Como seria o atack automatico??
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- OTServ
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- [Encerrado] Servidor Ownz Duvida
[Encerrado] Servidor Ownz Duvida
Por sirjoao2, 02 de fev. de 2013 em Tópicos Sem Resposta
info
Grupo: Cavaleiro
Registrado: 18/11/12
Posts: 197
Reputação: +24
Gênero: Masculino
Char no Tibia: HouseKkeper

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Grupo: Artesão
Registrado: 27/04/11
Posts: 112
Reputação: +2

Seria o player ter um "pokemon selvagem" ??? que ataca sozinho?
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Grupo: Herói
Registrado: 12/06/12
Posts: 2.2k
Reputação: +739
Gênero: Masculino
Char no Tibia: Supreme Player

Como seria o atack automatico??
Seria o player ter um "pokemon selvagem" ??? que ataca sozinho?
Para vcs Dois esse server Ownz é um dos Mais velhos Não contem System m1,m2,m3,m4 etc... então Esse System deles é Tipo se Não precisa fazer nada Só vc clicar para atacar no Pokemon e ele Souta o Poder Sosinho sem nem um Comando e Nem um limite de lvl para usar o Move!
e eu Numca mexi com Servidores desse tipo mais acredito que é em creaturescripts!
mais mesmo asim vou Postar para vc uma base boa de como add Moves nesse Seu Server!
---------------------------------------------------------------------------------------------------------------------
Abra a pasta data/talkactions/scripts e crie um novo arquivo chamado "moves.lua" , e nele cole o seguinte:
function getTime(s)
local n = math.floor(s / 600)
s = s - (600 * n)
return n, s
end
function getCreaturesInRange(position, radiusx, radiusy, showMonsters, showPlayers)
local creaturesList = {}
for x = -radiusx, radiusx do
for y = -radiusy, radiusy do
if not (x == 0 and y == 0) then
creature = getTopCreature({x = position.x+x, y = position.y+y, z = position.z, stackpos = STACKPOS_TOP_CREATURE})
if (creature.type == 1 and showPlayers == 1) or (creature.type == 2 and showMonsters == 1) then
table.insert(creaturesList, creature.uid)
end
end
end
end
return creaturesList
end
-- CONDITIONS
function Confused(inconfuse, rounds)
if rounds == 0 then return false end
if not inconfuse then return false end
local c = {[1] = {x = 1, y = 0}, [2] = {x = 0, y = 1}, [3] = {x = -1, y = 0}, [4] = {x = 0, y = -1}}
local p = getCreaturePosition(inconfuse)
doSendMagicEffect(p, 31)
local s = math.random(4)
doTeleportThing(inconfuse, {x = p.x + c.x, y = p.y + c.y, z = p.z})
return addEvent(Confused, 400, inconfuse, rounds-1)
end
local paralize = createConditionObject(CONDITION_PARALYZE)
setConditionParam(paralize, CONDITION_PARAM_TICKS, 5*1000)
setConditionFormula(paralize, -0.7, 0, -0.8, 0)
function Paralize(inparalize)
doSendAnimatedText(getCreaturePosition(inparalize), "PAZ", 210)
doAddCondition(inparalize , paralize)
return true
end
local sleep = createConditionObject(CONDITION_PARALYZE)
setConditionParam(sleep, CONDITION_PARAM_TICKS, 5*1000)
setConditionFormula(sleep, -1.7, 0, -1.8, 0)
function Sleep(insleep)
doAddCondition(insleep , sleep)
p = getCreaturePosition(insleep)
doSendAnimatedText(p, "SLEEP", 154)
for i = 1, 5 do
if i == 1 then
doSendMagicEffect(p, 32)
else
addEvent(doSendMagicEffect, i * 1000, p, 32)
end
end
return true
end
function Poison(inpoison, ef, rounds)
if rounds == 0 then return false end
if not inpoison then return false end
local p = getCreaturePosition(inpoison)
doAreaCombatHealth(pet, COMBAT_EARTHDAMAGE, p, 0, -5, -10, ef)
return addEvent(Poison, 800, inpoison, ef, rounds-1)
end
-- END CONDITIONS
function getPosToStorm(posdecay)
b = {x = posdecay.x-20, y = posdecay.y-20, z = posdecay.z}
return b
end
local area1 = createCombatArea{
{0, 1, 1, 1, 0},
{1, 1, 1, 1, 1},
{1, 1, 2, 1, 1},
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0}
}
local area2 = createCombatArea{
{0, 0, 0, 0, 0},
{0, 1, 1, 1, 0},
{0, 1, 2, 1, 0},
{0, 1, 1, 1, 0},
{0, 0, 0, 0, 0}
}
local area3 = createCombatArea{
{0, 0, 1, 0, 0},
{0, 1, 1, 1, 0},
{1, 1, 2, 1, 1},
{0, 1, 1, 1, 0},
{0, 0, 1, 0, 0}
}
local areadirecion1 = {
[2] = createCombatArea{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 2, 0, 0}
},
[3] = createCombatArea{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{2, 1, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
[0] = createCombatArea{
{0, 0, 2, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
[1] = createCombatArea{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 1, 2},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
}
}
local areadirecion2 = {
[2] = createCombatArea{
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 2, 0, 0}
},
[3] = createCombatArea{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{2, 1, 1, 1, 1},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
[0] = createCombatArea{
{0, 0, 2, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0}
},
[1] = createCombatArea{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{1, 1, 1, 1, 2},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
}
}
local areadirecion3 = {
[2] = createCombatArea{
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 2, 0, 0}
},
[3] = createCombatArea{
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{2, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}
},
[0] = createCombatArea{
