}, {level = 15000, name = "Hellfire Fighter"}, {level = 15000, name = "Hydra"}, {level = 15000, name = "Quara Hydromancer"}, {level = 15000, name = "Cyclops Smith"}, {level = 15000, name = "Demon Skeleton"}, {level = 15000, name = "Barbarian Skullhunter"}, {level = 15000, name = "Monk"}, {level = 15000, name = "Bear"}, {level = 0, name = "Wolf"}} }, {vocations = {1, 6}, pets = {{level = 15000, name = "Ferumbras"}, {level = 15000, name = "Demon"}, {level = 1500, name = "Betrayed Wraith"}, {level = 15000, name = "Diabolic Imp"}, {level = 15000, name = "Braindeath"}, {level = 15000 name = "Ice Golem"}, {level = 15000, name = "Acolyte Of The Cult"}, {level = 15000, name = "Barbarian Headsplitter"}, {level = 15000, name = "Dark Monk"}, {level = 15000, name = "Polar Bear"}, {level = 15000, name = "Cave Rat"}} }, {vocations = {2, 7}, pets = {{level = 15000 name = "Ferumbras"}, {level = 15000, name = "Hand of Cursed Fate"}, {level = 15000, name = "Phantasm"}, {level = 15000, name = "Frost Dragon"}, {level = 15000, name = "Massive Water Elemental"}, {level = 15000, name = "Water Elemental"}, {level = 15000, name = "Dwarf Geomancer"}, {level = 15000, name = "Barbarian Brutetamer"}, {level = 15000, name = "Assassin"}, {level = 15000, name = "Lion"}, {level = 0, name = "Rat"}} }, {vocations = {3, 8}, pets = {{level = 350, name = "Orshabaal"}, {level = 260, name = "Plaguesmith"}, {level = 185, name = "Destroyer"}, {level = 120, name = "Dragon Lord"}, {level = 80, name = "Quara Hydromancer Scout"}, {level = 50, name = "Orc Leader"}, {level = 40, name = "Elf Arcanist"}, {level = 30, name = "Barbarian Bloodwalker"}, {level = 20, name = "Hunter"}, {level = 10, name = "Panda"}, {level = 0, name = "Bat"}} } } --attacks of the pet. !petattack "param --It's pretty easy how to config, I think it doesn't need an extra explanation. attacks = {{param = "energy", theFunction = false, offensive = 1, needLevel = 20, self = 0, needMag = 10, manaSpent = 120, exhausted = 1, range = 6, combatType = COMBAT_ENERGYDAMAGE, combatAni = CONST_ME_ENERGYAREA, area = 2, formula = {maxb = 0.4, maxa = 30, minb = 0.5, mina = 0}, }, {param = "exori", theFunction = false, offensive = 1, needLevel = 40, self = 0, needMag = 5, manaSpent = 200, exhausted = 1, range = 0, combatType = COMBAT_PHYSICALDAMAGE, combatAni = CONST_ME_HITAREA, area = 2, formula = {maxb = 0.6, maxa = 30, minb = 1.2, mina = 0}, }, {param = "fireball", theFunction = false, offensive = 1, needLevel = 50, self = 0, needMag = 15, manaSpent = 100, exhausted = 1, range = 3, combatType = COMBAT_FIREDAMAGE, combatAni = CONST_ME_FIREAREA, area = 6, formula = {maxb = 0.6, maxa = 30, minb = 1.2, mina = 0} }, {param = "mini energy", theFunction = false, offensive = 1, needLevel = 0, self = 0, needMag = 0, manaSpent = 80, exhausted = 1, range = 1, combatType = COMBAT_ENERGYDAMAGE, combatAni = CONST_ME_ENERGYAREA, area = 1, formula = {maxb = 0.13, maxa = 0, minb = 0.262, mina = 0} }, {param = "health", theFunction = false, offensive = -1, needLevel = 10, self = 1, needMag = 0, manaSpent = 150, exhausted = 2, range = 0, combatType = COMBAT_HEALING, combatAni = CONST_ME_MAGIC_BLUE, area = 1, formula = {maxb = 0.4, maxa = 20, minb = 0.7, mina = 0} }, {param = "ultimate explosion", theFunction = false, offensive = 1, needLevel = 150, self = 0, needMag = 20, manaSpent = 600, exhausted = 2, range = 0, combatType = COMBAT_PARAM_DISTANCEEFFECT, combatAni = CONST_ANI_FIRE, area = 8, formula = {maxb = 1.0, maxa = 50, minb = 1.7, mina = 0} }, {param = "paralize", needLevel = 1, needMag = 0, manaSpent = 300, exhausted = 2, theFunction = function (parameters) daPet = getPlayerStorageValue(parameters.cid, storages.petUid) if getCreatureTarget(daPet) ~= 0 then doAddCondition(getCreatureTarget(parameters.cid), 4) end end }, {param = "speed", needLevel = 10, needMag = 4, manaSpent = 60, exhausted = 2, theFunction = function (parameters) doAddCondition(getPlayerStorageValue(parameters.cid, storages.petUid), 11) end }, {param = "double fire", needLevel = 1, needMag = 0, manaSpent = 220, exhausted = 2, theFunction = function (parameters) local myAttack = formulaAttack(getPlayerLevel(parameters.cid), getPlayerStorageValue(parameters.cid, storages.petMag), 0.7, 0, 1.0, 0) function doAreaCombatHealthEx(params) local randoms = {[1] = math.random(-2, 2), [2] = math.random(-2, 2) } local attackCreature = getPlayerStorageValue(parameters.cid, storages.petUid) if getCreatureTarget(getPlayerStorageValue(parameters.cid, storages.petUid)) ~= 0 then attackCreature = getCreatureTarget(getPlayerStorageValue(parameters.cid, storages.petUid)) end local posa = getCreaturePosition(attackCreature) doAreaCombatHealth(getPlayerStorageValue(parameters.cid, storages.petUid), COMBAT_FIREDAMAGE, {x = posa.x + randoms[1], y = posa.y + randoms[2], z = posa.z}, 1, -params.myAttack.minD, -params.myAttack.maxD, CONST_ME_FIREAREA) doSendDistanceShoot(getCreaturePosition(getPlayerStorageValue(parameters.cid, storages.petUid)), {x = posa.x + randoms[1], y = posa.y + randoms[2], z = posa.z}, CONST_ANI_FIRE) end doAreaCombatHealthEx({cid = parameters.cid, target = getCreaturePosition(attackCreature), myAttack = myAttack}) for i = 1, 7 do addEvent(doAreaCombatHealthEx, 200*i, {cid = parameters.cid, target = getCreaturePosition(attackCreature), myAttack = myAttack}) end end } } function setExhausted(cid) setPlayerStorageValue(cid, storages.petSystemExhaustion, os.clock()+1) end function formulaAttack(magicLevel, level, maxb, maxa, minb, mina) return {minD = (level * 2 + magicLevel * 3) * (1 + mina) + minb, maxD = (level * 2 + magicLevel * 3) * (1 + maxb) + maxa } end function isExhausted(cid) if isPlayer(cid) == 1 then local CRONOMETRO = getPlayerStorageValue(cid, storages.petSystemExhaustion) local CRONOMETRO2 = os.clock() local TIEMPO = os.difftime(CRONOMETRO2, CRONOMETRO) if petSystemExhaustion - TIEMPO > petSystemExhaustion or CRONOMETRO == -1 then setPlayerStorageValue(cid, storages.petSystemExhaustion, CRONOMETRO2+1) return 0 end if petSystemExhaustion - TIEMPO <= 0 then return 0 end end return 1 end function addMana(a) local cid = a.cid local petManaMax = getPlayerLevel(cid)*manaGainPerLevel if getPlayerStorageValue(cid, storages.petMana) < petManaMax then if petManaMax - getPlayerStorageValue(cid, storages.petMana) < 10 then