Olá galerinha do Xtibia, queria pedir a vcs uma ajuda, como tirar aquelas barras laterais do otclient
na verdade eu sei qual é a script que mexe para tirar aquelas barras, mais o problema é que quando tiro elas aparece uma visão preta onde ficava as barras, sendo que para remover esses negocios pretos, preciso colocar zoom na interface do jogo para poder ficar normal, mais o problema é que para tirar esses negocios pretos, preciso colocar muito zoom no jogo, e a interface do jogo ficou feio de+, e como eu já vi muitos otclients ai incluindo do Otpokemon, queria saber como remover aquelas barras sem da zoom no jogo, ou pelo menos sem da muito zoom, talvez seja até em outra script que devo mexer, ai queria a ajuda de vcs
script da minha interface onde mudo.
WALK_STEPS_RETRY = 10
gameRootPanel = nil
gameMapPanel = nil
gameRightPanel = nil
gameLeftPanel = nil
gameBottomPanel = nil
logoutButton = nil
mouseGrabberWidget = nil
countWindow = nil
logoutWindow = nil
exitWindow = nil
bottomSplitter = nil
limitedZoom = false
currentViewMode = 1
smartWalkDirs = {}
smartWalkDir = nil
walkFunction = nil
hookedMenuOptions = {}
function init()
g_ui.importStyle('styles/countwindow')
connect(g_game, {
onGameStart = onGameStart,
onGameEnd = onGameEnd,
onLoginAdvice = onLoginAdvice,
}, true)
gameRootPanel = g_ui.displayUI('gameinterface')
gameRootPanel:hide()
gameRootPanel:lower()
gameRootPanel.onGeometryChange = updateStretchShrink
gameRootPanel.onFocusChange = stopSmartWalk
mouseGrabberWidget = gameRootPanel:getChildById('mouseGrabber')
mouseGrabberWidget.onMouseRelease = onMouseGrabberRelease
bottomSplitter = gameRootPanel:getChildById('bottomSplitter')
gameMapPanel = gameRootPanel:getChildById('gameMapPanel')
gameRightPanel = gameRootPanel:getChildById('gameRightPanel')
gameLeftPanel = gameRootPanel:getChildById('gameLeftPanel')
gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel')
connect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
logoutButton = modules.client_topmenu.addLeftButton('logoutButton', tr('Exit'),
'/images/topbuttons/logout', tryLogout, true)
setupViewMode(2)
bindKeys()
load()
if g_game.isOnline() then
show()
end
end
function bindKeys()
gameRootPanel:setAutoRepeatDelay(200)
bindWalkKey('Up', North)
bindWalkKey('Right', East)
bindWalkKey('Down', South)
bindWalkKey('Left', West)
bindWalkKey('Numpad8', North)
bindWalkKey('Numpad9', NorthEast)
bindWalkKey('Numpad6', East)
bindWalkKey('Numpad3', SouthEast)
bindWalkKey('Numpad2', South)
bindWalkKey('Numpad1', SouthWest)
bindWalkKey('Numpad4', West)
bindWalkKey('Numpad7', NorthWest)
g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) changeWalkDir(North) end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) changeWalkDir(East) end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) changeWalkDir(South) end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+Left', function() g_game.turn(West) changeWalkDir(West) end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+Numpad8', function() g_game.turn(North) changeWalkDir(North) end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+Numpad6', function() g_game.turn(East) changeWalkDir(East) end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+Numpad2', function() g_game.turn(South) changeWalkDir(South) end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+Numpad4', function() g_game.turn(West) changeWalkDir(West) end, gameRootPanel)
g_keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+Q', function() tryLogout(false) end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+L', function() tryLogout(false) end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() modules.game_textmessage.clearMessages() end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+.', nextViewMode, gameRootPanel)
end
function bindWalkKey(key, dir)
g_keyboard.bindKeyDown(key, function() changeWalkDir(dir) end, gameRootPanel, true)
g_keyboard.bindKeyUp(key, function() changeWalkDir(dir, true) end, gameRootPanel, true)
g_keyboard.bindKeyPress(key, function() smartWalk(dir) end, gameRootPanel)
end
function unbindWalkKey(key)
g_keyboard.unbindKeyDown(key, gameRootPanel)
g_keyboard.unbindKeyUp(key, gameRootPanel)
g_keyboard.unbindKeyPress(key, gameRootPanel)
end
function terminate()
save()
hide()
hookedMenuOptions = {}
stopSmartWalk()
disconnect(g_game, {
onGameStart = onGameStart,
onGameEnd = onGameEnd,
onLoginAdvice = onLoginAdvice
})
disconnect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
logoutButton:destroy()
gameRootPanel:destroy()
end
function onGameStart()
show()
-- open tibia has delay in auto walking
if not g_game.isOfficialTibia() then
g_game.enableFeature(GameForceFirstAutoWalkStep)
else
g_game.disableFeature(GameForceFirstAutoWalkStep)
end
end
function onGameEnd()
setupViewMode(0)
hide()
end
function show()
connect(g_app, { onClose = tryExit })
modules.client_background.hide()
gameRootPanel:show()
gameRootPanel:focus()
gameMapPanel:followCreature(g_game.getLocalPlayer())
setupViewMode(0)
updateStretchShrink()
logoutButton:setTooltip(tr('Logout'))
addEvent(function()
if not limitedZoom or g_game.isGM() then
gameMapPanel:setMaxZoomOut(513)
gameMapPanel:setLimitVisibleRange(false)
else
gameMapPanel:setMaxZoomOut(11)
gameMapPanel:setLimitVisibleRange(true)
end
end)
end
function hide()
disconnect(g_app, { onClose = tryExit })
logoutButton:setTooltip(tr('Exit'))
if logoutWindow then
logoutWindow:destroy()
logoutWindow = nil
end
if exitWindow then
exitWindow:destroy()
exitWindow = nil
end
if countWindow then
countWindow:destroy()
countWindow = nil
end
gameRootPanel:hide()
modules.client_background.show()
end
function save()
local settings = {}
settings.splitterMarginBottom = bottomSplitter:getMarginBottom()
g_settings.setNode('game_interface', settings)
end
function load()
local settings = g_settings.getNode('game_interface')
if settings then
if settings.splitterMarginBottom then
bottomSplitter:setMarginBottom(settings.splitterMarginBottom)
end
end
end
function onLoginAdvice(message)
displayInfoBox(tr("For Your Information"), message)
end
function forceExit()
g_game.cancelLogin()
scheduleEvent(exit, 10)
return true
end
function tryExit()
if exitWindow then
return true
end
local exitFunc = function() g_game.safeLogout() forceExit() end
local logoutFunc = function() g_game.safeLogout() exitWindow:destroy() exitWindow = nil end
local cancelFunc = function() exitWindow:destroy() exitWindow = nil end
exitWindow = displayGeneralBox(tr('Exit'), tr("If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."),
{ { text=tr('Force Exit'), callback=exitFunc },
{ text=tr('Logout'), callback=logoutFunc },
{ text=tr('Cancel'), callback=cancelFunc },
anchor=AnchorHorizontalCenter }, logoutFunc, cancelFunc)
return true
end
function tryLogout(prompt)
if type(prompt) ~= "boolean" then
prompt = true
end
if not g_game.isOnline() then
exit()
return
end
if logoutWindow then
return
end
local msg, yesCallback
if not g_game.isConnectionOk() then
msg = 'Your connection is failing, if you logout now your character will be still online, do you want to force logout?'