{0, 0, 2, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0}
},
[1] = createCombatArea{
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 2},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}
}
}
local areadirecion4 = {
[2] = createCombatArea{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 1, 1, 1, 0},
{0, 0, 1, 0, 0},
{0, 0, 2, 0, 0}
},
[3] = createCombatArea{
{0, 0, 0, 0, 0},
{0, 0, 1, 0, 0},
{2, 1, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 0, 0, 0}
},
[0] = createCombatArea{
{0, 0, 2, 0, 0},
{0, 0, 1, 0, 0},
{0, 1, 1, 1, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
[1] = createCombatArea{
{0, 0, 0, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 1, 2},
{0, 0, 1, 0, 0},
{0, 0, 0, 0, 0}
}
}
local d = {
["Bulbasaur"] = {
["m1"] = {atk = "Quick Attack", minlvl = 20, st = 2000, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m2"] = {atk = "Razor Leaf", minlvl = 20, st = 2001, cd = 3, min = 100, max = 200, damage = COMBAT_EARTHDAMAGE, target = true, pz = false},
["m3"] = {atk = "Vine Whip", minlvl = 20, st = 2002, cd = 3, min = 100, max = 200, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},
["m4"] = {atk = "Headbutt", minlvl = 20, st = 2003, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m5"] = {atk = "Leech Seed", minlvl = 20, st = 2004, cd = 3, min = 100, max = 200, damage = COMBAT_EARTHDAMAGE, target = true, pz = false},
["m6"] = {atk = "Solar Beam", minlvl = 20, st = 2005, cd = 3, min = 200, max = 400, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},
["m7"] = {atk = "Stun Spore", minlvl = 20, st = 2006, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},
["m8"] = {atk = "Poison Powder", minlvl = 20, st = 2007, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},
["m9"] = {atk = "Sleep Powder", minlvl = 20, st = 2008, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},
},
["Ivysaur"] = {
["m1"] = {atk = "Quick Attack", minlvl = 40, st = 2009, cd = 3, min = 300, max = 400, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m2"] = {atk = "Razor Leaf", minlvl = 40, st = 2010, cd = 3, min = 300, max = 400, damage = COMBAT_EARTHDAMAGE, target = true, pz = false},
["m3"] = {atk = "Vine Whip", minlvl = 40, st = 2011, cd = 3, min = 300, max = 440, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},
["m4"] = {atk = "Headbutt", minlvl = 40, st = 2012, cd = 3, min = 300, max = 400, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m5"] = {atk = "Leech Seed", minlvl = 40, st = 2013, cd = 3, min =300, max = 400, damage = COMBAT_EARTHDAMAGE, target = true, pz = false},
["m6"] = {atk = "Solar Beam", minlvl = 40, st = 2014, cd = 3, min = 300, max = 400, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},
["m7"] = {atk = "Stun Spore", minlvl = 40, st = 2015, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},
["m8"] = {atk = "Poison Powder", minlvl = 40, st = 2016, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},
["m9"] = {atk = "Sleep Powder", minlvl = 20, st = 2017, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},
},
["Venusaur"] = {
["m1"] = {atk = "Quick Attack", minlvl = 80, st = 2018, cd = 3, min = 1000, max = 2000, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m2"] = {atk = "Razor Leaf", minlvl = 80, st = 2019, cd = 3, min = 1000, max = 2000, damage = COMBAT_EARTHDAMAGE, target = true, pz = false},
["m3"] = {atk = "Vine Whip", minlvl = 80, st = 2020, cd = 3, min = 1000, max = 2000, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},
["m4"] = {atk = "Headbutt", minlvl = 80, st = 2021, cd = 3, min = 1000, max = 2000, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m5"] = {atk = "Leech Seed", minlvl = 80, st = 2022, cd = 3, min = 1000, max = 2000, damage = COMBAT_EARTHDAMAGE, target = true, pz = false},
["m6"] = {atk = "Solar Beam", minlvl = 80, st = 2023, cd = 3, min = 1000, max = 2000, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},
["m7"] = {atk = "Stun Spore", minlvl = 80, st = 2024, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},
["m8"] = {atk = "Poison Powder", minlvl = 80, st = 2025, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},
["m9"] = {atk = "Sleep Powder", minlvl = 20, st = 2026, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},
["m10"] = {atk = "Leaf Storm", minlvl = 80, st = 2027, cd = 3, min = 1000, max = 2000, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},
},
["Charmander"] = {
["m1"] = {atk = "Scratch", minlvl = 20, st = 2028, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m2"] = {atk = "Ember", minlvl = 20, st = 2029, cd = 3, min = 100, max = 200, damage = COMBAT_FIREDAMAGE, target = false, pz = false},
["m3"] = {atk = "Flamethrower", minlvl = 20, st = 2030, cd = 3, min = 100, max = 200, damage = COMBAT_FIREDAMAGE, target = false, pz = false},
["m4"] = {atk = "Fire Ball", minlvl = 20, st = 2031, cd = 3, min = 100, max = 200, damage = COMBAT_FIREDAMAGE, target = true, pz = false},
["m5"] = {atk = "Fire Blast", minlvl = 20, st = 2032, cd = 3, min = 100, max = 200, damage = COMBAT_FIREDAMAGE, target = false, pz = false},
["m6"] = {atk = "Rage", minlvl = 20, st = 2033, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m7"] = {atk = "Fire Fang", minlvl = 20, st = 2034, cd = 3, min = 100, max = 200, damage = COMBAT_FIREDAMAGE, target = true, pz = false},
