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Arena Quest Svargrond 100%


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Fala pessoal, então, todos sabem que essa quest é bem complicada de ser configurada e na maioria das vezes ocorre erros, pois bem, hoje eu vim aqui trazer para vocês um script angito da Arena de Svargrond em MOD, criado por um membro da otland chamado TomCrusher e modificado por Matheus. É um script de fácil configuração e sem erros nenhum, confira!

 

Vá até a pasta mods e crie um arquivo chamado arena.xml com isso dentro:

 

<?xml version="1.0" encoding="UTF-8"?>

<mod name="Arena Svargrond" version="1.0" author="Tommy" contact="tommycrusher@gmail.com" enabled="yes">

<config name="arenaFunctions"><![CDATA[

KickPosition = {x=32227, y=31096, z=7} --if the player leave the arena or time is over, where he go.

RewardsRoom = {x=32222, y=31080, z=6} --rewards room position.

arenaRoomMaxTime = 240 --max time for each room 240 = 4 min.

OpenDoorsID = 5127 --if you change doors item ids, change me =D

 

TimeStor = 42350 --here will be saved the time.

myArenaLevel = 45450 --here will be saved the arena level.

talkNPC = 45451 --Storage to check if the player have paid to the npc and can enter to the arena.

RewardsStor = {42361, 42371, 42381} --Storage for greenshore, scrapper, warlord.

isIN = 42352 --to check if the player is in the arena.

myRoom = 46000 --here will be saved the current room.

MonStor = 47000 --here will be saved the monster uid.

 

DoorsActID = 42357 --Doors near the npc.

LeavePortals = 42321 --The action id of the portal to leave the rooms (south portals).

GobletTiles = {42360, 42370, 42380} --Action ids of the tiles for Bronze, Silver and Gold Goblets.

 

Cancel = {

--message when use door and have not paid to the npc.

[1] = "You have not paid NPC yet.",

--message when leave arena.

[2] = "You have been kicked!",

--message when the player can't get the reward.

[3] = "You can\'t get this item.",

--message when already got any reward.

[4] = "It is empty.",

--when try to open a reward door and haven't completed the level.

[5] = "You have not finished this arena level.",

--NPC answer if the player completed all arena levels.

[6] = "You already did all the arena levels.",

--message when time is over

[7] = "The time is over.",

--message when you can go to the next room, LoL >_> this is not a cancel btw.

[8] = "You can go to the next room.",

--when try to go to the next room and not killed the monster yet.

[9] = "Kill the monster first!",

--when try to go to the next room but there is a player yet...this text will be PLAYERNAME + this text

[10] = "Is in the room yet."

}

 

Completed = {

[1] = "Congatulations! You have completed the arena in",

--HERE WILL BE THE ARENA NAME.

[2] = "difficulty! Now you go take your reward."}

--then the message will be "Congatulations! you have completed the arena in greenshore/scrapper/warlord difficulty!, now go and take your reward."

 

Arena = {

--greenshore

[0] = {

Cost = 10000,

LevelName = 'greenshore',

LevelNeeded = 30,

Goblet = 5807

},

--scrapper

[1] = {

Cost = 50000,

LevelName = 'scrapper',

LevelNeeded = 50,

Goblet = 5806

},

--warlord

[2] = {

Cost = 100000,

LevelName = 'warlord',

LevelNeeded = 80,

Goblet = 5805

}

}

 

Rewards = {

--greenshore

--present with items.

[42361] = {

Stor = RewardsStor[1],

Cont = 1990,

items = {7372, 6569, 6574, 2114},

count = {1, 10, 1, 1}

},

--blacksteel sword.

[42362] = {

Stor = RewardsStor[1],

Cont = nil,

item = 7406

},

--headchopper.

[42363] = {

Stor = RewardsStor[1],

Cont = nil,

item = 7380

},

--orcish maul.

[42364] = {

Stor = RewardsStor[1],

Cont = nil,

item = 7392

},

--backpack with items.

[42365] = {

Stor = RewardsStor[1],

Cont = 7342,

items = {7365, 7364},

count = {100, 100}

},

--scrapper

--present with items.

[42371] = {

Stor = RewardsStor[2],

Cont = 1990,

items = {7372, 6569, 6574, 7183},

count = {1, 10, 1, 1}

},

--mystic blade.

[42372] = {

Stor = RewardsStor[2],

Cont = nil,

item = 7384

},

--heroic axe.

[42373] = {

Stor = RewardsStor[2],

Cont = nil,

item = 7389

},

--cranial basher

[42374] = {

Stor = RewardsStor[2],

Cont = nil,

item = 7415

},

--backpack with items.

[42375] = {

Stor = RewardsStor[2],

Cont = 7342,

items = {7365, 2547, 2547, 2311, 2304},

count = {100, 100, 100, 50, 50}

},

--warlord

--present with items.

[42381] = {

Stor = RewardsStor[3],

Cont = 1990,

items = {7372, 6569, 6574, 6568},

count = {1, 10, 1, 1}

},

--justice seeker

[42382] = {

Stor = RewardsStor[3],

Cont = nil,

item = 7390

},

--royal axe.

