BrunooMaciell 85 Postado Novembro 25, 2012 Share Postado Novembro 25, 2012 Estou com um bug no meu serve !! Bug [25/11/2012 14:38:18] [Error - CreatureScript Interface] [25/11/2012 14:38:18] In a timer event called from: [25/11/2012 14:38:18] data/creaturescripts/scripts/exp2.0.lua:onStatsChange [25/11/2012 14:38:18] Description: [25/11/2012 14:38:18] data/lib/032-position.lua:195: attempt to index global 'signal' (a nil value) [25/11/2012 14:38:18] stack traceback: [25/11/2012 14:38:18] data/lib/032-position.lua:195: in function 'getPosfromArea' [25/11/2012 14:38:18] data/lib/newStatusSyst.lua:804: in function <data/lib/newStatusSyst.lua:801> Agora fala no bug exp2.0 ou no da lib vou posta os dois ^^ Exp2.0 local combats = { --alterado v1.6 \/ [PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC}, [GRASSDAMAGE] = {cor = COLOR_GRASS}, [POISONEDDAMAGE] = {cor = COLOR_GRASS}, [FIREDAMAGE] = {cor = COLOR_FIRE2}, [bURNEDDAMAGE] = {cor = COLOR_BURN}, [WATERDAMAGE] = {cor = COLOR_WATER}, [iCEDAMAGE] = {cor = COLOR_ICE}, [NORMALDAMAGE] = {cor = COLOR_NORMAL}, [FLYDAMAGE] = {cor = COLOR_FLYING}, [GHOSTDAMAGE] = {cor = COLOR_GHOST}, [GROUNDDAMAGE] = {cor = COLOR_GROUND}, [ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC}, [ROCKDAMAGE] = {cor = COLOR_ROCK}, [bUGDAMAGE] = {cor = COLOR_BUG}, [FIGHTDAMAGE] = {cor = COLOR_FIGHTING}, [DRAGONDAMAGE] = {cor = COLOR_DRAGON}, [POISONDAMAGE] = {cor = COLOR_POISON}, [DARKDAMAGE] = {cor = COLOR_DARK}, [sTEELDAMAGE] = {cor = COLOR_STEEL}, [MIRACLEDAMAGE] = {cor = COLOR_PSYCHIC}, [DARK_EYEDAMAGE] = {cor = COLOR_GHOST}, [sEED_BOMBDAMAGE] = {cor = COLOR_GRASS}, [sACREDDAMAGE] = {cor = COLOR_FIRE2}, } --alterado v1.5 tabelas agora estao em lib/configuration.lua local function sendPlayerDmgMsg(cid, text) if not isCreature(cid) then return true end doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text) end local races = { [4] = {cor = COLOR_FIRE2}, [6] = {cor = COLOR_WATER}, [7] = {cor = COLOR_NORMAL}, [8] = {cor = COLOR_FIRE2}, [9] = {cor = COLOR_FIGHTING}, [10] = {cor = COLOR_FLYING}, [11] = {cor = COLOR_GRASS}, [12] = {cor = COLOR_POISON}, [13] = {cor = COLOR_ELECTRIC}, [14] = {cor = COLOR_GROUND}, [15] = {cor = COLOR_PSYCHIC}, [16] = {cor = COLOR_ROCK}, [17] = {cor = COLOR_ICE}, [18] = {cor = COLOR_BUG}, [19] = {cor = COLOR_DRAGON}, [20] = {cor = COLOR_GHOST}, [21] = {cor = COLOR_STEEL}, [22] = {cor = COLOR_DARK}, [1] = {cor = 180}, [2] = {cor = 180}, [3] = {cor = 180}, [5] = {cor = 180}, } local damages = {GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE} local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE} local ignored = {POISONEDDAMAGE, BURNEDDAMAGE} --alterado v1.6 local cannotkill = {BURNEDDAMAGE, POISONEDDAMAGE} function onStatsChange(cid, attacker, type, combat, value) if combat == FLYSYSTEMDAMAGE then return false end if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TV if not isCreature(attacker) then --alterado v1.5 cid == attacker if not isInArray(fixdamages, combat) and combats[combat] then doSendAnimatedText(getThingPos(cid), value, combats[combat].cor) end return true end local damageCombat = combat -------------------------------------------------- --alterado v1.6 retirado os combats sleep_powder e poison_powder daki! -------------------------------------------------- if type == STATSCHANGE_HEALTHGAIN then if cid == attacker then return true end if isSummon(cid) and isSummon(attacker) and canAttackOther(cid, attacker) == "Cant" then return false end return true end -------------------------------------------------- if isMonster(cid) then local valor = value if not pokes[getCreatureName(cid)] and damageCombat == COMBAT_PHYSICALDAMAGE then valor = getOffense(attacker) * playerDamageReduction doCreatureAddHealth(cid, -math.abs(valor), 3, races[7].cor) --alterado v1.6 dano nos npcs return false elseif not pokes[getCreatureName(cid)] and damageCombat ~= COMBAT_PHYSICALDAMAGE then doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor) return false end end -------------------------------------------------- if isPlayer(attacker) then local valor = value if valor > getCreatureHealth(cid) then valor = getCreatureHealth(cid) end if combat == COMBAT_PHYSICALDAMAGE then return false end if combat == PHYSICALDAMAGE then doSendMagicEffect(getThingPos(cid), 3) doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor) end if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor) end if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then doPlayerSendTextMessage(attacker, MESSAGE_STATUS_DEFAULT, "Your "..getPokeName(getCreatureSummons(attacker)[1]).." dealt "..valor.." damage to "..getSomeoneDescription(cid)..".") end return true end -------------------------------------------------- if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then return false end -------------------------------------------------- if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS then if isSummon(attacker) or isPlayer(attacker) then if canAttackOther(cid, attacker) == "Cant" then return false end end local valor = 0 if combat == COMBAT_PHYSICALDAMAGE then valor = getOffense(attacker) else valor = getSpecialAttack(attacker) end valor = valor * playerDamageReduction valor = valor * math.random(83, 117) / 100 if valor >= getCreatureHealth(cid) then valor = getCreatureHealth(cid) end valor = math.floor(valor) if valor >= getCreatureHealth(cid) then if getPlayerStorageValue(cid, 6598754) >= 1 or getPlayerStorageValue(cid, 6598755) >= 1 then setPlayerStorageValue(cid, 6598754, -1) setPlayerStorageValue(cid, 6598755, -1) doRemoveCondition(cid, CONDITION_OUTFIT) --alterado v1.7 doTeleportThing(cid, posBackPVP, false) --pos pra onde o player vai ser teleportado quando morrer no pvp! configurar no lib/configuration.lua!! doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) return true end if getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then doRemoveCondition(cid, CONDITION_OUTFIT) setPlayerStorageValue(cid, 17000, 0) setPlayerStorageValue(cid, 17001, 0) setPlayerStorageValue(cid, 63215, -1) doChangeSpeed(cid, PlayerSpeed) local item = getPlayerSlotItem(cid, 8) local btype = getPokeballType(item.itemid) if #getCreatureSummons(cid) <= 0 then if isInArray(pokeballs[btype].all, item.itemid) then doTransformItem(item.uid, pokeballs[btype].off) doItemSetAttribute(item.uid, "hp", 0) end end end ------------Edited Golden Arena------------------ --alterado v1.7 \/\/ if getPlayerStorageValue(cid, 22545) == 1 then if getGlobalStorageValue(22550) == 1 then doPlayerSendTextMessage(cid, 20, "You are the last survivor of the golden arena! Take your reward!") doPlayerAddItem(cid, 2152, getPlayerStorageValue(cid, 22551)*20) --recompensa, a storage ali eh qnts waves o player guento! setPlayerStorageValue(cid, 22545, -1) doTeleportThing(cid, getClosestFreeTile(cid, getClosestFreeTile(cid, posBackGolden)), false) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid)) setPlayerRecordWaves(cid) endGoldenArena() return true else setGlobalStorageValue(22550, getGlobalStorageValue(22550)-1) setPlayerStorageValue(cid, 22545, -1) doTeleportThing(cid, getClosestFreeTile(cid, posBackGolden), false) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid)) setPlayerRecordWaves(cid) return true end end ------------------------------------------- /\/\ --- local corpse = doCreateItem(3058, 1, getThingPos(cid)) doDecayItem(corpse) doItemSetAttribute(corpse, "pName", getCreatureName(cid)) --alterado v1.7 coloca corpse quando o player morre! doItemSetAttribute(corpse, "attacker", getCreatureName(attacker)) doItemSetAttribute(corpse, "article", getPlayerSex(cid) == 0 and "She" or "He") --- end doCreatureAddHealth(cid, -valor, 3, 180) if not isPlayer(cid) then addEvent(sendPlayerDmgMsg, 5, cid, "You lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".") end return false end -------------------------------------------------- if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then if isPlayer(cid) then return false end if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then return false end end -------------------------------------------------- if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then return false