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  6. erro conveter pontos do site para clinte tipo coloco pontos no site jogador comado detro do jogo clinte e pega diamonds antis fucionava deu bug ta dando erro talkactions/scriptspontosconvert.lua:23: attempt to call field 'executeQuery' (a nil value) pontosconvert.lua
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  10. qual erro retorna no console? simple_pet.lua function onUse(cid, item, fromPosition, itemEx, toPosition) local petName = "[PET] NIVEL MAXIMO" local storageValue = 83712 local playerPets = getCreatureSummons(cid) -- Verifica se o jogador já tem um pet invocado if #playerPets <= 0 then -- Se não houver pet invocado, invoca um novo local newPet = doSummonMonster(cid, petName) if newPet then setPlayerStorageValue(cid, storageValue, 1) end else -- Se houver pet invocado, verifica se é o pet correto e remove-o for _, pet in ipairs(playerPets) do if getCreatureName(pet) == petName then doRemoveCreature(pet) end end end -- Registra o evento Infriendlyfire registerCreatureEvent(cid, "Infriendlyfire") return true end infriendlyfire.lua function onInfriendlyfire(cid, attacker, target) if isPlayer(attacker) and isPlayer(target) then return false -- Impede que jogadores causem dano uns aos outros end if isPlayer(attacker) and isSummon(target) then local master = getCreatureMaster(target) if master == attacker then return false -- Impede que o domador cause dano ao seu pet end end if isSummon(attacker) then local master = getCreatureMaster(attacker) if master == target then return false -- Impede que o pet cause dano ao seu domador end end return true end
  11. Holograma

    Boss Room Alavanca

    -- CONFIG -- local roomOccupied = false local playersOnly = "no" local questLevel = 1 local STORAGE_BOSS_CD = 22497 local cdtime = 20 * 60 * 60 -- cooldown time in seconds local room = { fromX = 1032, fromY = 1014, fromZ = 7, toX = 1044, toY = 1020, toZ = 7 } local monster_pos = { [1] = {pos = {1042, 1017, 7}, monster = "Tibia bug"} } local players_pos = { {x = 1033, y = 1010, z = 7, stackpos = 253} } local new_player_pos = { {x = 1035, y = 1017, z = 7} } -- CONFIG END -- function onUse(cid, item, fromPosition, itemEx, toPosition) local allReady, monsters, player, level = 0, 0, {}, 0 if item.itemid == 1946 then -- Check if the room is occupied if roomOccupied then doPlayerSendTextMessage(cid, 19, "A sala está ocupada, aguarde sua vez.") return false end for i = 1, #players_pos do table.insert(player, 0) end for i = 1, #players_pos do player[i] = getThingfromPos(players_pos[i]) if player[i].itemid > 0 then if string.lower(playersOnly) == "yes" then if isPlayer(player[i].uid) == true then allReady = allReady+1 else monsters = monsters+1 end else allReady = allReady+1 end end end if allReady == #players_pos then for i = 1, #players_pos do player[i] = getThingfromPos(players_pos[i]) if isPlayer(player[i].uid) == true then if getPlayerStorageValue(player[i].uid,STORAGE_BOSS_CD) > os.time() then doPlayerSendCancel(cid,"Você já fez o boss hoje, tente amanhã!") return false end if getPlayerLevel(player[i].uid) >= questLevel then level = level+1 end else level = level+1 end end if level == #players_pos then if string.lower(playersOnly) == "yes" and monsters == 0 or string.lower(playersOnly) == "no" then for _, area in pairs(monster_pos) do doSummonCreature(area.monster,{x=area.pos[1],y=area.pos[2],z=area.pos[3]}) end for i = 1, #players_pos do doSendMagicEffect(players_pos[i], CONST_ME_POFF) doTeleportThing(player[i].uid, new_player_pos[i]) doSendMagicEffect(new_player_pos[i], CONST_ME_ENERGYAREA) setPlayerStorageValue(player[i].uid,STORAGE_BOSS_CD,os.time() + cdtime) end doTransformItem(item.uid,1945) else doPlayerSendTextMessage(cid,19,"Apenas players têm acesso.") return false end else doPlayerSendTextMessage(cid,19,"Você tem que estar no level: "..questLevel.." p.") return false end else doPlayerSendCancel(cid,"Fique em cima do SQM correto para ter acesso a sala.") return false end elseif item.itemid == 1945 then local playerRoom = 0 for x = room.fromX, room.toX do for y = room.fromY, room.toY do for z = room.fromZ, room.toZ do local pos = {x=x, y=y, z=z, stackpos = 253} local thing = getThingfromPos(pos) if thing.itemid > 0 then if isPlayer(thing.uid) == true then playerRoom = playerRoom+1 end end end end end if playerRoom >= 1 then doPlayerSendTextMessage(cid,19,"Time fazendo o boss, aguarde.") return false elseif playerRoom == 0 then for x = room.fromX, room.toX do for y = room.fromY, room.toY do for z = room.fromZ, room.toZ do local pos = {x=x, y=y, z=z, stackpos = 253} local thing = getThingfromPos(pos) if thing.itemid > 0 then doRemoveCreature(thing.uid) end end end end doTransformItem(item.uid,1946) end end return true end
  12. Holograma

