luizim 0 Postado Agosto 3, 2007 Share Postado Agosto 3, 2007 (editado) Já que tem muita gente que tá precisando desses npc, resolvi pegar os que eu acho e colocar aqui. Obi (Mobília) Este é o arquivo data\npc\obi.xml <npc name="Obi" script="data/npc/scripts/furniture.lua" autowalk="25" floorchange="0" access="5" level="1" maglevel="1"> <health now="150" max="150"/> <look type="142" head="114" body="0" legs="95" feet="114" corpse="2212"/> <parameters> <parameter key="module_shop" value="1" /> <parameter key="message_greet" value="Hello |PLAYERNAME|. I sell chairs, tables, plants, containers, pillows, tapestries and more. Everything for 500 gold pieces." /> <parameter key="shop_buyable" value="wooden chair,3901,500;sofa chair,3902,500;red cushionedchair,3903,500;green cushioned chair,3904,500;tusk chair,3905,500;ivory chair,3906,500;big table,3909,500;square table,3910,500;round table,3911,500;small table,3912,500;stone table,3913,500;tusk table,3914,500;bamboo table,3919,500;pink flower,3928,500;green flower,3929,500;christmas tree,3931,500;large trunk,3938,500;drawer,3921,500;dresser,3932,500;locker,3934,500;trough,3935,500; box,3915,500;coal basin,3908,500;birdcage,3918,500;harp,3917,500;piano,3926,500;globe,3927,500;clo ck,3933,500;lamp,3937,500;blue tapestry,1872,500;green tapestry,1860,500;orange tapestry,1866,500;pink tapestry,1857,500;red tapestry,1869,500;white tapestry,1880,500;yellow tapestry,1863,500;small purple pillow,1678,500;small green pillow,1679,500;small red pillow,1680,500;small blue pillow,1681,500;small orange pillow,1683,500;small turquiose pillow,1684,500;small white pillow,1685,500;heart pillow,1685,500;blue pillow,1686,500;red pillow,1687,500;green pillow,1688,500;yellow pillow,1689,500;round blue pillow,1690,500;round red pillow,1691,500;round purple pillow,1692,500;round turquiose pillow,1693,500;" /> </parameters> </npc> PS: Tem que mudar o Outfit dele, pois está como "female". Este é o data/npc/scripts/furniture.lua local keywordHandler = KeywordHandler:new()local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! keywordHandler:addKeyword({'chairs'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell wooden, sofa, red cushioned, green cushioned, tusk and ivory chairs.'}) keywordHandler:addKeyword({'tables'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell big, square, round, small, stone, tusk, bamboo tables.'}) keywordHandler:addKeyword({'plants'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell pink and green flowers, also christmas trees.'}) keywordHandler:addKeyword({'furniture'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell large trunks, boxes, drawers, dressers, lockers and troughs.'}) keywordHandler:addKeyword({'more'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell coal basins, birdcages, harps, pianos, globes, clocks and lamps.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell blue, green, orange, pink, red, white and yellow tapestries.'}) keywordHandler:addKeyword({'small'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell small purple, small green, small red, small blue, small orange, small turquiose and small white pillows.'}) keywordHandler:addKeyword({'round'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell round blue, round red, round purple and round turquiose pillows.'}) keywordHandler:addKeyword({'square'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell blue, red, green and yellow pillows.'}) keywordHandler:addKeyword({'pillows'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell heart, small, sqare and round pillows.'}) -- Makes sure the npc reacts when you say hi, bye etc. npcHandler:addModule(FocusModule:new()) Seller (BackPack, Manafluid, etc...) Este é o arquivo data\npc\seller.xml <npc name="Seller" script="data/npc/scripts/seller.lua" autowalk="25" floorchange="0" access="5" level="1" maglevel="1"> <health now="150" max="150"/> <look type="134" head="114" body="113" legs="113" feet="113" corpse="2212"/> <parameters> <parameter key="module_shop" value="1" /> <parameter key="message_greet" value="Hello |PLAYERNAME|. I sell ropes (50gp), shovels (20gp), backpacks (10gp), fishing rods (100gp), amulet of loss (10k), and torches (2gp). I buy vials (10gp)." /> <parameter key="shop_buyable" value="vial,2006,10;flask,2006,10" /> <parameter key="shop_buyable" value="shovel,2554,20;backpack,1988,10;fishing rod,2580,100;torch,2050,2;rope,2120,50;amulet of loss,2173,10000" /> </parameters> </npc> Este é o data/npc/scripts/seller.lua local keywordHandler = KeywordHandler:new()local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end npcHandler:addModule(FocusModule:new()) Lector (Comidas) Este é o arquivo data\npc\Lector.xml <npc name="Lector" script="data/npc/scripts/food.lua" autowalk="25" floorchange="0" access="5" level="1" maglevel="1"> <health now="150" max="150"/> <look type="128" head="20" body="100" legs="50" feet="99" corpse="2212"/> <parameters> <parameter key="module_shop" value="1" /> <parameter key="message_greet" value="Hello |PLAYERNAME|. I sell ham, meat, carrots, apples, brown breads, brown mushrooms and eggs (everything for 8 gold coins)!" /> <parameter key="shop_buyable" value="brown bread,2691,8;ham,2671,8;carrot,2684,8;meat,2666,8;apple,2674,8;brown mushroom,2789,8;egg,2695,8" /> </parameters> </npc> Este é o data/npc/scripts/food.lua local keywordHandler = KeywordHandler:new()local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end npcHandler:addModule(FocusModule:new()) Perac (Arrows, Bows, Bolts...) Este é o arquivo data\npc\perac.xml <npc name="Perac" script="data/npc/scripts/bows.lua" autowalk="25" floorchange="0" access="5" level="1" maglevel="1"> <health now="150" max="150"/> <look type="142" head="79" body="118" legs="115" feet="114" corpse="2212"/> <parameters> <parameter key="module_shop" value="1" /> <parameter key="shop_sellable" value="crossbow,2455,150;bow,2456,130" /> <parameter key="shop_buyable" value="crossbow,2455,360;bow,2456,200;spear,2389,20;power bolt,2547,50;burst arrow,2546,16;poison arrow,2545,18;bolt,2543,3;arrow,2544,2" /> </parameters> </npc> PS: Tem que mudar o Outfit dele, pois está como "female". Este é o data/npc/scripts/bows.lua local keywordHandler = KeywordHandler:new()local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end npcHandler:addModule(FocusModule:new()) Soya (Vende loots) Este é o arquivo data\npc\soya.xml <npc name="Soya" script="data/npc/scripts/loot.lua" autowalk="25" floorchange="0" access="5" level="1" maglevel="1"> <health now="150" max="150"/> <look type="139" head="132" body="79" legs="97" feet="132" corpse="2212"/> <parameters> <parameter key="module_shop" value="1" /> <parameter key="message_greet" value="Hello |PLAYERNAME|. I buy swords, clubs, axes, helmets, boots, legs, shields and armors." /> <parameter key="shop_sellable" value="royal helmet,2498,40000;warrior helmet,2475,6000;crusader helmet,2497,9000;crown helmet,2491,5000;devil helmet,2462,4000;mystic turban,2663,500;chain helmet,2458,35;iron helmet,2459,30;steel boots,2645,400000;boots of haste,2195,40000;golden boots,2646,100000;magic plate armor,2472,100000;dragon scale mail,2492,60000;demon armor,2494,90000;golden armor,2466,30000;crown armor,2487,20000;knight armor,2476,5000;blue robe,2656,15000;lady armor,2500,2500;plate armor,2463,400;brass armor,2465,200;chain armor,2464,100;golden legs,2470,80000;crown legs,2488,15000;knight legs,2477,6000;plate legs,2647,500;brass legs,2487,100;mastermind shield,2514,80000;demon shield,2520,40000;blessed shield,2523,150000;great shield,2522,100000;vampire shield,2534,25000;medusa shield,2536,8000;amazon shield,2537,4000;crown shield,2519,5000;tower shield,2528,4000;guardian shield,2515,200;beholder shield,2518,1500;dragon shield,2516,4000;dwarven shield,2525,100;magic longsword,2390,150000;warlord sword,2408,100000;magic sword,2400,90000;giant sword,2393,10000;bright sword,2407,6000;ice rapier,2396,4000;fire sword,2392,3000;serpent sword,2409,1500;spike sword,2383,800;two handed sword,2377,400;broad sword,2413,70;short sword,2406,30;sword,2376,25;dragon lance,2414,10000;stonecutter axe,2431,90000;guardian halberd,2427,7500;fire axe,2432,10000;knight axe,2430,2000;double axe,2387,200;halberd,2381,200;battle axe,2378,100;hatchet,2388,20;war hammer,2391,6000;thunder hammer,2421,90000;skull staff,2436,1000;dragon hammer,2434,2000;clerical mace,2423,200;battle hammer,2417,60;mace,2398,30;" /> </parameters> </npc> Este é o data/npc/scripts/loot.lua local keywordHandler = KeywordHandler:new()local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! keywordHandler:addKeyword({'helmets'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I buy royal (40k), warrior (6k), crusader (9k), crown (5k), devil (4k), chain (35gp) and iron helmets (30gp), also mystic turbans (500gp).'