SkyDarkyes 104 Postado Agosto 7, 2015 Autor Share Postado Agosto 7, 2015 Tem ctz que tu edito? Link para o comentário Compartilhar em outros sites More sharing options...
Bruno 535 Postado Agosto 7, 2015 Share Postado Agosto 7, 2015 Tem ctz que tu edito? Sim... Ta ai dnv: <?xml version="1.0" encoding="UTF-8"?> <mod name="Ultimate Survival" version="1.0" author="Omega" enabled="yes"> <config name="ultimatelib"><![CDATA[ USurvival = { posi = {x=1325, y=1910, z=8}, posf = {x=1336, y=1921, z=8}, posc = {x=1331, y=1915, z=8}, players_pos = { {x = 5, y = 6, z = 13, stackpos = 253}, {x = 5, y = 6, z = 13, stackpos = 253}, {x = 5, y = 6, z = 13, stackpos = 253}, {x = 5, y = 6, z = 13, stackpos = 253} }, waves = { [1] = {monsters = {'bandit'}, count = 30, reward = {exp = 0, item = 2148, amount = 1, money = 100}}, [2] = {monsters = {'beezer'}, count = 6, reward = {exp = 0, item = 2152, amount = 1, money = 1000}} }, exhaust = 1 * 24 * 60 * 60, -- Tempo em segundos até poder entrar novamente na arena (1 * 24 * 60 * 60 = 1 dia) final_reward = {item = 2160, amount = 100, exp = 10000, money = 100000}, storage_ex = 607069, storage_wave = 607089 } function isWalkable(pos)-- by Nord / editado por Omega if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false elseif isCreature(getTopCreature(pos).uid) then return false elseif getTileInfo(pos).protection then return false elseif hasProperty(getThingFromPos(pos).uid, 3) or hasProperty(getThingFromPos(pos).uid, 7) then return false end return true end function doSpawnMonsters(monsters, pos, radius, limit) if not pos.x or not pos.y or not pos.z or not type(monsters) == 'table' then return false end local radius = tonumber(radius) if radius > 5 then radius = 5 elseif radius < 2 then radius = 2 end if not limit or limit < 1 then limit = 1 elseif limit > radius ^ 2 then limit = math.floor((radius*1.5) ^ 2) end local k = 0 local tries = 0 repeat for x = pos.x - radius, pos.x + radius do for y = pos.y - radius, pos.y + radius do if isWalkable({x=x, y=y, z=pos.z}) then local monster = monsters[math.random(1, #monsters)] local chance = math.random(1, 100) if k == limit then break elseif chance <= 8 and doCreateMonster(monster, {x=x, y=y, z=pos.z}) then k = k + 1 end end end end tries = tries + 1 until k >= limit or tries >= 500 return k >= limit and true or false end function getPlayersInArea(pos1,pos2) local players = {} if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then for a = pos1.x, pos2.x do for b = pos1.y,pos2.y do local pos = {x=a,y=b,z=pos1.z} if isPlayer(getTopCreature(pos).uid) then table.insert(players,getTopCreature(pos).uid) end end end return players else return false end end function getMonstersInArea(pos1,pos2) local players = {} if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then for a = pos1.x, pos2.x do for b = pos1.y,pos2.y do local pos = {x=a,y=b,z=pos1.z} if isMonster(getTopCreature(pos).uid) then table.insert(players,getTopCreature(pos).uid) end end end return players else return false end end function doCleanArena() local monsters = getMonstersInArea(USurvival.posi, USurvival.posf) for _, cid in pairs(monsters) do doRemoveCreature(cid) end end function doStartWave(waveID, cid) if not isCreature(cid) then return false end if USurvival.waves[waveID] then wave = USurvival.waves[waveID] doSpawnMonsters(wave.monsters, USurvival.posc, 5, wave.count) doPlayerSendTextMessage(cid, 21, 'Wave '..waveID..' has started! FIGHT!') end end ]]></config> <action actionid="4599" event="script" override="yes"><![CDATA[ domodlib('ultimatelib') function onUse(cid, item) if getPlayerStorageValue(cid, USurvival.storage_ex) <= os.time() then if #getPlayersInArea(USurvival.posi, USurvival.posf) == 0 then local player, all_ready = {}, 0 for i = 1, #USurvival.players_pos do table.insert(player, 0) end for i = 1, #USurvival.players_pos do