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  2. fala pessoal blz, bom vamos la, alguma alma sabia para poder me ajudar com um script? o problema é que ao entrar na sala do boss isso tudo normal, transformamos os cristais normalmente, de verde para rosa, posterior aparece o Ferumbras Soul Splinter normal, depois de matá-lo, aparece os Ferumbras Essence normal, e ao passar eles pelo vortex eles se tranformam em poeira tbm normal, porem ao passarem todos pelos vortex, teria que nascer um Ferumbras Desestabilizado e ai que esta o problema, além dos rift invasor da sala não sumirem o ferumbras tbm não nasce na sala, se eu sumono ele com o GM e mato ele na sala, ai o ferumbras mortal sheel aparece normal e quando ele morre o portal se transforma no que vai para sala de recompensa, normalmente. em fim acredito que o problema está neste meio tempo, entre as ferumbras essência e as ferumbras Desestabilizadas. o arquivo vortex, o que acredito que este com problema esta na pasta: movimento/ quest/ ferumbras_ascendant vortex.lua rift_invader_death.lua ferumbras_lever.lua
  3. Última semana
  4. preciso dos scripts pra poder alterar meu nobre,a Store que tu menciona fica em um NPC, MOD ou Site?
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  6. ALGUEM AJUDA MESMO ERRO
  7. Boa pessoal. Não estou conseguindo fazer com que a Store do servidor use o item Tibia coin transferível (roxo), a store esta toda com Tibia Coin (vermelha/amarela) "sei la" tem como unificar as 2 algo do tipo?
  8. testa assim: local lvlcrit = 48904 local lvlcritDanger = 48913 local multiplier = 1.5 function onCombat(cid, target) if isPlayer(cid) and isCreature(target) then local criticalChance = getPlayerStorageValue(cid, lvlcrit) or 0 local criticalDangerChance = getPlayerStorageValue(cid, lvlcritDanger) or 0 local chance = math.random(1, 1000) -- Mantém um intervalo razoável if chance <= (criticalChance * 3) then local damage = 100 -- Valor do dano crítico BOOSTER (ajuste conforme necessário) doTargetCombatHealth(cid, target, COMBAT_PHYSICALDAMAGE, -damage, -damage, 255) doSendAnimatedText(getCreaturePos(target), "+BOOSTER!", 31) doSendMagicEffect(getCreaturePosition(cid), 54) elseif chance <= (criticalDangerChance * 3) then local damage = 100 -- Valor do dano crítico DANGER (ajuste conforme necessário) doTargetCombatHealth(cid, target, COMBAT_PHYSICALDAMAGE, -damage, -damage, 255) doSendAnimatedText(getCreaturePos(target), "DANGER!", 190) doSendMagicEffect(getCreaturePosition(cid), 52) end end return true end
  9. TA DANDO ESSE ERRO ATKBOOST Lua: local lvlcrit = 48904 local multiplier = 1.5 function onCombat(cid, target) if isPlayer(cid) and isCreature(target) then local criticalChance = getPlayerStorageValue(cid, lvlcrit) or 0 local chance = math.random(1, 1000) -- Alterei para um intervalo mais razoável if chance <= (criticalChance * 3) then local damage = 100 -- Valor do dano crítico (ajuste conforme necessário) doTargetCombatHealth(cid, target, COMBAT_PHYSICALDAMAGE, -damage, -damage, 255) doSendAnimatedText(getCreaturePos(target), "+BOOSTER!", 31) doSendMagicEffect(getCreaturePosition(cid), 54) return true end end return true end CRITICAL Lua: local lvlcrit = 48913 local multiplier = 1.5 function onCombat(cid, target) if isPlayer(cid) and isCreature(target) then local criticalChance = getPlayerStorageValue(cid, lvlcrit) or 0 local chance = math.random(1, 1000) -- Alterei para um intervalo mais razoável if chance <= (criticalChance * 3) then local damage = 100 -- Valor do dano crítico (ajuste conforme necessário) doTargetCombatHealth(cid, target, COMBAT_PHYSICALDAMAGE, -damage, -damage, 255) doSendAnimatedText(getCreaturePos(target), "DANGER!", 190) doSendMagicEffect(getCreaturePosition(cid), 52) return true end end return true end
  10. O manin vi só agora, mas nao funciono não, tipo nao deu erro nenhum mas os player mesmo com o MC consegue ataca outros players.