}) keywordHandler:addKeyword({'boots'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I buy golden boots (100k), steel boots (40k) and boots of haste (40k).'}) keywordHandler:addKeyword({'armors'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I buy golden (30k), crown (20k), knight (5k), lady (7,5k), plate (400gp), brass (200gp) and chain armors (100gp), also mpa (100k), dsm (60k) and blue robes (15k).'}) keywordHandler:addKeyword({'legs'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I buy golden (80k), crown (15k), knight (6k), plate (500gp) and brass legs (100gp).'}) keywordHandler:addKeyword({'shields'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I buy blessed (150k), great (100k), demon (40k), vampire (25k), medusa (8k), amazon (4k), crown (5k), tower (4k), dragon (3k), guardian (2k), beholder (1k), and dwarven shields (100gp), also mms (80k).'}) keywordHandler:addKeyword({'swords'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I buy giant (10k), bright (6k), fire (3k) serpent (1.5k), spike (800gp) and two handed swords (400gp), also ice rapiers (4k), magic longswords (150k), magic swords (90k), warlord swords (100k) broad swords (70gp), short swords (30gp), sabres (25gp) and swords (25gp).'}) keywordHandler:addKeyword({'axes'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I buy fire (10k), guardian halberds (7,5k) knight (2k), double (200gp) and battle axes (100gp), also dragon lances (10k), stonecutters axes (90k), halberds (200gp) and hatchets (20gp).'}) keywordHandler:addKeyword({'clubs'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I buy thunder hammers (90k), war (6k), dragon (2k) and battle hammers (60gp), also skull staffs (10k) and clerical maces (200gp).'}) -- Makes sure the npc reacts when you say hi, bye etc. npcHandler:addModule(FocusModule:new()) Roy (Soft Boots) Este é o arquivo data\npc\roy.xml <npc name="Roy" script="data/npc/scripts/soft boots.lua" autowalk="25" floorchange="0" access="5" level="1" maglevel="1"> <health now="150" max="150"/> <look type="151" head="114" body="1" legs="1" feet="76" addons="1" corpse="2212"/> <parameters> <parameter key="message_greet" value="Hello |PLAYERNAME|. i am specialised in boots" /> </parameters> </npc> Este é o data/npc/scripts/soft boots.lua local keywordHandler = KeywordHandler:new()local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end function creatureSayCallback(cid, type, msg) -- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself. if(npcHandler.focus ~= cid) then return false end if msgcontains(msg, 'specialised') or msgcontains(msg, 'boot') then selfSay('Yes, my fathers was a great one blacksmith, it was a wise person , but when he decided to teach me he dies and i just learn about the lovely boots. So, did you bring me some boots? which one?') elseif msgcontains(msg, 'soft boots') or msgcontains(msg, 'worn soft boots') or msgcontains(msg, 'soft boot') or msgcontains(msg, 'worn soft boot') then selfSay('Did u like that i fix ur worn soft boots? it will cost 100 platinum coins') talk_state = 1 elseif msgcontains(msg, 'yes') and talk_state == 1 then if getPlayerItemCount(cid,6530) >= 1 and getPlayerItemCount(cid,2152) >= 100 then if doPlayerTakeItem(cid,6530,1) and doPlayerTakeItem(cid,2152,100) == 0 then selfSay('Here you are.') doPlayerAddItem(cid,2640,1) end else selfSay('Sorry, you don\'t have the item.') end elseif msgcontains(msg, 'no') and (talk_state >= 1 and talk_state <= 5) then selfSay('Ok than.') talk_state = 0 end -- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself. return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) Caso eu for achando eu vou postando aqui! Abraços, Luizim Editado Agosto 3, 2007 por luizim Link para o comentário https://xtibia.com/forum/topic/58285-npcs-baseados-no-jiddo-npc-system/ Compartilhar em outros sites More sharing options...