player[i] = getThingfromPos(players_pos[i]) if player[i].itemid > 0 then if isPlayer(player[i].uid) then all_ready = all_ready + 1 end end end if all_ready == #USurvival.players_pos then doCleanArena() for i = 1, #players_pos do doSendMagicEffect(players_pos[i], CONST_ME_POFF) doTeleportThing(player[i].uid, USurvival.posc) doPlayerSendTextMessage(player[i].uid, 21, 'The Ultimate Survival will Start in 10 seconds! Be ready to face your destiny!') addEvent(doStartWave, 10000, 1, player[i].uid) setPlayerStorageValue(player[i].uid, USurvival.storage_wave, 1) setPlayerStorageValue(player[i].uid, USurvival.storage_ex, os.time() + USurvival.exhaust) doSendMagicEffect(USurvival.posc, CONST_ME_ENERGYAREA) end if item.itemid % 2 == 1 then doTransformItem(item.uid, item.itemid + 1) else doTransformItem(item.uid, item.itemid - 1) end else doPlayerSendTextMessage(cid, 19, "You need " .. #USurvival.players_pos .. " players to do this quest.") end else doPlayerSendCancel(cid, 'Someone is already in the arena.') doSendMagicEffect(getThingPos(cid), 2) end else local left = getPlayerStorageValue(cid, USurvival.storage_ex) - os.time() left = {hour = math.floor(left/3600), minutes = math.ceil((left % 3600)/60)} doPlayerSendCancel(cid, 'You have to wait '.. left.hour ..'h and '..left.minutes..'min.') doSendMagicEffect(getThingPos(cid), 2) end return true end ]]></action> <event type="login" name="US Login" event="script"><![CDATA[ domodlib('ultimatelib') function onLogin(cid) registerCreatureEvent(cid,'UltimateSurvival1') registerCreatureEvent(cid,'UltimateSurvival2') if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) doSendMagicEffect(getThingPos(cid), 10) end return true end ]]></event> <event type="kill" name="UltimateSurvival1" event="script"><![CDATA[ domodlib('ultimatelib') function onKill(cid, target) if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then if #getMonstersInArea(USurvival.posi, USurvival.posf) == 1 then local wave = getPlayerStorageValue(cid, USurvival.storage_wave) if USurvival.waves[wave+1] then setPlayerStorageValue(cid, USurvival.storage_wave, wave + 1) addEvent(doStartWave, 5000, wave + 1, cid) doPlayerSendTextMessage(cid, 22, 'Congratulations! Next wave will start in 5 seconds!') else doPlayerSendTextMessage(cid, 22, 'CONGRATULATIONS! YOU HAVE BEATEN THE ULTIMATE SURVIVAL!') local reward = USurvival.final_reward if reward.item then doPlayerAddItem(cid, reward.item, (reward.amount or 1), false) end if reward.exp then doPlayerAddExp(cid, reward.exp) end if reward.money then doPlayerAddMoney(cid, reward.money) end doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) end end end return true end ]]></event> <event type="preparedeath" name="UltimateSurvival2" event="script"><![CDATA[ domodlib('ultimatelib') function onPrepareDeath(cid, killers) if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then doCreatureAddHealth(cid, getCreatureMaxHealth(cid), 65535, 256, true) doRemoveConditions(cid, false) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) doPlayerSendTextMessage(cid, 21, 'Too bad, you couldn\'t defeat the Ultimate Survival... Better luck next time.') local reward = USurvival.waves[getPlayerStorageValue(cid, USurvival.storage_wave)].reward if reward.item then doPlayerAddItem(cid, reward.item, reward.amount or 1) end if reward.exp then doPlayerAddExp(cid, reward.exp) end if reward.money then doPlayerAddMoney(cid, reward.money) end return false end return true end ]]></event> </mod> Link para o comentário Compartilhar em outros sites More sharing options...
SkyDarkyes 104 Postado Agosto 7, 2015 Autor Share Postado Agosto 7, 2015 Continua Link para o comentário Compartilhar em outros sites More sharing options...
brendoonh 14 Postado Agosto 7, 2015 Share Postado Agosto 7, 2015 Aqui tambem deu este erro... Link para o comentário Compartilhar em outros sites More sharing options...
