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Pergunta
trevoursglobal 0
Galera, to com um problema na grizzly adam e não ta entregando o premio quando termina a task, por exemplo quando termina dos minotaur, o player fala com ela pra entregar a task "report" mas ela não responde nada.. segue abaixo o codigo dela
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local choose = {}
local cancel = {}
local available = {}
local grizzlyAdamsConfig = {
ranks = {
huntsMan_rank = {
{id=11208, buy=0, sell=50, name='antlers'},
{id=10549, buy=0, sell=100, name='bloody pincers'},
{id=11183, buy=0, sell=35, name='crab pincers'},
{id=10573, buy=0, sell=55, name='cyclops toe'},
{id=10564, buy=0, sell=30, name='frosty ear of a troll'},
{id=11193, buy=0, sell=600, name='hydra head'},
{id=11366, buy=0, sell=80, name='lancer beetle shell'},
{id=10578, buy=0, sell=420, name='mutated bat ear'},
{id=11222, buy=0, sell=400, name='sabretooth'},
{id=11367, buy=0, sell=20, name='sandcrawler shell'},
{id=10547, buy=0, sell=280, name='scarab pincers'},
{id=11365, buy=0, sell=60, name='terramite legs'},
{id=11363, buy=0, sell=170, name='terramite shell'},
{id=11184, buy=0, sell=30000, name='terrorbird beak'},
{id=7398, buy=0, sell=500, name='cyclops trophy'},
{id=11315, buy=0, sell=15000, name='draken trophy'},
{id=11330, buy=0, sell=8000, name='lizard trophy'},
{id=7401, buy=0, sell=500, name='minotaur trophy'}
},
bigGameHunter_rank = {
{id=7397, buy=0, sell=3000, name='deer trophy'},
{id=7400, buy=0, sell=3000, name='lion trophy'},
{id=7394, buy=0, sell=3000, name='wolf trophy'}
},
trophyHunter_rank = {
{id=7393, buy=0, sell=40000, name='demon trophy'},
{id=7396, buy=0, sell=20000, name='behemoth trophy'},
{id=7399, buy=0, sell=10000, name='dragon lord trophy'},
{id=10518, buy=1000, sell=0, name='demon backpack'},
},
}
}
local Topic = {}
function greetCallback(cid)
Topic[cid] = 0
return true
end
local function setNewTradeTable(table)
local items = {}
for _, v in ipairs(table) do
items[v.id] = {itemId = v.id, buyPrice = v.buy, sellPrice = v.sell, subType = 0, realName = v.name}
end
return items
end
local function setNewLineTable(oldTable, newTable)
for k, v in pairs(oldTable) do
table.insert(newTable, k, v)
end
return true
end
function creatureSayCallback(cid, type, msg)
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_PRIVATE and 0 or cid
if (msgcontains(msg, "hi") or msgcontains(msg, "hello")) and (not npcHandler:isFocused(cid)) then
if (getPlayerStorageValue(cid, 100157) == -1) then
npcHandler:say("Welcome "..getCreatureName(cid)..". Would you like to join the 'Paw and Fur - Hunting Elite' or say {trade} to buy stamina?", cid)
npcHandler:addFocus(cid)
talkState[talkUser] = 5
else
npcHandler:say("Welcome back old chap. What brings you here this time?", cid)
npcHandler:addFocus(cid)
talkState[talkUser] = 0
end
return true
end
if(not npcHandler:isFocused(cid)) then
return false
end
if msgcontains(msg, "bye") or msgcontains(msg, "farewell") then
selfSay("Happy hunting, old chap!", cid, TRUE)
Topic[talkUser] = 0
npcHandler:releaseFocus(cid)
npcHandler:resetNpc(cid)
end