[42383] = {

Stor = RewardsStor[3],

Cont = nil,

item = 7434

},

--blessed sceptre.

[42384] = {

Stor = RewardsStor[3],

Cont = nil,

item = 7429

},

--backpack with items.

[42385] = {

Stor = RewardsStor[3],

Cont = 7342,

items = {2273, 2268, 7443, 7440, 7529},

count = {50, 50, 1, 1, 100}

}

}

 

arena_monsters = {

--greenshore -scrapper --warlord

[45300] = "Frostfur", [45310] = "Avalanche", [45320] = "Webster",

[45301] = "Bloodpaw", [45311] = "Kreebosh the Exile", [45321] = "Darakan the Executioner",

[45302] = "Bovinus", [45312] = "The Dark Dancer", [45322] = "Norgle Glacierbeard",

[45303] = "Achad", [45313] = "The Hag", [45323] = "The Pit Lord",

[45304] = "Colerian The Barbarian", [45314] = "Slim", [45324] = "Svoren the Mad",

[45305] = "The Hairy One", [45315] = "Grimgor Guteater", [45325] = "The Masked Marauder",

[45306] = "Axeitus Headbanger", [45316] = "Drasilla", [45326] = "Gnorre Chyllson",

[45307] = "Rocky", [45317] = "Spirit of Earth", [45327] = "Fallen Mooh'tah Master Ghar",

[45308] = "Cursed Gladiator", [45318] = "Spirit of Water", [45328] = "Deathbringer",

[45309] = "Orcus the Cruel", [45319] = "Spirit of Fire", [45329] = "The Obliverator"}

 

Checking = false

 

RoomsACT = {42301, 42302, 42303, 42304, 42305, 42306, 42307, 42308, 42309}

 

Goblets = {

[42360] = {Id=Arena[0].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[0].LevelName.." difficulty."},

[42370] = {Id=Arena[1].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[1].LevelName.." difficulty."},

[42380] = {Id=Arena[2].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[2].LevelName.." difficulty."}}

 

RewardsDoors = {[42366] = 1, [42376] = 2, [42386] = 3}

 

ArenaAdding = {[0] = 3000, [1] = 3010, [2] = 3020}

 

function myArenaLevelIs(cid)

Stor = getPlayerStorageValue(cid, myArenaLevel)

if Stor == -1 then

setPlayerStorageValue(cid, myArenaLevel, 0)

Stor = 0

elseif Stor == 3 then Stor = 2

end

return {

RC = Arena[stor].Cost,

LN = Arena[stor].LevelName,

RLV = Arena[stor].LevelNeeded,

LV = getPlayerStorageValue(cid, myArenaLevel)

}

end

 

function getDirectionmove(cid, itempos)

--function by Nahruto

p = getCreaturePosition(cid)

i = itempos

if p.x > i.x then

if p.y > i.y then

ret = NORTHWEST

elseif p.y < i.y then

ret = SOUTHWEST

else

ret = WEST

end

elseif p.x < i.x then

if p.y > i.y then

ret = NORTHEAST

elseif p.y < i.y then

ret = SOUTHEAST

else

ret = EAST

end

else

if p.y > i.y then

ret = NORTH

elseif p.y < i.y then

ret = SOUTH

else

ret = nil

end

end

return ret

end

 

function LeaveArena(cid)

for i = 45300, 45329 do

setPlayerStorageValue(cid, i, 0)

end

if isCreature(getPlayerStorageValue(cid, MonStor)) == TRUE then

doRemoveCreature(getPlayerStorageValue(cid, MonStor))

end

setGlobalStorageValue(getPlayerStorageValue(cid, myRoom), 0)

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[2])

doTeleportThing(cid, KickPosition, FALSE)

setPlayerStorageValue(cid, TimeStor, 0)

setPlayerStorageValue(cid, isIN, 0)

end

 

function CheckRooms()

addEvent(CheckRooms, 1000)

for i = 42300, 42309 do

local Player = getGlobalStorageValue(i)

if isPlayer(Player) == TRUE then

local PlayerTime = getPlayerStorageValue(Player, TimeStor)

if PlayerTime <= os.time() then

doTeleportThing(Player, KickPosition, FALSE)

setPlayerStorageValue(Player, TimeStor, 0)

setGlobalStorageValue(i, 0)

doPlayerSendTextMessage(Player,MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[7])

if isCreature(getPlayerStorageValue(Player, MonStor)) == TRUE then

doRemoveCreature(getPlayerStorageValue(Player, MonStor))

end

elseif PlayerTime - 10 <= os.time() then

doPlayerSendTextMessage(Player, MESSAGE_EVENT_DEFAULT, "you have "..PlayerTime - os.time().." seconds left.!")

end

else

setGlobalStorageValue(i, 0)

end

end

end

 

function getArenaMonsterIdByName(name)

for i = 45300, 45329 do

if tostring(arena_monsters) == string.lower(tostring(name)) then

return i

end

end

return false

end]]></config>

<event type="login" name="arenaRegister" event="script"><![CDATA[

domodlib('arenaFunctions')

function onLogin(cid)

registerCreatureEvent(cid, "PlayerArena")

registerCreatureEvent(cid, "ArenaKill")

return true

end]]></event>

 

