Alguem poderia me ajudar a bloquear certos pokemons serem catch pela master ball ? Aqui está meu catch.
local texts = {
[PORTUGUESE] = {"Você CAPTUROU um Pokémon!", "Você está carregando seis pokemons, seu novo pokemon será enviado ao Centro Pokémon de sua cidade natal!", "Não foi dessa vez Tente novamente!", "A captura de pokémons não é permitida neste local.", "Este objeto não pode ser capturado.", "Você não é o dono deste corpo.", "Por favor, apenas utilize as Saffari Balls dentro da Saffari Zone.", "Este pokémon não pode ser capturado.", "Desculpe, não é possível."},
[ENGLISH] = {"You CAUGHT a Pokemon!", "You are holding six pokemons, your new pokemon will be sent to the Pokemon Center of your hometown!", "Not this time Try again!", "Catching pokemons is not allowed inside this place.", "This thing is uncatchable.", "You are not the owner of this corpse.", "Please, only use Saffari Balls inside the Saffari Zone.", "This pokemon is uncatchable.", "Sorry, not possible."},
}
local ballsw = {
[PORTUGUESE] = {"Voce gastou ", "para capturar esse pokemon."},
[ENGLISH] = {"You used ", "to catch it."}
}
local ea = {
[PORTUGUESE] = "e ",
[ENGLISH] = "and ",
}
-- 2001 é abra | 2304 é Wanted Farfetch'd.
-- A cada pokemon novo, adicionar o próximo numero.
local time = 4
local pokeballs = {
[9271] = {multiplier=1, failEffect=23, successEffect=24, shootEffect=17}, -- STARTER'S PB
[2149] = {multiplier=1, failEffect=23, successEffect=24, shootEffect=17}, -- PB
[2147] = {multiplier=2, failEffect=197, successEffect=198, shootEffect=19}, -- GB
[2150] = {multiplier=3, failEffect=201, successEffect=202, shootEffect=20}, -- SB
[2146] = {multiplier=4, failEffect=199, successEffect=200, shootEffect=27}, -- UB
[2151] = {multiplier=1, failEffect=203, successEffect=204, shootEffect=36}, -- Saffari Ball
[11681] = {multiplier=100000000, failEffect=228, successEffect=228, shootEffect=42}, -- MB
}
catchRate = 1
local function onCapturePokemon(cid, name, params, ballid)
local txt = texts[getPlayerLanguage(cid)]
if isCreature(cid) then
doPlayerAddSoul(cid, 1)
doPlayerSendTextMessage(cid, 20, txt[1].." ("..name..").")
if #getPlayerPokeballs(cid) >= 6 then
local pokeball = doCreatePokeball(name, params.pokeball-1)
doItemSetAttribute(pokeball, "pokemon_sex", params.sex)
doPlayerSendMailByName(getCreatureName(cid), pokeball)
local creature = getPlayerPokemon(cid) == false and cid or getPlayerPokemon(cid)
doSendMagicEffect(getCreaturePosition(creature), 173)
local file = io.open('data/logs/catchlog.txt','a')
file:write(os.date().." "..getCreatureName(cid).." caught a "..name.." with "..getItemNameById(params.pokeball).." at pos {X="..getCreaturePosition(cid).x.." Y="..getCreaturePosition(cid).y.." Z="..getCreaturePosition(cid).z..".\n")
file:close()
doPlayerSave(cid)
doPlayerSendTextMessage(cid, 20, txt[2])
else
local pokeball = doCreatePokeball(name, params.pokeball)
doItemSetAttribute(pokeball, "pokemon_sex", params.sex)
doPlayerAddItemEx(cid, pokeball)
end
end
end
local function onFailCapturePokemon(cid)
local txt = texts[getPlayerLanguage(cid)]
if isCreature(cid) then
local creature = cid
local creature = getPlayerPokemon(cid) == false and cid or getPlayerPokemon(cid)
doSendMagicEffect(getCreaturePosition(creature), 166)
doPlayerSendTextMessage(cid, 27, txt[3])
end
end
function onUse(cid, item, frompos, item2, topos)
local txt = texts[getPlayerLanguage(cid)]
if isPlayerInsideMewtwoQuest(cid) or isInsideGhostPlagueQuest(cid) then
doPlayerSendCancel(cid, txt[4])
return true
end
if item2.uid == 0 then
return false
end
local corpses = {}
local it = getTileInfo(topos)
if not it or it.things == 0 then return false end
for i=1, it.things do
local item = getTileThingByPos({x=topos.x, y=topos.y, z=topos.z, stackpos=i})
if item.uid ~= 0 and isCorpse(item.uid) and getItemAttribute(item.uid, "corpseowner") == cid then
item2 = item
break
end
end
if item2.uid == 0 or not isCorpse(item2.uid) then
doPlayerSendCancel(cid, txt[5])
return true
end
if getItemAttribute(item2.uid, "corpseowner") ~= cid then
doPlayerSendCancel(cid, txt[6])
return true
end
local tableshiny = {"Charizard"}
if item.uid == 11681 and isInArray(tableshiny, name)then
doPlayerSendCancel(cid, 27 , "Você não pode catar esse pokemon com a master ball!")