if (isInArray({"yes", "join"}, msg:lower()) and talkState[talkUser] == 5) then
setPlayerStorageValue(cid, 100157, 1)
npcHandler:say("Great! A warm welcome to our newest member: "..getCreatureName(cid).."! Ask me for a {task} if you want to go on a hunt.", cid)
talkState[talkUser] = 0
elseif (msg:lower() == "no" and talkState[talkUser] == 5) then
npcHandler:say("No problem old chap. Come back if you change your mind.", cid)
end
if (getPlayerStorageValue(cid, 100157) == -1) then
npcHandler:say("You'll have to {join} us to get more information.",cid)
return false
end
if isInArray({"offer", "trade"}, msg:lower()) then
if getPlayerRank(cid) >= 2 then
if getPlayerRank(cid) == 2 or getPlayerRank(cid) == 3 then
tradeRank = grizzlyAdamsConfig.ranks.huntsMan_rank
elseif getPlayerRank(cid) == 4 then
tradeRank = grizzlyAdamsConfig.ranks.bigGameHunter_rank
setNewLineTable(grizzlyAdamsConfig.ranks.huntsMan_rank, grizzlyAdamsConfig.ranks.bigGameHunter_rank)
elseif getPlayerRank(cid) == 5 or getPlayerRank(cid) == 6 then
tradeRank = grizzlyAdamsConfig.ranks.trophyHunter_rank
setNewLineTable(grizzlyAdamsConfig.ranks.huntsMan_rank, grizzlyAdamsConfig.ranks.bigGameHunter_rank)
setNewLineTable(grizzlyAdamsConfig.ranks.huntsMan_rank, grizzlyAdamsConfig.ranks.trophyHunter_rank)
end
local items = setNewTradeTable(tradeRank)
local function onBuy(cid, item, subType, amount, ignoreCap, inBackpacks)
if ignoreCap == false and (getPlayerFreeCap(cid) < getItemWeightById(items[item].itemId, amount) or inBackpacks and getPlayerFreeCap(cid) < (getItemWeightById(items[item].itemId, amount) + getItemWeightById(1988, 1))) then
return doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You don\'t have enough cap.')
end
if items[item].buyPrice then
doPlayerRemoveMoney(cid, amount * items[item].buyPrice)
for i = 1, amount do
if inBackpacks then
local backpack = doCreateItemEx(1988, 1)
doAddContainerItem(backpack, items[item].itemId, amount)
else
doPlayerAddItem(cid, items[item].itemId, amount, true)
end
end
return doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You bought '..amount..'x '..items[item].realName..' for '..items[item].buyPrice * amount..' gold coins.')
end
return true
end
local function onSell(cid, item, subType, amount, ignoreCap, inBackpacks)
if items[item].sellPrice then
doPlayerAddMoney(cid, items[item].sellPrice * amount)
doPlayerRemoveItem(cid, items[item].itemId, amount)
return doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You sold '..amount..'x '..items[item].realName..' for '..items[item].sellPrice * amount..' gold coins.')
end
return true
end
openShopWindow(cid, tradeRank, onBuy, onSell)
return selfSay('It\'s my offer.', cid)
else
return selfSay('You don\'t have any rank.', cid)
end
end
if isInArray({"tasks", "task", "mission"}, msg:lower()) then
local can = getTasksByPlayer(cid)
if (getPlayerStorageValue(cid, 100157) == -1) then
return (npcHandler:say("You'll have to {join}, to get any {tasks}.",cid))
end
if #can > 0 then
local text = ""
local sep = ", "
table.sort(can, (function(a, b) return (a < b) end))
local t = 0
for _, id in ipairs(can) do
t = t + 1
if t == #can - 1 then
sep = " and "
elseif t == #can then
sep = "."
