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[Encerrado] Servidor Ownz Duvida


sirjoao2

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Bom, Vou Direto ao Assunto, Estou Criando meu PokeTibia Atravez do ownz, já editei muitas scripts, ja adicionei a 4 ,5 e 6 geração no meu ownz, mais preciso de ajuda com o Atk Altomatico, que muitos players nao gostarão.. Eu ja tentei tirar, mais ficou sem intervalo, alguem poderia ajudar? Se Puder Ajudar com systema de level tambem..

 

Espero que voces, Pessoal do Xtibia me Ajudem.. Dou Rep+ por 1 semana ;D

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Como seria o atack automatico??

Seria o player ter um "pokemon selvagem" ??? que ataca sozinho?

 

Para vcs Dois esse server Ownz é um dos Mais velhos Não contem System m1,m2,m3,m4 etc... então Esse System deles é Tipo se Não precisa fazer nada Só vc clicar para atacar no Pokemon e ele Souta o Poder Sosinho sem nem um Comando e Nem um limite de lvl para usar o Move!

 

e eu Numca mexi com Servidores desse tipo mais acredito que é em creaturescripts!

mais mesmo asim vou Postar para vc uma base boa de como add Moves nesse Seu Server!

---------------------------------------------------------------------------------------------------------------------

Abra a pasta data/talkactions/scripts e crie um novo arquivo chamado "moves.lua" , e nele cole o seguinte:

function getTime(s)

local n = math.floor(s / 600)

s = s - (600 * n)

return n, s

end

function getCreaturesInRange(position, radiusx, radiusy, showMonsters, showPlayers)

local creaturesList = {}

for x = -radiusx, radiusx do

for y = -radiusy, radiusy do

if not (x == 0 and y == 0) then

creature = getTopCreature({x = position.x+x, y = position.y+y, z = position.z, stackpos = STACKPOS_TOP_CREATURE})

if (creature.type == 1 and showPlayers == 1) or (creature.type == 2 and showMonsters == 1) then

table.insert(creaturesList, creature.uid)

end

end

end

end

return creaturesList

end

-- CONDITIONS

function Confused(inconfuse, rounds)

if rounds == 0 then return false end

if not inconfuse then return false end

local c = {[1] = {x = 1, y = 0}, [2] = {x = 0, y = 1}, [3] = {x = -1, y = 0}, [4] = {x = 0, y = -1}}

local p = getCreaturePosition(inconfuse)

doSendMagicEffect(p, 31)

local s = math.random(4)

doTeleportThing(inconfuse, {x = p.x + c.x, y = p.y + c.y, z = p.z})

return addEvent(Confused, 400, inconfuse, rounds-1)

end

local paralize = createConditionObject(CONDITION_PARALYZE)

setConditionParam(paralize, CONDITION_PARAM_TICKS, 5*1000)

setConditionFormula(paralize, -0.7, 0, -0.8, 0)

function Paralize(inparalize)

doSendAnimatedText(getCreaturePosition(inparalize), "PAZ", 210)

doAddCondition(inparalize , paralize)

return true

end

local sleep = createConditionObject(CONDITION_PARALYZE)

setConditionParam(sleep, CONDITION_PARAM_TICKS, 5*1000)

setConditionFormula(sleep, -1.7, 0, -1.8, 0)

function Sleep(insleep)

doAddCondition(insleep , sleep)

p = getCreaturePosition(insleep)

doSendAnimatedText(p, "SLEEP", 154)

for i = 1, 5 do

if i == 1 then

doSendMagicEffect(p, 32)

else

addEvent(doSendMagicEffect, i * 1000, p, 32)

end

end

return true

end

function Poison(inpoison, ef, rounds)

if rounds == 0 then return false end

if not inpoison then return false end

local p = getCreaturePosition(inpoison)

doAreaCombatHealth(pet, COMBAT_EARTHDAMAGE, p, 0, -5, -10, ef)

return addEvent(Poison, 800, inpoison, ef, rounds-1)

end

-- END CONDITIONS

function getPosToStorm(posdecay)

b = {x = posdecay.x-20, y = posdecay.y-20, z = posdecay.z}

return b

end

local area1 = createCombatArea{

{0, 1, 1, 1, 0},

{1, 1, 1, 1, 1},

{1, 1, 2, 1, 1},

{1, 1, 1, 1, 1},

{0, 1, 1, 1, 0}

}

local area2 = createCombatArea{

{0, 0, 0, 0, 0},

{0, 1, 1, 1, 0},

{0, 1, 2, 1, 0},

{0, 1, 1, 1, 0},

{0, 0, 0, 0, 0}

}

local area3 = createCombatArea{

{0, 0, 1, 0, 0},

{0, 1, 1, 1, 0},

{1, 1, 2, 1, 1},

{0, 1, 1, 1, 0},

{0, 0, 1, 0, 0}

}

 