    MOD TASK

    varia um pouco, mas geralmente é necesse diretorio: Client/mods/game_task
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  18. boa tarde galera, tenho um script de boss, por alavanca Ele funciona, porém, qualquer um que clicar, consegue entrar na sala (mesmo com gente lá dentro) e queria limitar, pra apenas 1 pessoa por vez, conseguir entrar na sala -- CONFIG -- local playersOnly = "no" local questLevel = 1 local STORAGE_BOSS_CD = 22497 local cdtime = 20 * 60 * 60 -- exhaust in seconds local room = { -- room with demons fromX = 1032, fromY = 1014, fromZ = 7, toX = 1044, toY = 1020, toZ = 7 } local monster_pos = { [1] = {pos = {1042, 1017, 7}, monster = "Tibia bug"} } local players_pos = { {x = 1033, y = 1010, z = 7, stackpos = 253} } local new_player_pos = { {x = 1035, y = 1017, z = 7} } -- CONFIG END -- function onUse(cid, item, fromPosition, itemEx, toPosition) local all_ready, monsters, player, level = 0, 0, {}, 0 if item.itemid == 1946 then for i = 1, #players_pos do table.insert(player, 0) end for i = 1, #players_pos do player[i] = getThingfromPos(players_pos[i]) if player[i].itemid > 0 then if string.lower(playersOnly) == "yes" then if isPlayer(player[i].uid) == true then all_ready = all_ready+1 else monsters = monsters+1 end else all_ready = all_ready+1 end end end if all_ready == #players_pos then for i = 1, #players_pos do player[i] = getThingfromPos(players_pos[i]) if isPlayer(player[i].uid) == true then if getPlayerStorageValue(player[i].uid,STORAGE_BOSS_CD) > os.time() then doPlayerSendCancel(cid,"Voce já fez o boss hoje, tente amanhã !!! .") return false end if getPlayerLevel(player[i].uid) >= questLevel then level = level+1 end else level = level+1 end end if level == #players_pos then if string.lower(playersOnly) == "yes" and monsters == 0 or string.lower(playersOnly) == "no" then for _, area in pairs(monster_pos) do doSummonCreature(area.monster,{x=area.pos[1],y=area.pos[2],z=area.pos[3]}) end for i = 1, #players_pos do doSendMagicEffect(players_pos[i], CONST_ME_POFF) doTeleportThing(player[i].uid, new_player_pos[i]) doSendMagicEffect(new_player_pos[i], CONST_ME_ENERGYAREA) setPlayerStorageValue(player[i].uid,STORAGE_BOSS_CD,os.time() + cdtime) end doTransformItem(item.uid,1945) else doPlayerSendTextMessage(cid,19,"Apenas players tem acesso.") return false end else doPlayerSendTextMessage(cid,19,"Voce tem que estar no level: "..questLevel.." p.") return false end else doPlayerSendCancel(cid,"Fique em cima do SQM correto para ter acesso a sala.") return false end elseif item.itemid == 1945 then local player_room = 0 for x = room.fromX, room.toX do for y = room.fromY, room.toY do for z = room.fromZ, room.toZ do local pos = {x=x, y=y, z=z,stackpos = 253} local thing = getThingfromPos(pos) if thing.itemid > 0 then if isPlayer(thing.uid) == true then player_room = player_room+1 end end end end end if player_room >= 1 then doPlayerSendTextMessage(cid,19,"Time fazendo o boss, aguarde.") return false elseif player_room == 0 then for x = room.fromX, room.toX do for y = room.fromY, room.toY do for z = room.fromZ, room.toZ do local pos = {x=x, y=y, z=z,stackpos = 253} local thing = getThingfromPos(pos) if thing.itemid > 0 then doRemoveCreature(thing.uid) end end end end doTransformItem(item.uid,1946) end end return true end
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    Lua Script Error: [Action Interface] data/actions/scripts/anihi2.lua:onUse data/actions/scripts/anihi2.lua:4: attempt to call global 'isInRange' (a nil value) stack traceback: [C]: in function 'isInRange' data/actions/scripts/anihi2.lua:4: in function 'getAmountPlayersInArea' data/actions/scripts/anihi2.lua:31: in function <data/actions/scripts/anihi2.lua:29> pq? deu esse erro
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