},
["Abra"] = {
["m1"] = {atk = "tackle", minlvl = 20, st = 2028, cd = 3, min = 20, max = 100, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m2"] = {atk = "psy pulse", minlvl = 20, st = 2029, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false},
["m3"] = {atk = "psychic", minlvl = 22, st = 2030, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false},
["m3"] = {atk = "confusion", minlvl = 25, st = 2030, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false},
},
["Charmeleon"] = {
["m1"] = {atk = "Scratch", minlvl = 40, st = 2035, cd = 3, min = 300, max = 400, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m2"] = {atk = "Ember", minlvl = 40, st = 2036, cd = 3, min = 300, max = 400, damage = COMBAT_FIREDAMAGE, target = false, pz = false},
["m3"] = {atk = "Flamethrower", minlvl = 40, st = 2037, cd = 3, min = 400, max = 500, damage = COMBAT_FIREDAMAGE, target = false, pz = false},
["m4"] = {atk = "Fire Ball", minlvl = 40, st = 2038, cd = 3, min = 300, max =400, damage = COMBAT_FIREDAMAGE, target = true, pz = false},
["m5"] = {atk = "Fire Blast", minlvl = 40, st = 2039, cd = 3, min = 300, max = 400, damage = COMBAT_FIREDAMAGE, target = false, pz = false},
["m6"] = {atk = "Rage", minlvl = 40, st = 2040, cd = 3, min = 100, max = 300, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m7"] = {atk = "Fire Fang", minlvl = 40, st = 2041, cd = 3, min = 400, max = 800, damage = COMBAT_FIREDAMAGE, target = true, pz = false},
},
["Gengar"] = {
["m1"] = {atk = "Lick ", minlvl = 40, st = 2035, cd = 3, min = 500, max = 1000, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m2"] = {atk = "Shadow Ball", minlvl = 40, st = 2036, cd = 3, min = 1000, max = 2000, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false},
["m3"] = {atk = "Shadow Punch", minlvl = 40, st = 2037, cd = 3, min = 700, max = 800, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false},
["m4"] = {atk = "Night Shade", minlvl = 40, st = 2038, cd = 3, min = 1000, max =1400, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m5"] = {atk = "Shadow Storm", minlvl = 40, st = 2039, cd = 3, min = 500, max = 1000, damage = COMBAT_FIREDAMAGE, target = false, pz = false},
["m6"] = {atk = "Invisible", minlvl = 40, st = 2040, cd = 3, min = 100, max = 300, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m7"] = {atk = "Dream Eater", minlvl = 40, st = 2041, cd = 3, min = 400, max = 800, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
},
["Charizard"] = {
["m1"] = {atk = "Dragon Claw", minlvl = 80, st = 2042, cd = 3, min = 1000, max = 2000, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m2"] = {atk = "Ember", minlvl = 80, st = 2043, cd = 3, min = 1000, max = 2000, damage = COMBAT_FIREDAMAGE, target = false, pz = false},
["m3"] = {atk = "Flamethrower", minlvl = 80, st = 2044, cd = 3, min = 1000, max = 2000, damage = COMBAT_FIREDAMAGE, target = false, pz = false},
["m4"] = {atk = "Fire Ball", minlvl = 80, st = 2045, cd = 3, min = 1000, max = 2000, damage = COMBAT_FIREDAMAGE, target = true, pz = false},
["m5"] = {atk = "Fire Blast", minlvl = 80, st = 2046, cd = 3, min = 1000, max = 2000, damage = COMBAT_FIREDAMAGE, target = false, pz = false},
["m6"] = {atk = "Rage", minlvl = 80, st = 2047, cd = 3, min = 1000, max = 2000, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m7"] = {atk = "Magma Storm", minlvl = 80, st = 2048, cd = 3, min = 1000, max = 2000, damage = COMBAT_FIREDAMAGE, target = false, pz = false},
["m8"] = {atk = "Wing Attack", minlvl = 80, st = 2049, cd = 3, min = 1000, max = 2000, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false},
},
["Squirtle"] = {
["m1"] = {atk = "Headbutt", minlvl = 20, st = 2050, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m2"] = {atk = "Bubbles", minlvl = 20, st = 2051, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false},
["m3"] = {atk = "Water Gun", minlvl = 20, st = 2052, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},
["m4"] = {atk = "Waterball", minlvl = 20, st = 2053, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false},
["m5"] = {atk = "Aqua Tail", minlvl = 20, st = 2054, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},
["m6"] = {atk = "Hydro Cannon", minlvl = 20, st = 2055, cd = 3, min = 200, max = 400, damage = COMBAT_ICEDAMAGE, target = false, pz = false},
["m7"] = {atk = "Harden", minlvl = 20, st = 2056, cd = 60, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = true},
["m8"] = {atk = "Surf", minlvl = 20, st = 2057, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},
},
["Wartortle"] = {
["m1"] = {atk = "Headbutt", minlvl = 40, st = 2058, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m2"] = {atk = "Bubbles", minlvl = 40, st = 2059, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false},
["m3"] = {atk = "Water Gun", minlvl = 40, st = 2060, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},
["m4"] = {atk = "Waterball", minlvl = 40, st = 2061, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false},
["m5"] = {atk = "Aqua Tail", minlvl = 40, st = 2062, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},
["m6"] = {atk = "Hydro Cannon", minlvl = 40, st = 2063, cd = 3, min = 200, max = 400, damage = COMBAT_ICEDAMAGE, target = false, pz = false},
