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Erro ao aceitar WAR (War System)


maikons

Pergunta

Meu war system é o mesmo que geral usa, só modifiquei o war.lua por causa desse erro, arrumou o erro, mas não ta dando pra aceitar!

O que pode ser?

 

Erro que eu tive que arrumar:

 

[Error - TalkAction Interface]
data/talkactions/scripts/war.lua
Description:
<internalGetPlayerInfo> Player not found when requesting player in fo #11

 

Erro que ta dando agora ao aceitar a guerra

HCfHijV.png

Como resolve?

 

atual war.lua

 

function onSay(cid, words, param, channel)
                local guild = getPlayerGuildId(cid)
                if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then
                                doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0)
                                return true
                end

                local t = string.explode(param, ",")
                if(not t[2]) then
                                doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0)
                                return true
                end

                local enemy = getGuildId(t[2])
                if(not enemy) then
                                doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0)
                                return true
                end

                if(enemy == guild) then
                                doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0)
                                return true
                end

                local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)
                if(tmp:getID() ~= -1) then
                                enemyName = tmp:getDataString("name")
                                tmp:free()
                end

                if(isInArray({"accept", "reject", "cancel"}, t[1])) then
                                local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild
                                if(t[1] == "cancel") then
                                                query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy
                                end

                                tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")
                                if(tmp:getID() == -1) then
                                                doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
                                                return true
                                end

                                if(t[1] == "accept") then
                                                local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
                                                local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment")

                                                _tmp:free()
                                                if(state) then
                                                                doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0)
                                                                return true
                                                end

                                                db.query("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild)
                                end

                                query = "UPDATE `guild_wars` SET "
                                local msg = "accepted " .. enemyName .. " invitation to war."
                                if(t[1] == "reject") then
                                                query = query .. "`end` = " .. os.time() .. ", `status` = 2"
                                                msg = "rejected " .. enemyName .. " invitation to war."
                                elseif(t[1] == "cancel") then
                                                query = query .. "`end` = " .. os.time() .. ", `status` = 3"
                                                msg = "canceled invitation to a war with " .. enemyName .. "."
                                else
                                                query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1"
                                end

                                query = query .. " WHERE `id` = " .. tmp:getDataInt("id")
                                if(t[1] == "accept") then
                                                doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD)
                                                doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY)
                                end

                                tmp:free()
                                db.query(query)
                                doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)
                                return true
                end

                if(t[1] == "invite") then
                                local str = ""
                                tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")
                                if(tmp:getID() ~= -1) then
                                                if(tmp:getDataInt("status") == 0) then
                                                                if(tmp:getDataInt("guild_id") == guild) then
                                                                                str = "You have already invited " .. enemyName .. " to war."
                                                                else
                                                                                str = enemyName .. " have already invited you to war."
                                                                end
                                                else
                                                                str = "You are already on a war with " .. enemyName .. "."
                                                end

                                                tmp:free()
                                end

                                if(str ~= "") then
                                                doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0)
                                                return true
                                end

                                local frags = tonumber(t[3])
                                if(frags ~= nil) then
                                                frags = math.max(10, math.min(1000, frags))
                                else
                                                frags = 100
                                end

                                local payment = tonumber(t[4])
                                if(payment ~= nil) then
                                                payment = math.max(100000, math.min(1000000000, payment))
                                                tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)

                                                local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment
                                                tmp:free()
                                                if(state) then
                                                                doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0)
                                                                return true
                                                end

                                                db.query("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)
                                else
                                                payment = 0
                                end

                                local begining, ending = os.time(), tonumber(t[5])
                                if(ending ~= nil and ending ~= 0) then
                                                ending = begining + (ending * 86400)
                                else
                                                ending = 0
                                end

                                db.query("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")
                                doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)
                                return true
                end

                if(not isInArray({"end", "finish"}, t[1])) then
                                return false
                end

                local status = (t[1] == "end" and 1 or 4)
                tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status)
                if(tmp:getID() ~= -1) then
                                local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id")
                                tmp:free()
                                doGuildRemoveEnemy(guild, enemy)
                                doGuildRemoveEnemy(enemy, guild)

                                db.query(query)
                                doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
                                return true
                end

                if(status == 4) then
                                doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
                                return true
                end

                tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1")
                if(tmp:getID() ~= -1) then
                                if(tmp:getDataInt("end") > 0) then
                                                tmp:free()
                                                doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
                                                return true
                                end

                                local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id")
                                tmp:free()

