dso15 13 Posted February 16, 2022 Share Posted February 16, 2022 10 horas atrás, Reyzer1000 disse: Alguém pode me dizer como compilar essa base no linux ubuntu 20.04? Já segui muitos tutoriais mas não consigo compilar sem erros. Eu consigo compilar no 18 mas eu cobro Link to comment Share on other sites More sharing options...
Reyzer1000 0 Posted February 17, 2022 Share Posted February 17, 2022 Quanto você cobra bro? Link to comment Share on other sites More sharing options...
dso15 13 Posted February 17, 2022 Share Posted February 17, 2022 11 horas atrás, Reyzer1000 disse: Quanto você cobra bro? Para não spawmar o post me chama lá Discord Daniel_Soares#3165 Whatsapp 65998157796 Link to comment Share on other sites More sharing options...
Declivee 0 Posted February 20, 2022 Share Posted February 20, 2022 Alguém com um client que consiga compilar em windows? Com a source que vem eu tentei aqui mas o executável não abre. Alguém consegue ajudar? Link to comment Share on other sites More sharing options...
dso15 13 Posted February 20, 2022 Share Posted February 20, 2022 5 horas atrás, Declivee disse: Alguém com um client que consiga compilar em windows? Com a source que vem eu tentei aqui mas o executável não abre. Alguém consegue ajudar? Eu tenho Link to comment Share on other sites More sharing options...
ZombiTR 1 Posted May 14, 2022 Share Posted May 14, 2022 function onEquip(cid, item) if (isItem(item)) then setPlayerIcons(cid, item, true) return true end return false end function onDeEquip(cid, item) setPlayerIcons(cid, item, false) return true endData/Lib/Ps/Movements/ball.lua Someone can be fixed ? Link to comment Share on other sites More sharing options...
Penta 0 Posted October 1, 2022 Share Posted October 1, 2022 (edited) Mt bom! Edited October 2, 2022 by Penta Link to comment Share on other sites More sharing options...
Gufipl 3 Posted November 22, 2022 Share Posted November 22, 2022 Em 17/02/2022 em 18:16, dso15 disse: Para não spawmar o post me chama lá Discord Daniel_Soares#3165 Whatsapp 65998157796 Dá-me Discord porque não funciona Link to comment Share on other sites More sharing options...
ZombiTR 1 Posted May 25, 2023 Share Posted May 25, 2023 How to insert here any items ? Example 11691 item i put for this ''Neck'' places. [InventorySlotHead] = "HeadSlot", [InventorySlotNeck] = "NeckSlot", [InventorySlotBack] = "BackSlot", [InventorySlotBody] = "BodySlot", [InventorySlotRight] = "RightSlot", [InventorySlotLeft] = "LeftSlot", [InventorySlotLeg] = "LegSlot", [InventorySlotFeet] = "FeetSlot", [InventorySlotFinger] = "FingerSlot", [InventorySlotAmmo] = "AmmoSlot" Link to comment Share on other sites More sharing options...
ZombiTR 1 Posted May 31, 2023 Share Posted May 31, 2023 I want to create a Starter Box. (Box ID = 3000) I used this boxes and box give me a Starter for Pidgey level 5. Some Items for this inventory pages places (PLAYER_SLOT_EVOLVE) for Fishing Rods (Item ID = 2377.) And teleporting to Place {x = 3295, y = 564, z = 7} How can i do ? I try but not working. local BOXES = { [3000] = {level = 5, pokemons = {"Pidgey"}} } function onUse(cid, item, fromPosition, itemEx, toPosition) local randomBoxPokemon = BOXES[item.itemid].pokemons[math.random(1, #BOXES[item.itemid].pokemons)] doSendMagicEffect(getCreaturePosition(cid), EFFECT_FIREWORK_YELLOW) doPlayerAddItem(cid, PLAYER_SLOT_EVOLVE, 2377, 1, true) -- Fishing Rods doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, string.format(__L(cid, "Congratulations! Your %s result in %s."), getItemNameById(item.itemid), getMonsterInfo(randomBoxPokemon).description)) doCreatePokemonBall(cid, "poke", randomBoxPokemon, BOXES[item.itemid].level, nil, nil, math.floor(BOXES[item.itemid].level / 2), cid, true) doTeleportThing(cid, {x = 3295, y = 564, z = 7}, false) return true end Please help me. Link to comment Share on other sites More sharing options...