Bruno 535 Postado Agosto 7, 2015 Share Postado Agosto 7, 2015 Continua Aqui tambem deu este erro... E agora? <?xml version="1.0" encoding="ISO-8859-1"?> <mod name="Ultimate Survival" version="1.0" author="Omega" enabled="yes"> <config name="ultimatelib"><![CDATA[ USurvival = { posi = {x=1325, y=1910, z=8}, posf = {x=1336, y=1921, z=8}, posc = {x=1331, y=1915, z=8}, players_pos = { {x = 5, y = 6, z = 13, stackpos = 253}, {x = 5, y = 6, z = 13, stackpos = 253}, {x = 5, y = 6, z = 13, stackpos = 253}, {x = 5, y = 6, z = 13, stackpos = 253} }, waves = { [1] = {monsters = {'bandit'}, count = 30, reward = {exp = 0, item = 2148, amount = 1, money = 100}}, [2] = {monsters = {'beezer'}, count = 6, reward = {exp = 0, item = 2152, amount = 1, money = 1000}} }, exhaust = 1 * 24 * 60 * 60, -- Tempo em segundos ate poder entrar novamente na arena (1 * 24 * 60 * 60 = 1 dia) final_reward = {item = 2160, amount = 100, exp = 10000, money = 100000}, storage_ex = 607069, storage_wave = 607089 } function isWalkable(pos)-- by Nord / editado por Omega if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false elseif isCreature(getTopCreature(pos).uid) then return false elseif getTileInfo(pos).protection then return false elseif hasProperty(getThingFromPos(pos).uid, 3) or hasProperty(getThingFromPos(pos).uid, 7) then return false end return true end function doSpawnMonsters(monsters, pos, radius, limit) if not pos.x or not pos.y or not pos.z or not type(monsters) == 'table' then return false end local radius = tonumber(radius) if radius > 5 then radius = 5 elseif radius < 2 then radius = 2 end if not limit or limit < 1 then limit = 1 elseif limit > radius ^ 2 then limit = math.floor((radius*1.5) ^ 2) end local k = 0 local tries = 0 repeat for x = pos.x - radius, pos.x + radius do for y = pos.y - radius, pos.y + radius do if isWalkable({x=x, y=y, z=pos.z}) then local monster = monsters[math.random(1, #monsters)] local chance = math.random(1, 100) if k == limit then break elseif chance <= 8 and doCreateMonster(monster, {x=x, y=y, z=pos.z}) then k = k + 1 end end end end tries = tries + 1 until k >= limit or tries >= 500 return k >= limit and true or false end function getPlayersInArea(pos1,pos2) local players = {} if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then for a = pos1.x, pos2.x do for b = pos1.y,pos2.y do local pos = {x=a,y=b,z=pos1.z} if isPlayer(getTopCreature(pos).uid) then table.insert(players,getTopCreature(pos).uid) end end end return players else return false end end function getMonstersInArea(pos1,pos2) local players = {} if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then for a = pos1.x, pos2.x do for b = pos1.y,pos2.y do local pos = {x=a,y=b,z=pos1.z} if isMonster(getTopCreature(pos).uid) then table.insert(players,getTopCreature(pos).uid) end end end return players else return false end end function doCleanArena() local monsters = getMonstersInArea(USurvival.posi, USurvival.posf) for _, cid in pairs(monsters) do doRemoveCreature(cid) end end function doStartWave(waveID, cid) if not isCreature(cid) then return false end if USurvival.waves[waveID] then wave = USurvival.waves[waveID] doSpawnMonsters(wave.monsters, USurvival.posc, 5, wave.count) doPlayerSendTextMessage(cid, 21, 'Wave '..waveID..' has started! FIGHT!') end end ]]></config> <action actionid="4599" event="script" override="yes"><![CDATA[ domodlib('ultimatelib') function onUse(cid, item) if getPlayerStorageValue(cid, USurvival.storage_ex) <= os.time() then if #getPlayersInArea(USurvival.posi, USurvival.posf) == 0 then local player, all_ready = {}, 0 for i = 1, #USurvival.players_pos do table.insert(player, 0) end for i = 1, #USurvival.players_pos do player[i] = getThingfromPos(players_pos[i]) if player[i].itemid > 0 then if isPlayer(player[i].uid) then all_ready = all_ready + 1 end end end if all_ready == #USurvival.players_pos then doCleanArena() for i = 1, #players_pos do doSendMagicEffect(players_pos[i], CONST_ME_POFF) doTeleportThing(player[i].uid, USurvival.posc) doPlayerSendTextMessage(player[i].uid, 21, 'The Ultimate Survival will Start in 10 seconds! Be ready to