end
text = text .. "{" .. (tasks[id].name or tasks[id].raceName) .. "}" .. sep
end
selfSay("The current task" .. (#can > 1 and "s" or "") .. " that you can choose " .. (#can > 1 and "are" or "is") .. " " .. text, cid)
talkState[talkUser] = 0
else
selfSay("I don't have any task for you right now.", cid)
end
elseif msg ~= "" and canStartTask(cid, msg) then
if #getPlayerStartedTasks(cid) >= tasksByPlayer then
selfSay("Sorry, but you already started " .. tasksByPlayer .. " tasks. You can check their {status} or {cancel} a task.", cid)
return true
end
local task = getTaskByName(msg)
if task and getCreatureStorage(cid, QUESTSTORAGE_BASE + task) > 0 then
return false
end
selfSay("In this task you must defeat " .. tasks[task].killsRequired .. " " .. tasks[task].raceName .. ". Are you sure that you want to start this task?", cid)
choose[cid] = task
talkState[talkUser] = 1
elseif msg:lower() == "yes" and talkState[talkUser] == 1 then
doCreatureSetStorage(cid, QUESTSTORAGE_BASE + choose[cid], 1)
selfSay("Excellent! You can check the {status} of your task saying {report} to me. Also you can {cancel} tasks to.", cid)
choose[cid] = nil
talkState[talkUser] = 0
elseif (msg:lower() == "report" or msg:lower() == "status") then
local started = getPlayerStartedTasks(cid)
local finishedAtLeastOne = false
local finished = 0
if started and #started > 0 then
for _, id in ipairs(started) do
if getCreatureStorage(cid, KILLSSTORAGE_BASE + id) >= tasks[id].killsRequired then
for _, reward in ipairs(tasks[id].rewards) do
local deny = false
if reward.storage then
if getCreatureStorage(cid, reward.storage[1]) >= reward.storage[2] then
deny = true
end
end
if isInArray({REWARD_MONEY, "money"}, reward.type:lower()) and not deny then
doPlayerAddMoney(cid, reward.value[1])
elseif isInArray({REWARD_EXP, "exp", "experience"}, reward.type:lower()) and not deny then
doPlayerAddExperience(cid, reward.value[1])
doPlayerSendDefaultCancel(cid, "You gained " .. reward.value[1] .. " experience points.")
elseif isInArray({REWARD_ACHIEVEMENT, "achievement", "ach"}, reward.type:lower()) and not deny then
if doPlayerAddAchievement then
doPlayerAddAchievement(cid, reward.value[1], true)
end
elseif isInArray({REWARD_STORAGE, "storage", "stor"}, reward.type:lower()) and not deny then
doCreatureSetStorage(cid, reward.value[1], reward.value[2])
elseif isInArray({REWARD_POINT, "points", "point"}, reward.type:lower()) and not deny then
doCreatureSetStorage(cid, POINTSSTORAGE, getCreatureStorage(cid, POINTSSTORAGE) + reward.value[1])
elseif isInArray({REWARD_ITEM, "item", "items", "object"}, reward.type:lower()) and not deny then
doPlayerAddItem(cid, reward.value[1], reward.value[2])
end
if reward.storage then
doCreatureSetStorage(cid, reward.storage[1], reward.storage[2])
end
end
if tasks[id].norepeatable then
doCreatureSetStorage(cid, QUESTSTORAGE_BASE + id, 2)
else
doCreatureSetStorage(cid, QUESTSTORAGE_BASE + id, 0)
end
doCreatureSetStorage(cid, KILLSSTORAGE_BASE + id, 0)
if getCreatureStorage(cid, REPEATSTORAGE_BASE + id) < 1 then
doCreatureSetStorage(cid, REPEATSTORAGE_BASE + id, 0)
end
doCreatureSetStorage(cid, REPEATSTORAGE_BASE + id, getCreatureStorage(cid, REPEATSTORAGE_BASE + id) + 1)
finishedAtLeastOne = true
finished = finished + 1
end
end
if not finishedAtLeastOne then
local started = getPlayerStartedTasks(cid)
if started and #started > 0 then
local text = ""
local sep = ", "
table.sort(started, (function(a, b) return (a < b) end))
local t = 0
for _, id in ipairs(started) do
t = t + 1
if t == #started - 1 then
sep = " and "
elseif t == #started then
sep = "."
end
text = text .. "{" .. (tasks[id].name or tasks[id].raceName) .. "}" .. sep
end
selfSay("The current task" .. (#started > 1 and "s" or "") .. " that you started " .. (#started > 1 and "are" or "is") .. " " .. text, cid)
Topic[cid] = 1
else
selfSay("Awesome! you finished " .. (finished > 1 and "various" or "a") .. " task" .. (finished > 1 and "s" or "") .. ". Talk to me again if you want to start a {task}.", cid)
end
else
selfSay("You haven't started any task yet.", cid)
end
end
elseif msg:lower() == "started" then
local started = getPlayerStartedTasks(cid)
if started and #started > 0 then
local text = ""
local sep = ", "
table.sort(started, (function(a, b) return (a < b) end))
local t = 0
for _, id in ipairs(started) do
t = t + 1
if t == #started - 1 then
sep = " and "
elseif t == #started then
sep = "."