end end -------------------------------------------------- if ehMonstro(cid) and ehMonstro(attacker) then return false --edited monstro nao atacar monstro end -------------------------------------------------- --------------------REFLECT----------------------- if getPlayerStorageValue(cid, 21099) >= 1 and combat ~= COMBAT_PHYSICALDAMAGE then if not isInArray({"Team Claw", "Team Slice"}, getPlayerStorageValue(attacker, 21102)) then doSendMagicEffect(getThingPosWithDebug(cid), 135) doSendAnimatedText(getThingPosWithDebug(cid), "REFLECT", COLOR_GRASS) addEvent(docastspell, 100, cid, getPlayerStorageValue(attacker, 21102)) if getCreatureName(cid) == "Wobbuffet" then doRemoveCondition(cid, CONDITION_OUTFIT) end setPlayerStorageValue(cid, 21099, -1) --alterado v1.6 setPlayerStorageValue(cid, 21100, 1) setPlayerStorageValue(cid, 21101, attacker) setPlayerStorageValue(cid, 21103, getTableMove(attacker, getPlayerStorageValue(attacker, 21102)).f) setPlayerStorageValue(cid, 21104, getCreatureOutfit(attacker).lookType) return false end end ------------------------------------------------- local multiplier = 1 if isCreature(cid) then poketype1 = pokes[getCreatureName(cid)].type --alterado v1.6 poketype2 = pokes[getCreatureName(cid)].type2 end if not poketype1 or not poketype2 then return false end --alterado v1.6 if getCreatureCondition(cid, CONDITION_INVISIBLE) then return false end if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then if isInArray(effectiveness[damageCombat].super, poketype1) then multiplier = multiplier + 0.5 end if isInArray(effectiveness[damageCombat].super, poketype2) then multiplier = multiplier + 0.5 end if isInArray(effectiveness[damageCombat].weak, poketype1) then --Edited effetivenes = pxg... ;p multiplier = multiplier - 0.25 end if isInArray(effectiveness[damageCombat].weak, poketype2) then multiplier = multiplier - 0.25 end if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then if isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --alterado v1.5 multiplier = 0.5 end --alterado v1.6 end elseif combat == COMBAT_PHYSICALDAMAGE then if isGhostPokemon(cid) then --alterado v1.3 if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --passiva Foresight!! doSendMagicEffect(getThingPos(cid), 3) return false end end local cd = getPlayerStorageValue(attacker, conds["Miss"]) local cd2 = getPlayerStorageValue(attacker, conds["Confusion"]) local cd3 = getPlayerStorageValue(attacker, conds["Stun"]) if cd >= 0 or cd2 >= 0 or cd3 >= 0 then if math.random(1, 100) > 50 then --Edited miss system -- 50% chance de da miss no atk fisico doSendMagicEffect(getThingPos(cid), 211) doSendAnimatedText(getThingPos(attacker), "MISS", 215) --alterado v1.5 return false end end end -------------------------------------------------- local valor = value if multiplier == 1.5 and poketype2 == "no type" then multiplier = 2 --alterado v1.6 elseif multiplier == 1.5 and poketype2 ~= "no type" then multiplier = 1.75 elseif multiplier == 1.25 then --edited effetivines = pxg multiplier = 1 end -------------------------------------------------- if isSummon(cid) and isSummon(attacker) then if getCreatureMaster(cid) == getCreatureMaster(attacker) then return false end if canAttackOther(cid, attacker) == "Cant" then return false end end valor = valor * multiplier if isSummon(attacker) then valor = valor * getHappinessRate(attacker) else valor = valor * summonReduction end valor = math.floor(valor) if combat == COMBAT_PHYSICALDAMAGE then block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid))) valor = getOffense(attacker) * block if isInArray(specialabilities["counter"], getCreatureName(cid)) then if math.random(1, 100) <= 10 then doCreatureAddHealth(attacker, -valor, 3, 180) --alterado v1.5 valor = 0 doSendAnimatedText(getThingPosWithDebug(cid), "COUNTER", 215) end end else valor = valor / getDefense(cid) end -------------------------Edited CLAN SYSTEM----------------------------------- if isSummon(attacker) and getPlayerStorageValue(getCreatureMaster(attacker), 86228) >= 1 then valor = valor*getClanPorcent(getCreatureMaster(attacker), combat, "atk") --alterado v1.3 elseif isSummon(cid) and getPlayerStorageValue(getCreatureMaster(cid), 86228) >= 1 then valor = valor - (valor*getClanPorcent(getCreatureMaster(cid), combat, "def", pokes[getCreatureName(cid)].type, pokes[getCreatureName(cid)].type2)) end ----------------------------------------------------------------------- ---------------------- FEAR / ROAR ------------------------------------ if getPlayerStorageValue(attacker, conds["Fear"]) >= 1 then --alterado!! return true end -------------------------------------------------------------------------- if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --alterado v1.6 valor = valor * 0 --alterado v1.5 end end end if damageCombat == GROUNDDAMAGE then if isInArray(specialabilities["levitate"], getCreatureName(cid)) then valor = 0 --alterado v1.5 end end ----------------------------------------------------------------------------- local p = getThingPos(cid) if p.x == 1 and p.y == 1 and p.z == 10 then return false end if getPlayerStorageValue(cid, 9658783) == 1 then return false --imune end ----------------------------------------------------------------------------- --------------- FIGHT MODE ----------------------- if useOTClient then if isSummon(cid) then --alterado v1.7 soh funciona com o OTClient q eu disponibilizei... local master = getCreatureMaster(cid) if getPlayerStorageValue(master, 248759) == 1 then valor = valor * 1.1 --ta aumentando 10% de dano/def e diminuindo 10% de dano/def elseif getPlayerStorageValue(master, 248759) == 3 then valor = valor * 0.9 end end if isSummon(attacker) then local master = getCreatureMaster(attacker) if getPlayerStorageValue(master, 248759) == 1 then valor = valor * 1.1 elseif getPlayerStorageValue(master, 248759) == 3 then valor = valor * 0.9 end end end ----------------------------------------------------------------------------- if valor >= getCreatureHealth(cid) then if isInArray(cannotKill, combat) and isPlayer(cid) then valor = getCreatureHealth(cid) - 1 else valor = getCreatureHealth(cid) end end valor = math.floor(valor) --alterado v1.6 ------------------ SKILLs Q CURAM O ATTACKER --------------------------------- local function doHeal(cid, amount) if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then amount = math.abs(getCreatureHealth(cid)-getCreatureMaxHealth(cid)) end if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then --alterado v1.6 doCreatureAddHealth(cid, amount) doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65) end end if damageCombat == PSYCHICDAMAGE or damageCombat == MIRACLEDAMAGE then if getPlayerStorageValue(attacker, 95487) >= 1 then doHeal(attacker, valor) setPlayerStorageValue(attacker, 95487, -1) --alterado v1.6 end elseif damageCombat == SEED_BOMBDAMAGE then doHeal(attacker, valor) end -------------------------------------------- ----------SACRED FIRE----------------------- if combat == SACREDDAMAGE and not ehNPC(cid) then --alterado v1.6 local ret = {} ret.id = cid ret.cd = 9 ret.check = getPlayerStorageValue(cid, conds["Silence"]) ret.eff = 39 ret.cond = "Silence" doCondition2(ret) end --------------------------------------------- --------------Passiva Lifesteal Clobat------------ if combat == COMBAT_PHYSICALDAMAGE then if getCreatureName(attacker) == "Crobat" then --alterado v1.4 doCreatureAddHealth(attacker, math.floor(valor)) doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30) end end -------------------------------------------- if isSummon(attacker) then if combat == COMBAT_PHYSICALDAMAGE then doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255) addEvent(doDoubleHit, 1000, attacker, cid, valor, races) --alterado v1.6 else doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255) end else if combat ~= COMBAT_PHYSICALDAMAGE then doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor) else doCreatureAddHealth(cid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(cid)).race].cor) addEvent(doDoubleHit, 1000, attacker, cid, valor, races) --alterado v1.6 end if isSummon(cid) and valor ~= 0 then addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Your "..getCreatureName(cid).." lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".") end end if damageCombat == FIREDAMAGE and not isBurning(cid) then local ret = {} ret.id = cid ret.cd = math.random(5, 12) ret.check = getPlayerStorageValue(cid, conds["Burn"]) ret.damage = isSummon(attacker) and getMasterLevel(attacker)+getPokemonBoost(attacker) or getPokemonLevel(attacker) ret.cond = "Burn" doCondition2(ret) elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) then local ret = {} ret.id = cid ret.cd = math.random(6, 15) ret.check = getPlayerStorageValue(cid, conds["Poison"]) local lvl = isSummon(attacker) and getMasterLevel(attacker) or getPokemonLevel(attacker) ret.damage = math.floor((getPokemonLevel(attacker)+lvl)/2) ret.cond = "Poison" doCondition2(ret) end ------------------------------------POTIONS------------------------------------------- if isSummon(cid) and type == STATSCHANGE_HEALTHLOSS then if getPlayerStorageValue(cid, 173) >= 1 then if damageCombat ~= BURNEDDAMAGE and damageCombat ~= POISONEDDAMAGE then setPlayerStorageValue(cid, 173, -1) --alterado v1.6 doSendAnimatedText(getThingPos(cid), "Lost Heal", 144) end end end ----------------------------------------PASSIVAS------------------------------------- --alterado v1.7 \/ -------------------------------------------Counter Helix------------------------------------ if passivesChances["Helix"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Helix"][getCreatureName(cid)] then docastspell(cid, "Counter Helix") end -------------------------------------------Lava Counter/Electricity---------------------------- if passivesChances["Fire_Thunder"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Fire_Thunder"][getCreatureName(cid)] then docastspell(cid, "Lava-Electricity") end ---------------------------------------Stunning Confusion----------------------------------------- if passivesChances["Stunning"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Stunning"][getCreatureName(cid)] then docastspell(cid, "Stunning Confusion") end -----------------------------------------Groundshock----------------------------------- if passivesChances["Groundshock"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Groundshock"][getCreatureName(cid)] then docastspell(cid, "Groundshock") end --------------------------------------Electric Charge--------------------------------------------- if passivesChances["Electric Charge"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Electric Charge"][getCreatureName(cid)] then docastspell(cid, "Electric Charge", 0, 0) end -------------------------------------Melody------------------------------------ if passivesChances["Melody"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Melody"][getCreatureName(cid)] then docastspell(cid, "Melody") end ------------------------------------- Dragon Fury / Fury --------------------------------------- if passivesChances["Dragon Fury"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Dragon Fury"][getCreatureName(cid)] then docastspell(cid, "Dragon Fury", 0, 0) end ------------------------------------- Mega Drain --------------------------------------- if passivesChances["Mega Drain"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Mega Drain"][getCreatureName(cid)] then docastspell(cid, "Mega Drain") end ------------------------------------- Spores Reaction --------------------------------------- if passivesChances["Spores Reaction"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Spores Reaction"][getCreatureName(cid)] then docastspell(cid, "Spores Reaction") end ------------------------------------ Amnesia ---------------------------------------- if passivesChances["Amnesia"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Amnesia"][getCreatureName(cid)] then docastspell(cid, "Amnesia", 0, 0) end ----------------------------------- Zen Mind ----------------------------------------- if passivesChances["Zen Mind"][getCreatureName(cid)] and isWithCondition(cid) and math.random(1, 100) <= passivesChances["Zen Mind"][getCreatureName(cid)] then docastspell(cid, "Zen Mind", 0, 0) end ---------------------------------- Mirror Coat --------------------------------------- if passivesChances["Mirror Coat"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Mirror Coat"][getCreatureName(cid)] then docastspell(cid, "Mirror Coat", 0, 0) end --------------------------------- Illusion ----------------------------------------- return false end Agora ... newStatusSyst.lua conds = { ["Slow"] = 3890, ["Confusion"] = 3891, ["Burn"] = 3892, ["Poison"] = 3893, ["Fear"] = 3894, ["Stun"] = 3895, ["Paralyze"] = 3896, --alterado v1.6 \/ peguem o script todo! ["Leech"] = 3897, ["Buff1"] = 3898, ["Buff2"] = 3899, ["Buff3"] = 3900, ["Miss"] = 32659, ["Silence"] = 32698, ["Sleep"] = 98271, } injuries2 = { [1] = {n = "slow", m = 3890}, [2] = {n = "confuse", m = 3891}, [3] = {n = "burn", m = 3892}, [4] = {n = "poison", m = 3893}, [5] = {n = "fear", m = 3894}, [6] = {n = "stun", m = 3895}, [7] = {n = "paralyze", m = 3896}, [8] = {n = "leech", m = 3897}, [9] = {n = "Buff1", m = 3898}, [10] = {n = "Buff2", m = 3899}, [11] = {n = "Buff3", m = 3900}, [12] = {n = "miss", m = 32659}, [13] = {n = "silence", m = 32698}, [14] = {n = "sleep", m = 98271}, } Buffs = { [1] = {"Buff1", 3898}, [2] = {"Buff2", 3899}, [3] = {"Buff3", 3900}, } paralizeArea2 = createConditionObject(CONDITION_PARALYZE) setConditionParam(paralizeArea2, CONDITION_PARAM_TICKS, 50000) setConditionFormula(paralizeArea2, -0.63, -0.63, -0.63, -0.63) local roardirections = { [NORTH] = {SOUTH}, [sOUTH] = {NORTH}, [WEST] = {EAST}, --edited sistema de roar [EAST] = {WEST}} function doSendSleepEffect(cid) if not isCreature(cid) or not isSleeping(cid) then return true end doSendMagicEffect(getThingPos(cid), 32) addEvent(doSendSleepEffect, 1500, cid) end local outFurys = { ["Shiny Charizard"] = {outFury = 1073}, ["Shiny Blastoise"] = {outFury = 1074}, } local outImune = { ["Camouflage"] = 1445, ["Acid Armor"] = 1453, ["Iron Defense"] = 1401, ["Minimize"] = 1455, ["Future Sight"] = 1446, } local function transBack(cid) if isCreature(cid) then if getPlayerStorageValue(cid, 974848) >= 1 then setPlayerStorageValue(cid, 974848, 0) doRemoveCondition(cid, CONDITION_OUTFIT) end end end function doCondition2(ret) -- function doMiss2(cid, cd, eff, check, spell) local stg = conds["Miss"] if not isCreature(cid) then return true end --is creature? if getPlayerStorageValue(cid, 21100) >= 1 and getPlayerStorageValue(cid, stg) <= -1 then return true end --alterado v1.6 reflect if not canDoMiss(cid, spell) then return true end if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end --n usar 2x if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "miss", a) doItemSetAttribute(item.uid, "missEff", eff) doItemSetAttribute(item.uid, "missSpell", spell) end if a <= -1 then setPlayerStorageValue(cid, stg, -1) return true end doSendMagicEffect(getThingPos(cid), eff) addEvent(doMiss2, 1000, cid, -1, eff, a, spell) end function doSilence2(cid, cd, eff, check) local stg = conds["Silence"] if not isCreature(cid) then return true end --is creature? if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end --n usar 2x if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "silence", a) doItemSetAttribute(item.uid, "silenceEff", eff) end if a <= -1 then setPlayerStorageValue(cid, stg, -1) return true end doSendMagicEffect(getThingPos(cid), eff) addEvent(doSilence2, 1000, cid, -1, eff, a) end function doSlow2(cid, cd, eff, check, first) local stg = conds["Slow"] if not isCreature(cid) then return true end --is creature? if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end --n usar 2x if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "slow", a) doItemSetAttribute(item.uid, "slowEff", eff) end if a <= -1 then doRemoveCondition(cid, CONDITION_PARALYZE) if not isSleeping(cid) and not isParalyze(cid) then addEvent(doRegainSpeed, 50, cid) --alterado end setPlayerStorageValue(cid, stg, -1) return true end if first then doAddCondition(cid, paralizeArea2) end doSendMagicEffect(getThingPos(cid), eff) addEvent(doSlow2, 1000, cid, -1, eff, a) end function doConfusion2(cid, cd, check) local stg = conds["Confusion"] if not isCreature(cid) then return true end --is creature? if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end --n usar 2x if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "confuse", a) end if a <= -1 then if getCreatureCondition(cid, CONDITION_PARALYZE) == true then doRemoveCondition(cid, CONDITION_PARALYZE) addEvent(doAddCondition, 10, cid, paralizeArea2) end if not isSleeping(cid) and not isParalyze(cid) then doRegainSpeed(cid) --alterado end setPlayerStorageValue(cid, stg, -1) return true end if math.random(1, 6) >= 4 then doSendMagicEffect(getThingPos(cid), 31) end local isTarget = isSummon(cid) and getCreatureTarget(getCreatureMaster(cid)) or getCreatureTarget(cid) if isCreature(isTarget) and not isSleeping(cid) and not isParalyze(cid) and getPlayerStorageValue(cid, 654878) <= 0 then --alterado v1.6 doChangeSpeed(cid, -getCreatureSpeed(cid)) doChangeSpeed(cid, 100) doPushCreature(cid, math.random(0, 3), 1, 0) --alterado v1.6 doChangeSpeed(cid, -100) end local pos = getThingPos(cid) addEvent(doSendMagicEffect, math.random(0, 450), pos, 31) addEvent(doConfusion2, 1000, cid, -1, a) end function doBurn2(cid, cd, check, damage) local stg = conds["Burn"] if not isCreature(cid) then return true end --is creature? if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end --n usar 2x if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "burn", a) doItemSetAttribute(item.uid, "burndmg", damage) end if a <= -1 then setPlayerStorageValue(cid, stg, -1) return true end doCreatureAddHealth(cid, -damage, 15, COLOR_BURN) addEvent(doBurn2, 3500, cid, -1, a, damage) end function doPoison2(cid, cd, check, damage) local stg = conds["Poison"] if not isCreature(cid) then return true end --is creature? ---------- if isSummon(cid) or ehMonstro(cid) and pokes[getCreatureName(cid)] then --alterado v1.6 local type = pokes[getCreatureName(cid)].type local type2 = pokes[getCreatureName(cid)].type2 if isInArray({"poison", "steel"}, type) or isInArray({"poison", "steel"}, type2) then return true end end --------- if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end --n usar 2x if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "poison", a) doItemSetAttribute(item.uid, "poisondmg", damage) end if a <= -1 or getCreatureHealth(cid) == 1 then setPlayerStorageValue(cid, stg, -1) return true end local dano = getCreatureHealth(cid)-damage <= 0 and getCreatureHealth(cid)-1 or damage doCreatureAddHealth(cid, -dano, 8, COLOR_GRASS) addEvent(doPoison2, 1500, cid, -1, a, damage) end function doFear2(cid, cd, check, skill) local stg = conds["Fear"] if not isCreature(cid) then return true end --is creature? if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end --n usar 2x if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "fear", a) doItemSetAttribute(item.uid, "fearSkill", skill) end if a <= -1 then if getCreatureCondition(cid, CONDITION_PARALYZE) == true then doRemoveCondition(cid, CONDITION_PARALYZE) addEvent(doAddCondition, 10, cid, paralizeArea2) end if not isSleeping(cid) and not isParalyze(cid) then doRegainSpeed(cid) --alterado end setPlayerStorageValue(cid, stg, -1) return true end if skill == "Roar" then eff = 244 else --edited Roar eff = 139 end if math.random(1, 6) >= 4 then doSendMagicEffect(getThingPos(cid), eff) end local isTarget = isSummon(cid) and getCreatureTarget(getCreatureMaster(cid)) or getCreatureTarget(cid) if isCreature(isTarget) and not isSleeping(cid) and not isParalyze(cid) and getPlayerStorageValue(cid, 654878) <= 0 then --alterado v1.6 local dir = getCreatureDirectionToTarget(cid, isTarget) doChangeSpeed(cid, -getCreatureSpeed(cid)) doChangeSpeed(cid, 100) doPushCreature(cid, roardirections[dir][1], 1, 0) --alterado v1.6 doChangeSpeed(cid, -100) end local pos = getThingPos(cid) addEvent(doSendMagicEffect, math.random(0, 450), pos, eff) addEvent(doFear2, 1000, cid, -1, a, skill) end function doStun2(cid, cd, eff, check, spell) local stg = conds["Stun"] if not isCreature(cid) then return true end --is creature? if not canDoMiss(cid, spell) then return true end if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end --n usar 2x if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "stun", a) doItemSetAttribute(item.uid, "stunEff", eff) doItemSetAttribute(item.uid, "stunSpell", spell) end if a <= -1 then doRemoveCondition(cid, CONDITION_PARALYZE) if not isSleeping(cid) and not isParalyze(cid) then addEvent(doRegainSpeed, 50, cid) --alterado end setPlayerStorageValue(cid, stg, -1) return true end if getCreatureCondition(cid, CONDITION_PARALYZE) == false then doAddCondition(cid, paralizeArea2) end doSendMagicEffect(getThingPos(cid), eff) addEvent(doStun2, 1000, cid, -1, eff, a, spell) end function doParalyze2(cid, cd, eff, check, first) local stg = conds["Paralyze"] if not isCreature(cid) then return true end --is creature? if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end --n usar 2x if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "paralyze", a) doItemSetAttribute(item.uid, "paralyzeEff", eff) end if a <= -1 then if isPlayer(cid) then if not isSleeping(cid) then --alterado mayNotMove(cid, false) end else if getCreatureCondition(cid, CONDITION_PARALYZE) == true then doRemoveCondition(cid, CONDITION_PARALYZE) addEvent(doAddCondition, 10, cid, paralizeArea2) end if not isSleeping(cid) then doRegainSpeed(cid) --alterado end end setPlayerStorageValue(cid, stg, -1) return true end if isPlayer(cid) then mayNotMove(cid, true) else --alterado v1.6 doChangeSpeed(cid, -2000) end doSendMagicEffect(getThingPos(cid), eff) addEvent(doParalyze2, 1000, cid, -1, eff, a, false) end function doSleep2(cid, cd, check, first) local stg = conds["Sleep"] if not isCreature(cid) then return true end --is creature? if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end --n usar 2x if not isSleeping(cid) then addEvent(doSendSleepEffect, 500, cid) end if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "sleep", a) end if a <= -1 then if not isPlayer(cid) then local dittoStg = getPlayerStorageValue(cid, 1010) if getCreatureName(cid) == "Ditto" and isSummon(cid) and tostring(dittoStg) and dittoStg ~= "Ditto" then doSetCreatureOutfit(cid, {lookType = getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "transOutfit")}, -1) else doRemoveCondition(cid, CONDITION_OUTFIT) end if getPlayerStorageValue(cid, 625877) ~= -1 then doSetCreatureOutfit(cid, {lookType = getPlayerStorageValue(cid, 625877)}, -1) --alterado v1.6 end end if isPlayer(cid) then if not isParalyze(cid) then mayNotMove(cid, false) --alterado end else if getCreatureCondition(cid, CONDITION_PARALYZE) == true then doRemoveCondition(cid, CONDITION_PARALYZE) addEvent(doAddCondition, 10, cid, paralizeArea2) end if not isParalyze(cid) then doRegainSpeed(cid) --alterado end end setPlayerStorageValue(cid, stg, -1) return true end if first then if getCreatureName(cid) == "Ursaring" and getCreatureCondition(cid, CONDITION_OUTFIT) == true then elseif not isPlayer(cid) then if isInArray({604, 605, 1015, 1016, 1183, 1184}, getCreatureOutfit(cid).lookType) then Info = 0 --alterado v1.6 else Info = getMonsterInfo(getCreatureName(cid)).lookCorpse end local look = getCreatureOutfit(cid) --------- local dittoStg = getPlayerStorageValue(cid, 1010) if getCreatureName(cid) == "Ditto" and isSummon(cid) and tostring(dittoStg) and dittoStg ~= "Ditto" then local InfoDitto = getMonsterInfo(tostring(dittoStg)).lookCorpse if InfoDitto ~= 0 and look.lookType ~= 0 then doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(tostring(dittoStg)).lookCorpse}, -1) end else if getCreatureName(cid) == "Shiny Golem" and getCreatureOutfit(cid).lookType == 1403 then doRemoveCondition(cid, CONDITION_OUTFIT) elseif Info ~= 0 and look.lookType ~= 0 then doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1) end end end end --alterado v1.6 if isPlayer(cid) then mayNotMove(cid, true) else doChangeSpeed(cid, -getCreatureSpeed(cid)) end addEvent(doSleep2, 1000, cid, -1, a, false) end function doLeech2(cid, attacker, cd, check, damage) local stg = conds["Leech"] if not isCreature(cid) then return true end --is creature? if attacker ~= 0 and not isCreature(attacker) then return true end --is