return true
end
if getPlayerStorageValue(cid, Saffari.storage) > 0 and item.itemid ~= Saffari.pokeballId then
doPlayerSendCancel(cid, txt[7])
return true
end
for i, x in pairs(pokes) do
if item2.itemid == x.c then
local chances = (x.chance) * pokeballs[item.itemid].multiplier * catchRate
if chances == 0 then
doPlayerSendCancel(cid, txt[8])
return TRUE
end
if math.random(1, 940) <= chances then
doSendDistanceShoot(frompos, topos, pokeballs[item.itemid].shootEffect)
doSendMagicEffect(topos, pokeballs[item.itemid].successEffect)
doAddBrokeCount(cid, item.itemid, i)
doEndCount(cid, item.itemid, i)
addEvent(onCapturePokemon, time*1000, cid, i, {pokeball = getPokeballIn(item.itemid), sex = getItemAttribute(item2.uid, "corpsesex") }, item.itemid)
else
doSendDistanceShoot(frompos, topos, pokeballs[item.itemid].shootEffect)
doSendMagicEffect(topos, pokeballs[item.itemid].failEffect)
addEvent(onFailCapturePokemon, time*1000, cid)
if getPlayerGroupId(cid) >= 4 and getPlayerGroupId(cid) <= 6 then
doAddBrokeCount(cid, item.itemid, i)
end
end
doRemoveItem(item.uid, 1)
doRemoveItem(item2.uid, 1)
return TRUE
end
end
doPlayerSendCancel(cid, txt[9])
return TRUE
end
function doAddBrokeCount(cid, ballid, pokemon)
local pbb = {9271, 2149}
local gbb = {2147}
local sbb = {2150}
local ubb = {2146, 4758}
local sfbb = {2151}
local sto = pokes[pokemon].sto
local toset = "nb = 0, gb = 0, sb = 0, sfb = 0, ub = 0;"
local toget = "nb = (.-), gb = (.-), sb = (.-), sfb = (.-), ub = (.-);"
if getPlayerStorageValue(cid, sto) == -1 then
setPlayerStorageValue(cid, sto, toset)
end
local b = string.gmatch(getPlayerStorageValue(cid, sto), toget)
local nc = ""
for nb, gb, sb, sfb, ub in (b) do
if isInArray(pbb, ballid) then
nc = "nb = "..(tonumber(nb)+1)..", gb = "..gb..", sb = "..sb..", sfb = "..sfb..", ub = "..ub..";"
break
elseif isInArray(gbb, ballid) then
nc = "nb = "..nb..", gb = "..(tonumber(gb) + 1)..", sb = "..sb..", sfb = "..sfb..", ub = "..ub..";"
break
elseif isInArray(sbb, ballid) then
nc = "nb = "..nb..", gb = "..gb..", sb = "..(tonumber(sb) + 1)..", sfb = "..sfb..", ub = "..ub..";"
break
elseif isInArray(ubb, ballid) then
nc = "nb = "..nb..", gb = "..gb..", sb = "..sb..", sfb = "..sfb..", ub = "..(tonumber(ub) + 1)..";"
break
elseif isInArray(sfbb, ballid) then
nc = "nb = "..nb..", gb = "..gb..", sb = "..sb..", sfb = "..(tonumber(sfb) + 1)..", ub = "..ub..";"
break
end
end
setPlayerStorageValue(cid, sto, nc)
return true
end
function doEndCount(cid, ballid, name)
local sto = pokes[name].sto
local toget = "nb = (.-), gb = (.-), sb = (.-), sfb = (.-), ub = (.-);"
local str = ""
local b = getPlayerStorageValue(cid, sto)
if b == -1 or b == -2 or not b then doAddBrokeCount(cid, ballid,name) end
local wast = {
nbs = 0,
gbs = 0,
sbs = 0,
ubs = 0,
sfbs = 0,
}
local str = ""
for nb, gb, sb, sfb, ub in (b:gmatch(toget)) do
wast.nbs = (tonumber(nb) > 0 and (tonumber(nb) == 1 and tonumber(nb).." poke ball " or tonumber(nb).." poke balls ")) or ""
wast.gbs = (tonumber(gb) > 0 and (tonumber(nb) == 1 and tonumber(gb).." great ball " or tonumber(gb).." great balls ")) or ""
wast.sbs = (tonumber(sb) > 0 and (tonumber(sb) == 1 and tonumber(sb).." super ball " or tonumber(sb).." super balls ")) or ""