<event type="death" name="PlayerArena" event="script"><![CDATA[

domodlib('arenaFunctions')

function onDeath(cid, corpse, deathList)

if getPlayerStorageValue(cid, isIN) == 1 then

I = 0

for i = 45300, 45329 do

if getPlayerStorageValue(cid, i) == 1 then

I = i

end

end

GlobalStor = I - ArenaAdding[myArenaLevelIs(cid).LV]

setGlobalStorageValue(GlobalStor, 0)

setPlayerStorageValue(cid, isIN, 0)

if isCreature(getPlayerStorageValue(cid, MonStor)) then

doRemoveCreature(getPlayerStorageValue(cid, MonStor))

end

end

return true

end

]]></event>

 

<event type="kill" name="ArenaKill" event="script"><![CDATA[

domodlib('arenaFunctions')

function onKill(cid, target, lastHit)

if getPlayerStorageValue(cid, isIN) == 1 then

local Room = getArenaMonsterIdByName(getCreatureName(target))

if Room ~= 0 then

setPlayerStorageValue(cid, Room, 1)

doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, Cancel[8])

end

end

return true

end]]></event>

 

<action fromaid="42357" toaid="42386" event="script"><![CDATA[

domodlib('arenaFunctions')

function onUse(cid, item, fromPosition, itemEx, toPosition)

local myMove = getDirectionmove(cid, fromPosition)

if myMove == nil then

return FALSE

end

local Reward = Rewards[item.actionid]

if Reward then

if getPlayerStorageValue(cid, Reward.Stor) ~= 1 then

local reward = nil

if Reward.Cont ~= nil then

reward = doCreateItemEx(Reward.Cont, 1)

for i = 1, #Reward.items do

doAddContainerItem(reward, Reward.items, Reward.count)

end

else

reward = doCreateItemEx(Reward.item, 1)

end

if reward ~= nil then

if doPlayerAddItemEx(cid, reward, FALSE) == RETURNVALUE_NOERROR then

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR,'You have found a '..getItemNameById(getThing(reward).itemid)..'.')

setPlayerStorageValue(cid, Reward.Stor, 1)

else

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[3])

end

end

else

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[4])

end

elseif RewardsDoors[item.actionid] then

if myArenaLevelIs(cid).LV >= RewardsDoors[item.actionid] then

doTransformItem(item.uid, OpenDoorsID)

doMoveCreature(cid, myMove)

else

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[5])

end

elseif item.actionid == DoorsActID and getPlayerStorageValue(cid, talkNPC) == 1 then

doTransformItem(item.uid, OpenDoorsID)

doMoveCreature(cid, myMove)

else

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[1])

end

return TRUE

end]]></action>

 

<movevent type="StepIn" fromaid="42300" toaid="42380" event="script"><![CDATA[

domodlib('arenaFunctions')

function onStepIn(cid, item, position, fromPosition)

local ArenaRoom = item.actionid

if item.actionid == LeavePortals then

LeaveArena(cid)

elseif isInArray(GobletTiles, item.actionid) == TRUE then

local gobletPos = getThingPos(item.uid)

if getPlayerStorageValue(cid, item.actionid) ~= 1 then

setPlayerStorageValue(cid, item.actionid, 1)

local Goblet = doCreateItemEx(Goblets[item.actionid].Id, 1)

doItemSetAttribute(Goblet, "description", ""..Goblets[item.actionid].txt.."\nAwarded to "..getCreatureName(cid)..".")

gobletPos.y = gobletPos.y - 1

doTileAddItemEx(gobletPos, Goblet)

end

doTransformItem(item.uid, item.itemid - 1)

elseif isInArray(RoomsACT, ArenaRoom) == TRUE or ArenaRoom == 42300 then

if Checking == FALSE then Checking = TRUE CheckRooms() end

local myLevelArena = myArenaLevelIs(cid).LV

if ArenaAdding[myLevelArena] then

Mons = ArenaRoom + ArenaAdding[myLevelArena]

end

if getGlobalStorageValue(ArenaRoom) == 0 then

if isCreature(getPlayerStorageValue(cid, MonStor)) == FALSE then

if ArenaRoom == 42300 and getPlayerStorageValue(cid, talkNPC) == 1 then

setPlayerStorageValue(cid, talkNPC, 0)

setPlayerStorageValue(cid, isIN, 1)

P = 1

elseif ArenaRoom ~= 42300 and getPlayerStorageValue(cid, isIN) == 1 then

P = 1

else

P = nil

end

if P ~= nil then

local SpawnPos = getThingPos(ArenaRoom)

doTeleportThing(cid, SpawnPos, FALSE)

SpawnPos.x = SpawnPos.x - 1

SpawnPos.y = SpawnPos.y - 1

local Monster = doSummonCreature(arena_monsters[Mons], SpawnPos)

setGlobalStorageValue(ArenaRoom, cid)

setGlobalStorageValue(ArenaRoom - 1, 0)

setPlayerStorageValue(cid, TimeStor, os.time()+arenaRoomMaxTime)

setPlayerStorageValue(cid, MonStor, Monster)

setPlayerStorageValue(cid, myRoom, ArenaRoom)

else

LeaveArena(cid)

end

else

doTeleportThing(cid, fromPosition, TRUE)