creature? if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end --n usar 2x if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, "leech", a) doItemSetAttribute(item.uid, "leechdmg", damage) end if a <= -1 then setPlayerStorageValue(cid, stg, -1) return true end local life = getCreatureHealth(cid) ------ doCreatureAddHealth(cid, -damage) doSendAnimatedText(getThingPos(cid), "-"..damage.."", 144) doSendMagicEffect(getThingPos(cid), 45) ------ local newlife = life - getCreatureHealth(cid) if newlife >= 1 and attacker ~= 0 then doSendMagicEffect(getThingPos(attacker), 14) doCreatureAddHealth(attacker, newlife) doSendAnimatedText(getThingPos(attacker), "+"..newlife.."", 32) end addEvent(doLeech2, 2000, cid, attacker, -1, a, damage) end function doBuff2(cid, cd, eff, check, buff, first, attr) if not isCreature(cid) then return true end --is creature? --------------------- local atributo = attr and attr or "" if first and atributo == "" then for i = 1, 3 do if getPlayerStorageValue(cid, Buffs[2]) <= 0 then atributo = Buffs[1] break end end end if atributo == "" then return true end if ehMonstro(cid) then atributo = "Buff1" end ---------------------- local stg = conds[atributo] if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end --n usar 2x if not check and getPlayerStorageValue(cid, stg) >= 1 then setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1) else setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd) end local a = getPlayerStorageValue(cid, stg) if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doItemSetAttribute(item.uid, atributo, a) doItemSetAttribute(item.uid, atributo.."eff", eff) doItemSetAttribute(item.uid, atributo.."skill", buff) end if a <= -1 then --alterado v1.6 if isInArray({"Future Sight", "Camouflage", "Acid Armor", "Iron Defense", "Minimize", "Bug Fighter", "Ancient Fury"}, buff) then if getCreatureName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then if isSummon(cid) then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doSetCreatureOutfit(cid, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1) --alterado v1.6.1 end elseif not isSleeping(cid) then doRemoveCondition(cid, CONDITION_OUTFIT) end setPlayerStorageValue(cid, 9658783, -1) setPlayerStorageValue(cid, 625877, -1) --alterado v1.6 end if isInArray({"Strafe", "Agility", "Ancient Fury", "War Dog", "Fighter Spirit", "Furious Legs", "Ultimate Champion", "Bug Fighter"}, buff) then setPlayerStorageValue(cid, 374896, -1) --alterado v1.6 end setPlayerStorageValue(cid, stg, -1) return true end doSendMagicEffect(getThingPos(cid), eff) if first then if buff == "Strafe" or buff == "Agility" then setPlayerStorageValue(cid, 374896, 1) --velo atk --alterado v1.6 doRaiseStatus(cid, 0, 0, 100, a) elseif buff == "Tailwind" then doRaiseStatus(cid, 0, 0, 200, a) elseif buff == "Rage" then doRaiseStatus(cid, 2, 0, 0, a) elseif buff == "Harden" then doRaiseStatus(cid, 0, 2, 0, a) elseif buff == "Calm Mind" then doRaiseStatus(cid, 0, 2, 0, a) elseif buff == "Ancient Fury" then doSetCreatureOutfit(cid, {lookType = outFurys[getCreatureName(cid)].outFury}, a*1000) setPlayerStorageValue(cid, 374896, 1) --velo atk if getCreatureName(cid) == "Shiny Charizard" then doRaiseStatus(cid, 2, 0, 0, a) --atk melee --alterado v1.6 else doRaiseStatus(cid, 0, 2, 0, a) --def end setPlayerStorageValue(cid, 625877, outFurys[getCreatureName(cid)].outFury) --alterado v1.6 elseif buff == "War Dog" then doRaiseStatus(cid, 1.5, 1.5, 0, a) setPlayerStorageValue(cid, 374896, 1) --velo atk elseif buff == "Rest" then doSleep2(cid, cd, getPlayerStorageValue(cid, conds["Sleep"]), true) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) elseif isInArray({"Fighter Spirit", "Furious Legs", "Ultimate Champion"}, buff) then doRaiseStatus(cid, 1.5, 0, 0, a) --atk melee --alterado v1.6 setPlayerStorageValue(cid, 374896, 1) --velo atk addEvent(setPlayerStorageValue, a*1000, cid, 465987, -1) elseif isInArray({"Future Sight", "Camouflage", "Acid Armor", "Iron Defense", "Minimize"}, buff) then doSetCreatureOutfit(cid, {lookType = outImune[buff]}, -1) setPlayerStorageValue(cid, 9658783, 1) setPlayerStorageValue(cid, 625877, outImune[buff]) --alterado v1.6 elseif buff == "Bug Fighter" then setPlayerStorageValue(cid, 374896, 1) --velo atk --alterado v1.6 doRaiseStatus(cid, 1.5, 1.5, 100, a) doSetCreatureOutfit(cid, {lookType = 1448}, a*1000) setPlayerStorageValue(cid, 625877, 1448) --alterado v1.6 end end addEvent(doBuff2, 1000, cid, -1, eff, a, buff, false, atributo) end if ret.buff and ret.buff ~= "" then doBuff2(ret.id, ret.cd, ret.eff, ret.check, ret.buff, ret.first, (ret.attr and ret.attr or false)) end if isSummon(ret.id) and getPokemonBoost(ret.id) ~= 0 and math.random(1, 100) <= getPokemonBoost(ret.id) then --sistema "pegou no boost" if ret.cond and not isInArray({"Poison", "Burn", "Leech", "Fear"}, ret.cond) then --alterado v1.6 doSendMagicEffect(getThingPosWithDebug(ret.id), 114) return true end end if ret.cond and ret.cond == "Miss" then doMiss2(ret.id, ret.cd, ret.eff, ret.check, ret.spell) elseif ret.cond and ret.cond == "Silence" then doSilence2(ret.id, ret.cd, ret.eff, ret.check) elseif ret.cond and ret.cond == "Slow" then doSlow2(ret.id, ret.cd, ret.eff, ret.check, ret.first) elseif ret.cond and ret.cond == "Confusion" then doConfusion2(ret.id, ret.cd, ret.check) elseif ret.cond and ret.cond == "Burn" then doBurn2(ret.id, ret.cd, ret.check, ret.damage) elseif ret.cond and ret.cond == "Poison" then doPoison2(ret.id, ret.cd, ret.check, ret.damage) elseif ret.cond and ret.cond == "Fear" then doFear2(ret.id, ret.cd, ret.check, ret.skill) elseif ret.cond and ret.cond == "Stun" then doStun2(ret.id, ret.cd, ret.eff, ret.check, ret.spell) elseif ret.cond and ret.cond == "Paralyze" then doParalyze2(ret.id, ret.cd, ret.eff, ret.check, ret.first) elseif ret.cond and ret.cond == "Sleep" then doSleep2(ret.id, ret.cd, ret.check, ret.first) elseif ret.cond and ret.cond == "Leech" then doLeech2(ret.id, ret.attacker, ret.cd, ret.check, ret.damage) end end -------------------------------- function cleanBuffs2(item) if item ~= 0 then for i = 1, 3 do doItemEraseAttribute(item, Buffs[1]) doItemEraseAttribute(item, Buffs[1].."eff") doItemEraseAttribute(item, Buffs[1].."skill") end end end -------------------------------- function doCureStatus(cid, type, playerballs) if not isCreature(cid) then return true end if playerballs and isPlayer(cid) then local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK) local mb = getPlayerSlotItem(cid, 8) if isPokeball(mb.itemid) then if not type or type == "all" then for b = 1, #injuries2 do doItemSetAttribute(mb.uid, ""..injuries2.n.."", -1) end else doItemSetAttribute(mb.uid, ""..type.."", -1) end end for bname, balls in pairs (pokeballs) do for times = 1,3 do local items = getItemsInContainerById(bp.uid, balls.all[times]) for _, uid in pairs(items) do if not type or type == "all" then for b = 1, #injuries2 do doItemSetAttribute(uid, ""..injuries2.n.."", -1) end else doItemSetAttribute(uid, ""..type.."", -1) end end end end end if type == "all" then for a = 1, #injuries2 do setPlayerStorageValue(cid, injuries2[a].m, -1) end return true end for a, b in pairs (injuries2) do if b.n == type then setPlayerStorageValue(cid, b.m, -1) end end end --------------------------------- function isWithCondition(cid) for i = 1, #injuries2 do if getPlayerStorageValue(cid, injuries2.m) >= 1 then return true end end return false end --------------------------------- function doCureBallStatus(item, type) if not type or type == "all" then for b = 1, #injuries2 do doItemSetAttribute(item, ""..injuries2.n.."", -1) end else doItemSetAttribute(item, ""..type.."", -1) end end --------------------------------- function isBurning(cid) if not isCreature(cid) then return false end if getPlayerStorageValue(cid, conds["Burn"]) >= 0 then return true end return false end function isPoisoned(cid) if not isCreature(cid) then return false end if getPlayerStorageValue(cid, conds["Poison"]) >= 0 then return true end return false end function isSilence(cid) if not isCreature(cid) then return false end if getPlayerStorageValue(cid, conds["Silence"]) >= 0 then return true end return false end function isParalyze(cid) if