                                db.query(query)
                                doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
                                return true
                end

                doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
                return true
end
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11 respostass a esta questão

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  • 0

Tenta usar esse aqui:

Substitui o seu war.lua por esse:

 

 

function onSay(cid, words, param, channel)
local guild = getPlayerGuildId(cid)
if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then
doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0)
return true
end
local t = string.explode(param, ",")
if(not t[2]) then
doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0)
return true
end
local enemy = getGuildId(t[2])
if(not enemy) then
doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0)
return true
end
if(enemy == guild) then
doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0)
return true
end
local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)
if(tmp:getID() ~= -1) then
enemyName = tmp:getDataString("name")
tmp:free()
end
if(isInArray({"accept", "reject", "cancel"}, t[1])) then
local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild
if(t[1] == "cancel") then
query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy
end
tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")
if(tmp:getID() == -1) then
doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
return true
end
if(t[1] == "accept") then
local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment")
_tmp:free()
if(state) then
doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0)
return true
end
db.query("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild)
end
query = "UPDATE `guild_wars` SET "
local msg = "accepted " .. enemyName .. " invitation to war."
if(t[1] == "reject") then
query = query .. "`end` = " .. os.time() .. ", `status` = 2"
msg = "rejected " .. enemyName .. " invitation to war."
elseif(t[1] == "cancel") then
query = query .. "`end` = " .. os.time() .. ", `status` = 3"
msg = "canceled invitation to a war with " .. enemyName .. "."
else
query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1"
end
query = query .. " WHERE `id` = " .. tmp:getDataInt("id")
if(t[1] == "accept") then
doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD)
doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY)
end
tmp:free()
db.query(query)
doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)
return true
end
if(t[1] == "invite") then
local str = ""
tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")
if(tmp:getID() ~= -1) then
if(tmp:getDataInt("status") == 0) then
if(tmp:getDataInt("guild_id") == guild) then
str = "You have already invited " .. enemyName .. " to war."
else
str = enemyName .. " have already invited you to war."
end
else
str = "You are already on a war with " .. enemyName .. "."
end
tmp:free()
end
if(str ~= "") then
doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0)
return true
end
local frags = tonumber(t[3])
if(frags ~= nil) then
frags = math.max(10, math.min(1000, frags))
else
frags = 100
end
local payment = tonumber(t[4])
if(payment ~= nil) then
payment = math.max(100000, math.min(1000000000, payment))
tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment
tmp:free()
if(state) then
doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0)
return true
end
db.query("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)
else
payment = 0
end
local begining, ending = os.time(), tonumber(t[5])
if(ending ~= nil and ending ~= 0) then
ending = begining + (ending * 86400)
else
ending = 0
end
db.query("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")
doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)
return true
end
if(not isInArray({"end", "finish"}, t[1])) then
return false
end
local status = (t[1] == "end" and 1 or 4)
tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status)
if(tmp:getID() ~= -1) then
local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id")
tmp:free()
doGuildRemoveEnemy(guild, enemy)
doGuildRemoveEnemy(enemy, guild)
db.query(query)
doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
return true
end
if(status == 4) then
doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
return true
end
tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1")
if(tmp:getID() ~= -1) then
if(tmp:getDataInt("end") > 0) then
tmp:free()
doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
return true
end
local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id")
tmp:free()
db.query(query)
doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
return true
end
doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
return true
end

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  • 0

Eu queria saber pelo menos o pq desse erro pra poder resolver :(
To usando source 0.4, não era só colocar esse script? Qual você usa? Como você fez?

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  • 0

Ai, eu vou dormir, amanhã eu edito esse post, falando oq fazer, tenho uma pasta aqui, com tudo necessário pra rodar o war System, e eu passo pra vc o TFS 0.4 que eu compilei!

 

Tem cast System, war System, retirei verificação de sha1 e tem algumas funções como

 

getCreaturePathTo()

 

Até mais!

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  • 0

O que precisa colocar nas soucers 0.4 pra aceitar war system? Eu tenho a minha editada, só que eu achei que era automático, precisa mudar algo lá?

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  • 0

Não cara, pra funcionar, basta ter o parâmetro -D__WAR_SYSTEM__

Baixa ai olha:

CLIQUE AQUI

 

Ai tem um distro TFS 0.4 com CAST SYSTEM, WAR SYSTEM, PLAINTEXT LIBERADO, ALGUMAS FUNÇÕES EXTRAS e as libs..

 

 

Lt4AdrO.png

 

Coloquei isso e recompilei e continua dando erros :(

Achei que nem precisava disso

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