yesCallback = function()
g_game.forceLogout()
if logoutWindow then
logoutWindow:destroy()
logoutWindow=nil
end
end
else
msg = 'Are you sure you want to logout?'
yesCallback = function()
g_game.safeLogout()
if logoutWindow then
logoutWindow:destroy()
logoutWindow=nil
end
end
end
local noCallback = function()
logoutWindow:destroy()
logoutWindow=nil
end
if prompt then
logoutWindow = displayGeneralBox(tr('Logout'), tr(msg), {
{ text=tr('Yes'), callback=yesCallback },
{ text=tr('No'), callback=noCallback },
anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
else
yesCallback()
end
end
function stopSmartWalk()
smartWalkDirs = {}
smartWalkDir = nil
end
function changeWalkDir(dir, pop)
while table.removevalue(smartWalkDirs, dir) do end
if pop then
if #smartWalkDirs == 0 then
stopSmartWalk()
return
end
else
table.insert(smartWalkDirs, 1, dir)
end
smartWalkDir = smartWalkDirs[1]
if modules.client_options.getOption('smartWalk') and #smartWalkDirs > 1 then
for _,d in pairs(smartWalkDirs) do
if (smartWalkDir == North and d == West) or (smartWalkDir == West and d == North) then
smartWalkDir = NorthWest
break
elseif (smartWalkDir == North and d == East) or (smartWalkDir == East and d == North) then
smartWalkDir = NorthEast
break
elseif (smartWalkDir == South and d == West) or (smartWalkDir == West and d == South) then
smartWalkDir = SouthWest
break
elseif (smartWalkDir == South and d == East) or (smartWalkDir == East and d == South) then
smartWalkDir = SouthEast
break
end
end
end
end
function smartWalk(dir)
if g_keyboard.getModifiers() == KeyboardNoModifier then
local func = walkFunction
if not func then
if modules.client_options.getOption('dashWalk') then
func = g_game.dashWalk
else
func = g_game.walk
end
end
local dire = smartWalkDir or dir
func(dire)
return true
end
return false
end
function updateStretchShrink()
if modules.client_options.getOption('dontStretchShrink') and not alternativeView then
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
-- Set gameMapPanel size to height = 11 * 32 + 2
bottomSplitter:setMarginBottom(bottomSplitter:getMarginBottom() + (gameMapPanel:getHeight() - 32 * 11) - 10)
end
end
function onMouseGrabberRelease(self, mousePosition, mouseButton)
if selectedThing == nil then return false end
if mouseButton == MouseLeftButton then
local clickedWidget = gameRootPanel:recursiveGetChildByPos(mousePosition, false)
if clickedWidget then
if selectedType == 'use' then
onUseWith(clickedWidget, mousePosition)
elseif selectedType == 'trade' then
onTradeWith(clickedWidget, mousePosition)
end
end
end
selectedThing = nil
g_mouse.popCursor('target')
self:ungrabMouse()
return true
end
function onUseWith(clickedWidget, mousePosition)
if clickedWidget:getClassName() == 'UIGameMap' then
local tile = clickedWidget:getTile(mousePosition)
if tile then
if selectedThing:isFluidContainer() or selectedThing:isMultiUse() then
g_game.useWith(selectedThing, tile:getTopMultiUseThing())
else
g_game.useWith(selectedThing, tile:getTopUseThing())
end
end
elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then
g_game.useWith(selectedThing, clickedWidget:getItem())
elseif clickedWidget:getClassName() == 'UICreatureButton' then
local creature = clickedWidget:getCreature()
if creature then
g_game.useWith(selectedThing, creature)
end
end
end
function onTradeWith(clickedWidget, mousePosition)
if clickedWidget:getClassName() == 'UIGameMap' then
local tile = clickedWidget:getTile(mousePosition)
if tile then
g_game.requestTrade(selectedThing, tile:getTopCreature())
end
end
end
function startUseWith(thing)
if not thing then return end
if g_ui.isMouseGrabbed() then
if selectedThing then
selectedThing = thing
selectedType = 'use'
end
return
end
selectedType = 'use'
selectedThing = thing
mouseGrabberWidget:grabMouse()
g_mouse.pushCursor('target')
end
function startTradeWith(thing)
if not thing then return end
if g_ui.isMouseGrabbed() then
if selectedThing then
selectedThing = thing
selectedType = 'trade'
end
return
end
selectedType = 'trade'
selectedThing = thing
mouseGrabberWidget:grabMouse()
g_mouse.pushCursor('target')
end
function isMenuHookCategoryEmpty(category)
if category then
for _,opt in pairs(category) do
if opt then return false end
end
end
return true
end
function addMenuHook(category, name, callback, condition, shortcut)
if not hookedMenuOptions[category] then
hookedMenuOptions[category] = {}
end
hookedMenuOptions[category][name] = {
callback = callback,
condition = condition,
shortcut = shortcut
}
end
function removeMenuHook(category, name)
if not name then
hookedMenuOptions[category] = {}
else
hookedMenuOptions[category][name] = nil
end
end
function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
if not g_game.isOnline() then return end
local menu = g_ui.createWidget('PopupMenu')
local classic = modules.client_options.getOption('classicControl')
local shortcut = nil
if not classic then shortcut = '(Shift)' else shortcut = nil end
if lookThing then
menu:addOption(tr('Look'), function() g_game.look(lookThing) end, shortcut)
end
if not classic then shortcut = '(Ctrl)' else shortcut = nil end
if useThing then
if useThing:isContainer() then
if useThing:getParentContainer() then
menu:addOption(tr('Open'), function() g_game.open(useThing, useThing:getParentContainer()) end, shortcut)
menu:addOption(tr('Open in new window'), function() g_game.open(useThing) end)
else
menu:addOption(tr('Open'), function() g_game.open(useThing) end, shortcut)
end
else
if useThing:isMultiUse() then
menu:addOption(tr('Use with ...'), function() startUseWith(useThing) end, shortcut)
else
menu:addOption(tr('Use'), function() g_game.use(useThing) end, shortcut)
end
end
if useThing:isRotateable() then
menu:addOption(tr('Rotate'), function() g_game.rotate(useThing) end)
end
if g_game.getFeature(GameBrowseField) and useThing:getPosition().x ~= 0xffff then
menu:addOption(tr('Browse Field'), function() g_game.browseField(useThing:getPosition()) end)
end
end
if lookThing and not lookThing:isCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
menu:addSeparator()
menu:addOption(tr('Trade with ...'), function() startTradeWith(lookThing) end)