setPlayerStorageValue(cid, storages.petMana, getPlayerStorageValue(cid, storages.petMana) + petManaMax - getPlayerStorageValue(cid, storages.petMana)) else setPlayerStorageValue(cid, storages.petMana, getPlayerStorageValue(cid, storages.petMana) + 10) end addEvent(addMana, manaGainTicks, {cid = cid}) else setPlayerStorageValue(cid, storages.petIsHealing, 0) end end Na pasta data\talkactions\scripts crie uma pasta chamada "pets" e dentro crie os seguintes arquivos: !petinfo.lua dofile("./petConfig.lua") function onSay(cid, words, param) if isExhausted(cid) == 1 then return 0 end local request = 0 local daPet = getPlayerStorageValue(cid, storages.petUid) if isCreature(daPet) == 1 then param = string.lower(param) if param == "lv" then request = getPlayerStorageValue(cid, storages.petLevel) elseif param == "ml" then request = getPlayerStorageValue(cid, storages.petMag) elseif param == "mana" then request = getPlayerStorageValue(cid, storages.petMana) elseif param == "health" then request = getCreatureHealth(daPet) end if request ~= 0 then doPlayerSendTextMessage(cid, 19, 'Pet' .. param .. ': ' .. request .. '.') end else doPlayerSendCancel(cid, 'You haven\'t call your <span class="highlight">pet</span>!') end return setExhausted(cid) end !petcarry.lua dofile("./petConfig.lua") function onSay(cid, words, param) if isExhausted(cid) == 1 then return 0 end local mySto = 0 local daPet = getPlayerStorageValue(cid, storages.petUid) if isCreature(daPet) == 1 then local pos = getCreaturePosition(daPet) local a = 1 while a < 10 do if getItemWeight(getThingfromPos({x = pos.x, y = pos.y, z = pos.z, stackpos = a}).itemid, 1) ~= 0 then break end a = a + 1 end local carryingItem = getThingfromPos({x = pos.x, y = pos.y, z = pos.z, stackpos = a}) if getItemWeight(carryingItem.itemid, 1) ~= 0 then if isContainer(carryingItem.uid) == 0 then for b = 1, #petItems do if getPlayerStorageValue(cid, petItems) == 0 or getPlayerStorageValue(cid, petItems) == -1 then mySto = b break end end local count = 1 if mySto ~= 0 then local theID = carryingItem.itemid if isItemStackable(theID) == 1 then count = carryingItem.type doRemoveItem(carryingItem.uid, carryingItem.type) else doRemoveItem(carryingItem.uid, 1) end setPlayerStorageValue(cid, petItems[mySto], theID*100+count) if count == 1 then doCreatureSay(daPet, 'Hmm, a ' .. getItemName(theID) .. ', I\'ll save it on my bag number ' .. mySto .. '!', TALKTYPE_ORANGE_1) else doCreatureSay(daPet, 'Hmm, ' .. count .. ' ' .. getItemName(theID) .. 's, I\'ll save them on my bag number ' .. mySto .. '!', TALKTYPE_ORANGE_1) end else doCreatureSay(daPet, 'I have no space!', TALKTYPE_ORANGE_1) end else doCreatureSay(daPet, 'I can\'t take containers!', TALKTYPE_ORANGE_1) end else doCreatureSay(daPet, 'I can\'t see any item!', TALKTYPE_ORANGE_1) end else doPlayerSendCancel(cid, 'You haven\'t call your <span class="highlight">pet</span>!') end return setExhausted(cid) end !pet.lua dofile("./petConfig.lua") function doPlayerAddSummon(cid, name, pos) local MyCreature = doSummonCreature(name, pos) doConvinceCreature(cid, MyCreature) return MyCreature end local myPet = "" local myPetUid = 0 function onSay(cid, words, param) if isExhausted(cid) == 1 then