Nostradamus 6 Postado Agosto 3, 2007 Share Postado Agosto 3, 2007 Você poderia mudar o título para "NPCs baseados no Jiddo NPC System, já que tais NPCs só funcionam com tal sistema. Além do mais, esses NPCs funcionam para outras versões também. Link para o comentário https://xtibia.com/forum/topic/58285-npcs-baseados-no-jiddo-npc-system/#findComment-354270 Compartilhar em outros sites More sharing options...
luizim 0 Postado Agosto 3, 2007 Autor Share Postado Agosto 3, 2007 Como o velho ditado! "Se o Nostradamus falou, agua parou!" hehehe.. Já mudei com a devido título que você citou acima. Abraços, Luizim Link para o comentário https://xtibia.com/forum/topic/58285-npcs-baseados-no-jiddo-npc-system/#findComment-354298 Compartilhar em outros sites More sharing options...
Gilahof 0 Postado Setembro 3, 2007 Share Postado Setembro 3, 2007 EU testei o npc roy no meu evolution e quando eu flo Hi ou Hello ele n responde. (o makako me ignora >.<) por favor alguem poderia arrumar isso pra eu poder usar no evolution, n sou bom em mexe com npc quem puder me manda uma PM com o hotmail ou com o link do noc certinho =] Vlwss Link para o comentário https://xtibia.com/forum/topic/58285-npcs-baseados-no-jiddo-npc-system/#findComment-376765 Compartilhar em outros sites More sharing options...
DeadKennedy 2 Postado Setembro 3, 2007 Share Postado Setembro 3, 2007 EU testei o npc roy no meu evolution e quando eu flo Hi ou Hello ele n responde. (o makako me ignora >.<)por favor alguem poderia arrumar isso pra eu poder usar no evolution, n sou bom em mexe com npc quem puder me manda uma PM com o hotmail ou com o link do noc certinho =] Vlwss "Npcs Baseados No Jiddo Npc System" que eu saiba o evolution não usa o jiddo npc sys =/ pra ser sicero nem sei de quem é o outro sys xD -------------------------------------------------------------- @topic valew, gostei desse pack, é um sys de npc muito bom, alé de confuso =D eu já me adaptei a ele. Bye Link para o comentário https://xtibia.com/forum/topic/58285-npcs-baseados-no-jiddo-npc-system/#findComment-376816 Compartilhar em outros sites More sharing options...
Lord'Of Shadow 0 Postado Setembro 6, 2007 Share Postado Setembro 6, 2007 Coloca um de pacc e de promotion ai os meus aki tão dando erro ;/ Link para o comentário https://xtibia.com/forum/topic/58285-npcs-baseados-no-jiddo-npc-system/#findComment-378473 Compartilhar em outros sites More sharing options...
VicTor Fox 0 Postado Setembro 27, 2007 Share Postado Setembro 27, 2007 tô precisando do npc que vende addon se alguem tiver, por favor, posta aí. abraços ^_^ Link para o comentário https://xtibia.com/forum/topic/58285-npcs-baseados-no-jiddo-npc-system/#findComment-391539 Compartilhar em outros sites More sharing options...