wast.ubs = (tonumber(ub) > 0 and (tonumber(ub) == 1 and tonumber(ub).." ultra ball " or tonumber(ub).." ultra balls ")) or ""
wast.sfbs = (tonumber(sfb) > 0 and (tonumber(sfb) == 1 and tonumber(sfb).." saffari ball " or tonumber(sfb).." saffari balls ")) or ""
local aand = (wast.nbs ~= "" or wast.gbs~="" or wast.sfbs ~="" or wast.sbs~="" or wast.sbs~= "") and wast.ubs ~= ""
local sfbv = (wast.nbs ~= "" or wast.gbs~="") and wast.sfbs ~= ""
local sbv = (wast.nbs ~= "" or wast.gbs~="" or wast.sfbs ~= "") and wast.sbs ~= ""
local gbv = (wast.nbs ~= "") and wast.gbs ~= ""
str = ((wast.nbs)..(gbv and wast.gbs~="" and ", " or "")..(wast.gbs)..(sfbv and wast.sfbs~="" and ", " or "")..(wast.sfbs)..(sbv and wast.sbs~="" and ", " or "")..(wast.sbs)..(aand and ea[getPlayerLanguage(cid)] or "")..(wast.ubs))
end
doPlayerSendTextMessage(cid, 20, (ballsw[getPlayerLanguage(cid)][1])..(str)..(ballsw[getPlayerLanguage(cid)][2]))
setPlayerStorageValue(cid, sto, -1)
return true
end
Pergunta
Markowiicz 14
Alguem poderia me ajudar a bloquear certos pokemons serem catch pela master ball ? Aqui está meu catch.
local texts = { [PORTUGUESE] = {"Você CAPTUROU um Pokémon!", "Você está carregando seis pokemons, seu novo pokemon será enviado ao Centro Pokémon de sua cidade natal!", "Não foi dessa vez Tente novamente!", "A captura de pokémons não é permitida neste local.", "Este objeto não pode ser capturado.", "Você não é o dono deste corpo.", "Por favor, apenas utilize as Saffari Balls dentro da Saffari Zone.", "Este pokémon não pode ser capturado.", "Desculpe, não é possível."}, [ENGLISH] = {"You CAUGHT a Pokemon!", "You are holding six pokemons, your new pokemon will be sent to the Pokemon Center of your hometown!", "Not this time Try again!", "Catching pokemons is not allowed inside this place.", "This thing is uncatchable.", "You are not the owner of this corpse.", "Please, only use Saffari Balls inside the Saffari Zone.", "This pokemon is uncatchable.", "Sorry, not possible."}, } local ballsw = { [PORTUGUESE] = {"Voce gastou ", "para capturar esse pokemon."}, [ENGLISH] = {"You used ", "to catch it."} } local ea = { [PORTUGUESE] = "e ", [ENGLISH] = "and ", } -- 2001 é abra | 2304 é Wanted Farfetch'd. -- A cada pokemon novo, adicionar o próximo numero. local time = 4 local pokeballs = { [9271] = {multiplier=1, failEffect=23, successEffect=24, shootEffect=17}, -- STARTER'S PB [2149] = {multiplier=1, failEffect=23, successEffect=24, shootEffect=17}, -- PB [2147] = {multiplier=2, failEffect=197, successEffect=198, shootEffect=19}, -- GB [2150] = {multiplier=3, failEffect=201, successEffect=202, shootEffect=20}, -- SB [2146] = {multiplier=4, failEffect=199, successEffect=200, shootEffect=27}, -- UB [2151] = {multiplier=1, failEffect=203, successEffect=204, shootEffect=36}, -- Saffari Ball [11681] = {multiplier=100000000, failEffect=228, successEffect=228, shootEffect=42}, -- MB } catchRate = 1 local function onCapturePokemon(cid, name, params, ballid) local txt = texts[getPlayerLanguage(cid)] if isCreature(cid) then doPlayerAddSoul(cid, 1) doPlayerSendTextMessage(cid, 20, txt[1].." ("..name..").") if #getPlayerPokeballs(cid) >= 