return 0 end if getPlayerStorageValue(cid, storages.petMag) == -1 then setPlayerStorageValue(cid, storages.petMag, 0) end if isCreature(getPlayerStorageValue(cid, storages.petUid)) == 0 then if getTilePzInfo(getCreaturePosition(cid)) == 0 then if getPlayerStorageValue(cid, storages.petIsOnline) == 1 or getPlayerStorageValue(cid, storages.petIsOnline) == -1 then for i = 1, #pets do if isInArray(pets.vocations, getPlayerVocation(cid)) == 1 then for k = 1, #pets.pets do if pets.pets[k].level <= getPlayerLevel(cid) then myPet = pets.pets[k].name break end end break end end myPetUid = doPlayerAddSummon(cid, myPet, getCreaturePosition(cid)) if myPetUid ~= -1 then setPlayerStorageValue(cid, storages.petUid, myPetUid) if getPlayerStorageValue(cid, storages.petDamage) ~= 0 and getPlayerStorageValue(cid, storages.petDamage) ~= -1 then if getPlayerStorageValue(cid, storages.petDamage) < getCreatureMaxHealth(getPlayerStorageValue(cid, storages.petUid)) then doCreatureAddHealth(getPlayerStorageValue(cid, storages.petUid), getPlayerStorageValue(cid, storages.petDamage)*-1) end end doChangeSpeed(myPetUid, getCreatureBaseSpeed(cid) - getCreatureBaseSpeed(myPetUid)) doCreatureSay(myPetUid, 'Hello!', TALKTYPE_ORANGE_1) addMana({cid = cid}) setPlayerStorageValue(cid, storages.petIsOnline, 2) else doPlayerSendCancel(cid, 'Not enought room.') end else doPlayerSendCancel(cid, 'Your <span class="highlight">pet</span> died! You have to revive it.') end else doPlayerSendCancel(cid, 'You cannot summon your <span class="highlight">pet</span> in PZ.') end else local daPet = getPlayerStorageValue(cid, storages.petUid) setPlayerStorageValue(cid, storages.petDamage, getCreatureMaxHealth(daPet) - getCreatureHealth(daPet)) doCreatureSay(daPet, 'Byebye !', TALKTYPE_ORANGE_1) setPlayerStorageValue(cid, storages.petIsOnline, 1) doSendMagicEffect(getCreaturePosition(daPet), CONST_ME_POFF) doRemoveCreature(daPet) end return setExhausted(cid) end !petattack.lua dofile("./petConfig.lua") function onSay(cid, words, param) if isExhausted(cid) == 1 then return 0 end local lookDirs = {[0] = {x = 0, y = -1}, [1] = {x = 1, y = 0}, [2] = {x = 0, y = 1}, [3] = {x = -1, y = 0} } local myAttack = 0 local CRONOMETRO = 0 local CRONOMETRO2 = 0 local TIEMPO = 0 function formulaAttack(magicLevel, level, maxb, maxa, minb, mina) return {minD = (level * 2 + magicLevel * 3) * (1 + mina) + minb, maxD = (level * 2 + magicLevel * 3) * (1 + maxb) + maxa } end function getPetMlvl(manaSpent) local i = 0 while manaSpent >= (1600 * (1.2^i))*magicLevelRate do i = i + 1 end return i end local daPet = getPlayerStorageValue(cid, storages.petUid) if isCreature(daPet) == 1 then if param ~= nil then param = string.lower(param) local petPos = getCreaturePosition(daPet) local lookDir = getPlayerLookDir(cid) -- getPlayerLookDir(daPet plz ! ! !) local damage = {} CRONOMETRO = getPlayerStorageValue(cid, storages.petExha) CRONOMETRO2 = os.clock() TIEMPO = os.difftime(CRONOMETRO2, CRONOMETRO) for i = 1, #attacks do if param == attacks.param then myAttack = i break end end if myAttack ~= 0 then if attacks[myAttack].exhausted - TIEMPO > attacks[myAttack].exhausted or CRONOMETRO == -1 then