face your destiny!') addEvent(doStartWave, 10000, 1, player[i].uid) setPlayerStorageValue(player[i].uid, USurvival.storage_wave, 1) setPlayerStorageValue(player[i].uid, USurvival.storage_ex, os.time() + USurvival.exhaust) doSendMagicEffect(USurvival.posc, CONST_ME_ENERGYAREA) end if item.itemid % 2 == 1 then doTransformItem(item.uid, item.itemid + 1) else doTransformItem(item.uid, item.itemid - 1) end else doPlayerSendTextMessage(cid, 19, "You need " .. #USurvival.players_pos .. " players to do this quest.") end else doPlayerSendCancel(cid, 'Someone is already in the arena.') doSendMagicEffect(getThingPos(cid), 2) end else local left = getPlayerStorageValue(cid, USurvival.storage_ex) - os.time() left = {hour = math.floor(left/3600), minutes = math.ceil((left % 3600)/60)} doPlayerSendCancel(cid, 'You have to wait '.. left.hour ..'h and '..left.minutes..'min.') doSendMagicEffect(getThingPos(cid), 2) end return true end ]]></action> <event type="login" name="US Login" event="script"><![CDATA[ domodlib('ultimatelib') function onLogin(cid) registerCreatureEvent(cid,'UltimateSurvival1') registerCreatureEvent(cid,'UltimateSurvival2') if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) doSendMagicEffect(getThingPos(cid), 10) end return true end ]]></event> <event type="kill" name="UltimateSurvival1" event="script"><![CDATA[ domodlib('ultimatelib') function onKill(cid, target) if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then if #getMonstersInArea(USurvival.posi, USurvival.posf) == 1 then local wave = getPlayerStorageValue(cid, USurvival.storage_wave) if USurvival.waves[wave+1] then setPlayerStorageValue(cid, USurvival.storage_wave, wave + 1) addEvent(doStartWave, 5000, wave + 1, cid) doPlayerSendTextMessage(cid, 22, 'Congratulations! Next wave will start in 5 seconds!') else doPlayerSendTextMessage(cid, 22, 'CONGRATULATIONS! YOU HAVE BEATEN THE ULTIMATE SURVIVAL!') local reward = USurvival.final_reward if reward.item then doPlayerAddItem(cid, reward.item, (reward.amount or 1), false) end if reward.exp then doPlayerAddExp(cid, reward.exp) end if reward.money then doPlayerAddMoney(cid, reward.money) end doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) end end end return true end ]]></event> <event type="preparedeath" name="UltimateSurvival2" event="script"><![CDATA[ domodlib('ultimatelib') function onPrepareDeath(cid, killers) if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then doCreatureAddHealth(cid, getCreatureMaxHealth(cid), 65535, 256, true) doRemoveConditions(cid, false) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) doPlayerSendTextMessage(cid, 21, 'Too bad, you couldn\'t defeat the Ultimate Survival... Better luck next time.') local reward = USurvival.waves[getPlayerStorageValue(cid, USurvival.storage_wave)].reward if reward.item then doPlayerAddItem(cid, reward.item, reward.amount or 1) end if reward.exp then doPlayerAddExp(cid, reward.exp) end if reward.money then doPlayerAddMoney(cid, reward.money) end return false end return true end ]]></event> </mod> Link para o comentário Compartilhar em outros sites More sharing options...
brendoonh 14 Postado Agosto 7, 2015 Share Postado Agosto 7, 2015 O erro ao iniciar o server saiu, mais tarde testo o desenvolver do evento e volto aqui pra qualquer coisa... Link para o comentário Compartilhar em outros sites More sharing options...
SkyDarkyes 104 Postado Agosto 9, 2015 Autor Share Postado Agosto 9, 2015 Continua @up @up @up Link para o comentário Compartilhar em outros sites More sharing options...
brendoonh 14 Postado Agosto 11, 2015 Share Postado Agosto 11, 2015 @Bruno, fui testar o evento aqui e deu erro na distro, quando puxei a alavanca... Imagem: Link para o comentário Compartilhar em outros sites More sharing options...
Bruno 535 Postado Agosto 25, 2015 Share Postado Agosto 25, 2015 O tópico foi fechado e movido para lixeira por estar inativo a mais de 10 dias. Caso seja preciso reabrir o mesmo, favor entrar em contato com a equipe. Link para o comentário Compartilhar em outros sites More sharing options...
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