end
text = text .. "{" .. (tasks[id].name or tasks[id].raceName) .. "}" .. sep
end
selfSay("The current task" .. (#started > 1 and "s" or "") .. " that you started " .. (#started > 1 and "are" or "is") .. " " .. text, cid)
else
selfSay("You haven't started any task yet.", cid)
end
elseif msg:lower() == "cancel" then
local started = getPlayerStartedTasks(cid)
local task = getTaskByName(msg)
local text = ""
local sep = ", "
table.sort(started, (function(a, b) return (a < b) end))
local t = 0
for _, id in ipairs(started) do
t = t + 1
if t == #started - 1 then
sep = " or "
elseif t == #started then
sep = "?"
end
text = text .. "{" .. (tasks[id].name or tasks[id].raceName) .. "}" .. sep
end
if started and #started > 0 then
selfSay("Cancelling a task will make the counter restart. Which of these tasks you want cancel?" .. (#started > 1 and "" or "") .. " " .. text, cid)
talkState[talkUser] = 2
else
selfSay("You haven't started any task yet.", cid)
end
elseif getTaskByName(msg) and talkState[talkUser] == 2 and isInArray(getPlayerStartedTasks(cid), getTaskByName(msg)) then
local task = getTaskByName(msg)
if getCreatureStorage(cid, KILLSSTORAGE_BASE + task) > 0 then
selfSay("You currently killed " .. getCreatureStorage(cid, KILLSSTORAGE_BASE + task) .. "/" .. tasks[task].killsRequired .. " " .. tasks[task].raceName .. ". Cancelling this task will restart the count. Are you sure you want to cancel this task?", cid)
else
selfSay("Are you sure you want to cancel this task?", cid)
end
talkState[talkUser] = 3
cancel[cid] = task
elseif getTaskByName(msg) and Topic[cid] == 1 and isInArray(getPlayerStartedTasks(cid), getTaskByName(msg)) then
local task = getTaskByName(msg)
if getCreatureStorage(cid, KILLSSTORAGE_BASE + task) > 0 then
selfSay("You currently killed " .. getCreatureStorage(cid, KILLSSTORAGE_BASE + task) .. "/" .. tasks[task].killsRequired .. " " .. tasks[task].raceName .. ".", cid)
Topic[cid] = 0
else
selfSay("You haven't started any task yet.", cid)
end
elseif msg:lower() == "yes" and talkState[talkUser] == 3 then
doCreatureSetStorage(cid, QUESTSTORAGE_BASE + cancel[cid], -1)
doCreatureSetStorage(cid, KILLSSTORAGE_BASE + cancel[cid], -1)
selfSay("You have cancelled the task " .. (tasks[cancel[cid]].name or tasks[cancel[cid]].raceName) .. ".", cid)
talkState[talkUser] = 0
elseif isInArray({"points", "rank"}, msg:lower()) then
if getCreatureStorage(cid, POINTSSTORAGE) < 1 then
selfSay("At this time, you have 0 Paw & Fur points. You " .. (getPlayerRank(cid) == 6 and "are an Elite Hunter" or getPlayerRank(cid) == 5 and "are a Trophy Hunter" or getPlayerRank(cid) == 4 and "are a Big Game Hunter" or getPlayerRank(cid) == 3 and "are a Ranger" or getPlayerRank(cid) == 2 and "are a Huntsman" or getPlayerRank(cid) == 1 and "are a Member" or "haven't been ranked yet") .. ".", cid)
elseif getCreatureStorage(cid, POINTSSTORAGE) >= 1 then
selfSay("At this time, you have " .. getCreatureStorage(cid, POINTSSTORAGE) .. " Paw & Fur points. You " .. (getPlayerRank(cid) == 6 and "are an Elite Hunter" or getPlayerRank(cid) == 5 and "are a Trophy Hunter" or getPlayerRank(cid) == 4 and "are a Big Game Hunter" or getPlayerRank(cid) == 3 and "are a Ranger" or getPlayerRank(cid) == 2 and "are a Huntsman" or getPlayerRank(cid) == 1 and "are a Member" or "haven't been ranked yet") .. ".", cid)
end
talkState[talkUser] = 0
end
end
npcHandler:setMessage(MESSAGE_FAREWELL, "Happy hunting, old chap!")
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
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