not isCreature(cid) then return false end if getPlayerStorageValue(cid, conds["Paralyze"]) >= 0 then return true end return false end function isSleeping(cid) if not isCreature(cid) then return false end if getPlayerStorageValue(cid, conds["Sleep"]) >= 0 then return true end return false end function isWithFear(cid) if not isCreature(cid) then return false end if getPlayerStorageValue(cid, conds["Fear"]) >= 0 then return true end return false end ----------------------------------- function doMoveInArea2(cid, eff, area, element, min, max, spell, ret) if not isCreature(cid) then return true end if spell and spell == "Mud Bomb" then pos = getPosfromArea(getMasterTarget(cid), area) else pos = getPosfromArea(cid, area) end setPlayerStorageValue(cid, 21101, -1) --alterado v1.6 local skills = {"Skull Bash", "Gust", "Water Pulse", "Stick Throw", "Overheat", "Toxic", "Take Down", "Gyro Ball"} --alterado v1.7 local n = 0 local l = 0 while n < #pos do if not isCreature(cid) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end n = n+1 thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=253} local pid = getThingFromPosWithProtect(thing) ---- if pid ~= cid then if spell and isInArray(skills, spell) then if spell == "Stick Throw" then addEvent(sendEffWithProtect, l*300, cid, pos[n], eff) addEvent(sendMoveBack, 1200, cid, pos, eff, min, max) addEvent(doMoveDano2, l*300, cid, pid, element, min, max, ret, spell) --alterado v1.6 elseif spell and spell == "Gyro Ball" then --alterado v1.7 pos[n].x = pos[n].x+1 addEvent(sendEffWithProtect, l*200, cid, pos[n], eff) addEvent(doMoveDano2, l*200, cid, pid, element, min, max, ret, spell) else addEvent(sendEffWithProtect, l*200, cid, pos[n], eff) addEvent(doMoveDano2, l*200, cid, pid, element, min, max, ret, spell) --alterado v1.6 end elseif spell and spell == "Epicenter" then local random = math.random(50, 500) addEvent(sendEffWithProtect, random, cid, pos[n], eff) addEvent(doDanoWithProtect, random, cid, GROUNDDAMAGE, pos[n], crusher, -min, -max, 255) elseif spell and spell == "Shadowave" then posi = {x=pos[n].x, y=pos[n].y+1, z=pos[n].z} sendEffWithProtect(cid, posi, eff) doMoveDano2(cid, pid, element, min, max, ret, spell) --alterado v1.6 elseif spell and spell == "Surf" then addEvent(sendEffWithProtect, math.random(50, 500), cid, pos[n], eff) addEvent(doMoveDano2, 400, cid, pid, element, min, max, ret, spell) --alterado v1.6 elseif spell and spell == "Sand Attack" then addEvent(sendEffWithProtect, n*200, cid, pos[n], eff) addEvent(doMoveDano2, n*200, cid, pid, element, min, max, ret, spell) --alterado v1.6 elseif spell and (spell == "Muddy Water" or spell == "Venom Motion") then local arr = { [1] = 0, [2] = 0, [3] = 0, [4] = 200, [5] = 200, [6] = 200, [7] = 400, [8] = 400, [9] = 400, [10] = 600, [11] = 600, [12] = 600, [13] = 800, [14] = 800, [15] = 800 } local time = {0, 200, 400, 600, 800} addEvent(sendEffWithProtect, arr[n], cid, pos[n], eff) addEvent(doMoveDano2, arr[n], cid, pid, element, min, max, ret, spell) elseif spell and (spell == "Inferno" or spell == "Fissure") then addEvent(sendEffWithProtect, math.random(0, 500), cid, pos[n], eff) addEvent(doMoveDano2, math.random(0, 500), cid, pid, element, min, max, ret, spell) else sendEffWithProtect(cid, pos[n], eff) doMoveDano2(cid, pid, element, min, max, ret, spell) end end l = l+1 end end ------------------------------------------- function doMoveDano2(cid, pid, element, min, max, ret, spell) if isCreature(pid) and isCreature(cid) and cid ~= pid then if isNpcSummon(pid) and getCreatureTarget(pid) ~= cid then return true --alterado v1.6 end if ehNPC(pid) then return true end --- local canAtk = true --alterado v1.6 if getPlayerStorageValue(pid, 21099) >= 1 then doSendMagicEffect(getThingPosWithDebug(pid), 135) doSendAnimatedText(getThingPosWithDebug(pid), "REFLECT", COLOR_GRASS) addEvent(docastspell, 100, pid, spell) if getCreatureName(pid) == "Wobbuffet" then doRemoveCondition(pid, CONDITION_OUTFIT) end canAtk = false setPlayerStorageValue(pid, 21099, -1) setPlayerStorageValue(pid, 21100, 1) setPlayerStorageValue(pid, 21101, cid) setPlayerStorageValue(pid, 21103, getTableMove(cid, getPlayerStorageValue(cid, 21102)).f) end --- if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isSummon(cid) and (ehMonstro(pid) or (isSummon(pid) and canAttackOther(cid, pid) == "Can") or (isPlayer(pid) and canAttackOther(cid, pid) == "Can" and #getCreatureSummons(pid) <= 0)) and pid ~= cid then if canAtk then --alterado v1.6 if ret and ret.cond then ret.id = pid ret.check = getPlayerStorageValue(pid, conds[ret.cond]) doCondition2(ret) end if spell == "Selfdestruct" then if getPlayerStorageValue(pid, 9658783) <= 0 then doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL) doCreatureAddHealth(pid, -max) --alterado v1.6 end else doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255) end end elseif ehMonstro(cid) and (isSummon(pid) or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) and pid ~= cid then if canAtk then --alterado v1.6 if ret and ret.cond then ret.id = pid ret.check = getPlayerStorageValue(pid, conds[ret.cond]) doCondition2(ret) end if spell == "Selfdestruct" then if getPlayerStorageValue(pid, 9658783) <= 0 then doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL) doCreatureAddHealth(pid, -max) --alterado v1.6 end else doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255) end end elseif isPlayer(cid) and ehMonstro(pid) and pid ~= cid then if canAtk then --alterado v1.6 if ret and ret.cond then ret.id = pid ret.check = getPlayerStorageValue(pid, conds[ret.cond]) doCondition2(ret) end if spell == "Selfdestruct" then if getPlayerStorageValue(pid, 9658783) <= 0 then doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL) doCreatureAddHealth(pid, -max) --alterado v1.6 end else doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255) end end end end end -------------------------------------------------------------------------------- function sendEffWithProtect(cid, pos, eff) --Manda algum magic effect com proteçoes if not isCreature(cid) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end local checkpos = pos checkpos.stackpos = 0 if not hasTile(checkpos) then return true end if not canWalkOnPos2(pos, false, true, false, true, false) then --alterado v1.6 return true end doSendMagicEffect(pos, eff) end --------------------------------------------------------------------------------- function getThingPosWithDebug(what) if not isCreature(what) or getCreatureHealth(what) <= 0 then return {x = 1, y = 1, z = 10} end return getThingPos(what) end --------------------------------------------------------------------------------- function doDanoWithProtect(cid, element, pos, area, min, max, eff) --Da dano com proteçoes if not isCreature(cid) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doAreaCombatHealth(cid, element, pos, area, -(math.abs(min)), -(math.abs(max)), eff) end --------------------------------------------------------------------------------- function doDanoWithProtectWithDelay(cid, target, element, min, max, eff, area) const_distance_delay = 56 if not isCreature(cid) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if target ~= 0 and isCreature(target) and not area then delay = getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) * const_distance_delay addEvent(doDanoWithProtect, delay, cid, element, getThingPosWithDebug(target), 0, min, max, eff) return true end addEvent(doDanoWithProtect, 200, cid, element, getThingPosWithDebug(target), area, min, max, eff) end -------------------------------------------------------------------------------- function sendDistanceShootWithProtect(cid, frompos, topos, eff) --Manda um efeito de distancia com proteçoes if not isCreature(cid) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doSendDistanceShoot(frompos, topos, eff) end --------------------------------------------------------------------------------- function sendMoveBack(cid, pos, eff, min, max) --Manda o Atk do farfetchd de volta... local m = #pos+1 for i = 1, #pos do if not isCreature(cid) then return true end --- m = m-1 thing = {x=pos[m].x,y=pos[m].y,z=pos[m].z,stackpos=253} local pid = getThingFromPosWithProtect(thing) addEvent(doMoveDano2, i*200, cid, pid, FLYINGDAMAGE, min/4, max/4) addEvent(sendEffWithProtect, i*200, cid, pos[m], eff) --alterado v1.3 -- end end --------------------------------------------------------------------------------- function upEffect(cid, effDis) if not isCreature(cid) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end pos = getThingPos(cid) frompos = {x = pos.x+1, y = pos.y, z = pos.z} frompos.x = pos.x - math.random(4, 7) frompos.y = pos.y - math.random(5, 8) doSendDistanceShoot(getThingPos(cid), frompos, effDis) end --------------------------------------------------------------------------------- function fall(cid, master, element, effDis, effArea) --Function pra jogar efeitos pra cima e cair depois... tpw falling rocks e blizzard if isCreature(cid) then if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end pos = getThingPos(cid) pos.x = pos.x + math.random(-4,4) pos.y = pos.y + math.random(-4,4) if isMonster(cid) or isPlayer(cid) then frompos = {x = pos.x+1, y = pos.y, z = pos.z} elseif isSummon(cid) then frompos = getThingPos(master) end frompos.x = pos.x - 7 frompos.y = pos.y - 6 if effDis ~= -1 then --alterado! doSendDistanceShoot(frompos, pos, effDis) end doAreaCombatHealth(cid, element, pos, 0, 0, 0, effArea) end end --------------------------------------------------------------------------------- function canDoMiss(cid, nameAtk) --alterado v1.5 local atkTerra = {"Sand Attack", "Mud Shot", "Mud Bomb", "Stomp", "Crusher Stomp", "Mud Slap", "Sand Tomb"} --alterado v1.7 local atkElectric = {"Electric Storm", "Thunder Wave", "Thunder", "Electricity", "Wild Charge"} --alterado v1.7 if not isCreature(cid) then return false end if isPlayer(cid) then return true end if not pokes[getCreatureName(cid)] then return true end if isInArray(atkTerra, nameAtk) then if (pokes[getCreatureName(cid)].type == "flying") or (pokes[getCreatureName(cid)].type2 == "flying") or isInArray(specialabilities["levitate"], getCreatureName(cid)) then return false end elseif isInArray(atkElectric, nameAtk) then if (pokes[getCreatureName(cid)].type == "ground") or (pokes[getCreatureName(cid)].type2 == "ground") then return false end end return true end --------------------------------------------------------------------------------- function doMoveInAreaMulti(cid, effDis, effMagic, areaEff, areaDano, element, min, max, ret) --alterado v1.7 if not isCreature(cid) then return true end local pos = getPosfromArea(cid, areaEff) local pos2 = getPosfromArea(cid, areaDano) local n = 0 while n < #pos2 do if not isCreature(cid) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end n = n+1 thing = {x=pos2[n].x,y=pos2[n].y,z=pos2[n].z,stackpos=253} if n < #pos then addEvent(sendDistanceShootWithProtect, 50, cid, getThingPos(cid), pos[n], effDis) --39 addEvent(sendEffWithProtect, 100, cid, pos[n], effMagic) -- 112 --- --alterado v1.6.1 if math.random(1, 2) == 2 then addEvent(sendDistanceShootWithProtect, 450, cid, getThingPos(cid), pos[n], effDis) --550 addEvent(sendEffWithProtect, 550, cid, pos[n], effMagic) -- 650 end end local pid = getThingFromPosWithProtect(thing) if isCreature(pid) then if not ret then ret = {} end --alterado v1.7 doMoveDano2(cid, pid, element, min, max, ret, getPlayerStorageValue(cid, 21102)) end end end --------------------------------------------------------------------------------------- function doDoubleHit(cid, pid, valor, races) --alterado v1.6 if isCreature(cid) and isCreature(pid) then if getPlayerStorageValue(cid, 374896) >= 1 then if getMasterTarget(cid) == pid then if isInArray({"Kadabra", "Alakazam", "Mew", "Shiny Abra", "Shiny Alakazam"}, getCreatureName(cid)) then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(pid), 39) end if isSummon(cid) then doTargetCombatHealth(getCreatureMaster(cid), pid, PHYSICALDAMAGE, -math.abs(valor), -math.abs(valor), 255) else doCreatureAddHealth(pid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(pid)).race].cor) end end end end end ---------------------------------------------------------------------------------------- function doDanoInTarget(cid, target, combat, min, max, eff) --alterado v1.7 if not isCreature(cid) or not isCreature(target) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doTargetCombatHealth(cid, target, combat, -math.abs(min), -math.abs(max), eff) end ----------------------------------------------------------------------------------------- function doDanoInTargetWithDelay(cid, target, combat, min, max, eff) --alterado v1.7 const_distance_delay = 56 if not isCreature(cid) or not isCreature(target) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end local delay = getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) * const_distance_delay addEvent(doDanoInTarget, delay, cid, target, combat, min, max, eff) end Rep+++ Link para o comentário https://xtibia.com/forum/topic/199741-encerrado-bug-poketibia/ Compartilhar em outros sites More sharing options...
Prezyoso 44 Postado Novembro 25, 2012 Share Postado Novembro 25, 2012 To com um bug no catch do centurion v4.... sabe resolver? Link para o comentário https://xtibia.com/forum/topic/199741-encerrado-bug-poketibia/#findComment-1395450 Compartilhar em outros sites More sharing options...
Yan Oliveira 215 Postado Novembro 25, 2012 Share Postado Novembro 25, 2012 É erro no 032-position.lua posta ele. Link para o comentário https://xtibia.com/forum/topic/199741-encerrado-bug-poketibia/#findComment-1395469 Compartilhar em outros sites More sharing options...
BrunooMaciell 85 Postado Novembro 25, 2012 Autor Share Postado Novembro 25, 2012 Aqui function getCreatureInRange(type, fromPos, toPos) --alterado v1.7 local types = { ["player"] = isPlayer, ["monster"] = ehMonstro, ["npc"] = ehNPC, ["creature"] = isCreature } local tmp = {} local type = types[type] if(not type) then print('[getCreatureInRange]>> Unknow type') return false end local thing = nil for x = fromPos.x, toPos.x do for y = fromPos.y, toPos.y do for z = fromPos.z, toPos.z do for s = 1, 253 do local position = {x = x, y = y, z = z, stackpos = s} thing = getTileThingByPos(position) if(type(thing.uid) == true) then table.insert(tmp, thing.uid) end end end end end return tmp end --------------------------------------------------------------------------------------- function doRemoveItemFromPos(position, itemid, count) local item = getTileItemById(position, itemid) if(item.uid ~= 0)then return doRemoveItem(item.uid, count or -1) end return false end function isInRange(position, fromPosition, toPosition) return (position.x >= fromPosition.x and position.y >= fromPosition.y and position.z >= fromPosition.z and position.x <= toPosition.x and position.y <= toPosition.y and position.z <= toPosition.z) end function getDistanceBetween(fromPosition, toPosition) local x, y = math.abs(fromPosition.x - toPosition.x), math.abs(fromPosition.y - toPosition.y) local diff = math.max(x, y) if(fromPosition.z ~= toPosition.z) then diff = diff + 9 + 6 end return diff end function getDirectionTo(pos1, pos2) local dir = NORTH if(pos1.x > pos2.x) then dir = WEST if(pos1.y > pos2.y) then dir = NORTHWEST elseif(pos1.y < pos2.y) then dir = SOUTHWEST end elseif(pos1.x < pos2.x) then dir = EAST if(pos1.y > pos2.y) then dir = NORTHEAST elseif(pos1.y < pos2.y) then dir = SOUTHEAST end else if(pos1.y > pos2.y) then dir = NORTH elseif(pos1.y < pos2.y) then dir = SOUTH end end return dir end function getCreatureLookPosition(cid) return getPosByDir(getThingPos(cid), getCreatureLookDirection(cid)) end function getPositionByDirection(pos, direction, size) local n = size or 1 local position = {} position.x = pos.x position.y = pos.y position.z = pos.z if pos.stackpos then position.stackpos = pos.stackpos end if(direction == NORTH) then position.y = position.y - n elseif(direction == SOUTH) then position.y = position.y + n elseif(direction == WEST) then position.x = position.x - n elseif(direction == EAST) then position.x = position.x + n elseif(direction == NORTHWEST) then position.y = position.y - n position.x = position.x - n elseif(direction == NORTHEAST) then position.y = position.y - n position.x = position.x + n elseif(direction == SOUTHWEST) then position.y = position.y + n