["m7"] = {atk = "Harden", minlvl = 40, st = 2064, cd = 60, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = true},
["m8"] = {atk = "Surf", minlvl = 40, st = 2065, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},
},
["Blastoise"] = {
["m1"] = {atk = "Headbutt", minlvl = 40, st = 2066, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m2"] = {atk = "Bubbles", minlvl = 40, st = 2067, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false},
["m3"] = {atk = "Water Gun", minlvl = 40, st = 2068, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},
["m4"] = {atk = "Waterball", minlvl = 40, st = 2069, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = true, pz = false},
["m5"] = {atk = "Aqua Tail", minlvl = 40, st = 2070, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},
["m6"] = {atk = "Hydro Cannon", minlvl = 40, st = 2071, cd = 3, min = 200, max = 400, damage = COMBAT_ICEDAMAGE, target = false, pz = false},
["m7"] = {atk = "Harden", minlvl = 40, st = 2072, cd = 60, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = true},
["m8"] = {atk = "Surf", minlvl = 40, st = 2073, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},
["m9"] = {atk = "Hydropump", minlvl = 40, st = 2074, cd = 3, min = 100, max = 200, damage = COMBAT_ICEDAMAGE, target = false, pz = false},
},
["Caterpie"] = {
["m1"] = {atk = "Headbutt", minlvl = 1, st = 2075, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m2"] = {atk = "String Shot", minlvl = 1, st = 2076, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m3"] = {atk = "Bug Bite", minlvl = 1, st = 2077, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
},
["Metapod"] = {
["m1"] = {atk = "Headbutt", minlvl = 10, st = 2078, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m2"] = {atk = "String Shot", minlvl = 10, st = 2079, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m3"] = {atk = "Bug Bite", minlvl = 10, st = 2080, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m4"] = {atk = "Harden", minlvl = 10, st = 2081, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = true},
},
["Butterfree"] = {
["m1"] = {atk = "Headbutt", minlvl = 30, st = 2082, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m2"] = {atk = "Whirlwind", minlvl = 30, st = 2083, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false},
["m3"] = {atk = "Super Sonic", minlvl = 30, st = 2084, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m4"] = {atk = "Stun Spore", minlvl = 30, st = 2085, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},
["m5"] = {atk = "Poison Powder", minlvl = 30, st = 2086, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},
["m6"] = {atk = "Sleep Powder", minlvl = 30, st = 2087, cd = 3, min = 0, max = 0, damage = COMBAT_EARTHDAMAGE, target = false, pz = false},
["m7"] = {atk = "Psybeam", minlvl = 30, st = 2088, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false},
["m8"] = {atk = "Confusion", minlvl = 30, st = 2089, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = false, pz = false},
},
["Weedle"] = {
["m1"] = {atk = "Horn Attack", minlvl = 1, st = 2090, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m2"] = {atk = "String Shot", minlvl = 1, st = 2091, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m3"] = {atk = "Poison Sting", minlvl = 1, st = 2092, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
},
["Kakuna"] = {
["m1"] = {atk = "Bug Bite", minlvl = 10, st = 2093, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m2"] = {atk = "String Shot", minlvl = 10, st = 2094, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m3"] = {atk = "Poison Sting", minlvl = 10, st = 2095, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m4"] = {atk = "Harden", minlvl = 10, st = 2096, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = true},
},
["Beedrill"] = {
["m1"] = {atk = "Fury Cutter", minlvl = 10, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m2"] = {atk = "String Shot", minlvl = 10, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m3"] = {atk = "Poison Sting", minlvl = 10, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m4"] = {atk = "Pin Missile", minlvl = 10, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m5"] = {atk = "Rage", minlvl = 10, st = 2101, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m6"] = {atk = "Strafe", minlvl = 10, st = 2102, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
},
["Sandslash"] = {
["m1"] = {atk = "sand attack", minlvl = 55, st = 2097, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m2"] = {atk = "mud sho", minlvl = 55, st = 2098, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m3"] = {atk = "scratch", minlvl = 55, st = 2099, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m4"] = {atk = "rollout", minlvl = 55, st = 2100, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m5"] = {atk = "shockwave", minlvl = 55, st = 2101, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
["m6"] = {atk = "fury cutter", minlvl = 55, st = 2102, cd = 3, min = 100, max = 200, damage = COMBAT_PHYSICALDAMAGE, target = true, pz = false},
},
}
function onSay(cid, words, param)
if #getCreatureSummons(cid) == 0 then
return doPlayerSendCancel(cid, "You do not have any pokemon.")