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[9])

end

else

doTeleportThing(cid, fromPosition, TRUE)

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, ""..getCreatureName(getGlobalStorageValue(cid, ArenaRoom)).." "..Cancel[10].."")

end

elseif ArenaRoom == 42310 then

if isCreature(getPlayerStorageValue(cid, MonStor)) == FALSE then

doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_BLUE,""..Completed[1].." "..myArenaLevelIs(cid).LN.." "..Completed[2].."")

setPlayerStorageValue(cid, myArenaLevel, getPlayerStorageValue(cid, myArenaLevel) + 1)

setGlobalStorageValue(ArenaRoom - 1, 0)

setPlayerStorageValue(cid, TimeStor, 0)

setPlayerStorageValue(cid, isIN, 0)

doTeleportThing(cid, RewardsRoom, TRUE)

else

doTeleportThing(cid, fromPosition, TRUE)

doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_ORANGE,'Najpierw zabij potwora!')

end

end

return TRUE

end]]></movevent>

 

<movevent type="StepOut" fromaid="42357" toaid="42387" event="script"><![CDATA[

domodlib('arenaFunctions')

function onStepOut(cid, item, position, fromPosition)

if item.actionid == DoorsActID or RewardsDoors[item.actionid] then

doTransformItem(item.uid, item.itemid - 2)

elseif isInArray(GobletTiles, item.actionid) == TRUE then

doTransformItem(item.uid, item.itemid + 1)

end

return TRUE

end]]></movevent>

 

</mod>

 

 

 

Pronto, apenas configure o RewardsRoom e o KickPosition, o resto é só adicionar os ActionsIDS no mapa editor caso não tenha.

Se você possuir outro sistema de arena em seu OTServ, remova todos os arquivos desse sistema.

 

Agora vamos configurar o NPC, vá até a pasta data/npc e crie um arquivo chamado Halvar.xml com isso:

 

<?xml version="1.0" encoding="UTF-8"?>
<npc name="Halvar" script="data/npc/scripts/arena.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="143" head="3" body="77" legs="78" feet="39" addons="1"/>
</npc>

 

Agora vá até data/npc/scripts e crie um arquivo chamado arena.lua com isso dentro:

 

domodlib('arenaFunctions')
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid)			 npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)			npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()					npcHandler:onThink()					end

local focus = 0
local talk_start = 0
local TS = 0

function onCreatureDisappear(cid, pos)
if focus == cid then
	selfSay('Good bye then.')
	focus = 0
	talk_start = 0
end
end

local function BYE()
focus = 0
talk_start = 0
TS = 0
end

function msgcontains(txt, str)
  return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end

function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
if (msgcontains(msg, 'hi') and (focus == 0)) then
	selfSay('Hello ' .. getCreatureName(cid) .. ', do you want to make arena?')
	  focus = cid
	  talk_start = os.clock()
	TS = 1
elseif msgcontains(msg, 'hi') and (focus ~= cid) then
	  selfSay('Im Bussy')
elseif TS == 1 and msgcontains(msg, 'yes') or msgcontains(msg, 'fight') or msgcontains(msg, 'arena') then
	if getPlayerStorageValue(cid, myArenaLevel) < 3 then
		local enterArena = myArenaLevelIs(cid)
		if getPlayerLevel(cid) >= enterArena.RLV then
			if getPlayerMoney(cid) >= enterArena.RC then
			   setPlayerStorageValue(cid, talkNPC, 1)
			   doPlayerRemoveMoney(cid, enterArena.RC)
			   selfSay("Now you can go to test... ".. enterArena.LN .."!")
			   BYE()
			else
			   selfSay("You don\'t have "..enterArena.RC.." gp! Come back when you will be ready!")
			   BYE()
			end
		else
			selfSay("You don\'t have "..enterArena.RLV.." level! Come back when you will be ready!")
			BYE()
		end
	else
		selfSay(Cancel[6])
		BYE()
	end
elseif TS == 1 and msgcontains(msg, 'no') then
	selfSay("Bye!")
	BYE()
elseif msgcontains(msg, 'bye') then
	selfSay("Bye!")
	BYE()
end
return true
end

function onThink()
doNpcSetCreatureFocus(focus)
if (os.clock() - talk_start) > 10 then
	  if focus > 0 then
		  selfSay('Good bye then.')
	  end
	  focus = 0
  end
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

Prontinho, sistema completamente configurado!

Espero que façam bom proveito, esse é um ótimo script.

 

Créditos:

- TomCrusher (criação do sistema)

- Matheus(arrumei os erros e modifiquei algumas coisas)

Editado por SkyDarkyes
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Para facilitar a vidas de muitos e como a minha, poste uma imagem do para para galera term uma idei como funciona o esquema de portas e de areas.

