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Invite WAR TFS 1.0


GustavaoTibia

Pergunta

Ola, gente eu to tentando adicionar comando para invitar war, para não ficar usando site.

Mais o problema que achei é que o comando não adiciona os nomes das guilds, estou tentando colocar para adicionar os nomes não estou tendo sucesso, então resolvi pedir ajuda a algum abençoado daqui, sempre tento pedir ajuda aqui mais nunca ninguem ajuda.

Será que é impossível colocar os nomes das guilds? GUILD QUE INVITOU E GUILD INIMIGA, O TFS É 1.0

 

Comando:

function onSay(cid, words, param)

local player = Player(cid)
local guild = player:getGuild()
if(guild == nil) then
player:sendCancelMessage("You need to be in a guild in order to execute this talkaction.")
return false
end

local guild = getPlayerGuildId(cid)
if not guild or (player:getGuildLevel() < GUILDLEVEL_LEADER) then
player:sendCancelMessage("You cannot execute this talkaction.")
return false
end

local t = string.split(param, ",")
if(not t[2]) then
player:sendChannelMessage("", "Not enough param(s).", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
return false
end

local enemy = getGuildId(t[2])
if(not enemy) then
player:sendChannelMessage("", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
return false
end

if(enemy == guild) then
player:sendChannelMessage("", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
return false
end

local enemyName, tmp = "", db.storeQuery("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)
if tmp ~= false then
enemyName = result.getDataString(tmp, "name")
result.free(tmp)
end

if(isInArray({"accept", "reject", "cancel"}, t[1])) then
local query = "`guild1` = " .. enemy .. " AND `guild2` = " .. guild
if(t[1] == "cancel") then
query = "`guild1` = " .. guild .. " AND `guild2` = " .. enemy
end

tmp = db.storeQuery("SELECT `id`, `started`, `ended`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")
if(tmp == false) then
player:sendChannelMessage("", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
return false
end

if(t[1] == "accept") then
local _tmp = db.storeQuery("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
local state = result.getDataInt(_tmp, "balance") < result.getDataInt(tmp, "payment")

result.free(_tmp)
if(state) then
player:sendChannelMessage("", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
return false
end

db.query("UPDATE `guilds` SET `balance` = `balance` - " .. result.getDataInt(tmp, "payment") .. " WHERE `id` = " .. guild)
end

query = "UPDATE `guild_wars` SET "
local msg = "accepted " .. enemyName .. " invitation to war."
if(t[1] == "reject") then
query = query .. "`ended` = " .. os.time() .. ", `status` = 2"
msg = "rejected " .. enemyName .. " invitation to war."
elseif(t[1] == "cancel") then
query = query .. "`ended` = " .. os.time() .. ", `status` = 3"
msg = "canceled invitation to a war with " .. enemyName .. "."
else
query = query .. "`started` = " .. os.time() .. ", `ended` = " .. (result.getDataInt(tmp, "ended") > 0 and (os.time() + ((result.getDataInt(tmp, "started") - result.getDataInt(tmp, "ended")) / 86400)) or 0) .. ", `status` = 1"
end

query = query .. " WHERE `id` = " .. result.getDataInt(tmp, "id")
result.free(tmp)
db.query(query)
broadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)
return false
end

if(t[1] == "invite") then
local str = ""
tmp = db.storeQuery("SELECT `guild1`, `status` FROM `guild_wars` WHERE `guild1` IN (" .. guild .. "," .. enemy .. ") AND `guild2` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")
if(tmp ~= false) then

if(result.getDataInt(tmp, "status") == 0) then
if(result.getDataInt(tmp, "guild1") == guild) then
str = "You have already invited " .. enemyName .. " to war."
else
str = enemyName .. " have already invited you to war."
end
else
str = "You are already on a war with " .. enemyName .. "."
end

result.free(tmp)
end

if(str ~= "") then
player:sendChannelMessage("", str, TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
return false
end

local frags = tonumber(t[3])
if(frags ~= nil) then
frags = math.max(10, math.min(1000, frags))
else
frags = 100
end

local payment = tonumber(t[4])
if(payment ~= nil) then
payment = math.floor(payment)+1000
tmp = db.storeQuery("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)

local state = result.getDataInt(tmp, "balance") < payment
result.free(tmp)
if(state) then
player:sendChannelMessage("", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
return false
end

db.query("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)
else
payment = 0
end

local begining, ending = os.time(), tonumber(t[5])
if(ending ~= nil and ending ~= 0) then
ending = begining + (ending * 86400)
else
ending = 0
end

db.query("INSERT INTO `guild_wars` (`guild1`, `guild2`, `started`, `ended`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")
broadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)
return false
end

if(not isInArray({"end", "finish"}, t[1])) then
return false
end

local status = (t[1] == "end" and 1 or 4)
tmp = db.storeQuery("SELECT `id` FROM `guild_wars` WHERE `guild1` = " .. guild .. " AND `guild2` = " .. enemy .. " AND `status` = " .. status)
if(tmp ~= false) then
local query = "UPDATE `guild_wars` SET `ended` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. result.getDataInt(tmp, "id")
result.free(tmp)

db.query(query)
broadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
return false
end

if(status == 4) then
player:sendChannelMessage("", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
return false
end

tmp = db.storeQuery("SELECT `id`, `ended` FROM `guild_wars` WHERE `guild1` = " .. enemy .. " AND `guild2` = " .. guild .. " AND `status` = 1")
if(tmp ~= false) then
if(result.getDataInt(tmp, "ended") > 0) then
result.free(tmp)
player:sendChannelMessage("", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
return false
end

local query = "UPDATE `guild_wars` SET `status` = 4, `ended` = " .. os.time() .. " WHERE `id` = " .. result.getDataInt(tmp, "id")
result.free(tmp)

db.query(query)
broadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
return false
end

player:sendChannelMessage("", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
return false
end

No mysql as tabela name1 e name2 ficam vazia olha abaixo

 

NAME.png

 

Se for impossível colocar pra adicionar os nomes das guild usando comando por favor avise se não for INCOMODAR ¬¬

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