end
local poke = d[getCreatureName(getCreatureSummons(cid)[1])][words]
if not poke then
return true
end
local storage = poke.st
local exst = 16265
local cdexst = 0.5
local cd = math.ceil(poke.cd/2)
local pet = getCreatureSummons(cid)[1]
local target = getCreatureTarget(cid)
local look = getCreatureLookDir(pet)
local position = getThingPos(pet)
if getTilePzInfo(getCreaturePosition(pet)) and poke.pz == false then
return doPlayerSendCancel(cid, "Not Attack in protection zone.")
end
if getPlayerLevel(cid) < poke.minlvl then
return doPlayerSendTextMessage(cid, 19, "Your need level "..poke.minlvl.." to use " ..poke.atk..".")
end
if os.time()-getPlayerStorageValue(cid, storage) <= cd then
minutes,seconds = getTime(cd-(os.time()-getPlayerStorageValue(cid, storage)))
return doPlayerSendTextMessage(cid, 27, "Wait "..seconds.." seconds to use "..poke.atk..".")
end
if target == 0 and poke.target then
return doPlayerSendTextMessage(cid, 19, "This Pokemon Attack need any target.")
end
if os.time()-getPlayerStorageValue(cid, exst) <= cdexst then
minutes,seconds = getTime(cdexst-(os.time()-getPlayerStorageValue(cid, exst)))
return doPlayerSendCancel(cid, "Poke exhausted")
end
local critico = math.random(100) < 10 and 2 or 1
--ATTACKS
if poke.atk == "Quick Attack" then
if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then
return doPlayerSendCancel(cid, "Target is far away.")
end
doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 148)
elseif poke.atk == "Razor Leaf" then
if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then
return doPlayerSendCancel(cid, "Target is far away.")
end
doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 4)
doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 79)
elseif poke.atk == "Vine Whip" then
local effects = {
[0] = 80,
[1] = 83,
[2] = 81,
[3] = 82
}
doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion1[look], -poke.min, -poke.max * critico, effects[look])
elseif poke.atk == "Headbutt" then
if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then
return doPlayerSendCancel(cid, "Target is far away.")
end
doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 111)
elseif poke.atk == "Leech Seed" then
if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then
return doPlayerSendCancel(cid, "Target is far away.")
end
doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 6)
doSendAnimatedText(getCreaturePosition(target), "POISON", 66)
addEvent(Poison, 500, target, 45, 5)
elseif poke.atk == "Solar Beam" then
local a = {
[0] = {x = 0, y = -1, effect={[1]=94,[2]=93,[3]=93,[4]=95}},
[1] = {x = 1, y = 0, effect={[1]=86,[2]=88,[3]=88,[4]=87}},
[2] = {x = 0, y = 1, effect={[1]=91,[2]=93,[3]=93,[4]=92}},
[3] = {x = -1, y = 0, effect={[1]=89,[2]=88,[3]=88,[4]=90}}
}
for i = 1,4 do
doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect)
end
doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion2[look], -poke.min, -poke.max * critico, 59)
elseif poke.atk == "Stun Spore" then
local d = getCreaturesInRange(getThingPos(pet), 1, 1, 1, 0)
for _,pid in pairs(d) do
Paralize(pid)
end
doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 85)
elseif poke.atk == "Poison Powder" then
local d = getCreaturesInRange(getThingPos(pet), 1, 1, 1, 0)
for _,pid in pairs(d) do
doSendAnimatedText(getCreaturePosition(pid), "POISON", 66)
Poison(pid, 8, 5)
end
doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 84)
elseif poke.atk == "Sleep Powder" then
local d = getCreaturesInRange(getThingPos(pet), 1, 1, 1, 0)
for _,pid in pairs(d) do
Sleep(pid)
end
doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 27)
elseif poke.atk == "Leaf Storm" then
local d = getCreaturesInRange(getThingPos(pet), 3, 3, 1, 0)
for _,pid in pairs(d) do
for i = 1, 4 do
if i == 1 then
addEvent(doAreaCombatHealth, 400, pet, poke.damage, getThingPos(pid), 0, -poke.min, -poke.max * critico, 79)
doSendDistanceShoot(getPosToStorm(getCreaturePosition(pid)), getCreaturePosition(pid), 4)
else
addEvent(doAreaCombatHealth, i*800 ,pet, poke.damage, getThingPos(pid), 0, -poke.min, -poke.max * critico, 79)
addEvent(doSendDistanceShoot, i*600, getPosToStorm(getCreaturePosition(pid)), getCreaturePosition(pid), 4)
end
end
end
elseif poke.atk == "Scratch" then
if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then
return doPlayerSendCancel(cid, "Target is far away.")