local areadirecion1 = {

[2] = createCombatArea{

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 2, 0, 0}

},

[3] = createCombatArea{

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0},

{2, 1, 0, 0, 0},

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0}

},

[0] = createCombatArea{

{0, 0, 2, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0}

},

[1] = createCombatArea{

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0},

{0, 0, 0, 1, 2},

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0}

}

}

local areadirecion2 = {

[2] = createCombatArea{

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 2, 0, 0}

},

[3] = createCombatArea{

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0},

{2, 1, 1, 1, 1},

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0}

},

[0] = createCombatArea{

{0, 0, 2, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0}

},

[1] = createCombatArea{

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0},

{1, 1, 1, 1, 2},

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0}

}

}

local areadirecion3 = {

[2] = createCombatArea{

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 2, 0, 0}

},

[3] = createCombatArea{

{0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0},

{2, 1, 1, 1, 1, 1, 1, 1, 1},

{0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0}

},

[0] = createCombatArea{

{0, 0, 2, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 0, 0}

},

[1] = createCombatArea{

{0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0},

{1, 1, 1, 1, 1, 1, 1, 1, 2},

{0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0}

}

}

local areadirecion4 = {

[2] = createCombatArea{

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0},

{0, 1, 1, 1, 0},

{0, 0, 1, 0, 0},

{0, 0, 2, 0, 0}

},

[3] = createCombatArea{

{0, 0, 0, 0, 0},

{0, 0, 1, 0, 0},

{2, 1, 1, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 0, 0, 0}

},

[0] = createCombatArea{

{0, 0, 2, 0, 0},

{0, 0, 1, 0, 0},

{0, 1, 1, 1, 0},

{0, 0, 0, 0, 0},

{0, 0, 0, 0, 0}

},

[1] = createCombatArea{

{0, 0, 0, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 1, 1, 2},

{0, 0, 1, 0, 0},

{0, 0, 0, 0, 0}

}

}

local d = {

["Bulbasaur"] = {

["m1"] = {atk = "Quick Attack", minlvl = 20, st = 2000, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Razor Leaf", minlvl = 20, st = 2001, cd = 3, min = 100, max = 200, damage = COMBAT_EARTHDAMAGE, target = true, pz = false},

["m3"] = {atk = "Vine Whip", minlvl = 20, st = 2002, cd = 3, min = 100, max = 200, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m4"] = {atk = "Headbutt", minlvl = 20, st = 2003, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Leech Seed", minlvl = 20, st = 2004, cd = 3, min = 100, max = 200, damage = COMBAT_EARTHDAMAGE, target = true, pz = false},

["m6"] = {atk = "Solar Beam", minlvl = 20, st = 2005, cd = 3, min = 200, max = 400, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m7"] = {atk = "Stun Spore", minlvl = 20, st = 2006, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m8"] = {atk = "Poison Powder", minlvl = 20, st = 2007, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m9"] = {atk = "Sleep Powder", minlvl = 20, st = 2008, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

},

["Ivysaur"] = {

["m1"] = {atk = "Quick Attack", minlvl = 40, st = 2009, cd = 3, min = 300, max = 400, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Razor Leaf", minlvl = 40, st = 2010, cd = 3, min = 300, max = 400, damage = COMBAT_EARTHDAMAGE, target = true, pz = false},

["m3"] = {atk = "Vine Whip", minlvl = 40, st = 2011, cd = 3, min = 300, max = 440, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m4"] = {atk = "Headbutt", minlvl = 40, st = 2012, cd = 3, min = 300, max = 400, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Leech Seed", minlvl = 40, st = 2013, cd = 3, min =300, max = 400, damage = COMBAT_EARTHDAMAGE, target = true, pz = false},

["m6"] = {atk = "Solar Beam", minlvl = 40, st = 2014, cd = 3, min = 300, max = 400, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m7"] = {atk = "Stun Spore", minlvl = 40, st = 2015, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m8"] = {atk = "Poison Powder", minlvl = 40, st = 2016, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m9"] = {atk = "Sleep Powder", minlvl = 20, st = 2017, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