end
if lookThing then
local parentContainer = lookThing:getParentContainer()
if parentContainer and parentContainer:hasParent() then
menu:addOption(tr('Move up'), function() g_game.moveToParentContainer(lookThing, lookThing:getCount()) end)
end
end
if creatureThing then
local localPlayer = g_game.getLocalPlayer()
menu:addSeparator()
if creatureThing:isLocalPlayer() then
menu:addOption(tr('Set Outfit'), function() g_game.requestOutfit() end)
if g_game.getFeature(GamePlayerMounts) then
if not localPlayer:isMounted() then
menu:addOption(tr('Mount'), function() localPlayer:mount() end)
else
menu:addOption(tr('Dismount'), function() localPlayer:dismount() end)
end
end
if creatureThing:isPartyMember() then
if creatureThing:isPartyLeader() then
if creatureThing:isPartySharedExperienceActive() then
menu:addOption(tr('Disable Shared Experience'), function() g_game.partyShareExperience(false) end)
else
menu:addOption(tr('Enable Shared Experience'), function() g_game.partyShareExperience(true) end)
end
end
menu:addOption(tr('Leave Party'), function() g_game.partyLeave() end)
end
else
local localPosition = localPlayer:getPosition()
if not classic then shortcut = '(Alt)' else shortcut = nil end
if creatureThing:getPosition().z == localPosition.z then
if g_game.getAttackingCreature() ~= creatureThing then
menu:addOption(tr('Attack'), function() g_game.attack(creatureThing) end, shortcut)
else
menu:addOption(tr('Stop Attack'), function() g_game.cancelAttack() end, shortcut)
end
if g_game.getFollowingCreature() ~= creatureThing then
menu:addOption(tr('Follow'), function() g_game.follow(creatureThing) end)
else
menu:addOption(tr('Stop Follow'), function() g_game.cancelFollow() end)
end
end
if creatureThing:isPlayer() then
menu:addSeparator()
local creatureName = creatureThing:getName()
menu:addOption(tr('Message to %s', creatureName), function() g_game.openPrivateChannel(creatureName) end)
if modules.game_console.getOwnPrivateTab() then
menu:addOption(tr('Invite to private chat'), function() g_game.inviteToOwnChannel(creatureName) end)
menu:addOption(tr('Exclude from private chat'), function() g_game.excludeFromOwnChannel(creatureName) end) -- [TODO] must be removed after message's popup labels been implemented
end
if not localPlayer:hasVip(creatureName) then
menu:addOption(tr('Add to VIP list'), function() g_game.addVip(creatureName) end)
end
if modules.game_console.isIgnored(creatureName) then
menu:addOption(tr('Unignore') .. ' ' .. creatureName, function() modules.game_console.removeIgnoredPlayer(creatureName) end)
else
menu:addOption(tr('Ignore') .. ' ' .. creatureName, function() modules.game_console.addIgnoredPlayer(creatureName) end)
end
local localPlayerShield = localPlayer:getShield()
local creatureShield = creatureThing:getShield()
if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
if creatureShield == ShieldWhiteYellow then
menu:addOption(tr('Join %s\'s Party', creatureThing:getName()), function() g_game.partyJoin(creatureThing:getId()) end)
else
menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end)
end
elseif localPlayerShield == ShieldWhiteYellow then
if creatureShield == ShieldWhiteBlue then
menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
end
elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then
if creatureShield == ShieldWhiteBlue then
menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
menu:addOption(tr('Pass Leadership to %s', creatureThing:getName()), function() g_game.partyPassLeadership(creatureThing:getId()) end)
else
menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end)
end
end
end
end
if modules.game_ruleviolation.hasWindowAccess() and creatureThing:isPlayer() then
menu:addSeparator()
menu:addOption(tr('Rule Violation'), function() modules.game_ruleviolation.show(creatureThing:getName()) end)
end
menu:addSeparator()
menu:addOption(tr('Copy Name'), function() g_window.setClipboardText(creatureThing:getName()) end)
end
-- hooked menu options
for _,category in pairs(hookedMenuOptions) do
if not isMenuHookCategoryEmpty(category) then
menu:addSeparator()
for name,opt in pairs(category) do
if opt and opt.condition(menuPosition, lookThing, useThing, creatureThing) then
menu:addOption(name, function() opt.callback(menuPosition,
lookThing, useThing, creatureThing) end, opt.shortcut)
end
end
end
end
menu:display(menuPosition)
end
function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing, attackCreature)
local keyboardModifiers = g_keyboard.getModifiers()
if not modules.client_options.getOption('classicControl') then
if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.look(lookThing)
return true
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
if useThing:isContainer() then
if useThing:getParentContainer() then
g_game.open(useThing, useThing:getParentContainer())
else
g_game.open(useThing)
end
return true
elseif useThing:isMultiUse() then
startUseWith(useThing)
return true
else
g_game.use(useThing)
return true
end
return true
elseif attackCreature and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(attackCreature)
return true
elseif creatureThing and creatureThing:getPosition().z == autoWalkPos.z and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(creatureThing)
return true
end
-- classic control
else
if useThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
local player = g_game.getLocalPlayer()
if attackCreature and attackCreature ~= player then
g_game.attack(attackCreature)
return true
elseif creatureThing and creatureThing ~= player and creatureThing:getPosition().z == autoWalkPos.z then
g_game.attack(creatureThing)
return true
elseif useThing:isContainer() then
if useThing:getParentContainer() then
g_game.open(useThing, useThing:getParentContainer())
return true
else
g_game.open(useThing)
return true
end
elseif useThing:isMultiUse() then
startUseWith(useThing)
return true
else
g_game.use(useThing)
return true
end
return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.look(lookThing)
return true
elseif lookThing and ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or (g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