end
doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 142)
elseif poke.atk == "Ember" then
doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 15)
elseif poke.atk == "Flamethrower" then
local effects = {
[0] = 55,
[1] = 58,
[2] = 56,
[3] = 57
}
doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion1[look], -poke.min, -poke.max * critico, effects[look])
elseif poke.atk == "Fire Ball" then
if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then
return doPlayerSendCancel(cid, "Target is far away.")
end
doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 3)
doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 5)
elseif poke.atk == "Fire Blast" then
local a = {
[0] = {x = 0, y = -1, effect= 60},
[1] = {x = 1, y = 0, effect= 61},
[2] = {x = 0, y = 1, effect= 62},
[3] = {x = -1, y = 0, effect= 63}
}
for i = 1,8 do
if i == 1 then
doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect)
doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 15)
else
addEvent(doSendMagicEffect, i*300, {x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect)
addEvent(doAreaCombatHealth, i*300, pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 15)
end
end
elseif poke.atk == "Rage" then
if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then
return doPlayerSendCancel(cid, "Target is far away.")
end
for i = 1,4 do
if i == 1 then
doSendMagicEffect(position, 168)
doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 142)
else
addEvent(doAreaCombatHealth, i*500, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 142)
end
end
elseif poke.atk == "Fire Fang" then
if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then
return doPlayerSendCancel(cid, "Target is far away.")
end
doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 146)
addEvent(doAreaCombatHealth, 200, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 15)
addEvent(doAreaCombatHealth, 400, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 15)
elseif poke.atk == "Dragon Claw" then
if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then
return doPlayerSendCancel(cid, "Target is far away.")
end
doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 141)
elseif poke.atk == "Magma Storm" then
doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 36)
addEvent(doAreaCombatHealth, 800, pet, poke.damage, getThingPos(pet), area1, -poke.min, -poke.max * critico, 6)
elseif poke.atk == "Wing Attack" then
doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 115)
addEvent(doAreaCombatHealth, 500, pet, poke.damage, getThingPos(pet), area1, -poke.min, -poke.max * critico, 42)
elseif poke.atk == "Bubbles" then
if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then
return doPlayerSendCancel(cid, "Target is far away.")
end
doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 2)
doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 68)
elseif poke.atk == "Water Gun" then
local a = {
[0] = {x = 0, y = -1, effect={[1]=74,[2]=75,[3]=75,[4]=76}},
[1] = {x = 1, y = 0, effect={[1]=69,[2]=70,[3]=70,[4]=71}},
[2] = {x = 0, y = 1, effect={[1]=77,[2]=75,[3]=75,[4]=78}},
[3] = {x = -1, y = 0, effect={[1]=72,[2]=70,[3]=70,[4]=73}}
}
for i = 1,4 do
doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect)
end
doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion2[look], -poke.min, -poke.max * critico, 59)
elseif poke.atk == "Waterball" then
for i = 1,5 do
if i == 1 then
addEvent(doAreaCombatHealth, 200 ,pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 68)
doSendDistanceShoot(getPosToStorm(getCreaturePosition(target)), getCreaturePosition(target), 2)
else
addEvent(doAreaCombatHealth, i*700 ,pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 68)
addEvent(doSendDistanceShoot, i*500, getPosToStorm(getCreaturePosition(target)), getCreaturePosition(target), 2)
end
end
elseif poke.atk == "Aqua Tail" then
doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area2, -poke.min, -poke.max * critico, 160)
elseif poke.atk == "Hydro Cannon" then
local a = {
[0] = {x = 0, y = -1, effect={[1]=74,[2]=75,[3]=75,[4]=75,[5]=75,[6]=75,[7]=75,[8]=76}},
[1] = {x = 1, y = 0, effect={[1]=69,[2]=70,[3]=70,[4]=70,[5]=70,[6]=70,[7]=70,[8]=71}},
[2] = {x = 0, y = 1, effect={[1]=77,[2]=75,[3]=75,[4]=75,[5]=75,[6]=75,[7]=75,[4]=78}},
[3] = {x = -1, y = 0, effect={[1]=72,[2]=70,[3]=70,[4]=70,[5]=70,[6]=70,[7]=70,[8]=73}}
}
for i = 1,8 do
doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect)
end
doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 59)
elseif poke.atk == "Harden" then
function Harden(cid, rounds)
if rounds == 0 then return false end
if #getCreatureSummons(cid) == 0 then return false end
doSendMagicEffect(getCreaturePosition(getCreatureSummons(cid)[1]), 144)
return addEvent(Harden, 1000, cid, rounds-1)
end
addEvent(Harden, 500, cid, 40)
elseif poke.atk == "Surf" then
local a = {
[0] = {x = 0, y = -1, effect= 66},
[1] = {x = 1, y = 0, effect= 67},
[2] = {x = 0, y = 1, effect= 64},
[3] = {x = -1, y = 0, effect= 65}
}
for i = 1,8 do
if i == 1 then
doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect)
doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 68)
else
addEvent(doSendMagicEffect, i*300, {x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect)
addEvent(doAreaCombatHealth, i*300, pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 68)
end
end
elseif poke.atk == "Hydropump" then
local a = {
[0] = {x = 0, y = -1, effect={[1]=74,[2]=75,[3]=75,[4]=75,[5]=75,[6]=75,[7]=75,[8]=76}},
[1] = {x = 1, y = 0, effect={[1]=69,[2]=70,[3]=70,[4]=70,[5]=70,[6]=70,[7]=70,[8]=71}},
[2] = {x = 0, y = 1, effect={[1]=77,[2]=75,[3]=75,[4]=75,[5]=75,[6]=75,[7]=75,[4]=78}},
[3] = {x = -1, y = 0, effect={[1]=72,[2]=70,[3]=70,[4]=70,[5]=70,[6]=70,[7]=70,[8]=73}}
}
for i = 1,8 do
doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect)
end
doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 68)
addEvent(doAreaCombatHealth, 400, pet, poke.damage, getThingPos(pet), areadirecion3[look], -poke.min, -poke.max * critico, 33)
elseif poke.atk == "String Shot" then
if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then
return doPlayerSendCancel(cid, "Target is far away.")