setPlayerStorageValue(cid, storages.petExha, CRONOMETRO2+1) end if getPlayerStorageValue(cid, storages.petMana) >= attacks[myAttack].manaSpent then if attacks[myAttack].needLevel <= getPlayerLevel(cid) then if attacks[myAttack].needMag <= getPlayerStorageValue(cid, storages.petMag) then if attacks[myAttack].exhausted - TIEMPO <= 0 then if attacks[myAttack].theFunction == false then damage = formulaAttack(getPlayerStorageValue(cid, storages.petMag), getPlayerLevel(cid), attacks[myAttack].formula.maxb, attacks[myAttack].formula.maxa, attacks[myAttack].formula.minb, attacks[myAttack].formula.mina) doAreaCombatHealth(daPet*((attacks[myAttack].self - 1)*-1), attacks[myAttack].combatType, {x = petPos.x + attacks[myAttack].range*lookDirs[lookDir].x, y = petPos.y + attacks[myAttack].range*lookDirs[lookDir].y, z = petPos.z}, attacks[myAttack].area, math.floor(damage.minD*-1*attacks[myAttack].offensive), math.floor(damage.maxD*-1*attacks[myAttack].offensive), attacks[myAttack].combatAni) else attacks[myAttack].theFunction({cid = cid, words = words, param = param}) end doCreatureSay(daPet, '' .. param .. '!', TALKTYPE_ORANGE_1) if getPlayerStorageValue(cid, storages.petIsHealing) == 0 or getPlayerStorageValue(cid, storages.petIsHealing) == -1 then addEvent(addMana, manaGainTicks, {cid = cid}) setPlayerStorageValue(cid, storages.petIsHealing, 1) end setPlayerStorageValue(cid, storages.petExha, CRONOMETRO2+1) setPlayerStorageValue(cid, storages.petManaSpent, getPlayerStorageValue(cid, storages.petManaSpent) + attacks[myAttack].manaSpent) setPlayerStorageValue(cid, storages.petMana, getPlayerStorageValue(cid, storages.petMana) - attacks[myAttack].manaSpent) if getPetMlvl(getPlayerStorageValue(cid, storages.petManaSpent)) > getPlayerStorageValue(cid, storages.petMag) then setPlayerStorageValue(cid, storages.petMag, getPetMlvl(getPlayerStorageValue(cid, storages.petManaSpent))) doCreatureSay(daPet, 'You advanced to magic level ' .. getPlayerStorageValue(cid, storages.petMag) .. '!', TALKTYPE_ORANGE_1) end else doCreatureSay(daPet, '' .. frases[math.random(1, #frases)] .. '!', TALKTYPE_ORANGE_1) end else doCreatureSay(daPet, 'My magic level is too low!', TALKTYPE_ORANGE_1) end else doCreatureSay(daPet, 'AAh Im out of mana!', TALKTYPE_ORANGE_1) end else doCreatureSay(daPet, 'Woups! I can\'t use that spell yet', TALKTYPE_ORANGE_1) end else ----------------special attacks ?---------------------- end else doPlayerSendCancel(cid, 'You must spesific a spell.') end else doPlayerSendCancel(cid, 'You haven\'t call your <span class="highlight">pet</span>!.') end return setExhausted(cid) end !petgetitem.lua dofile("./petConfig.lua") function onSay(cid, words, param) if isExhausted(cid) == 1 then return 0 end local daPet = getPlayerStorageValue(cid, storages.petUid) if isCreature(daPet) == 1 then if param ~= "" then param = tonumber(param) if type(param) == "number" then if param <= maxItems then if getPlayerStorageValue(cid, petItems[param]) ~= 0 and getPlayerStorageValue(cid, petItems[param]) ~= -1 then local that = getPlayerStorageValue(cid, petItems[param]) local item = math.floor(that/100) local count = that-item*100 doPlayerAddItem(cid, item, count) if count == 1 then if count > 1 then doCreatureSay(daPet, 'Here are your ' .. count .. ' ' .. getItemName(item) .. 