  11. se existe uma função no TFS pra alterar tamanho de fontes eu desconheço, entao vou usar a funçao doSendAnimatedText(position, text, color) e TEXTCOLOR_WHITE pra deixar o mais semelhante ao que parece, eu nao tenho mais computador hoje em dia devido a problemas economicos, mas por logica deve ficar +- assim: local colorMsg = "orange" local tableBoss = { ["[EXP] Statue"] = {seconds = 3600, newBoss = "[EXP] Statue"} } local function countdown(position) for i = 5, 0, -1 do addEvent(function() doSendAnimatedText(position, tostring(i), TEXTCOLOR_WHITE) end, (5 - i) * 1000) end end local function timer(position, duration) countdown(position) addEvent(function() for i = 0, (duration - 1) do addEvent(function() doSendAnimatedText(position, tostring(duration - i), TEXTCOLOR_WHITE) end, (i + 6) * 1000) end end, 6000) end local lastTarget = nil function onKill(cid, target, damage, flags) if lastTarget and lastTarget == target then return true end lastTarget = target if isPlayer(target) then return true end local boss = tableBoss[getCreatureName(target)] if not boss then return true end local position = getThingPos(target) doPlayerSendTextMessage(cid, MESSAGE_TYPES[colorMsg], "The boss will be born in " .. boss.seconds .. " seconds.") timer(position, boss.seconds) addEvent(doCreateMonster, (boss.seconds + 5) * 1000, boss.newBoss, position) return true end
  12. Hey, I am looking to buy some interesting project of 7.6-8.0 yurot project. Only good prepared with custom contect, items and other things like addons etc. Ready pack, ready files with engine, sources, client and site.
  13. local colorMsg = "orange" local tableBoss = { ["[EXP] Statue"] = {seconds = 3600, newBoss = "[EXP] Statue"} } local function timer(position, duration, color) for i = 0, (duration - 1) do addEvent(function() doSendAnimatedText(position, tostring(duration - i), color) end, i * 1000) end end local lastTarget = nil function onKill(cid, target, damage, flags) if lastTarget and lastTarget == target then return true end lastTarget = target if isPlayer(target) then return true end local boss = tableBoss[getCreatureName(target)] if not boss then return true end local position = getThingPos(target) doPlayerSendTextMessage(cid, MESSAGE_TYPES[colorMsg], "The boss will be born in " .. boss.seconds .. " seconds.") timer(position, boss.seconds, COLOR_WHITE) addEvent(doCreateMonster, boss.seconds * 1000, boss.newBoss, position) return true end <?xml version="1.0" encoding="UTF-8"?> <monster name="[EXP] Statue" nameDescription="[EXP] Statue" race="blood" experience="100000000000000" speed="0" manacost="0"> <health now="1000000000" max="1000000000"/> <look typeex="9791" corpse="6364"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="0"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="0"/> <flag staticattack="100"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="0"/> <flag runonhealth="0"/> <flag skull="5"/> </flags> <attacks> <attack name="melee" interval="" min="" max=""/> </attacks> <defenses armor="1000000000" defense="1000000000"> <defense name="healing" interval="" chance="1000000000" min="1000000000" max="1000000000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <voices interval="5000" chance="2000"> <voice sentence="Bonús-EXP!"/> </voices> <loot> </loot> </monster>
  14. local config = { itemIds = {2445, 2550, 2436, 6101, 2408, 7435, 7429, 5803}, position = {x = 156, y = 58, z = 7} } local currentIndex = 1 function onThink(cid, interval) local tile = getThingfromPos(config.position) local item = nil for _, id in ipairs(config.itemIds) do item = getTileItemById(config.position, id) if item.uid ~= 0 then doTransformItem(item.uid, config.itemIds[currentIndex]) doSendMagicEffect(config.position, CONST_ME_MAGIC_GREEN) currentIndex = (currentIndex % #config.itemIds) + 1 break end end return true end EU QUERIA QUE FICASSE ASSIM
  15. por favor, alguem tem o link pra download? :~~
  16. Anteriormente
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  18. nao eh isso nao, pq eu usei isso em outro client, de PC q acontece a mesma coisa, aparece o erro do actionbar, e buga o bot, eu tirei a imagem background deixando so uma cor de fundo, e ainda assim deu erro, eu imaginei que a versao 2.4.1 mobile nao tinha o container, pq olhando o script nao consegui ver nada q estivesse errado. eu tive que fazer outra versao, usand o modulo attr, onde nao abria container, era so clicar e ja executava a função que ficou bem semelhante, so q mais curto as laterais. e sem esse nome bonito rs" Bank System"
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