end
doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 23)
doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 137)
Paralize(target)
elseif poke.atk == "Bug Bite" then
if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then
return doPlayerSendCancel(cid, "Target is far away.")
end
doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 146)
elseif poke.atk == "Whirlwind" then
doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion4[look], -poke.min, -poke.max * critico, 42)
elseif poke.atk == "Super Sonic" then
if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then
return doPlayerSendCancel(cid, "Target is far away.")
end
for i = 1, 3 do
if i == 1 then
doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 24)
else
addEvent(doSendDistanceShoot, i * 200, getCreaturePosition(pet), getCreaturePosition(target), 24)
end
end
addEvent(doSendAnimatedText, 500, getCreaturePosition(target), "CONF", 210)
addEvent(Confused, 500, target, 15)
elseif poke.atk == "Psybeam" then
local a = {
[0] = {x = 0, y = -1, effect={[1]=108,[2]=109,[3]=109,[4]=108}},
[1] = {x = 1, y = 0, effect={[1]=106,[2]=107,[3]=107,[4]=106}},
[2] = {x = 0, y = 1, effect={[1]=109,[2]=108,[3]=108,[4]=109}},
[3] = {x = -1, y = 0, effect={[1]=107,[2]=106,[3]=106,[4]=107}}
}
for i = 1,4 do
doSendMagicEffect({x = position.x + a[look].x*i, y = position.y + a[look].y*i, z = position.z}, a[look].effect)
end
doAreaCombatHealth(pet, poke.damage, getThingPos(pet), areadirecion2[look], -poke.min, -poke.max * critico, 59)
elseif poke.atk == "Confusion" then
doAreaCombatHealth(pet, poke.damage, getThingPos(pet), area3, -poke.min, -poke.max * critico, 136)
elseif poke.atk == "Horn Attack" then
if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then
return doPlayerSendCancel(cid, "Target is far away.")
end
doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 111)
elseif poke.atk == "Poison Sting" then
if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then
return doPlayerSendCancel(cid, "Target is far away.")
end
doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 15)
doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 9)
elseif poke.atk == "Fury Cutter" then
if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then
return doPlayerSendCancel(cid, "Target is far away.")
end
doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 110)
addEvent(doAreaCombatHealth, 500, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 110)
elseif poke.atk == "Pin Missile" then
if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 5 then
return doPlayerSendCancel(cid, "Target is far away.")
end
for i = 1, 3 do
if i == 1 then
doSendDistanceShoot(getCreaturePosition(pet), getCreaturePosition(target), 13)
doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 137)
else
addEvent(doSendDistanceShoot, i * 200, getCreaturePosition(pet), getCreaturePosition(target), 13)
addEvent(doAreaCombatHealth, i * 200, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, 137)
end
end
elseif poke.atk == "Strafe" then
if getDistanceBetween(getCreaturePosition(pet), getCreaturePosition(target)) > 1 then
return doPlayerSendCancel(cid, "Target is far away.")
end
local dd = {142, 111, 110, 148}
for i = 1,6 do
af = math.random(4)
if i == 1 then
doAreaCombatHealth(pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, dd[af])
else
addEvent(doAreaCombatHealth, i*500, pet, poke.damage, getThingPos(target), 0, -poke.min, -poke.max * critico, dd[af])
end
end
end
-- END ATTACKS
doPlayerSay(cid, getCreatureName(pet)..", use "..poke.atk..".", 1)
setPlayerStorageValue(cid, storage, os.time()+cd)
setPlayerStorageValue(cid, exst, os.time()+cdexst)
local atknotcritic = {"Harden", "Poison Powder", "Sleep Powder", "Super Sonic", "Stun Spore"}
if critico == 2 and not isInArray(atknotcritic, poke.atk) then
doSendAnimatedText(getCreaturePosition(cid), "CRITICAL", 144)
end
return true
end
Agora abra o arquivo "talkactions.xml" e adicione as linhas:
<!--Ataques-->
<talkaction words="m1" hide="yes" event="script" value="moves.lua"/>
<talkaction words="m2" hide="yes" event="script" value="moves.lua"/>
<talkaction words="m3" hide="yes" event="script" value="moves.lua"/>
<talkaction words="m4" hide="yes" event="script" value="moves.lua"/>
<talkaction words="m5" hide="yes" event="script" value="moves.lua"/>
<talkaction words="m6" hide="yes" event="script" value="moves.lua"/>
Isso é Tudo!! Se eu ajudei REP++ OBS: isso é uma base!
