ta ai
local MIN = 1000
local MAX = 1000
local EMPTY_POTION = 2281
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))
function onUse(cid, item, fromPosition, itemEx, toPosition)
if isPlayer(itemEx.uid) == FALSE then
return FALSE
end
if hasCondition(cid, CONDITION_EXHAUST_HEAL) == TRUE then
doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
return TRUE
end
if((not(isSorcerer(itemEx.uid) or isDruid(itemEx.uid) or isPaladin(itemEx.uid) or isKnight(itemEx.uid)) or getPlayerLevel(itemEx.uid) < 8) and getPlayerCustomFlagValue(itemEx.uid, PlayerCustomFlag_GamemasterPrivileges) == FALSE) then
doCreatureSay(itemEx.uid, "Somente Sorcerers e Druids Level 100 Podem Usar Essa Runa.", TALKTYPE_ORANGE_1)
return TRUE
end
if doPlayerAddMana(itemEx.uid, math.random(MIN, MAX)) == LUA_ERROR then
return FALSE
end
doAddCondition(cid, exhaust)
doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
return TRUE
end
----------------------------
essa função:
(getPlayerVocation(cid) == ID))
no caso é usado para novas classes que você tenha criado.
erro meu...
abraços