},

["Venusaur"] = {

["m1"] = {atk = "Quick Attack", minlvl = 80, st = 2018, cd = 3, min = 1000, max = 2000, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Razor Leaf", minlvl = 80, st = 2019, cd = 3, min = 1000, max = 2000, damage = COMBAT_EARTHDAMAGE, target = true, pz = false},

["m3"] = {atk = "Vine Whip", minlvl = 80, st = 2020, cd = 3, min = 1000, max = 2000, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m4"] = {atk = "Headbutt", minlvl = 80, st = 2021, cd = 3, min = 1000, max = 2000, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Leech Seed", minlvl = 80, st = 2022, cd = 3, min = 1000, max = 2000, damage = COMBAT_EARTHDAMAGE, target = true, pz = false},

["m6"] = {atk = "Solar Beam", minlvl = 80, st = 2023, cd = 3, min = 1000, max = 2000, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m7"] = {atk = "Stun Spore", minlvl = 80, st = 2024, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m8"] = {atk = "Poison Powder", minlvl = 80, st = 2025, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m9"] = {atk = "Sleep Powder", minlvl = 20, st = 2026, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m10"] = {atk = "Leaf Storm", minlvl = 80, st = 2027, cd = 3, min = 1000, max = 2000, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

},

["Charmander"] = {

["m1"] = {atk = "Scratch", minlvl = 20, st = 2028, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Ember", minlvl = 20, st = 2029, cd = 3, min = 100, max = 200, damage = COMBAT_FIREDAMAGE, target = false, pz = false},

["m3"] = {atk = "Flamethrower", minlvl = 20, st = 2030, cd = 3, min = 100, max = 200, damage = COMBAT_FIREDAMAGE, target = false, pz = false},

["m4"] = {atk = "Fire Ball", minlvl = 20, st = 2031, cd = 3, min = 100, max = 200, damage = COMBAT_FIREDAMAGE, target = true, pz = false},

["m5"] = {atk = "Fire Blast", minlvl = 20, st = 2032, cd = 3, min = 100, max = 200, damage = COMBAT_FIREDAMAGE, target = false, pz = false},

["m6"] = {atk = "Rage", minlvl = 20, st = 2033, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Fire Fang", minlvl = 20, st = 2034, cd = 3, min = 100, max = 200, damage = COMBAT_FIREDAMAGE, target = true, pz = false},

},

["Abra"] = {

["m1"] = {atk = "tackle", minlvl = 20, st = 2028, cd = 3, min = 20, max = 100, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "psy pulse", minlvl = 20, st = 2029, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false},

["m3"] = {atk = "psychic", minlvl = 22, st = 2030, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false},

["m3"] = {atk = "confusion", minlvl = 25, st = 2030, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false},

},

["Charmeleon"] = {

["m1"] = {atk = "Scratch", minlvl = 40, st = 2035, cd = 3, min = 300, max = 400, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Ember", minlvl = 40, st = 2036, cd = 3, min = 300, max = 400, damage = COMBAT_FIREDAMAGE, target = false, pz = false},

["m3"] = {atk = "Flamethrower", minlvl = 40, st = 2037, cd = 3, min = 400, max = 500, damage = COMBAT_FIREDAMAGE, target = false, pz = false},

["m4"] = {atk = "Fire Ball", minlvl = 40, st = 2038, cd = 3, min = 300, max =400, damage = COMBAT_FIREDAMAGE, target = true, pz = false},

["m5"] = {atk = "Fire Blast", minlvl = 40, st = 2039, cd = 3, min = 300, max = 400, damage = COMBAT_FIREDAMAGE, target = false, pz = false},

["m6"] = {atk = "Rage", minlvl = 40, st = 2040, cd = 3, min = 100, max = 300, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Fire Fang", minlvl = 40, st = 2041, cd = 3, min = 400, max = 800, damage = COMBAT_FIREDAMAGE, target = true, pz = false},

},

["Gengar"] = {

["m1"] = {atk = "Lick ", minlvl = 40, st = 2035, cd = 3, min = 500, max = 1000, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Shadow Ball", minlvl = 40, st = 2036, cd = 3, min = 1000, max = 2000, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false},

["m3"] = {atk = "Shadow Punch", minlvl = 40, st = 2037, cd = 3, min = 700, max = 800, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false},

["m4"] = {atk = "Night Shade", minlvl = 40, st = 2038, cd = 3, min = 1000, max =1400, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Shadow Storm", minlvl = 40, st = 2039, cd = 3, min = 500, max = 1000, damage = COMBAT_FIREDAMAGE, target = false, pz = false},