g_game.look(lookThing)
return true
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
elseif attackCreature and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(attackCreature)
return true
elseif creatureThing and creatureThing:getPosition().z == autoWalkPos.z and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(creatureThing)
return true
end
end
local player = g_game.getLocalPlayer()
player:stopAutoWalk()
if autoWalkPos and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
player:autoWalk(autoWalkPos)
return true
end
return false
end
function moveStackableItem(item, toPos)
if countWindow then
return
end
if g_keyboard.isCtrlPressed() then
g_game.move(item, toPos, item:getCount())
return
elseif g_keyboard.isShiftPressed() then
g_game.move(item, toPos, 1)
return
end
local count = item:getCount()
countWindow = g_ui.createWidget('CountWindow', rootWidget)
local itembox = countWindow:getChildById('item')
local scrollbar = countWindow:getChildById('countScrollBar')
itembox:setItemId(item:getId())
itembox:setItemCount(count)
scrollbar:setMaximum(count)
scrollbar:setMinimum(1)
scrollbar:setValue(count)
local spinbox = countWindow:getChildById('spinBox')
spinbox:setMaximum(count)
spinbox:setMinimum(0)
spinbox:setValue(0)
spinbox:hideButtons()
spinbox:focus()
spinbox.firstEdit = true
local spinBoxValueChange = function(self, value)
spinbox.firstEdit = false
scrollbar:setValue(value)
end
spinbox.onValueChange = spinBoxValueChange
local check = function()
if spinbox.firstEdit then
spinbox:setValue(spinbox:getMaximum())
spinbox.firstEdit = false
end
end
g_keyboard.bindKeyPress("Up", function() check() spinbox:up() end, spinbox)
g_keyboard.bindKeyPress("Down", function() check() spinbox:down() end, spinbox)
g_keyboard.bindKeyPress("Right", function() check() spinbox:up() end, spinbox)
g_keyboard.bindKeyPress("Left", function() check() spinbox:down() end, spinbox)
g_keyboard.bindKeyPress("PageUp", function() check() spinbox:setValue(spinbox:getValue()+10) end, spinbox)
g_keyboard.bindKeyPress("PageDown", function() check() spinbox:setValue(spinbox:getValue()-10) end, spinbox)
scrollbar.onValueChange = function(self, value)
itembox:setItemCount(value)
spinbox.onValueChange = nil
spinbox:setValue(value)
spinbox.onValueChange = spinBoxValueChange
end
local okButton = countWindow:getChildById('buttonOk')
local moveFunc = function()
g_game.move(item, toPos, itembox:getItemCount())
okButton:getParent():destroy()
countWindow = nil
end
local cancelButton = countWindow:getChildById('buttonCancel')
local cancelFunc = function()
cancelButton:getParent():destroy()
countWindow = nil
end
countWindow.onEnter = moveFunc
countWindow.onEscape = cancelFunc
okButton.onClick = moveFunc
cancelButton.onClick = cancelFunc
end
function getRootPanel()
return gameRootPanel
end
function getMapPanel()
return gameMapPanel
end
function getRightPanel()
return gameRightPanel
end
function getLeftPanel()
return gameLeftPanel
end
function getBottomPanel()
return gameBottomPanel
end
function onLeftPanelVisibilityChange(leftPanel, visible)
if not visible and g_game.isOnline() then
local children = leftPanel:getChildren()
for i=1,#children do
children[i]:setParent(gameRightPanel)
end
end
end
function nextViewMode()
setupViewMode((currentViewMode + 1) % 3)
end
function setupViewMode(mode)
if mode == currentViewMode then return end
if currentViewMode == 2 then
gameMapPanel:addAnchor(AnchorLeft, 'gameLeftPanel', AnchorRight)
gameMapPanel:addAnchor(AnchorRight, 'gameRightPanel', AnchorLeft)
gameMapPanel:addAnchor(AnchorBottom, 'gameBottomPanel', AnchorTop)
gameRootPanel:addAnchor(AnchorTop, 'topMenu', AnchorBottom)
gameLeftPanel:setOn(modules.client_options.getOption('showLeftPanel'))
gameLeftPanel:setImageColor('white')
gameRightPanel:setImageColor('white')
gameLeftPanel:setMarginTop(0)
gameRightPanel:setMarginTop(0)
gameBottomPanel:setImageColor('white')
modules.client_topmenu.getTopMenu():setImageColor('white')
g_game.changeMapAwareRange(18, 14)
end
if mode == 0 then
gameMapPanel:setKeepAspectRatio(true)
gameMapPanel:setLimitVisibleRange(false)
gameMapPanel:setZoom(10)
gameMapPanel:setVisibleDimension({ width = 6, height = 4 })
elseif mode == 1 then
gameMapPanel:setKeepAspectRatio(false)
gameMapPanel:setLimitVisibleRange(false)
gameMapPanel:setZoom(7)
gameMapPanel:setVisibleDimension({ width = 15, height = 15 })
elseif mode == 2 then
local limit = limitedZoom and not g_game.isGM()
gameMapPanel:setLimitVisibleRange(limit)
gameMapPanel:setZoom(11)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
gameMapPanel:fill('parent')
gameRootPanel:fill('parent')
gameLeftPanel:setImageColor('alpha')
gameRightPanel:setImageColor('alpha')
gameLeftPanel:setMarginTop(modules.client_topmenu.getTopMenu()
:getHeight() - gameLeftPanel:getPaddingTop())
gameRightPanel:setMarginTop(modules.client_topmenu.getTopMenu()
:getHeight() - gameRightPanel:getPaddingTop())
gameLeftPanel:setOn(true)
gameLeftPanel:setVisible(true)
gameRightPanel:setOn(true)
gameMapPanel:setOn(true)
gameBottomPanel:setImageColor('#ffffff88')
modules.client_topmenu.getTopMenu():setImageColor('#ffffff66')
if not limit then
g_game.changeMapAwareRange(24, 20)
end
end
currentViewMode = mode
end
function limitZoom()
limitedZoom = true
end
Pergunta
Developer Berg 65
Olá galerinha do Xtibia, queria pedir a vcs uma ajuda, como tirar aquelas barras laterais do otclient
na verdade eu sei qual é a script que mexe para tirar aquelas barras, mais o problema é que quando tiro elas aparece uma visão preta onde ficava as barras, sendo que para remover esses negocios pretos, preciso colocar zoom na interface do jogo para poder ficar normal, mais o problema é que para tirar esses negocios pretos, preciso colocar muito zoom no jogo, e a interface do jogo ficou feio de+, e como eu já vi muitos otclients ai incluindo do Otpokemon, queria saber como remover aquelas barras sem da zoom no jogo, ou pelo menos sem da muito zoom, talvez seja até em outra script que devo mexer, ai queria a ajuda de vcs
script da minha interface onde mudo.
