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Training Betrayed Wraith E Demodras Hatchling


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:withstupidsmiley: Ola, olha é meu primeiro topico, por favor me respeitem, algum erro postem, sempre vou visar esse topico para responder a pergunta de voces

Lembrando, para OT 8.1

Não sei se serve em outras versoes

Training Betrayed Wraith

 

Um novo Training

Recomendo colocar, deixa o OT mais descontraido e unico

 

Primeiramente

Va em Data/Monster

Copie qualquer arquivo xml na pasta (CTRL + C)

Cole em qualquer canto (CTRL+V)

Renomeie para Training Betrayed Wraith

Abra em bloco de notas e dentro do arquivo apague o que havia e cole isso:

 

<?xml version="1.0" encoding="UTF-8"?>
 <monster name="Training Betrayed Wraith" nameDescription="a training betrayed wraith" race="blood" experience="1" speed="210" manacost="0">
<health now="1000000" max="1000000"/>
<look type="233" head="20" body="30" legs="40" feet="50" corpse="3128"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
  <flag summonable="0"/>
  <flag attackable="1"/>
  <flag hostile="1"/>
  <flag illusionable="0"/>
  <flag convinceable="0"/>
  <flag pushable="0"/>
  <flag canpushitems="1"/>
  <flag staticattack="50"/>
  <flag lightlevel="0"/>
  <flag lightcolor="0"/>
  <flag targetdistance="1"/>
  <flag runonhealth="0"/>
</flags>
<attacks>
  <attack name="melee" interval="2000" min="0" max="-1"/>
</attacks>
<defenses armor="0" defense="0">
  <defense name="ultimate healing" interval="10000" chance="100" min="24000" max="24000"/>
</defenses>
<immunities>
  <immunity physical="0"/>
  <immunity energy="0"/>
  <immunity fire="0"/>
  <immunity poison="0"/>
  <immunity lifedrain="0"/>
  <immunity paralyze="0"/>
  <immunity outfit="0"/>
  <immunity drunk="0"/>
  <immunity invisible="1"/>
</immunities>
<voices interval="2000" chance="5">
</voices>
<loot>
  <item id="2148" countmax="20" chance1="100000" chancemax="0"/>
  <item id="1949" chance="10000"/>
  <item id="2467" chance="10000"/>
  <item id="2642" chance="6666"/>
  <item id="1987" chance="100000">
	<inside>
	  <item id="2044" chance="6666"/>
	  <item id="2689" countmax="3" chance1="20000" chancemax="0"/>
	  <item id="2401" chance="3333"/>
	  <item id="2166" chance="1428"/>
	</inside>
  </item>
</loot>
 </monster>

 

Voce pode mudar o nome do monstro e seu look para deixar do jeito que você quiser, aqui so foi um exemplo

 

Feito isso va em Monsters.xml

Que esta também na pasta Data/Monsters

Para ser mais rapido, na pasta fique clicando "M" para achar monsters

Achou? Otimo, abra em bloco de notas e adicione em qualquer canto (Menos no começo e no fim):

 

<monster name="Training Betrayed Wraith" file="training betrayed wraith.xml" />

 

Pronto!

Agora é so substituir seu velho e tradicional Training Monk por esse assustador e amigo Betrayed Wraith

 

Vamos a outro monstro:

 

Demodras Hatchling

 

Otimo monstrinho

Faça o que fez no passo anterior

Renomeie para Demodras Hatchling

e cole o CODE

 

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Demodras Hatchling" nameDescription="a demodras hatchling" race="blood" experience="2000" speed="234" manacost="0">
 <health now="2500" max="2500"/>
 <look type="272" head="20" body="30" legs="40" feet="50" corpse="7624"/>
 <targetchange interval="2000" chance="5"/>
 <strategy attack="70" defense="10"/>
 <flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag runonhealth="300"/>
 </flags>
 <attacks>
<attack name="melee" interval="2000" skill="35" attack="40"/>
<attack name="fire" interval="1000" chance="20" range="7" radius="4" target="1" min="-250" max="-350">
  <attribute key="shootEffect" value="fire"/>
  <attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="firefield" interval="1000" chance="10" range="7" radius="6" target="1">
  <attribute key="shootEffect" value="fire"/>
</attack>
<attack name="fire" interval="1000" chance="20" length="8" spread="3" min="-125" max="-275">
  <attribute key="areaEffect" value="firearea"/>
</attack>
 </attacks>
 <defenses armor="35" defense="35">
<defense name="healing" interval="2000" chance="25" min="200" max="350">
  <attribute key="areaEffect" value="blueshimmer"/>
</defense>
 </defenses>
 <immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
 </immunities>
 <summons max="2">
<summon name="dragon hatchling" interval="1000" chance="17" max="2"/>
 </summons>
 <voices interval="5000" chance="10">
<voice sentence="ZCHHHHH" yell="1"/>
<voice sentence="EU VOU FAZER O MUNDO FICAR EM CHAMAS!" yell="1"/>
<voice sentence="GAAATSUUU!" yell="1"/>
 </voices>
 <loot capacity="900">
<item id="1976" countmax="1" chance="9000"/>
<item id="2672" countmax="10" chance="75000"/>
<item id="2492" countmax="1" chance="300"/>
<item id="2167" countmax="1" chance="10000"/>
<item id="2392" countmax="1" chance="600"/>
<item id="2148" countmax="100" chance="95000"/>
<item id="2148" countmax="100" chance="80000"/>
<item id="2148" countmax="50" chance="55000"/>
<item id="2033" countmax="1" chance="6000"/>
<item id="2796" countmax="7" chance="24000"/>
<item id="2547" countmax="1" chance="16000"/>
<item id="2498" countmax="1" chance="400"/>
<item id="2479" countmax="1" chance="800"/>
<item id="2528" countmax="1" chance="600"/>
 </loot>
</monster>

 

Feito isso vai em monsters.xml e coloque

<monster name="Demodras Hachling" file="demodras hatchling.xml" />

 

 

 

Foram esses os monstros que coloquei

Colocaria mais se tivesse tempo

:icon3:

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