["m6"] = {atk = "Invisible", minlvl = 40, st = 2040, cd = 3, min = 100, max = 300, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Dream Eater", minlvl = 40, st = 2041, cd = 3, min = 400, max = 800, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Charizard"] = {

["m1"] = {atk = "Dragon Claw", minlvl = 80, st = 2042, cd = 3, min = 1000, max = 2000, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Ember", minlvl = 80, st = 2043, cd = 3, min = 1000, max = 2000, damage = COMBAT_FIREDAMAGE, target = false, pz = false},

["m3"] = {atk = "Flamethrower", minlvl = 80, st = 2044, cd = 3, min = 1000, max = 2000, damage = COMBAT_FIREDAMAGE, target = false, pz = false},

["m4"] = {atk = "Fire Ball", minlvl = 80, st = 2045, cd = 3, min = 1000, max = 2000, damage = COMBAT_FIREDAMAGE, target = true, pz = false},

["m5"] = {atk = "Fire Blast", minlvl = 80, st = 2046, cd = 3, min = 1000, max = 2000, damage = COMBAT_FIREDAMAGE, target = false, pz = false},

["m6"] = {atk = "Rage", minlvl = 80, st = 2047, cd = 3, min = 1000, max = 2000, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m7"] = {atk = "Magma Storm", minlvl = 80, st = 2048, cd = 3, min = 1000, max = 2000, damage = COMBAT_FIREDAMAGE, target = false, pz = false},

["m8"] = {atk = "Wing Attack", minlvl = 80, st = 2049, cd = 3, min = 1000, max = 2000, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false},

},

["Squirtle"] = {

["m1"] = {atk = "Headbutt", minlvl = 20, st = 2050, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Bubbles", minlvl = 20, st = 2051, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false},

["m3"] = {atk = "Water Gun", minlvl = 20, st = 2052, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},

["m4"] = {atk = "Waterball", minlvl = 20, st = 2053, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false},

["m5"] = {atk = "Aqua Tail", minlvl = 20, st = 2054, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},

["m6"] = {atk = "Hydro Cannon", minlvl = 20, st = 2055, cd = 3, min = 200, max = 400, damage = COMBAT_ICEDAMAGE, target = false, pz = false},

["m7"] = {atk = "Harden", minlvl = 20, st = 2056, cd = 60, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = true},

["m8"] = {atk = "Surf", minlvl = 20, st = 2057, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},

},

["Wartortle"] = {

["m1"] = {atk = "Headbutt", minlvl = 40, st = 2058, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Bubbles", minlvl = 40, st = 2059, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false},

["m3"] = {atk = "Water Gun", minlvl = 40, st = 2060, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},

["m4"] = {atk = "Waterball", minlvl = 40, st = 2061, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false},

["m5"] = {atk = "Aqua Tail", minlvl = 40, st = 2062, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},

["m6"] = {atk = "Hydro Cannon", minlvl = 40, st = 2063, cd = 3, min = 200, max = 400, damage = COMBAT_ICEDAMAGE, target = false, pz = false},

["m7"] = {atk = "Harden", minlvl = 40, st = 2064, cd = 60, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = true},

["m8"] = {atk = "Surf", minlvl = 40, st = 2065, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},

},

["Blastoise"] = {

["m1"] = {atk = "Headbutt", minlvl = 40, st = 2066, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Bubbles", minlvl = 40, st = 2067, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false},

["m3"] = {atk = "Water Gun", minlvl = 40, st = 2068, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},

["m4"] = {atk = "Waterball", minlvl = 40, st = 2069, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false},

["m5"] = {atk = "Aqua Tail", minlvl = 40, st = 2070, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},

["m6"] = {atk = "Hydro Cannon", minlvl = 40, st = 2071, cd = 3, min = 200, max = 400, damage = COMBAT_ICEDAMAGE, target = false, pz = false},

["m7"] = {atk = "Harden", minlvl = 40, st = 2072, cd = 60, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = true},

["m8"] = {atk = "Surf", minlvl = 40, st = 2073, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},

["m9"] = {atk = "Hydropump", minlvl = 40, st = 2074, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},

},

["Caterpie"] = {

["m1"] = {atk = "Headbutt", minlvl = 1, st = 2075, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "String Shot", minlvl = 1, st = 2076, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Bug Bite", minlvl = 1, st = 2077, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Metapod"] = {

["m1"] = {atk = "Headbutt", minlvl = 10, st = 2078, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "String Shot", minlvl = 10, st = 2079, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Bug Bite", minlvl = 10, st = 2080, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Harden", minlvl = 10, st = 2081, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = true},

