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(ERRO) Zombie Event - Event onTime not found.


Superion

Pergunta

Olá galera, instalei esse sistema aqui, mas houve um problema no distro após eu ligar o servidor.



KR5EoNS.png



globalevents.xml:



<?xml version="1.0" encoding="UTF-8"?>
<globalevents>
<globalevent name="GlobalBattle" interval="60000" event="script" value="(NEW) battlefield event.lua"/> --(NEW)--
<globalevent name="Arena Zombie Event" time="12:00:00;15:00:00;18:00:00" event="script" value="(NEW) Arena Zombie Event.lua"/> --(NEW)--
<globalevent name="save" interval=" 1800000" event="script" value="save.lua"/>
<globalevent name="clean" interval="7200000" event="script" value="clean.lua"/>
<globalevent name="init" type="startup" event="script" value="init.lua"/>
<globalevent name="globalsave" type="globalsave" event="script" value="init.lua"/>
<globalevent name="record" type="record" event="script" value="record.lua"/>

<!-- <globalevent name="timer_example" time="21:35:11" event="script" value="my_script.lua"/> -->
</globalevents>


data/globalevents/(NEW) Arena Zombie Event.lua:



local config = {
playerCount = 2001, -- Global storage for counting the players left/entered in the event
zombieCount = 2002, -- Global storage for counting the zombies in the event
teleportActionId = 2000, -- Action id of the teleport needed for the movement script
teleportPosition = {x = 4992, y = 5001, z = 7, stackpos = 1}, -- Where the teleport will be created
teleportToPosition = {x = 5069, y = 5110, z = 8}, -- Where the teleport will take you
teleportId = 1387, -- Id of the teleport
timeToStartEvent = 3, -- Minutes, after these minutes the teleport will be removed and the event will be declared started
timeBetweenSpawns = 30, -- Seconds between each spawn of zombie
zombieName = "(EVENT) Zombie", -- Name of the zombie that should be summoned
playersNeededToStartEvent = 3, -- Players needed before the zombies can spawn.

-- Should be the same as in the creaturescript!
-- The zombies will spawn randomly inside this area
fromPosition = {x = 5057, y = 5098, z = 8}, -- top left cornor of the playground
toPosition = {x = 5081, y = 5122, z = 8}, -- bottom right cornor of the playground
}

function onStartup()
local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition)
doItemSetAttribute(tp, "aid", config.teleportActionId)
doBroadcastMessage("Zombie event starting in " .. config.timeToStartEvent .. " minutes! The teleport will be closed when the event start!", MESSAGE_STATUS_WARNING)
setGlobalStorageValue(config.playerCount, 0)
setGlobalStorageValue(config.zombieCount, 0)
addEvent(startEvent, config.timeToStartEvent * 1000 * 60)
print(getGlobalStorageValue(2001))
end

function startEvent()
local get = getThingfromPos(config.teleportPosition)
if get.itemid == config.teleportId then
doRemoveItem(get.uid, 1)
end

local fromp, top = config.fromPosition, config.toPosition

if getGlobalStorageValue(config.playerCount) >= config.playersNeededToStartEvent then
addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
doBroadcastMessage("Good luck in the zombie event people! The teleport has closed!", MESSAGE_STATUS_WARNING)

for x = fromp.x, top.x do
for y = fromp.y, top.y do
for z = fromp.z, top.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getPlayers = getThingfromPos(areapos)
if isPlayer(getPlayers.uid) then
doPlayerSendTextMessage(getPlayers.uid, MESSAGE_EVENT_ADVANCE, "The first zombie will spawn in " .. config.timeBetweenSpawns .. " seconds! Good luck!")
end
end
end
end
else
doBroadcastMessage("The Zombie event could not start because of to few players participating.\n At least " .. config.playersNeededToStartEvent .. " players is needed!", MESSAGE_STATUS_WARNING)
for x = fromp.x, top.x do
for y = fromp.y, top.y do
for z = fromp.z, top.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getPlayers = getThingfromPos(areapos)
if isPlayer(getPlayers.uid) then
doTeleportThing(getPlayers.uid, getTownTemplePosition(getPlayerTown(getPlayers.uid)), false)
doSendMagicEffect(getPlayerPosition(getPlayers.uid), CONST_ME_TELEPORT)
end
end
end
end
end
end

function spawnZombie()
if getGlobalStorageValue(config.playerCount) >= 2 then
pos = {x = math.random(config.fromPosition.x, config.toPosition.x), y = math.random(config.fromPosition.y, config.toPosition.y), z = math.random(config.fromPosition.z, config.toPosition.z)}
doSummonCreature(config.zombieName, pos)
doSendMagicEffect(pos, CONST_ME_MORTAREA)
setGlobalStorageValue(config.zombieCount, getGlobalStorageValue(config.zombieCount)+1)
doBroadcastMessage("A zombie has spawned! There is currently " .. getGlobalStorageValue(config.zombieCount) .. " zombies in the zombie event!", MESSAGE_STATUS_CONSOLE_RED)
addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
end
end

Fico no aguardo pela ajuda.


Agradeço desde já! :)


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3 respostass a esta questão

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Olha cara, eu já tinha resolvido esse problema.

Mas por falta de tempo eu não tive como passar aqui para editar o tópico.

 

Mesmo assim eu lhe agradeço pelo interesse em querer ajudar.

Editado por Superion
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