's', TALKTYPE_ORANGE_1) else doCreatureSay(daPet, 'Here is your ' .. getItemName(item) .. '', TALKTYPE_ORANGE_1) end else doCreatureSay(daPet, 'Here are your ' .. count .. ' ' .. getItemName(item) .. 's', TALKTYPE_ORANGE_1) end setPlayerStorageValue(cid, petItems[param], 0) end end end end end return setExhausted(cid) end Abaixo Script para o npc que revive o pet adaptado por mim para TFS: Na pasta NPC crie um arquivo chamado Pet.xml <npc name="Pet" script="data/npc/scripts/pet.lua" autowalk="25" floorchange="0" access="5" level="1" maglevel="1"> <health now="150" max="150"/> <look type="231" head="79" body="118" legs="115" feet="114" corpse="2212"/> <parameters> </parameters> </npc> Na pasta NPC\Scripts crie um arquivo chamado pet.lua local focus = 0 local talk_start = 0 local talk_state = 0 local costPerLevel = 300 dofile("./petConfig.lua") function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('How rude!.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) msg = string.lower(msg) if getDistanceToCreature(cid) < 4 then if (msgcontains(msg, 'hi') and (focus == 0)) then selfSay('Hello! I can take you to the train!') focus = cid talk_start = os.clock() elseif msgcontains(msg, 'hi') and (focus ~= cid) then selfSay('Sorry! I talk to you in a minute.') end if msgcontains(msg, 'revive') and focus == cid then if isCreature(getPlayerStorageValue(cid, storages.petUid)) == 0 then if getPlayerStorageValue(cid, storages.petIsOnline) == 2 then selfSay('YOUR PET DIED?!, YOU\'R A BAD OWNER, THIS WILL COST YOU ' .. getPlayerLevel(cid)*costPerLevel .. ' GOLD COINS!, AGREE?!') talk_state = 1 else selfSay('Your pet is alive.') end else selfSay('Your pet is standing next to you.') end talk_start = os.clock() end if msgcontains(msg, 'yes') and focus == cid and talk_state == 1 then if doPlayerRemoveMoney(cid, getPlayerLevel(cid)*costPerLevel) == 1 then setPlayerStorageValue(cid, storages.petIsOnline, 1) selfSay('You can now summon again your pet.') else selfSay('You don\'t have enought money.') end talk_state = 0 talk_start = os.clock() end if msgcontains(msg, 'bye') then selfSay('Good bye!') focus = 0 talk_start = 0 talk_state = 0 end end end function onCreatureChangeOutfit(creature) end function onThink() doNpcSetCreatureFocus(focus) if (os.clock() - talk_start) > 30 then if focus > 0 then selfSay('Next Please...') end focus = 0 talk_state = 0 end if focus ~= 0 then if getDistanceToCreature(focus) > 5 then talk_state = 0 selfSay('Good bye then.') talk_state = 0 focus = 0 end end end -Vamos adicionar um sisteminha para o PET logar e morrer- Para seu pet logar, abra a pasta do TFS, vá em data/creaturescripts e procure o arquivo "creaturescripts.xml" abra o arquivo e coloque uma linha com <event type="login" name="PlayerLogin" script="login.lua"/> Ainda na pasta, abra dentro dela a pasta Scripts, adicione um script com nome "login.lua" Nele coloque: function onLogin(cid) registerCreatureEvent(cid, "PlayerDeath") return TRUE end DOWNLOAD PASTA CRIATURESCRIPTS JÁ CONFIGURADA -Adicionando PETS novos- Vá na pasta do