 

Grato

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  • 4 years later...
Em 17/04/2013 at 18:51, SkyDarkyes disse:

Fala pessoal, então, todos sabem que essa quest é bem complicada de ser configurada e na maioria das vezes ocorre erros, pois bem, hoje eu vim aqui trazer para vocês um script angito da Arena de Svargrond em MOD, criado por um membro da otland chamado TomCrusher e modificado por Matheus. É um script de fácil configuração e sem erros nenhum, confira!

Vá até a pasta mods e crie um arquivo chamado arena.xml com isso dentro:


<?xml version="1.0" encoding="UTF-8"?>
<mod name="Arena Svargrond" version="1.0" author="Tommy" contact="tommycrusher@gmail.com" enabled="yes">
<config name="arenaFunctions"><![CDATA[
KickPosition = {x=32227, y=31096, z=7} --if the player leave the arena or time is over, where he go.
RewardsRoom = {x=32222, y=31080, z=6} --rewards room position.
arenaRoomMaxTime = 240 --max time for each room 240 = 4 min.
OpenDoorsID = 5127 --if you change doors item ids, change me =D

TimeStor = 42350 --here will be saved the time.
myArenaLevel = 45450 --here will be saved the arena level.
talkNPC = 45451 --Storage to check if the player have paid to the npc and can enter to the arena.
RewardsStor = {42361, 42371, 42381} --Storage for greenshore, scrapper, warlord.
isIN = 42352 --to check if the player is in the arena.
myRoom = 46000 --here will be saved the current room.
MonStor = 47000 --here will be saved the monster uid.

DoorsActID = 42357 --Doors near the npc.
LeavePortals = 42321 --The action id of the portal to leave the rooms (south portals).
GobletTiles = {42360, 42370, 42380} --Action ids of the tiles for Bronze, Silver and Gold Goblets.

Cancel = {
--message when use door and have not paid to the npc.
[1] = "You have not paid NPC yet.",
--message when leave arena.
[2] = "You have been kicked!",
--message when the player can't get the reward.
[3] = "You can\'t get this item.",
--message when already got any reward.
[4] = "It is empty.",
--when try to open a reward door and haven't completed the level.
[5] = "You have not finished this arena level.",
--NPC answer if the player completed all arena levels.
[6] = "You already did all the arena levels.",
--message when time is over
[7] = "The time is over.",
--message when you can go to the next room, LoL >_> this is not a cancel btw.
[8] = "You can go to the next room.",
--when try to go to the next room and not killed the monster yet.
[9] = "Kill the monster first!",
--when try to go to the next room but there is a player yet...this text will be PLAYERNAME + this text
[10] = "Is in the room yet."
}

Completed = {
[1] = "Congatulations! You have completed the arena in",
--HERE WILL BE THE ARENA NAME.
[2] = "difficulty! Now you go take your reward."}
--then the message will be "Congatulations! you have completed the arena in greenshore/scrapper/warlord difficulty!, now go and take your reward."

Arena = {
--greenshore
[0] = {
Cost = 10000,
LevelName = 'greenshore',
LevelNeeded = 30,
Goblet = 5807
},
--scrapper
[1] = {
Cost = 50000,
LevelName = 'scrapper',
LevelNeeded = 50,
Goblet = 5806
},
--warlord
[2] = {
Cost = 100000,
LevelName = 'warlord',
LevelNeeded = 80,
Goblet = 5805
}
}

Rewards = {
--greenshore
--present with items.
[42361] = {
Stor = RewardsStor[1],
Cont = 1990,
items = {7372, 6569, 6574, 2114},
count = {1, 10, 1, 1}
},
--blacksteel sword.
[42362] = {
Stor = RewardsStor[1],
Cont = nil,
item = 7406
},
--headchopper.
[42363] = {
Stor = RewardsStor[1],
Cont = nil,
item = 7380
},
--orcish maul.
[42364] = {
Stor = RewardsStor[1],
Cont = nil,
item = 7392
},
--backpack with items.
[42365] = {
Stor = RewardsStor[1],
Cont = 7342,
items = {7365, 7364},
count = {100, 100}
},
--scrapper
--present with items.
[42371] = {
Stor = RewardsStor[2],
Cont = 1990,
items = {7372, 6569, 6574, 7183},
count = {1, 10, 1, 1}
},
--mystic blade.
[42372] = {
Stor = RewardsStor[2],
Cont = nil,
item = 7384
},
--heroic axe.
[42373] = {
Stor = RewardsStor[2],
Cont = nil,
item = 7389
},
--cranial basher
[42374] = {
Stor = RewardsStor[2],
Cont = nil,
item = 7415
},
--backpack with items.
[42375] = {
Stor = RewardsStor[2],
Cont = 7342,
items = {7365, 2547, 2547, 2311, 2304},
count = {100, 100, 100, 50, 50}
},
--warlord
--present with items.
[42381] = {
Stor = RewardsStor[3],
Cont = 1990,
items = {7372, 6569, 6574, 6568},
count = {1, 10, 1, 1}
},
--justice seeker
[42382] = {
Stor = RewardsStor[3],
Cont = nil,
item = 7390
},
--royal axe.
[42383] = {
Stor = RewardsStor[3],
Cont = nil,
item = 7434
},
--blessed sceptre.
[42384] = {
Stor = RewardsStor[3],
Cont = nil,
item = 7429
},
--backpack with items.
[42385] = {
Stor = RewardsStor[3],
Cont = 7342,
items = {2273, 2268, 7443, 7440, 7529},
count = {50, 50, 1, 1, 100}
}
}