WALK_STEPS_RETRY = 10 gameRootPanel = nil gameMapPanel = nil gameRightPanel = nil gameLeftPanel = nil gameBottomPanel = nil logoutButton = nil mouseGrabberWidget = nil countWindow = nil logoutWindow = nil exitWindow = nil bottomSplitter = nil limitedZoom = false currentViewMode = 1 smartWalkDirs = {} smartWalkDir = nil walkFunction = nil hookedMenuOptions = {} function init() g_ui.importStyle('styles/countwindow') connect(g_game, { onGameStart = onGameStart, onGameEnd = onGameEnd, onLoginAdvice = onLoginAdvice, }, true) gameRootPanel = g_ui.displayUI('gameinterface') gameRootPanel:hide() gameRootPanel:lower() gameRootPanel.onGeometryChange = updateStretchShrink gameRootPanel.onFocusChange = stopSmartWalk mouseGrabberWidget = gameRootPanel:getChildById('mouseGrabber') mouseGrabberWidget.onMouseRelease = onMouseGrabberRelease bottomSplitter = gameRootPanel:getChildById('bottomSplitter') gameMapPanel = gameRootPanel:getChildById('gameMapPanel') gameRightPanel = gameRootPanel:getChildById('gameRightPanel') gameLeftPanel = gameRootPanel:getChildById('gameLeftPanel') gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel') connect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange }) logoutButton = modules.client_topmenu.addLeftButton('logoutButton', tr('Exit'), '/images/topbuttons/logout', tryLogout, true) setupViewMode(2) bindKeys() load() if g_game.isOnline() then show() end end function bindKeys() gameRootPanel:setAutoRepeatDelay(200) bindWalkKey('Up', North) bindWalkKey('Right', East) bindWalkKey('Down', South) bindWalkKey('Left', West) bindWalkKey('Numpad8', North) bindWalkKey('Numpad9', NorthEast) bindWalkKey('Numpad6', East) bindWalkKey('Numpad3', SouthEast) bindWalkKey('Numpad2', South) bindWalkKey('Numpad1', SouthWest) bindWalkKey('Numpad4', West) bindWalkKey('Numpad7', NorthWest) g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) changeWalkDir(North) end, gameRootPanel) g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) changeWalkDir(East) end, gameRootPanel) g_keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) changeWalkDir(South) end, gameRootPanel) g_keyboard.bindKeyPress('Ctrl+Left', function() g_game.turn(West) changeWalkDir(West) end, gameRootPanel) g_keyboard.bindKeyPress('Ctrl+Numpad8', function() g_game.turn(North) changeWalkDir(North) end, gameRootPanel) g_keyboard.bindKeyPress('Ctrl+Numpad6', function() g_game.turn(East) changeWalkDir(East) end, gameRootPanel) g_keyboard.bindKeyPress('Ctrl+Numpad2', function() g_game.turn(South) changeWalkDir(South) end, gameRootPanel) g_keyboard.bindKeyPress('Ctrl+Numpad4', function() g_game.turn(West) changeWalkDir(West) end, gameRootPanel) g_keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel) g_keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel) g_keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel) g_keyboard.bindKeyDown('Ctrl+Q', function() tryLogout(false) end, gameRootPanel) g_keyboard.bindKeyDown('Ctrl+L', function() tryLogout(false) end, gameRootPanel) g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() modules.game_textmessage.clearMessages() end, gameRootPanel) g_keyboard.bindKeyDown('Ctrl+.', nextViewMode, gameRootPanel) end function bindWalkKey(key, dir) g_keyboard.bindKeyDown(key, function() changeWalkDir(dir) end, gameRootPanel, true) g_keyboard.bindKeyUp(key, function() changeWalkDir(dir, true) end, gameRootPanel, true) g_keyboard.bindKeyPress(key, function() smartWalk(dir) end, gameRootPanel) end function unbindWalkKey(key) g_keyboard.unbindKeyDown(key, gameRootPanel) g_keyboard.unbindKeyUp(key, gameRootPanel) g_keyboard.unbindKeyPress(key, gameRootPanel) end function terminate() save() hide() hookedMenuOptions = {} stopSmartWalk() disconnect(g_game, { onGameStart = onGameStart, onGameEnd = onGameEnd, onLoginAdvice = onLoginAdvice }) disconnect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange }) logoutButton:destroy() gameRootPanel:destroy() end function onGameStart() show() -- open tibia has delay in auto walking if not g_game.isOfficialTibia() then g_game.enableFeature(GameForceFirstAutoWalkStep) else g_game.disableFeature(GameForceFirstAutoWalkStep) end end function onGameEnd() setupViewMode(0) hide() end function show() connect(g_app, { onClose = tryExit }) modules.client_background.hide() gameRootPanel:show() gameRootPanel:focus() gameMapPanel:followCreature(g_game.getLocalPlayer()) setupViewMode(0) updateStretchShrink() logoutButton:setTooltip(tr('Logout')) addEvent(function() if not limitedZoom or g_game.isGM() then gameMapPanel:setMaxZoomOut(513) gameMapPanel:setLimitVisibleRange(false) else gameMapPanel:setMaxZoomOut(11) gameMapPanel:setLimitVisibleRange(true) end end) end function hide() disconnect(g_app, { onClose = tryExit }) logoutButton:setTooltip(tr('Exit')) if logoutWindow then logoutWindow:destroy() logoutWindow = nil end if exitWindow then exitWindow:destroy() exitWindow = nil end if countWindow then countWindow:destroy() countWindow = nil end gameRootPanel:hide() modules.client_background.show() end function save() local settings = {} settings.splitterMarginBottom = bottomSplitter:getMarginBottom() g_settings.setNode('game_interface', settings) end function load() local settings = g_settings.getNode('game_interface') if settings then if settings.splitterMarginBottom then bottomSplitter:setMarginBottom(settings.splitterMarginBottom) end end end function onLoginAdvice(message) displayInfoBox(tr("For Your Information"), message) end function forceExit() g_game.cancelLogin() scheduleEvent(exit, 10) return true end function tryExit() if exitWindow then return true end local exitFunc = function() g_game.safeLogout() forceExit() end local logoutFunc = function() g_game.safeLogout() exitWindow:destroy() exitWindow = nil end local cancelFunc = function() exitWindow:destroy() exitWindow = nil end exitWindow = displayGeneralBox(tr('Exit'), tr("If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."), { { text=tr('Force Exit'), callback=exitFunc }, { text=tr('Logout'), callback=logoutFunc }, { text=tr('Cancel'), callback=cancelFunc }, anchor=AnchorHorizontalCenter }, logoutFunc, cancelFunc) return true end