server e abra o petconfig.lua onde tem: { {vocations = {4, 5}, pets = {{level = 350, name = "Juggernaut"}, {level = 255, name = "Dark Torturer"}, {level = 190, name = "Hellfire Fighter"}, {level = 120, name = "Hydra"}, {level = 80, name = "Quara Hydromancer"}, {level = 50, name = "Cyclops Smith"}, {level = 40, name = "Demon Skeleton"}, {level = 30, name = "Barbarian Skullhunter"}, {level = 20, name = "Monk"}, {level = 10, name = "Bear"}, {level = 0, name = "Wolf"}} }, {vocations = {1, 6}, pets = {{level = 350, name = "Ferumbras"}, {level = 260, name = "Demon"}, {level = 180, name = "Betrayed Wraith"}, {level = 120, name = "Diabolic Imp"}, {level = 80, name = "Braindeath"}, {level = 50, name = "Ice Golem"}, {level = 40, name = "Acolyte Of The Cult"}, {level = 30, name = "Barbarian Headsplitter"}, {level = 20, name = "Dark Monk"}, {level = 10, name = "Polar Bear"}, {level = 0, name = "Cave Rat"}} }, {vocations = {2, 7}, pets = {{level = 350, name = "Ferumbras"}, {level = 260, name = "Hand of Cursed Fate"}, {level = 175, name = "Phantasm"}, {level = 120, name = "Frost Dragon"}, {level = 80, name = "Massive Water Elemental"}, {level = 50, name = "Water Elemental"}, {level = 40, name = "Dwarf Geomancer"}, {level = 30, name = "Barbarian Brutetamer"}, {level = 20, name = "Assassin"}, {level = 10, name = "Lion"}, {level = 0, name = "Rat"}} }, {vocations = {3, 8}, pets = {{level = 350, name = "Orshabaal"}, {level = 260, name = "Plaguesmith"}, {level = 185, name = "Destroyer"}, {level = 120, name = "Dragon Lord"}, {level = 80, name = "Quara Hydromancer Scout"}, {level = 50, name = "Orc Leader"}, {level = 40, name = "Elf Arcanist"}, {level = 30, name = "Barbarian Bloodwalker"}, {level = 20, name = "Hunter"}, {level = 10, name = "Panda"}, {level = 0, name = "Bat"}} } } coloque um novo monstro, ex: Undead dragon para Knight {{level = 250, name = "Undead Draon"}, Agora vá na pasta MONSTERS e abra o Undead Dragon.xml procure essa linha: <flag convinceable="0"/> mude pra: <flag convinceable="1"/> pronto, só isso, mais nada. =) -Terminando- -Meu Pet system não funciona, os comandos !petattack ", !petinfo ",etc. Bem...o pet system só pega na versão de otserver TFS (The Forgotten Server) ou qualquer ot que ot tiver a pasta "CREATURESCRIPTS" -Porque meu mostro DEMON ou qualquer outro me ataca? Vá na pasta data/monsters, em seguida procure o monstro que deseja que seja pet, ex: Demon.xml abra como bloco de notas e procure a linha: <flag convinceable="0"/> Troque o "0" por "1", ficando assim: <flag convinceable="1"/>
  16. xXPaquitoXx

    [Pedido]

    Bom já vi em ot chuvendo tipo chuva caindo de sima gostaria de pedir se tem como fazer um script para isso se puder tbm com raios uma tempestade tem como por neblena tbm se nao tiver so a chuva ta bom server 8.6 ajudo ganha o rep +
  17. cara preciso fala com vc me add no meu msn cristofer_csp@hotmail.com
  18. cara preciso fala com vc me add no meu msn cristofer_csp@hotmail.com
  19. Queria essa foto com meu nome escrito no meio das pernas e uns fios de luz +/- igual do meu perfil clica nele e da uma olhada
  20. frio me esquenta? ;9

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