},

["Butterfree"] = {

["m1"] = {atk = "Headbutt", minlvl = 30, st = 2082, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "Whirlwind", minlvl = 30, st = 2083, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false},

["m3"] = {atk = "Super Sonic", minlvl = 30, st = 2084, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Stun Spore", minlvl = 30, st = 2085, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m5"] = {atk = "Poison Powder", minlvl = 30, st = 2086, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m6"] = {atk = "Sleep Powder", minlvl = 30, st = 2087, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},

["m7"] = {atk = "Psybeam", minlvl = 30, st = 2088, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false},

["m8"] = {atk = "Confusion", minlvl = 30, st = 2089, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false},

},

["Weedle"] = {

["m1"] = {atk = "Horn Attack", minlvl = 1, st = 2090, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "String Shot", minlvl = 1, st = 2091, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Poison Sting", minlvl = 1, st = 2092, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Kakuna"] = {

["m1"] = {atk = "Bug Bite", minlvl = 10, st = 2093, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "String Shot", minlvl = 10, st = 2094, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Poison Sting", minlvl = 10, st = 2095, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Harden", minlvl = 10, st = 2096, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = true},

},

["Beedrill"] = {

["m1"] = {atk = "Fury Cutter", minlvl = 10, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "String Shot", minlvl = 10, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "Poison Sting", minlvl = 10, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "Pin Missile", minlvl = 10, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "Rage", minlvl = 10, st = 2101, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "Strafe", minlvl = 10, st = 2102, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

["Sandslash"] = {

["m1"] = {atk = "sand attack", minlvl = 55, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m2"] = {atk = "mud sho", minlvl = 55, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m3"] = {atk = "scratch", minlvl = 55, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m4"] = {atk = "rollout", minlvl = 55, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m5"] = {atk = "shockwave", minlvl = 55, st = 2101, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

["m6"] = {atk = "fury cutter", minlvl = 55, st = 2102, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},

},

}

function onSay(cid, words, param)

if #getCreatureSummons(cid) == 0 then

return doPlayerSendCancel(cid, "You do not have any pokemon.")

end

local poke = d[getCreatureName(getCreatureSummons(cid)[1])][words]

if not poke then

return true

end

local storage = poke.st

local exst = 16265

local cdexst = 0.5

local cd = math.ceil(poke.cd/2)

local pet = getCreatureSummons(cid)[1]

local target = getCreatureTarget(cid)

local look = getCreatureLookDir(pet)

local position = getThingPos(pet)

if getTilePzInfo(getCreaturePosition(pet)) and poke.pz == false then

return doPlayerSendCancel(cid, "Not Attack in protection zone.")

end

if getPlayerLevel(cid) < poke.minlvl then

return doPlayerSendTextMessage(cid, 19, "Your need level "..poke.minlvl.." to use " ..poke.atk..".")

end

if os.time()-getPlayerStorageValue(cid, storage) <= cd then

minutes,seconds = getTime(cd-(os.time()-getPlayerStorageValue(cid, storage)))

return doPlayerSendTextMessage(cid, 27, "Wait "..seconds.." seconds to use "..poke.atk..".")

end

if target == 0 and poke.target then

return doPlayerSendTextMessage(cid, 19, "This Pokemon Attack need any target.")

end

if os.time()-getPlayerStorageValue(cid, exst) <= cdexst then

minutes,seconds = getTime(cdexst-(os.time()-getPlayerStorageValue(cid, exst)))

return doPlayerSendCancel(cid, "Poke exhausted")

end

local critico = math.random(100) < 10 and 2 or 1

--ATTACKS

if poke.atk == "Quick Attack" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then

return doPlayerSendCancel(cid, "Target is far away.")

end

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 148)

elseif poke.atk == "Razor Leaf" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then

return doPlayerSendCancel(cid, "Target is far away.")

end

doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 4)

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 79)

elseif poke.atk == "Vine Whip" then

local effects = {

[0] = 80,

[1] = 83,

[2] = 81,

[3] = 82

}

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion1[look], -poke.min, -poke.max * critico, effects[look])

elseif poke.atk == "Headbutt" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then

return doPlayerSendCancel(cid, "Target is far away.")

end

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 111)

elseif poke.atk == "Leech Seed" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then

return doPlayerSendCancel(cid, "Target is far away.")