6 then local pokeball = doCreatePokeball(name, params.pokeball-1) doItemSetAttribute(pokeball, "pokemon_sex", params.sex) doPlayerSendMailByName(getCreatureName(cid), pokeball) local creature = getPlayerPokemon(cid) == false and cid or getPlayerPokemon(cid) doSendMagicEffect(getCreaturePosition(creature), 173) local file = io.open('data/logs/catchlog.txt','a') file:write(os.date().." "..getCreatureName(cid).." caught a "..name.." with "..getItemNameById(params.pokeball).." at pos {X="..getCreaturePosition(cid).x.." Y="..getCreaturePosition(cid).y.." Z="..getCreaturePosition(cid).z..".\n") file:close() doPlayerSave(cid) doPlayerSendTextMessage(cid, 20, txt[2]) else local pokeball = doCreatePokeball(name, params.pokeball) doItemSetAttribute(pokeball, "pokemon_sex", params.sex) doPlayerAddItemEx(cid, pokeball) end end end local function onFailCapturePokemon(cid) local txt = texts[getPlayerLanguage(cid)] if isCreature(cid) then local creature = cid local creature = getPlayerPokemon(cid) == false and cid or getPlayerPokemon(cid) doSendMagicEffect(getCreaturePosition(creature), 166) doPlayerSendTextMessage(cid, 27, txt[3]) end end function onUse(cid, item, frompos, item2, topos) local txt = texts[getPlayerLanguage(cid)] if isPlayerInsideMewtwoQuest(cid) or isInsideGhostPlagueQuest(cid) then doPlayerSendCancel(cid, txt[4]) return true end if item2.uid == 0 then return false end local corpses = {} local it = getTileInfo(topos) if not it or it.things == 0 then return false end for i=1, it.things do local item = getTileThingByPos({x=topos.x, y=topos.y, z=topos.z, stackpos=i}) if item.uid ~= 0 and isCorpse(item.uid) and getItemAttribute(item.uid, "corpseowner") == cid then item2 = item break end end if item2.uid == 0 or not isCorpse(item2.uid) then doPlayerSendCancel(cid, txt[5]) return true end if getItemAttribute(item2.uid, "corpseowner") ~= cid then doPlayerSendCancel(cid, txt[6]) return true end local tableshiny = {"Charizard"} if item.uid == 11681 and isInArray(tableshiny, name)then doPlayerSendCancel(cid, 27 , "Você não pode catar esse pokemon com a master ball!") return true end if getPlayerStorageValue(cid, Saffari.storage) > 0 and item.itemid ~= Saffari.pokeballId then doPlayerSendCancel(cid, txt[7]) return true end for i, x in pairs(pokes) do if item2.itemid == x.c then local chances = (x.chance) * pokeballs[item.itemid].multiplier * catchRate if chances == 0 then doPlayerSendCancel(cid, txt[8]) return TRUE end if math.random(1, 940) <= chances then doSendDistanceShoot(frompos, topos, pokeballs[item.itemid].shootEffect) doSendMagicEffect(topos, pokeballs[item.itemid].successEffect) doAddBrokeCount(cid, item.itemid, i) doEndCount(cid, item.itemid, i) addEvent(onCapturePokemon, time*1000, cid, i, {pokeball = getPokeballIn(item.itemid), sex = getItemAttribute(item2.uid, "corpsesex") }, item.itemid) else doSendDistanceShoot(frompos, topos, pokeballs[item.itemid].shootEffect) doSendMagicEffect(topos, pokeballs[item.itemid].failEffect) addEvent(onFailCapturePokemon, time*1000, cid) if getPlayerGroupId(cid) >= 4 and getPlayerGroupId(cid) <= 6 then doAddBrokeCount(cid, item.itemid, i) end end doRemoveItem(item.uid, 1) doRemoveItem(item2.uid, 1) return TRUE end end doPlayerSendCancel(cid, txt[9]) return TRUE end function doAddBrokeCount(cid, ballid, pokemon) local pbb = {9271, 2149} local gbb = {2147} local sbb = {2150} local ubb = {2146, 4758} local sfbb = {2151} local sto = pokes[pokemon].sto local toset = "nb = 0, gb = 0, sb = 0, sfb = 0, ub = 0;" local toget = "nb = (.