function tryLogout(prompt) if type(prompt) ~= "boolean" then prompt = true end if not g_game.isOnline() then exit() return end if logoutWindow then return end local msg, yesCallback if not g_game.isConnectionOk() then msg = 'Your connection is failing, if you logout now your character will be still online, do you want to force logout?' yesCallback = function() g_game.forceLogout() if logoutWindow then logoutWindow:destroy() logoutWindow=nil end end else msg = 'Are you sure you want to logout?' yesCallback = function() g_game.safeLogout() if logoutWindow then logoutWindow:destroy() logoutWindow=nil end end end local noCallback = function() logoutWindow:destroy() logoutWindow=nil end if prompt then logoutWindow = displayGeneralBox(tr('Logout'), tr(msg), { { text=tr('Yes'), callback=yesCallback }, { text=tr('No'), callback=noCallback }, anchor=AnchorHorizontalCenter}, yesCallback, noCallback) else yesCallback() end end function stopSmartWalk() smartWalkDirs = {} smartWalkDir = nil end function changeWalkDir(dir, pop) while table.removevalue(smartWalkDirs, dir) do end if pop then if #smartWalkDirs == 0 then stopSmartWalk() return end else table.insert(smartWalkDirs, 1, dir) end smartWalkDir = smartWalkDirs[1] if modules.client_options.getOption('smartWalk') and #smartWalkDirs > 1 then for _,d in pairs(smartWalkDirs) do if (smartWalkDir == North and d == West) or (smartWalkDir == West and d == North) then smartWalkDir = NorthWest break elseif (smartWalkDir == North and d == East) or (smartWalkDir == East and d == North) then smartWalkDir = NorthEast break elseif (smartWalkDir == South and d == West) or (smartWalkDir == West and d == South) then smartWalkDir = SouthWest break elseif (smartWalkDir == South and d == East) or (smartWalkDir == East and d == South) then smartWalkDir = SouthEast break end end end end function smartWalk(dir) if g_keyboard.getModifiers() == KeyboardNoModifier then local func = walkFunction if not func then if modules.client_options.getOption('dashWalk') then func = g_game.dashWalk else func = g_game.walk end end local dire = smartWalkDir or dir func(dire) return true end return false end function updateStretchShrink() if modules.client_options.getOption('dontStretchShrink') and not alternativeView then gameMapPanel:setVisibleDimension({ width = 15, height = 11 }) -- Set gameMapPanel size to height = 11 * 32 + 2 bottomSplitter:setMarginBottom(bottomSplitter:getMarginBottom() + (gameMapPanel:getHeight() - 32 * 11) - 10) end end function onMouseGrabberRelease(self, mousePosition, mouseButton) if selectedThing == nil then return false end if mouseButton == MouseLeftButton then local clickedWidget = gameRootPanel:recursiveGetChildByPos(mousePosition, false) if clickedWidget then if selectedType == 'use' then onUseWith(clickedWidget, mousePosition) elseif selectedType == 'trade' then onTradeWith(clickedWidget, mousePosition) end end end selectedThing = nil g_mouse.popCursor('target') self:ungrabMouse() return true end function onUseWith(clickedWidget, mousePosition) if clickedWidget:getClassName() == 'UIGameMap' then local tile = clickedWidget:getTile(mousePosition) if tile then if selectedThing:isFluidContainer() or selectedThing:isMultiUse() then g_game.useWith(selectedThing, tile:getTopMultiUseThing()) else g_game.useWith(selectedThing, tile:getTopUseThing()) end end elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then g_game.useWith(selectedThing, clickedWidget:getItem()) elseif clickedWidget:getClassName() == 'UICreatureButton' then local creature = clickedWidget:getCreature() if creature then g_game.useWith(selectedThing, creature) end end end function onTradeWith(clickedWidget, mousePosition) if clickedWidget:getClassName() == 'UIGameMap' then local tile = clickedWidget:getTile(mousePosition) if tile then g_game.requestTrade(selectedThing, tile:getTopCreature()) end end end function startUseWith(thing) if not thing then return end if g_ui.isMouseGrabbed() then if selectedThing then selectedThing = thing selectedType = 'use' end return end selectedType = 'use' selectedThing = thing mouseGrabberWidget:grabMouse() g_mouse.pushCursor('target') end function startTradeWith(thing) if not thing then return end if g_ui.isMouseGrabbed() then if selectedThing then selectedThing = thing selectedType = 'trade' end return end selectedType = 'trade' selectedThing = thing mouseGrabberWidget:grabMouse() g_mouse.pushCursor('target') end function isMenuHookCategoryEmpty(category) if category then for _,opt in pairs(category) do if opt then return false end end end return true end function addMenuHook(category, name, callback, condition, shortcut) if not hookedMenuOptions[category] then hookedMenuOptions[category] = {} end hookedMenuOptions[category][name] = { callback = callback, condition = condition, shortcut = shortcut } end function removeMenuHook(category, name) if not name then hookedMenuOptions[category] = {} else hookedMenuOptions[category][name] = nil end end function createThingMenu(menuPosition, lookThing, useThing, creatureThing) if not g_game.isOnline() then return end local menu = g_ui.createWidget('PopupMenu') local classic = modules.client_options.getOption('classicControl') local shortcut = nil if not classic then shortcut = '(Shift)' else shortcut = nil end if lookThing then menu:addOption(tr('Look'), function() g_game.look(lookThing) end, shortcut) end if not classic then shortcut = '(Ctrl)' else shortcut = nil end if useThing then if useThing:isContainer() then if useThing:getParentContainer() then menu:addOption(tr('Open'), function() g_game.open(useThing, useThing:getParentContainer()) end, shortcut) menu:addOption(tr('Open in new window'), function() g_game.open(useThing) end) else menu:addOption(tr('Open'), function() g_game.open(useThing) end, shortcut) end else if useThing:isMultiUse() then menu:addOption(tr('Use with ...'), function() startUseWith(useThing) end, shortcut) else menu:addOption(tr('Use'), function() g_game.use(useThing) end, shortcut) end end if useThing:isRotateable() then menu:addOption(tr('Rotate'), function() g_game.rotate(useThing) end) end if g_game.getFeature(GameBrowseField) and