end

doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 6)

doSendAnimatedText(getCreaturePosition(target), "POISON", 66)

addEvent(Poison, 500, target, 45, 5)

elseif poke.atk == "Solar Beam" then

local a = {

[0] = {x = 0, y = -1, effect={[1]=94,[2]=93,[3]=93,[4]=95}},

[1] = {x = 1, y = 0, effect={[1]=86,[2]=88,[3]=88,[4]=87}},

[2] = {x = 0, y = 1, effect={[1]=91,[2]=93,[3]=93,[4]=92}},

[3] = {x = -1, y = 0, effect={[1]=89,[2]=88,[3]=88,[4]=90}}

}

for i = 1,4 do

doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect)

end

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion2[look], -poke.min, -poke.max * critico, 59)

elseif poke.atk == "Stun Spore" then

local d = getCreaturesInRange(getThingPos(pet), 1, 1, 1, 0)

for _,pid in pairs(d) do

Paralize(pid)

end

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 85)

elseif poke.atk == "Poison Powder" then

local d = getCreaturesInRange(getThingPos(pet), 1, 1, 1, 0)

for _,pid in pairs(d) do

doSendAnimatedText(getCreaturePosition(pid), "POISON", 66)

Poison(pid, 8, 5)

end

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 84)

elseif poke.atk == "Sleep Powder" then

local d = getCreaturesInRange(getThingPos(pet), 1, 1, 1, 0)

for _,pid in pairs(d) do

Sleep(pid)

end

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 27)

elseif poke.atk == "Leaf Storm" then

local d = getCreaturesInRange(getThingPos(pet), 3, 3, 1, 0)

for _,pid in pairs(d) do

for i = 1, 4 do

if i == 1 then

addEvent(doAreaCombatHealth, 400, pet, poke.damage, getThingPos(pid), 0, -poke.min, -poke.max * critico, 79)

doSendDistanceShoot(getPosToStorm(getCreaturePosition(pid)), getCreaturePosition(pid), 4)

else

addEvent(doAreaCombatHealth, i*800 ,pet, poke.damage, getThingPos(pid), 0, -poke.min, -poke.max * critico, 79)

addEvent(doSendDistanceShoot, i*600, getPosToStorm(getCreaturePosition(pid)), getCreaturePosition(pid), 4)

end

end

end

elseif poke.atk == "Scratch" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then

return doPlayerSendCancel(cid, "Target is far away.")

end

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 142)

elseif poke.atk == "Ember" then

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 15)

elseif poke.atk == "Flamethrower" then

local effects = {

[0] = 55,

[1] = 58,

[2] = 56,

[3] = 57

}

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion1[look], -poke.min, -poke.max * critico, effects[look])

elseif poke.atk == "Fire Ball" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then

return doPlayerSendCancel(cid, "Target is far away.")

end

doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 3)

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 5)

elseif poke.atk == "Fire Blast" then

local a = {

[0] = {x = 0, y = -1, effect= 60},

[1] = {x = 1, y = 0, effect= 61},

[2] = {x = 0, y = 1, effect= 62},

[3] = {x = -1, y = 0, effect= 63}

}

for i = 1,8 do

if i == 1 then

doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect)

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 15)

else

addEvent(doSendMagicEffect, i*300, {x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect)

addEvent(doAreaCombatHealth, i*300, pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 15)

end

end

elseif poke.atk == "Rage" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then

return doPlayerSendCancel(cid, "Target is far away.")

end

for i = 1,4 do

if i == 1 then

doSendMagicEffect(position, 168)

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 142)

else

addEvent(doAreaCombatHealth, i*500, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 142)

end

end

elseif poke.atk == "Fire Fang" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then

return doPlayerSendCancel(cid, "Target is far away.")

end

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 146)

addEvent(doAreaCombatHealth, 200, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 15)

addEvent(doAreaCombatHealth, 400, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 15)

elseif poke.atk == "Dragon Claw" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then

return doPlayerSendCancel(cid, "Target is far away.")

end

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 141)

elseif poke.atk == "Magma Storm" then

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 36)

addEvent(doAreaCombatHealth, 800, pet, poke.damage, getThingPos(pet), area1, -poke.min, -poke.max * critico, 6)

elseif poke.atk == "Wing Attack" then

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 115)

addEvent(doAreaCombatHealth, 500, pet, poke.damage, getThingPos(pet), area1, -poke.min, -poke.max * critico, 42)

elseif poke.atk == "Bubbles" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then

return doPlayerSendCancel(cid, "Target is far away.")

end

doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 2)