info
Grupo: Infante
Registrado: 25/01/12
Posts: 1.6k
Reputação: +330

pq n usa PDA ? ¬¬'
info
Grupo: Campones
Registrado: 01/02/13
Posts: 57
Reputação: 0
Char no Tibia: No Tengo

o Negoço é que eu ja adicionei as scripts :S e vai dar mo trabalhão se for começar em outro.. :S o atk altomatico é como o
Gabrieltxu falou..
Vamos dizer que voce tem um blastoise, e tu quer atacar um charizard, voce so seleciona o charizard e ele ataca sosinho.. mais acho que vou para outro mesmo.. alguem sabe algum client que ja tenha as sprites adicionadas que seja compativel com o centurion?? que tenha a 5 Geração, Compativel com o Centurion v3 ou v4
Editado Fevereiro 2 por sirjoao2
info
Grupo: Herói
Registrado: 12/06/12
Posts: 2.2k
Reputação: +739
Gênero: Masculino
Char no Tibia: Supreme Player

Ja que vc falo isso vou reportar para fexer o Topico
info
Grupo: Príncipe
Registrado: 19/08/10
Posts: 4k
Reputação: +1.1k
Gênero: Masculino

quer um concelho? se livre disso AGORA --' n tem o menor sentido usar esses servs ultrapassados ae com tantas opçoes mais recentes e milhares de vezes melhores... ;x
movido
Editado Fevereiro 2 por Slicer
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Grupo: Campones
Registrado: 01/02/13
Posts: 57
Reputação: 0
Char no Tibia: No Tengo

Mais uma Duvida so, Ninguem tem um Client com a 5 Geração ja adc nao? :S que seja compativel com o centurion..
info
Grupo: Herói
Registrado: 12/06/12
Posts: 2.2k
Reputação: +739
Gênero: Masculino
Char no Tibia: Supreme Player

Cara Centurion ja era baixa o meu Server la ja tem Pokes da 5° geração
info
Grupo: Campones
Registrado: 01/02/13
Posts: 57
Reputação: 0
Char no Tibia: No Tengo

Estou Baixando para Testar, se for bom te dou Rep+ ;D
Quando vai sair a versao do seu 3.0?
Editado Fevereiro 2 por sirjoao2
Cara faz assim esses pokemon que vc tem e usa sao os selvagens utiliza eles pra isso, depois faça outra pasta com esse mesmo pokemons abra os arquivos xml deles e retira os ataques depois procure aqui no xtibia sistema de move1 ate move 12 e add no seu serve e ai e so editar, nossa mano se vc nao sabe nem fazer isso se ta perdido mas nao desista numca vai en frente, mas se vc for inteligente passe seus arquivos para o serve do slicer que e atualmente o serve mais completo e com atualizaçoes constante.FICA A DICA.
Editado Fevereiro 2 por Huntre
info
Grupo: Infante
Registrado: 25/01/12
Posts: 1.6k
Reputação: +330

Estou Baixando para Testar, se for bom te dou Rep+ ;D
Quando vai sair a versao do seu 3.0?
cara ja ta fugindo do assunto do topico não?
info
Grupo: Campones
Registrado: 12/04/13
Posts: 2
Reputação: 0
Char no Tibia: victor.zb_zika@hotmail.com

Quero um server legal nnn o ownz muito zuado ataca sozinho
quem fazer certo do +++REP
info
Grupo: Herói
Registrado: 28/11/10
Posts: 3.4k
Reputação: +585
Gênero: Masculino

+ Caso a dúvida não tenha sido resolvida você poderá criar outro tópico solicitando ajuda.
* Lembre-se que é permitido dar UP no tópico a cada 24 horas para assim o destacar e manter movimentado.







info
Grupo: Campones
Registrado: 01/02/13
Posts: 57
Reputação: 0
Char no Tibia: No Tengo
Bom, Vou Direto ao Assunto, Estou Criando meu PokeTibia Atravez do ownz, já editei muitas scripts, ja adicionei a 4 ,5 e 6 geração no meu ownz, mais preciso de ajuda com o Atk Altomatico, que muitos players nao gostarão.. Eu ja tentei tirar, mais ficou sem intervalo, alguem poderia ajudar? Se Puder Ajudar com systema de level tambem..
Espero que voces, Pessoal do Xtibia me Ajudem.. Dou Rep+ por 1 semana ;D