-), gb = (.-), sb = (.-), sfb = (.-), ub = (.-);" if getPlayerStorageValue(cid, sto) == -1 then setPlayerStorageValue(cid, sto, toset) end local b = string.gmatch(getPlayerStorageValue(cid, sto), toget) local nc = "" for nb, gb, sb, sfb, ub in (b) do if isInArray(pbb, ballid) then nc = "nb = "..(tonumber(nb)+1)..", gb = "..gb..", sb = "..sb..", sfb = "..sfb..", ub = "..ub..";" break elseif isInArray(gbb, ballid) then nc = "nb = "..nb..", gb = "..(tonumber(gb) + 1)..", sb = "..sb..", sfb = "..sfb..", ub = "..ub..";" break elseif isInArray(sbb, ballid) then nc = "nb = "..nb..", gb = "..gb..", sb = "..(tonumber(sb) + 1)..", sfb = "..sfb..", ub = "..ub..";" break elseif isInArray(ubb, ballid) then nc = "nb = "..nb..", gb = "..gb..", sb = "..sb..", sfb = "..sfb..", ub = "..(tonumber(ub) + 1)..";" break elseif isInArray(sfbb, ballid) then nc = "nb = "..nb..", gb = "..gb..", sb = "..sb..", sfb = "..(tonumber(sfb) + 1)..", ub = "..ub..";" break end end setPlayerStorageValue(cid, sto, nc) return true end function doEndCount(cid, ballid, name) local sto = pokes[name].sto local toget = "nb = (.-), gb = (.-), sb = (.-), sfb = (.-), ub = (.-);" local str = "" local b = getPlayerStorageValue(cid, sto) if b == -1 or b == -2 or not b then doAddBrokeCount(cid, ballid,name) end local wast = { nbs = 0, gbs = 0, sbs = 0, ubs = 0, sfbs = 0, } local str = "" for nb, gb, sb, sfb, ub in (b:gmatch(toget)) do wast.nbs = (tonumber(nb) > 0 and (tonumber(nb) == 1 and tonumber(nb).." poke ball " or tonumber(nb).." poke balls ")) or "" wast.gbs = (tonumber(gb) > 0 and (tonumber(nb) == 1 and tonumber(gb).." great ball " or tonumber(gb).." great balls ")) or "" wast.sbs = (tonumber(sb) > 0 and (tonumber(sb) == 1 and tonumber(sb).." super ball " or tonumber(sb).." super balls ")) or "" wast.ubs = (tonumber(ub) > 0 and (tonumber(ub) == 1 and tonumber(ub).." ultra ball " or tonumber(ub).." ultra balls ")) or "" wast.sfbs = (tonumber(sfb) > 0 and (tonumber(sfb) == 1 and tonumber(sfb).." saffari ball " or tonumber(sfb).." saffari balls ")) or "" local aand = (wast.nbs ~= "" or wast.gbs~="" or wast.sfbs ~="" or wast.sbs~="" or wast.sbs~= "") and wast.ubs ~= "" local sfbv = (wast.nbs ~= "" or wast.gbs~="") and wast.sfbs ~= "" local sbv = (wast.nbs ~= "" or wast.gbs~="" or wast.sfbs ~= "") and wast.sbs ~= "" local gbv = (wast.nbs ~= "") and wast.gbs ~= "" str = ((wast.nbs)..(gbv and wast.gbs~="" and ", " or "")..(wast.gbs)..(sfbv and wast.sfbs~="" and ", " or "")..(wast.sfbs)..(sbv and wast.sbs~="" and ", " or "")..(wast.sbs)..(aand and ea[getPlayerLanguage(cid)] or "")..(wast.ubs)) end doPlayerSendTextMessage(cid, 20, (ballsw[getPlayerLanguage(cid)][1])..(str)..(ballsw[getPlayerLanguage(cid)][2])) setPlayerStorageValue(cid, sto, -1) return true end@up
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