useThing:getPosition().x ~= 0xffff then menu:addOption(tr('Browse Field'), function() g_game.browseField(useThing:getPosition()) end) end end if lookThing and not lookThing:isCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then menu:addSeparator() menu:addOption(tr('Trade with ...'), function() startTradeWith(lookThing) end) end if lookThing then local parentContainer = lookThing:getParentContainer() if parentContainer and parentContainer:hasParent() then menu:addOption(tr('Move up'), function() g_game.moveToParentContainer(lookThing, lookThing:getCount()) end) end end if creatureThing then local localPlayer = g_game.getLocalPlayer() menu:addSeparator() if creatureThing:isLocalPlayer() then menu:addOption(tr('Set Outfit'), function() g_game.requestOutfit() end) if g_game.getFeature(GamePlayerMounts) then if not localPlayer:isMounted() then menu:addOption(tr('Mount'), function() localPlayer:mount() end) else menu:addOption(tr('Dismount'), function() localPlayer:dismount() end) end end if creatureThing:isPartyMember() then if creatureThing:isPartyLeader() then if creatureThing:isPartySharedExperienceActive() then menu:addOption(tr('Disable Shared Experience'), function() g_game.partyShareExperience(false) end) else menu:addOption(tr('Enable Shared Experience'), function() g_game.partyShareExperience(true) end) end end menu:addOption(tr('Leave Party'), function() g_game.partyLeave() end) end else local localPosition = localPlayer:getPosition() if not classic then shortcut = '(Alt)' else shortcut = nil end if creatureThing:getPosition().z == localPosition.z then if g_game.getAttackingCreature() ~= creatureThing then menu:addOption(tr('Attack'), function() g_game.attack(creatureThing) end, shortcut) else menu:addOption(tr('Stop Attack'), function() g_game.cancelAttack() end, shortcut) end if g_game.getFollowingCreature() ~= creatureThing then menu:addOption(tr('Follow'), function() g_game.follow(creatureThing) end) else menu:addOption(tr('Stop Follow'), function() g_game.cancelFollow() end) end end if creatureThing:isPlayer() then menu:addSeparator() local creatureName = creatureThing:getName() menu:addOption(tr('Message to %s', creatureName), function() g_game.openPrivateChannel(creatureName) end) if modules.game_console.getOwnPrivateTab() then menu:addOption(tr('Invite to private chat'), function() g_game.inviteToOwnChannel(creatureName) end) menu:addOption(tr('Exclude from private chat'), function() g_game.excludeFromOwnChannel(creatureName) end) -- [TODO] must be removed after message's popup labels been implemented end if not localPlayer:hasVip(creatureName) then menu:addOption(tr('Add to VIP list'), function() g_game.addVip(creatureName) end) end if modules.game_console.isIgnored(creatureName) then menu:addOption(tr('Unignore') .. ' ' .. creatureName, function() modules.game_console.removeIgnoredPlayer(creatureName) end) else menu:addOption(tr('Ignore') .. ' ' .. creatureName, function() modules.game_console.addIgnoredPlayer(creatureName) end) end local localPlayerShield = localPlayer:getShield() local creatureShield = creatureThing:getShield() if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then if creatureShield == ShieldWhiteYellow then menu:addOption(tr('Join %s\'s Party', creatureThing:getName()), function() g_game.partyJoin(creatureThing:getId()) end) else menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end) end elseif localPlayerShield == ShieldWhiteYellow then if creatureShield == ShieldWhiteBlue then menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end) end elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then if creatureShield == ShieldWhiteBlue then menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end) elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then menu:addOption(tr('Pass Leadership to %s', creatureThing:getName()), function() g_game.partyPassLeadership(creatureThing:getId()) end) else menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end) end end end end if modules.game_ruleviolation.hasWindowAccess() and creatureThing:isPlayer() then menu:addSeparator() menu:addOption(tr('Rule Violation'), function() modules.game_ruleviolation.show(creatureThing:getName()) end) end menu:addSeparator() menu:addOption(tr('Copy Name'), function() g_window.setClipboardText(creatureThing:getName()) end) end -- hooked menu options for _,category in pairs(hookedMenuOptions) do if not isMenuHookCategoryEmpty(category) then menu:addSeparator() for name,opt in pairs(category) do if opt and opt.condition(menuPosition, lookThing, useThing, creatureThing) then menu:addOption(name, function() opt.callback(menuPosition, lookThing, useThing, creatureThing) end, opt.shortcut) end end end end menu:display(menuPosition) end function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing, attackCreature) local keyboardModifiers = g_keyboard.getModifiers() if not modules.client_options.getOption('classicControl') then if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then createThingMenu(menuPosition, lookThing, useThing, creatureThing) return true elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then g_game.look(lookThing) return true elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then if useThing:isContainer() then if useThing:getParentContainer() then g_game.open(useThing, useThing:getParentContainer()) else g_game.open(useThing) end return true elseif useThing:isMultiUse() then startUseWith(useThing) return true else g_game.use(useThing) return true end return true elseif attackCreature and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then g_game.attack(attackCreature) return true elseif creatureThing and creatureThing:getPosition().z == autoWalkPos.z and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then g_game.attack(creatureThing) return true end -- classic control else if useThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then local player = g_game.getLocalPlayer() if attackCreature and attackCreature ~= player then g_game.attack(attackCreature) return true elseif creatureThing and creatureThing ~= player and creatureThing:getPosition().z == autoWalkPos.z