Tungs 249 Posted June 1, 2023 Share Posted June 1, 2023 19 horas atrás, ZombiTR disse: I want to create a Starter Box. (Box ID = 3000) I used this boxes and box give me a Starter for Pidgey level 5. Some Items for this inventory pages places (PLAYER_SLOT_EVOLVE) for Fishing Rods (Item ID = 2377.) And teleporting to Place {x = 3295, y = 564, z = 7} How can i do ? I try but not working. local BOXES = { [3000] = {level = 5, pokemons = {"Pidgey"}} } function onUse(cid, item, fromPosition, itemEx, toPosition) local randomBoxPokemon = BOXES[item.itemid].pokemons[math.random(1, #BOXES[item.itemid].pokemons)] doSendMagicEffect(getCreaturePosition(cid), EFFECT_FIREWORK_YELLOW) doPlayerAddItem(cid, PLAYER_SLOT_EVOLVE, 2377, 1, true) -- Fishing Rods doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, string.format(__L(cid, "Congratulations! Your %s result in %s."), getItemNameById(item.itemid), getMonsterInfo(randomBoxPokemon).description)) doCreatePokemonBall(cid, "poke", randomBoxPokemon, BOXES[item.itemid].level, nil, nil, math.floor(BOXES[item.itemid].level / 2), cid, true) doTeleportThing(cid, {x = 3295, y = 564, z = 7}, false) return true end Please help me. add a function to remove the item before "doPlayerAddItem(cid, PLAYER_SLOT_EVOLVE, 2377, 1 true)" Link to comment Share on other sites More sharing options...
ZombiTR 1 Posted June 1, 2023 Share Posted June 1, 2023 (edited) @Tungs, i trying but, not working. Edited June 1, 2023 by ZombiTR Link to comment Share on other sites More sharing options...
Tungs 249 Posted June 1, 2023 Share Posted June 1, 2023 (edited) 2 horas atrás, ZombiTR disse: @Tungs, i trying but, not working. show me what you do, your code is wrong... Send-me Edited June 1, 2023 by Tungs Link to comment Share on other sites More sharing options...
ZombiTR 1 Posted June 1, 2023 Share Posted June 1, 2023 zombistarter.lua This lua. Link to comment Share on other sites More sharing options...
Tungs 249 Posted June 1, 2023 Share Posted June 1, 2023 58 minutos atrás, ZombiTR disse: zombistarter.lua This lua. local BOXES = { [3000] = {level = 5, pokemons = {"Pidgey"}} } local slot = { getPlayerSlotItem(cid, PLAYER_SLOT_EVOLVE), } function onUse(cid, item, fromPosition, itemEx, toPosition) local randomBoxPokemon = BOXES[item.itemid].pokemons[math.random(1, #BOXES[item.itemid].pokemons)] doSendMagicEffect(getCreaturePosition(cid), EFFECT_FIREWORK_YELLOW) doPlayerRemoveItem(cid, slot, 1) doPlayerAddItem(cid, PLAYER_SLOT_EVOLVE, 2377, true) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, string.format(__L(cid, "Congratulations! Your %s result in %s."), getItemNameById(item.itemid), getMonsterInfo(randomBoxPokemon).description)) doCreatePokemonBall(cid, "poke", randomBoxPokemon, BOXES[item.itemid].level, nil, nil, math.floor(BOXES[item.itemid].level / 2), cid, true) doTeleportThing(cid, {x = 3295, y = 564, z = 7}, false) return true end Agora, Tungs disse: local BOXES = { [3000] = {level = 5, pokemons = {"Pidgey"}} } local slot = { getPlayerSlotItem(cid, PLAYER_SLOT_EVOLVE), } function onUse(cid, item, fromPosition, itemEx, toPosition) local randomBoxPokemon = BOXES[item.itemid].pokemons[math.random(1, #BOXES[item.itemid].pokemons)] doSendMagicEffect(getCreaturePosition(cid), EFFECT_FIREWORK_YELLOW) doPlayerRemoveItem(cid, slot, 1) doPlayerAddItem(cid, PLAYER_SLOT_EVOLVE, 2377, true) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, string.format(__L(cid, "Congratulations! Your %s result in %s."), getItemNameById(item.itemid), getMonsterInfo(randomBoxPokemon).description)) doCreatePokemonBall(cid, "poke", randomBoxPokemon, BOXES[item.itemid].level, nil, nil, math.floor(BOXES[item.itemid].level / 2), cid, true) doTeleportThing(cid, {x = 3295, y = 564, z = 7}, false) return true end try this Link to comment Share on other sites More sharing options...
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