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Shower Serpent... By Albert José


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Olá xtibianos de plantão!

A pouco tempo eu li uma matéria em um site concorrente sobre o 2º Teaser do update de verão (Europeu) e percebi que a CipSoft vai implantar uma serpente marinha no jogo. Depois de vasculhar alguns sprites eu achei essa tal serpente marinha e desenvolvi um monstro chamado "Shower Serpent" neste mesmo tema e a trouxe aqui para vocês!

 

Primeiramente a foto da serpente e de seus summons:

shower_serpent157.jpg

 

Agora vamos aos scripts!

Vá até a pasta data/monsters do seu ot, copie e cole um arquivo e em seguida

renomei-o para "Shower Serpent"; agora apague tudo dentro dele e cole isto:

<?xml version="1.0" encoding="UTF-8"?>
 <monster name="Shower Serpent" tp="1" species="undead"  nameDescription="an waterking shower serpent" race="undead" experience="15000" speed="380" manacost="0">
<health now="18000" max="18000"/>
<look type="275" corpse="6064"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
  <flag summonable="0"/>
  <flag attackable="1"/>
  <flag hostile="1"/>
  <flag illusionable="1"/>
  <flag convinceable="0"/>
  <flag pushable="0"/>
  <flag canpushitems="1"/>
  <flag canpushcreatures="1"/>
  <flag targetdistance="1"/>
  <flag staticattack="90"/>
  <flag runonhealth="4000"/>
</flags>
<attacks>
  <attack name="melee" interval="2000" skill="170" attack="175"/>
  <attack name="aqua beam" interval="4000" chance="34" range="7" radius="7" target="1" min="-100" max="-730">
	<attribute key="shootEffect" value="water"/>
  </attack>
  <attack name="aqua beam" interval="3000" chance="17" length="8" spread="3" min="-350" max="-720">
	<attribute key="areaEffect" value="water"/>
  </attack>
  <attack name="poison" interval="6000" chance="12" length="8" spread="3" min="-860" max="-900">
	<attribute key="areaEffect" value="poison"/>
  </attack>
  <attack name="lifedrain" interval="3000" chance="10" radius="6" target="0" min="-280" max="-780">
	<attribute key="areaEffect" value="poff"/>
  </attack>
<attack name="bubble_boom" interval="4000" min="-200" max="-860"/>
	 <attack name="ancient paralyze" interval="7500"  min="-1" max="-100"/>
	 <attack name="poison beam" interval="12000"  min="-90" max="-2030" /> 
   <attack name="aqua exori" interval="6500"  min="-120" max="-760" /> 
</attacks>
<defenses armor="15" defense="15">
<defense name="ultimate healing" interval="5000" chance="50" min="800" max="1500"/>

</defenses>
<immunities>
  <immunity physical="0"/>
  <immunity energy="1"/>
  <immunity fire="1"/>
  <immunity poison="1"/>
  <immunity lifedrain="1"/>
  <immunity paralyze="1"/>
  <immunity outfit="1"/>
  <immunity drunk="1"/>
  <immunity invisible="1"/>
</immunities>
<summons max="2">
  <summon name="Dark Shower" interval="2000" chance="50"/>
</summons>
<voices interval="5000" chance="10">
  <voice sentence="I will avenge all the showers already died by these human beings!"/>
  <voice sentence="My dear showers finish with all they!"/>
  <voice sentence="You die of front my Dark Showers!"/>
</voices>
 <loot>
 <item id="2148" chance="100000" countmax="100" /> -- gold coin
 <item id="2670" chance="4000" countmax="6" /> -- Shrimp
 <item id="1995" chance="900000" > -- blue bag
 <item id="2469" chance="900"/> -- Dragon Scale Legs
 <item id="5895" chance="2100"/> -- Fish Fin
 <item id="2492" chance="2800"/> -- Dragon Scale Mail
 <inside>
  <item id="5944" chance="1538" countmax="1" /> -- soul orb
  <item id="2346" chance="1500"/> -- Tear of Daraman
  <item id="2472" chance="2200"/> -- Magic Plate Armor
  <item id="2498" chance="2400"/> -- Royal Helmet
  <item id="7402" chance="2600"/> -- Dragon Slayer
  <item id="2542" chance="1900"/> -- Tempest Shield
 </inside>
 </item>
 </loot>
 </monster>

Salve e feche o arquivo!

 

Repita o procedimento anterior só que agora renomei-e o arquivo para "Dark Shower" e

cole isto dentro do mesmo:

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dark Shower" nameDescription="a dark shower" race="undead" experience="450" speed="200" manacost="0">
 <health now="1800" max="1800"/>
 <look type="11" head="20" body="30" legs="40" feet="50" corpse="2016"/>
 <targetchange interval="2000" chance="5"/>
 <strategy attack="100" defense="0"/>
 <flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="0"/>
<flag staticattack="1"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
 </flags>
 <attacks>
<attack name="melee" interval="2000" min="-20" max="-420"/>
 </attacks>
 <defenses armor="0" defense="0"/>
 <immunities>
<immunity physical="0"/>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="0"/>
<immunity paralyze="1"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="1"/>
 </immunities>
</monster>

Salve e feche o arquivo!

 

Agora procure pelo arquivo monsters dentro dessa mesma pasta e adicione as

seguintes tags:

<monster name="Dark Shower" file="Dark Shower.xml" />
<monster name="Shower Serpent" file="Shower Serpent.xml" />

Salve e feche o arquivo!

 

Sua Shower Serpent esta pronta...

Espero que gostem!

 

To postando um video no youtube mas a net ta uma #$%@# então mais tarde eu edito

aqui!

Obrigado a todos! E não esqueça de comentar...

 

--EDIT--

name="wmode" value="transparent"></param><embed src="
type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>">
name="wmode" value="transparent"></param><embed src="
type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350">

Ta ai o video!

Editado por Albert José
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Exelente, Aprovado ! Testei no OT e funfo .. :p

Só me responde uma pergunta, como que eu coloco o monstro no map editor, eu quero faze uma hunt dele mais não da .. ou melhor, não sei.

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