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Talkactions no 1.x TFS não funciona!


gmjuan

Pergunta

Bom minha dúvida é a seguinte, usando o TFS 1.1 p/ versão 10.77 não consigo utilizar a maioria das talkactions, sendo que tanto na talkactions.xml, quanto nos scripts está tudo ok e no executavel não retorna nenhum erro (Cheguei compilar uma versão pura com o data original para testar)

 

Algumas talkactions que não funcionam:

 

 

/i

/summon

 

 

 

Não sei dizer se estou usando o parametro errado ao digitar as mesmas (/i 2160; /summon demon) ou se realmente é algum erro do TFS.

 

Abaixo meu Talkactions.xml

 

 

<?xml version="1.0" encoding="UTF-8"?>
<talkactions>
<!-- commands -->
<talkaction words="/ban" separator=" " script="ban.lua" />
<talkaction words="/ipban" separator=" " script="ipban.lua" />
<talkaction words="/unban" separator=" " script="unban.lua" />
<talkaction words="/up" script="up.lua" />
<talkaction words="/down" script="down.lua" />
<talkaction words="/c" separator=" " script="teleport_creature_here.lua" />
<talkaction words="/goto" separator=" " script="teleport_to_creature.lua" />
<talkaction words="/owner" separator=" " script="owner.lua" />
<talkaction words="/t" script="teleport_home.lua" />
<talkaction words="/town" separator=" " script="teleport_to_town.lua" />
<talkaction words="/a" separator=" " script="teleport_ntiles.lua" />
<talkaction words="/pos" separator=" " script="position.lua" />
<talkaction words="/info" separator=" " script="info.lua" />
<talkaction words="/r" separator=" " script="removething.lua" />
<talkaction words="/kick" separator=" " script="kick.lua" />
<talkaction words="/openserver" script="openserver.lua" />
<talkaction words="/closeserver" separator=" " script="closeserver.lua" />
<talkaction words="/B" separator=" " script="broadcast.lua" />
<talkaction words="/m" separator=" " script="place_monster.lua" />
<talkaction words="/i" separator=" " script="create_item.lua" />
<talkaction words="/s" separator=" " script="place_npc.lua" />
<talkaction words="/addtutor" separator=" " script="add_tutor.lua" />
<talkaction words="/removetutor" separator=" " script="remove_tutor.lua" />
<talkaction words="/looktype" separator=" " script="looktype.lua" />
<talkaction words="/summon" separator=" " script="place_summon.lua" />
<talkaction words="/chameleon" separator=" " script="chameleon.lua" />
<talkaction words="/addskill" separator=" " script="add_skill.lua" />
<talkaction words="/mccheck" script="mccheck.lua" />
<talkaction words="/ghost" script="ghost.lua" />
<talkaction words="/clean" script="clean.lua" />
<talkaction words="/hide" script="hide.lua" />

<!-- player talkactions -->
<talkaction words="!buypremium" script="buyprem.lua"/>
<talkaction words="!buyhouse" script="buyhouse.lua"/>
<talkaction words="!leavehouse" script="leavehouse.lua"/>
<talkaction words="!changesex" script="changesex.lua"/>
<talkaction words="!uptime" script="uptime.lua"/>
<talkaction words="!deathlist" script="deathlist.lua"/>
<talkaction words="!kills" script="kills.lua"/>
<talkaction words="!online" script="online.lua"/>
<talkaction words="!serverinfo" script="serverinfo.lua"/>

<!-- test talkactions -->
<talkaction words="!z" separator=" " script="magiceffect.lua"/>
<talkaction words="!x" separator=" " script="animationeffect.lua"/>
</talkactions>

 

 

Abaixo o create_item.lua

 

 

function onSay(player, words, param)
if not player:getGroup():getAccess() then
return true
end

if player:getAccountType() < ACCOUNT_TYPE_GOD then
return false
end

local split = param:split(",")

local itemType = ItemType(split[1])
if itemType:getId() == 0 then
itemType = ItemType(tonumber(split[1]))
if itemType:getId() == 0 then
player:sendCancelMessage("There is no item with that id or name.")
return false
end
end

local count = tonumber(split[2])
if count ~= nil then
if itemType:isStackable() then
count = math.min(10000, math.max(1, count))
elseif not itemType:hasSubType() then
count = math.min(100, math.max(1, count))
else
count = math.max(1, count)
end
else
count = 1
end

local result = player:addItem(itemType:getId(), count)
if result ~= nil then
if not itemType:isStackable() then
if type(result) == "table" then
for _, item in ipairs(result) do
item:decay()
end
else
result:decay()
end
end
player:getPosition():sendMagicEffect(CONST_ME_MAGIC_GREEN)
end
return false
end

 

 

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