arena_monsters = {
--greenshore -scrapper --warlord
[45300] = "Frostfur", [45310] = "Avalanche", [45320] = "Webster",
[45301] = "Bloodpaw", [45311] = "Kreebosh the Exile", [45321] = "Darakan the Executioner",
[45302] = "Bovinus", [45312] = "The Dark Dancer", [45322] = "Norgle Glacierbeard",
[45303] = "Achad", [45313] = "The Hag", [45323] = "The Pit Lord",
[45304] = "Colerian The Barbarian", [45314] = "Slim", [45324] = "Svoren the Mad",
[45305] = "The Hairy One", [45315] = "Grimgor Guteater", [45325] = "The Masked Marauder",
[45306] = "Axeitus Headbanger", [45316] = "Drasilla", [45326] = "Gnorre Chyllson",
[45307] = "Rocky", [45317] = "Spirit of Earth", [45327] = "Fallen Mooh'tah Master Ghar",
[45308] = "Cursed Gladiator", [45318] = "Spirit of Water", [45328] = "Deathbringer",
[45309] = "Orcus the Cruel", [45319] = "Spirit of Fire", [45329] = "The Obliverator"}

Checking = false

RoomsACT = {42301, 42302, 42303, 42304, 42305, 42306, 42307, 42308, 42309}

Goblets = {
[42360] = {Id=Arena[0].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[0].LevelName.." difficulty."},
[42370] = {Id=Arena[1].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[1].LevelName.." difficulty."},
[42380] = {Id=Arena[2].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[2].LevelName.." difficulty."}}

RewardsDoors = {[42366] = 1, [42376] = 2, [42386] = 3}

ArenaAdding = {[0] = 3000, [1] = 3010, [2] = 3020}

function myArenaLevelIs(cid)
Stor = getPlayerStorageValue(cid, myArenaLevel)
if Stor == -1 then
setPlayerStorageValue(cid, myArenaLevel, 0)
Stor = 0
elseif Stor == 3 then Stor = 2
end
return {
RC = Arena[Stor].Cost,
LN = Arena[Stor].LevelName,
RLV = Arena[Stor].LevelNeeded,
LV = getPlayerStorageValue(cid, myArenaLevel)
}
end

function getDirectionmove(cid, itempos)
--function by Nahruto
p = getCreaturePosition(cid)
i = itempos
if p.x > i.x then
if p.y > i.y then
ret = NORTHWEST
elseif p.y < i.y then
ret = SOUTHWEST
else
ret = WEST
end
elseif p.x < i.x then
if p.y > i.y then
ret = NORTHEAST
elseif p.y < i.y then
ret = SOUTHEAST
else
ret = EAST
end
else
if p.y > i.y then
ret = NORTH
elseif p.y < i.y then
ret = SOUTH
else
ret = nil
end
end
return ret
end

function LeaveArena(cid)
for i = 45300, 45329 do
setPlayerStorageValue(cid, i, 0)
end
if isCreature(getPlayerStorageValue(cid, MonStor)) == TRUE then
doRemoveCreature(getPlayerStorageValue(cid, MonStor))
end
setGlobalStorageValue(getPlayerStorageValue(cid, myRoom), 0)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[2])
doTeleportThing(cid, KickPosition, FALSE)
setPlayerStorageValue(cid, TimeStor, 0)
setPlayerStorageValue(cid, isIN, 0)
end

function CheckRooms()
addEvent(CheckRooms, 1000)
for i = 42300, 42309 do
local Player = getGlobalStorageValue(i)
if isPlayer(Player) == TRUE then
local PlayerTime = getPlayerStorageValue(Player, TimeStor)
if PlayerTime <= os.time() then
doTeleportThing(Player, KickPosition, FALSE)
setPlayerStorageValue(Player, TimeStor, 0)
setGlobalStorageValue(i, 0)
doPlayerSendTextMessage(Player,MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[7])
if isCreature(getPlayerStorageValue(Player, MonStor)) == TRUE then
doRemoveCreature(getPlayerStorageValue(Player, MonStor))
end
elseif PlayerTime - 10 <= os.time() then
doPlayerSendTextMessage(Player, MESSAGE_EVENT_DEFAULT, "you have "..PlayerTime - os.time().." seconds left.!")
end
else
setGlobalStorageValue(i, 0)
end
end
end

function getArenaMonsterIdByName(name)
for i = 45300, 45329 do
if tostring(arena_monsters) == string.lower(tostring(name)) then
return i
end
end
return false
end]]></config>
<event type="login" name="arenaRegister" event="script"><![CDATA[
domodlib('arenaFunctions')
function onLogin(cid)
registerCreatureEvent(cid, "PlayerArena")
registerCreatureEvent(cid, "ArenaKill")
return true
end]]></event>