then g_game.attack(creatureThing) return true elseif useThing:isContainer() then if useThing:getParentContainer() then g_game.open(useThing, useThing:getParentContainer()) return true else g_game.open(useThing) return true end elseif useThing:isMultiUse() then startUseWith(useThing) return true else g_game.use(useThing) return true end return true elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then g_game.look(lookThing) return true elseif lookThing and ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or (g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then g_game.look(lookThing) return true elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then createThingMenu(menuPosition, lookThing, useThing, creatureThing) return true elseif attackCreature and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then g_game.attack(attackCreature) return true elseif creatureThing and creatureThing:getPosition().z == autoWalkPos.z and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then g_game.attack(creatureThing) return true end end local player = g_game.getLocalPlayer() player:stopAutoWalk() if autoWalkPos and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then player:autoWalk(autoWalkPos) return true end return false end function moveStackableItem(item, toPos) if countWindow then return end if g_keyboard.isCtrlPressed() then g_game.move(item, toPos, item:getCount()) return elseif g_keyboard.isShiftPressed() then g_game.move(item, toPos, 1) return end local count = item:getCount() countWindow = g_ui.createWidget('CountWindow', rootWidget) local itembox = countWindow:getChildById('item') local scrollbar = countWindow:getChildById('countScrollBar') itembox:setItemId(item:getId()) itembox:setItemCount(count) scrollbar:setMaximum(count) scrollbar:setMinimum(1) scrollbar:setValue(count) local spinbox = countWindow:getChildById('spinBox') spinbox:setMaximum(count) spinbox:setMinimum(0) spinbox:setValue(0) spinbox:hideButtons() spinbox:focus() spinbox.firstEdit = true local spinBoxValueChange = function(self, value) spinbox.firstEdit = false scrollbar:setValue(value) end spinbox.onValueChange = spinBoxValueChange local check = function() if spinbox.firstEdit then spinbox:setValue(spinbox:getMaximum()) spinbox.firstEdit = false end end g_keyboard.bindKeyPress("Up", function() check() spinbox:up() end, spinbox) g_keyboard.bindKeyPress("Down", function() check() spinbox:down() end, spinbox) g_keyboard.bindKeyPress("Right", function() check() spinbox:up() end, spinbox) g_keyboard.bindKeyPress("Left", function() check() spinbox:down() end, spinbox) g_keyboard.bindKeyPress("PageUp", function() check() spinbox:setValue(spinbox:getValue()+10) end, spinbox) g_keyboard.bindKeyPress("PageDown", function() check() spinbox:setValue(spinbox:getValue()-10) end, spinbox) scrollbar.onValueChange = function(self, value) itembox:setItemCount(value) spinbox.onValueChange = nil spinbox:setValue(value) spinbox.onValueChange = spinBoxValueChange end local okButton = countWindow:getChildById('buttonOk') local moveFunc = function() g_game.move(item, toPos, itembox:getItemCount()) okButton:getParent():destroy() countWindow = nil end local cancelButton = countWindow:getChildById('buttonCancel') local cancelFunc = function() cancelButton:getParent():destroy() countWindow = nil end countWindow.onEnter = moveFunc countWindow.onEscape = cancelFunc okButton.onClick = moveFunc cancelButton.onClick = cancelFunc end function getRootPanel() return gameRootPanel end function getMapPanel() return gameMapPanel end function getRightPanel() return gameRightPanel end function getLeftPanel() return gameLeftPanel end function getBottomPanel() return gameBottomPanel end function onLeftPanelVisibilityChange(leftPanel, visible) if not visible and g_game.isOnline() then local children = leftPanel:getChildren() for i=1,#children do children[i]:setParent(gameRightPanel) end end end function nextViewMode() setupViewMode((currentViewMode + 1) % 3) end function setupViewMode(mode) if mode == currentViewMode then return end if currentViewMode == 2 then gameMapPanel:addAnchor(AnchorLeft, 'gameLeftPanel', AnchorRight) gameMapPanel:addAnchor(AnchorRight, 'gameRightPanel', AnchorLeft) gameMapPanel:addAnchor(AnchorBottom, 'gameBottomPanel', AnchorTop) gameRootPanel:addAnchor(AnchorTop, 'topMenu', AnchorBottom) gameLeftPanel:setOn(modules.client_options.getOption('showLeftPanel')) gameLeftPanel:setImageColor('white') gameRightPanel:setImageColor('white') gameLeftPanel:setMarginTop(0) gameRightPanel:setMarginTop(0) gameBottomPanel:setImageColor('white') modules.client_topmenu.getTopMenu():setImageColor('white') g_game.changeMapAwareRange(18, 14) end if mode == 0 then gameMapPanel:setKeepAspectRatio(true) gameMapPanel:setLimitVisibleRange(false) gameMapPanel:setZoom(10) gameMapPanel:setVisibleDimension({ width = 6, height = 4 }) elseif mode == 1 then gameMapPanel:setKeepAspectRatio(false) gameMapPanel:setLimitVisibleRange(false) gameMapPanel:setZoom(7) gameMapPanel:setVisibleDimension({ width = 15, height = 15 }) elseif mode == 2 then local limit = limitedZoom and not g_game.isGM() gameMapPanel:setLimitVisibleRange(limit) gameMapPanel:setZoom(11) gameMapPanel:setVisibleDimension({ width = 15, height = 11 }) gameMapPanel:fill('parent') gameRootPanel:fill('parent') gameLeftPanel:setImageColor('alpha') gameRightPanel:setImageColor('alpha') gameLeftPanel:setMarginTop(modules.client_topmenu.getTopMenu() :getHeight() - gameLeftPanel:getPaddingTop()) gameRightPanel:setMarginTop(modules.client_topmenu.getTopMenu() :getHeight() - gameRightPanel:getPaddingTop()) gameLeftPanel:setOn(true) gameLeftPanel:setVisible(true) gameRightPanel:setOn(true) gameMapPanel:setOn(true) gameBottomPanel:setImageColor('#ffffff88') modules.client_topmenu.getTopMenu():setImageColor('#ffffff66') if not limit then g_game.changeMapAwareRange(24, 20) end end currentViewMode = mode end function limitZoom() limitedZoom = true endUp
Up
Up
Up
Up
Up
Link para o comentário
https://xtibia.com/forum/topic/237944-ajuda-a-tirar-barras-laterais-do-otc/Compartilhar em outros sites
8 respostass a esta questão
Posts Recomendados