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 68)

elseif poke.atk == "Water Gun" then

local a = {

[0] = {x = 0, y = -1, effect={[1]=74,[2]=75,[3]=75,[4]=76}},

[1] = {x = 1, y = 0, effect={[1]=69,[2]=70,[3]=70,[4]=71}},

[2] = {x = 0, y = 1, effect={[1]=77,[2]=75,[3]=75,[4]=78}},

[3] = {x = -1, y = 0, effect={[1]=72,[2]=70,[3]=70,[4]=73}}

}

for i = 1,4 do

doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect)

end

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion2[look], -poke.min, -poke.max * critico, 59)

elseif poke.atk == "Waterball" then

for i = 1,5 do

if i == 1 then

addEvent(doAreaCombatHealth, 200 ,pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 68)

doSendDistanceShoot(getPosToStorm(getCreaturePosition(target)), getCreaturePosition(target), 2)

else

addEvent(doAreaCombatHealth, i*700 ,pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 68)

addEvent(doSendDistanceShoot, i*500, getPosToStorm(getCreaturePosition(target)), getCreaturePosition(target), 2)

end

end

elseif poke.atk == "Aqua Tail" then

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 160)

elseif poke.atk == "Hydro Cannon" then

local a = {

[0] = {x = 0, y = -1, effect={[1]=74,[2]=75,[3]=75,[4]=75,[5]=75,[6]=75,[7]=75,[8]=76}},

[1] = {x = 1, y = 0, effect={[1]=69,[2]=70,[3]=70,[4]=70,[5]=70,[6]=70,[7]=70,[8]=71}},

[2] = {x = 0, y = 1, effect={[1]=77,[2]=75,[3]=75,[4]=75,[5]=75,[6]=75,[7]=75,[4]=78}},

[3] = {x = -1, y = 0, effect={[1]=72,[2]=70,[3]=70,[4]=70,[5]=70,[6]=70,[7]=70,[8]=73}}

}

for i = 1,8 do

doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect)

end

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 59)

elseif poke.atk == "Harden" then

function Harden(cid, rounds)

if rounds == 0 then return false end

if #getCreatureSummons(cid) == 0 then return false end

doSendMagicEffect(getCreaturePosition(getCreatureSummons(cid)[1]), 144)

return addEvent(Harden, 1000, cid, rounds-1)

end

addEvent(Harden, 500, cid, 40)

elseif poke.atk == "Surf" then

local a = {

[0] = {x = 0, y = -1, effect= 66},

[1] = {x = 1, y = 0, effect= 67},

[2] = {x = 0, y = 1, effect= 64},

[3] = {x = -1, y = 0, effect= 65}

}

for i = 1,8 do

if i == 1 then

doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect)

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 68)

else

addEvent(doSendMagicEffect, i*300, {x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect)

addEvent(doAreaCombatHealth, i*300, pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 68)

end

end

elseif poke.atk == "Hydropump" then

local a = {

[0] = {x = 0, y = -1, effect={[1]=74,[2]=75,[3]=75,[4]=75,[5]=75,[6]=75,[7]=75,[8]=76}},

[1] = {x = 1, y = 0, effect={[1]=69,[2]=70,[3]=70,[4]=70,[5]=70,[6]=70,[7]=70,[8]=71}},

[2] = {x = 0, y = 1, effect={[1]=77,[2]=75,[3]=75,[4]=75,[5]=75,[6]=75,[7]=75,[4]=78}},

[3] = {x = -1, y = 0, effect={[1]=72,[2]=70,[3]=70,[4]=70,[5]=70,[6]=70,[7]=70,[8]=73}}

}

for i = 1,8 do

doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect)

end

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 68)

addEvent(doAreaCombatHealth, 400, pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 33)

elseif poke.atk == "String Shot" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then

return doPlayerSendCancel(cid, "Target is far away.")

end

doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 23)

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 137)

Paralize(target)

elseif poke.atk == "Bug Bite" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then

return doPlayerSendCancel(cid, "Target is far away.")

end

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 146)

elseif poke.atk == "Whirlwind" then

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion4[look], -poke.min, -poke.max * critico, 42)

elseif poke.atk == "Super Sonic" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then

return doPlayerSendCancel(cid, "Target is far away.")