<event type="death" name="PlayerArena" event="script"><![CDATA[
domodlib('arenaFunctions')
function onDeath(cid, corpse, deathList)
if getPlayerStorageValue(cid, isIN) == 1 then
I = 0
for i = 45300, 45329 do
if getPlayerStorageValue(cid, i) == 1 then
I = i
end
end
GlobalStor = I - ArenaAdding[myArenaLevelIs(cid).LV]
setGlobalStorageValue(GlobalStor, 0)
setPlayerStorageValue(cid, isIN, 0)
if isCreature(getPlayerStorageValue(cid, MonStor)) then
doRemoveCreature(getPlayerStorageValue(cid, MonStor))
end
end
return true
end
]]></event>

<event type="kill" name="ArenaKill" event="script"><![CDATA[
domodlib('arenaFunctions')
function onKill(cid, target, lastHit)
if getPlayerStorageValue(cid, isIN) == 1 then
local Room = getArenaMonsterIdByName(getCreatureName(target))
if Room ~= 0 then
setPlayerStorageValue(cid, Room, 1)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, Cancel[8])
end
end
return true
end]]></event>

<action fromaid="42357" toaid="42386" event="script"><![CDATA[
domodlib('arenaFunctions')
function onUse(cid, item, fromPosition, itemEx, toPosition)
local myMove = getDirectionmove(cid, fromPosition)
if myMove == nil then
return FALSE
end
local Reward = Rewards[item.actionid]
if Reward then
if getPlayerStorageValue(cid, Reward.Stor) ~= 1 then
local reward = nil
if Reward.Cont ~= nil then
reward = doCreateItemEx(Reward.Cont, 1)
for i = 1, #Reward.items do
doAddContainerItem(reward, Reward.items, Reward.count)
end
else
reward = doCreateItemEx(Reward.item, 1)
end
if reward ~= nil then
if doPlayerAddItemEx(cid, reward, FALSE) == RETURNVALUE_NOERROR then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR,'You have found a '..getItemNameById(getThing(reward).itemid)..'.')
setPlayerStorageValue(cid, Reward.Stor, 1)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[3])
end
end
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[4])
end
elseif RewardsDoors[item.actionid] then
if myArenaLevelIs(cid).LV >= RewardsDoors[item.actionid] then
doTransformItem(item.uid, OpenDoorsID)
doMoveCreature(cid, myMove)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[5])
end
elseif item.actionid == DoorsActID and getPlayerStorageValue(cid, talkNPC) == 1 then
doTransformItem(item.uid, OpenDoorsID)
doMoveCreature(cid, myMove)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[1])
end
return TRUE
end]]></action>

<movevent type="StepIn" fromaid="42300" toaid="42380" event="script"><![CDATA[
domodlib('arenaFunctions')
function onStepIn(cid, item, position, fromPosition)
local ArenaRoom = item.actionid
if item.actionid == LeavePortals then
LeaveArena(cid)
elseif isInArray(GobletTiles, item.actionid) == TRUE then
local gobletPos = getThingPos(item.uid)
if getPlayerStorageValue(cid, item.actionid) ~= 1 then
setPlayerStorageValue(cid, item.actionid, 1)
local Goblet = doCreateItemEx(Goblets[item.actionid].Id, 1)
doItemSetAttribute(Goblet, "description", ""..Goblets[item.actionid].txt.."\nAwarded to "..getCreatureName(cid)..".")
gobletPos.y = gobletPos.y - 1
doTileAddItemEx(gobletPos, Goblet)
end
doTransformItem(item.uid, item.itemid - 1)
elseif isInArray(RoomsACT, ArenaRoom) == TRUE or ArenaRoom == 42300 then
if Checking == FALSE then Checking = TRUE CheckRooms() end
local myLevelArena = myArenaLevelIs(cid).LV
if ArenaAdding[myLevelArena] then
Mons = ArenaRoom + ArenaAdding[myLevelArena]
end
if getGlobalStorageValue(ArenaRoom) == 0 then
if isCreature(getPlayerStorageValue(cid, MonStor)) == FALSE then
if ArenaRoom == 42300 and getPlayerStorageValue(cid, talkNPC) == 1 then
setPlayerStorageValue(cid, talkNPC, 0)
setPlayerStorageValue(cid, isIN, 1)
P = 1
elseif ArenaRoom ~= 42300 and getPlayerStorageValue(cid, isIN) == 1 then
P = 1
else
P = nil
end
if P ~= nil then
local SpawnPos = getThingPos(ArenaRoom)
doTeleportThing(cid, SpawnPos, FALSE)
SpawnPos.x = SpawnPos.x - 1
SpawnPos.y = SpawnPos.y - 1
local Monster = doSummonCreature(arena_monsters[Mons], SpawnPos)
setGlobalStorageValue(ArenaRoom, cid)
setGlobalStorageValue(ArenaRoom - 1, 0)
setPlayerStorageValue(cid, TimeStor, os.time()+arenaRoomMaxTime)
setPlayerStorageValue(cid, MonStor, Monster)
setPlayerStorageValue(cid, myRoom, ArenaRoom)
else
LeaveArena(cid)
end
else
doTeleportThing(cid, fromPosition, TRUE)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[9])
end
else
doTeleportThing(cid, fromPosition, TRUE)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, ""..getCreatureName(getGlobalStorageValue(cid, ArenaRoom)).." "..Cancel[10].."")
end
elseif ArenaRoom == 42310 then
if isCreature(getPlayerStorageValue(cid, MonStor)) == FALSE then
doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_BLUE,""..Completed[1].." "..myArenaLevelIs(cid).LN.." "..Completed[2].."")
setPlayerStorageValue(cid, myArenaLevel, getPlayerStorageValue(cid, myArenaLevel) + 1)
setGlobalStorageValue(ArenaRoom - 1, 0)
setPlayerStorageValue(cid, TimeStor, 0)
setPlayerStorageValue(cid, isIN, 0)
doTeleportThing(cid, RewardsRoom, TRUE)
else
doTeleportThing(cid, fromPosition, TRUE)
doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_ORANGE,'Najpierw zabij potwora!')
end
end
return TRUE
end]]></movevent>