luizim 0 Postado Setembro 27, 2007 Autor Share Postado Setembro 27, 2007 #VicTor Fox Está ae! Em data/npc/ Varkhal.xml <?xml version="1.0"?> <npc name="Varkhal" script="data/npc/scripts/addon.lua" autowalk="1" floorchange="0"> <health now="100" max="100"/> <look type="134" head="78" body="88" legs="0" feet="88" addons="3" /> </npc> Depois data/npc/scripts/ addon.lua ------------------------------------------------------------------------ ---------------- Addon NPC for Forgotten Server ------------------------ ---------------- Script by originally by Lithium ----------------------- ---------------------- Remade by Jiddo --------------------------------- ------------------------------------------------------------------------ local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end function doPlayerGiveAddons(cid, addon) for x = 128, 134 do doPlayerAddOutfit(cid, x, addon) end for y = 143, 146 do doPlayerAddOutfit(cid, y, addon) end for z = 151, 154 do doPlayerAddOutfit(cid, z, addon) end doPlayerAddOutfit(cid, 251, addon) for x = 136, 142 do doPlayerAddOutfit(cid, x, addon) end for y = 147, 150 do doPlayerAddOutfit(cid, y, addon) end for z = 155, 158 do doPlayerAddOutfit(cid, z, addon) end doPlayerAddOutfit(cid, 252, addon) end function confirmBuyAddons(cid, message, keywords, parameters, node) if(cid ~= npcHandler.focus) then return false end local addon = parameters.addon local cost = parameters.cost local premium = (parameters.premium ~= nil and parameters.premium ~= false) if(isPlayerPremiumCallback == nil or isPlayerPremiumCallback(cid) == true or premium == false) then if doPlayerRemoveMoney(cid, cost) then doPlayerGiveAddons(cid, addon) npcHandler:say('Here you go! Enjoy your addons.') else npcHandler:say('Sorry, you do not have enough money.') end else npcHandler:say('I only serve customers with premium accounts.') end keywordHandler:moveUp(1) return true end local nodeFirst = keywordHandler:addKeyword({'first addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the first addon for 5000 gold coins?.'}) nodeFirst:addChildKeyword({'yes'}, confirmBuyAddons, {addon = 1, cost = 5000, premium = true}) nodeFirst:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, moveup = 1, text = 'Too expensive, eh?'}) local nodeSecond = keywordHandler:addKeyword({'second addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the second addon for 10000 gold coins?.'}) nodeSecond:addChildKeyword({'yes'}, confirmBuyAddons, {addon = 2, cost = 10000, premium = true}) nodeSecond:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, moveup = 1, text = 'Too expensive, eh?'}) keywordHandler:addKeyword({'addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell the first addon for 5000 gold coins and the second one for 10000 gold coins.'}) npcHandler:addModule(FocusModule:new()) Créditos: Lithium Acho que é isso ae, não testei. Abraços, Luizim Link para o comentário https://xtibia.com/forum/topic/58285-npcs-baseados-no-jiddo-npc-system/#findComment-391550 Compartilhar em outros sites More sharing options...
VicTor Fox 0 Postado Setembro 27, 2007 Share Postado Setembro 27, 2007 vlw ae cara =] Link para o comentário https://xtibia.com/forum/topic/58285-npcs-baseados-no-jiddo-npc-system/#findComment-391559 Compartilhar em outros sites More sharing options...
jmazzacaro 0 Postado Novembro 30, 2007 Share Postado Novembro 30, 2007 mto bom cara mas vc deveria fazer outros npc tipo de bless que anda dificil de achar um decente Link para o comentário https://xtibia.com/forum/topic/58285-npcs-baseados-no-jiddo-npc-system/#findComment-430202 Compartilhar em outros sites More sharing options...
Tprocheira 5 Postado Janeiro 16, 2008 Share Postado Janeiro 16, 2008 Boa! Tava precisando msm. Ah, coloca o Johnny. O que vem no meu server só vende a ###### da Promotion :w3: Link para o comentário https://xtibia.com/forum/topic/58285-npcs-baseados-no-jiddo-npc-system/#findComment-462440 Compartilhar em outros sites More sharing options...
victor bacchi 0 Postado Janeiro 17, 2008 Share Postado Janeiro 17, 2008 Rapaz, tme4 como por npc de promotion? Link para o comentário https://xtibia.com/forum/topic/58285-npcs-baseados-no-jiddo-npc-system/#findComment-462944 Compartilhar em outros sites More sharing options...
Tprocheira 5 Postado Janeiro 17, 2008 Share Postado Janeiro 17, 2008 O cabeçudo ai em cima, o OT ja vem com NPC de promotion se for o TFS Link para o comentário https://xtibia.com/forum/topic/58285-npcs-baseados-no-jiddo-npc-system/#findComment-463057 Compartilhar em outros sites More sharing options...
victor bacchi 0 Postado Janeiro 20, 2008 Share Postado Janeiro 20, 2008 O TFS Esta com o npc de promotion bugado. Link para o comentário https://xtibia.com/forum/topic/58285-npcs-baseados-no-jiddo-npc-system/#findComment-464430 Compartilhar em outros sites More sharing options...
maninho 0 Postado Janeiro 26, 2008 Share Postado Janeiro 26, 2008 brigadao parcero flw Link para o comentário https://xtibia.com/forum/topic/58285-npcs-baseados-no-jiddo-npc-system/#findComment-468069 Compartilhar em outros sites More sharing options...
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