end

for i = 1, 3 do

if i == 1 then

doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 24)

else

addEvent(doSendDistanceShoot, i * 200, getCreaturePosition(pet), getCreaturePosition(target), 24)

end

end

addEvent(doSendAnimatedText, 500, getCreaturePosition(target), "CONF", 210)

addEvent(Confused, 500, target, 15)

elseif poke.atk == "Psybeam" then

local a = {

[0] = {x = 0, y = -1, effect={[1]=108,[2]=109,[3]=109,[4]=108}},

[1] = {x = 1, y = 0, effect={[1]=106,[2]=107,[3]=107,[4]=106}},

[2] = {x = 0, y = 1, effect={[1]=109,[2]=108,[3]=108,[4]=109}},

[3] = {x = -1, y = 0, effect={[1]=107,[2]=106,[3]=106,[4]=107}}

}

for i = 1,4 do

doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect)

end

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion2[look], -poke.min, -poke.max * critico, 59)

elseif poke.atk == "Confusion" then

doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area3, -poke.min, -poke.max * critico, 136)

elseif poke.atk == "Horn Attack" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then

return doPlayerSendCancel(cid, "Target is far away.")

end

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 111)

elseif poke.atk == "Poison Sting" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then

return doPlayerSendCancel(cid, "Target is far away.")

end

doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 15)

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 9)

elseif poke.atk == "Fury Cutter" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then

return doPlayerSendCancel(cid, "Target is far away.")

end

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 110)

addEvent(doAreaCombatHealth, 500, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 110)

elseif poke.atk == "Pin Missile" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then

return doPlayerSendCancel(cid, "Target is far away.")

end

for i = 1, 3 do

if i == 1 then

doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 13)

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 137)

else

addEvent(doSendDistanceShoot, i * 200, getCreaturePosition(pet), getCreaturePosition(target), 13)

addEvent(doAreaCombatHealth, i * 200, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 137)

end

end

elseif poke.atk == "Strafe" then

if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then

return doPlayerSendCancel(cid, "Target is far away.")

end

local dd = {142, 111, 110, 148}

for i = 1,6 do

af = math.random(4)

if i == 1 then

doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, dd[af])

else

addEvent(doAreaCombatHealth, i*500, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, dd[af])

end

end

 

end

-- END ATTACKS

doPlayerSay(cid, getCreatureName(pet)..", use "..poke.atk..".", 1)

setPlayerStorageValue(cid, storage, os.time()+cd)

setPlayerStorageValue(cid, exst, os.time()+cdexst)

local atknotcritic = {"Harden", "Poison Powder", "Sleep Powder", "Super Sonic", "Stun Spore"}

if critico == 2 and not isInArray(atknotcritic, poke.atk) then

doSendAnimatedText(getCreaturePosition(cid), "CRITICAL", 144)

end

return true

end

 

Agora abra o arquivo "talkactions.xml" e adicione as linhas:

<!--Ataques-->

<talkaction words="m1" hide="yes" event="script" value="moves.lua"/>

<talkaction words="m2" hide="yes" event="script" value="moves.lua"/>

<talkaction words="m3" hide="yes" event="script" value="moves.lua"/>

<talkaction words="m4" hide="yes" event="script" value="moves.lua"/>

<talkaction words="m5" hide="yes" event="script" value="moves.lua"/>

<talkaction words="m6" hide="yes" event="script" value="moves.lua"/>

 

Isso é Tudo!! Se eu ajudei REP++ OBS: isso é uma base!

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o Negoço é que eu ja adicionei as scripts :S e vai dar mo trabalhão se for começar em outro.. :S o atk altomatico é como o

Gabrieltxu falou..

 

Vamos dizer que voce tem um blastoise, e tu quer atacar um charizard, voce so seleciona o charizard e ele ataca sosinho.. mais acho que vou para outro mesmo.. alguem sabe algum client que ja tenha as sprites adicionadas que seja compativel com o centurion?? que tenha a 5 Geração, Compativel com o Centurion v3 ou v4

Editado por sirjoao2
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quer um concelho? se livre disso AGORA --' n tem o menor sentido usar esses servs ultrapassados ae com tantas opçoes mais recentes e milhares de vezes melhores... ;x

 

movido

Editado por Slicer
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Cara faz assim esses pokemon que vc tem e usa sao os selvagens utiliza eles pra isso, depois faça outra pasta com esse mesmo pokemons abra os arquivos xml deles e retira os ataques depois procure aqui no xtibia sistema de move1 ate move 12 e add no seu serve e ai e so editar, nossa mano se vc nao sabe nem fazer isso se ta perdido mas nao desista numca vai en frente, mas se vc for inteligente passe seus arquivos para o serve do slicer que e atualmente o serve mais completo e com atualizaçoes constante.FICA A DICA.

Editado por Huntre
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