<movevent type="StepOut" fromaid="42357" toaid="42387" event="script"><![CDATA[
domodlib('arenaFunctions')
function onStepOut(cid, item, position, fromPosition)
if item.actionid == DoorsActID or RewardsDoors[item.actionid] then
doTransformItem(item.uid, item.itemid - 2)
elseif isInArray(GobletTiles, item.actionid) == TRUE then
doTransformItem(item.uid, item.itemid + 1)
end
return TRUE
end]]></movevent>

</mod>



Pronto, apenas configure o RewardsRoom e o KickPosition, o resto é só adicionar os ActionsIDS no mapa editor caso não tenha.
Se você possuir outro sistema de arena em seu OTServ, remova todos os arquivos desse sistema.

Agora vamos configurar o NPC, vá até a pasta data/npc e crie um arquivo chamado Halvar.xml com isso:

		<?xml version="1.0" encoding="UTF-8"?>
		<npc name="Halvar" script="data/npc/scripts/arena.lua" walkinterval="2000" floorchange="0">
		<health now="100" max="100"/>
		<look type="143" head="3" body="77" legs="78" feet="39" addons="1"/>
		</npc>



Agora vá até data/npc/scripts e crie um arquivo chamado arena.lua com isso dentro:

		domodlib('arenaFunctions')
		local keywordHandler = KeywordHandler:new()
		local npcHandler = NpcHandler:new(keywordHandler)
		NpcSystem.parseParameters(npcHandler)
		local talkState = {}

		function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
		function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
		function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
		function onThink() npcHandler:onThink() end

		local focus = 0
		local talk_start = 0
		local TS = 0

		function onCreatureDisappear(cid, pos)
		if focus == cid then
		selfSay('Good bye then.')
		focus = 0
		talk_start = 0
		end
		end

		local function BYE()
		focus = 0
		talk_start = 0
		TS = 0
		end

		function msgcontains(txt, str)
		return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
		end

		function onCreatureSay(cid, type, msg)
		msg = string.lower(msg)
		if (msgcontains(msg, 'hi') and (focus == 0)) then
		selfSay('Hello ' .. getCreatureName(cid) .. ', do you want to make arena?')
		focus = cid
		talk_start = os.clock()
		TS = 1
		elseif msgcontains(msg, 'hi') and (focus ~= cid) then
		selfSay('Im Bussy')
		elseif TS == 1 and msgcontains(msg, 'yes') or msgcontains(msg, 'fight') or msgcontains(msg, 'arena') then
		if getPlayerStorageValue(cid, myArenaLevel) < 3 then
		local enterArena = myArenaLevelIs(cid)
		if getPlayerLevel(cid) >= enterArena.RLV then
		if getPlayerMoney(cid) >= enterArena.RC then
		setPlayerStorageValue(cid, talkNPC, 1)
		doPlayerRemoveMoney(cid, enterArena.RC)
		selfSay("Now you can go to test... ".. enterArena.LN .."!")
		BYE()
		else
		selfSay("You don\'t have "..enterArena.RC.." gp! Come back when you will be ready!")
		BYE()
		end
		else
		selfSay("You don\'t have "..enterArena.RLV.." level! Come back when you will be ready!")
		BYE()
		end
		else
		selfSay(Cancel[6])
		BYE()
		end
		elseif TS == 1 and msgcontains(msg, 'no') then
		selfSay("Bye!")
		BYE()
		elseif msgcontains(msg, 'bye') then
		selfSay("Bye!")
		BYE()
		end
		return true
		end

		function onThink()
		doNpcSetCreatureFocus(focus)
		if (os.clock() - talk_start) > 10 then
		if focus > 0 then
		selfSay('Good bye then.')
		end
		focus = 0
		end
		end

		npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
		npcHandler:addModule(FocusModule:new())



Prontinho, sistema completamente configurado!
Espero que façam bom proveito, esse é um ótimo script.

Créditos:
- TomCrusher (criação do sistema)
- Matheus(arrumei os erros e modifiquei algumas coisas)

 

@SkyDarkyes vc tem o mapa da arena pra disponibilizar?

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