position.x = position.x - n elseif(direction == SOUTHEAST) then position.y = position.y + n position.x = position.x + n end return position end function doComparePositions(position, positionEx) return position.x == positionEx.x and position.y == positionEx.y and position.z == positionEx.z end function getArea(position, x, y) local t = {} for i = (position.x - x), (position.x + x) do for j = (position.y - y), (position.y + y) do table.insert(t, {x = i, y = j, z = position.z}) end end return t end function checkAreaUid(pos, area, showP, showM) -- By Wantedzin(Perdigs) local creaturesList = {} local center = {} center.y = math.floor(#area/2)+1 for y = 1, #area do for x = 1, #area[y] do local number = area[y][x] if number > 0 then center.x = math.floor(table.getn(area[y])/2)+1 local pos = getTopCreature {x = pos.x + x - center.x, y = pos.y + y - center.y, z = pos.z, stackpos = STACKPOS_TOP_CREATURE} if (pos.type == 1 and showP == 1) or (pos.type == 2 and showM == 1) then table.insert(creaturesList, pos.uid) end end end end return creaturesList end ------------------ Function getPosfromArea(cid,area) by Dokmos ------------------ function getPosfromArea(cid,area) icenter = math.floor(table.getn(area)/2)+1 jcenter = math.floor(table.getn(area[1])/2)+1 center = area[icenter] ivar = table.getn(area) jvar = table.getn(area[1]) i = table.getn(area)^2 j = table.getn(area[1])^2 local mydir = isCreature(getMasterTarget(cid)) and getCreatureDirectionToTarget(cid, getMasterTarget(cid)) or getCreatureLookDir(cid) setPlayerStorageValue(cid, 21101, -1) --alterado v1.6 if center[jcenter] == 3 then if mydir == 0 then signal = {-1,1,1,2} elseif mydir == 1 then signal = {1,-1,2,1} elseif mydir == 2 then signal = {1,-1,1,2} elseif mydir == 3 then signal = {-1,1,2,1} end else signal = {-1,1,1,2} end POSITIONS = {} P = 0 repeat pvar = {0,0} I = area[ivar] J = I[jvar] i = i-1 j = j-1 if J == 1 then if jvar < jcenter then pvar[signal[3]] = signal[1]*math.abs((jcenter-jvar)) elseif jvar > jcenter then pvar[signal[3]] = signal[2]*math.abs((jcenter-jvar)) end if ivar < icenter then pvar[signal[4]] = signal[1]*math.abs((icenter-ivar)) elseif ivar > icenter then pvar[signal[4]] = signal[2]*math.abs((icenter-ivar)) end end if jvar > 1 then jvar = (jvar-1) elseif ivar > 1 then jvar = table.getn(area[1]) ivar = (ivar-1) end local pos = getThingPos(cid) local areapos = {x=pos.x+(pvar[1]),y=pos.y+(pvar[2]),z=pos.z} if pos.x ~= areapos.x or pos.y ~= areapos.y then P = P+1 POSITIONS[P] = areapos end until i <= 0 and j <= 0 return POSITIONS end Link para o comentário https://xtibia.com/forum/topic/199741-encerrado-bug-poketibia/#findComment-1395475 Compartilhar em outros sites More sharing options...
Yan Oliveira 215 Postado Novembro 25, 2012 Share Postado Novembro 25, 2012 Aqui não deu erro. Link para o comentário https://xtibia.com/forum/topic/199741-encerrado-bug-poketibia/#findComment-1395493 Compartilhar em outros sites More sharing options...
BrunooMaciell 85 Postado Novembro 25, 2012 Autor Share Postado Novembro 25, 2012 aqui da =/ Link para o comentário https://xtibia.com/forum/topic/199741-encerrado-bug-poketibia/#findComment-1395508 Compartilhar em outros sites More sharing options...
Yan Oliveira 215 Postado Novembro 25, 2012 Share Postado Novembro 25, 2012 Pega o meu 032-position.lua e ve se da erro ainda: function getCreatureInRange(type, fromPos, toPos) --alterado v1.7 local types = { ["player"] = isPlayer, ["monster"] = ehMonstro, ["npc"] = ehNPC, ["creature"] = isCreature } local tmp = {} local type = types[type] if(not type) then print('[getCreatureInRange]>> Unknow type') return false end local thing = nil for x = fromPos.x, toPos.x do for y = fromPos.y, toPos.y do for z = fromPos.z, toPos.z do for s = 1, 253 do local position = {x = x, y = y, z = z, stackpos = s} thing = getTileThingByPos(position) if(type(thing.uid) == true) then table.insert(tmp, thing.uid) end end end end end return tmp end --------------------------------------------------------------------------------------- function doRemoveItemFromPos(position, itemid, count) local item = getTileItemById(position, itemid) if(item.uid ~= 0)then return doRemoveItem(item.uid, count or -1) end return false end function isInRange(position, fromPosition, toPosition) return (position.x >= fromPosition.x and position.y >= fromPosition.y and position.z >= fromPosition.z and position.x <= toPosition.x and position.y <= toPosition.y and position.z <= toPosition.z) end function getDistanceBetween(fromPosition, toPosition) local x, y = math.abs(fromPosition.x - toPosition.x), math.abs(fromPosition.y - toPosition.y) local diff = math.max(x, y) if(fromPosition.z ~= toPosition.z) then diff = diff + 9 + 6 end return diff end function getDirectionTo(pos1, pos2) local dir = NORTH if(pos1.x > pos2.x) then dir = WEST if(pos1.y > pos2.y) then dir = NORTHWEST elseif(pos1.y < pos2.y) then dir = SOUTHWEST end elseif(pos1.x < pos2.x) then dir = EAST if(pos1.y > pos2.y) then dir = NORTHEAST elseif(pos1.y < pos2.y) then dir = SOUTHEAST end else if(pos1.y > pos2.y) then dir = NORTH elseif(pos1.y < pos2.y) then dir = SOUTH end end return dir end function getCreatureLookPosition(cid) return getPosByDir(getThingPos(cid), getCreatureLookDirection(cid)) end function getPositionByDirection(pos, direction, size) local n = size or 1 local position = {} position.x = pos.x position.y = pos.y position.z = pos.z if pos.stackpos then position.stackpos = pos.stackpos end if(direction == NORTH) then position.y = position.y - n elseif(direction == SOUTH) then position.y = position.y + n elseif(direction == WEST) then position.x = position.x - n elseif(direction == EAST) then position.x = position.x + n elseif(direction == NORTHWEST) then position.y = position.y - n position.x = position.x - n elseif(direction == NORTHEAST) then position.y = position.y - n position.x = position.x + n elseif(direction == SOUTHWEST) then position.y = position.y + n position.x = position.x - n elseif(direction == SOUTHEAST) then position.y = position.y + n position.x = position.x + n end return position end function doComparePositions(position, positionEx) return position.x == positionEx.x and position.y == positionEx.y and position.z == positionEx.z end function getArea(position, x, y) local t = {} for i = (position.x - x), (position.x + x) do for j = (position.y - y), (position.y + y) do table.insert(t, {x = i, y = j, z = position.z}) end end return t end function checkAreaUid(pos, area, showP, showM) -- By Wantedzin(Perdigs) local creaturesList = {} local center = {} center.y = math.floor(#area/2)+1 for y = 1, #area do for x = 1, #area[y] do local number = area[y][x] if number > 0 then center.x = math.floor(table.getn(area[y])/2)+1 local pos = getTopCreature {x = pos.x + x - center.x, y = pos.y + y - center.y, z = pos.z, stackpos = STACKPOS_TOP_CREATURE} if (pos.type == 1 and showP == 1) or (pos.type == 2 and showM == 1) then table.insert(creaturesList, pos.uid) end end end end return creaturesList end ------------------ Function getPosfromArea(cid,area) by Dokmos ------------------ function getPosfromArea(cid,area) icenter = math.floor(table.getn(area)/2)+1 jcenter = math.floor(table.getn(area[1])/2)+1 center = area[icenter] ivar = table.getn(area) jvar = table.getn(area[1]) i = table.getn(area)^2 j = table.getn(area[1])^2 local mydir = isCreature(getMasterTarget(cid)) and getCreatureDirectionToTarget(cid, getMasterTarget(cid)) or getCreatureLookDir(cid) setPlayerStorageValue(cid, 21101, -1) --alterado v1.6 if center[jcenter] == 3 then if mydir == 0 then signal = {-1,1,1,2} elseif mydir == 1 then signal = {1,-1,2,1} elseif mydir == 2 then signal = {1,-1,1,2} elseif mydir == 3 then signal = {-1,1,2,1} end else signal = {-1,1,1,2} end POSITIONS = {} P = 0 repeat pvar = {0,0} I = area[ivar] J = I[jvar] i = i-1 j = j-1 if J == 1 then if jvar < jcenter then pvar[signal[3]] = signal[1]*math.abs((jcenter-jvar)) elseif jvar > jcenter then pvar[signal[3]] = signal[2]*math.abs((jcenter-jvar)) end if ivar < icenter then pvar[signal[4]] = signal[1]*math.abs((icenter-ivar)) elseif ivar > icenter then pvar[signal[4]] = signal[2]*math.abs((icenter-ivar)) end end if jvar > 1 then jvar = (jvar-1) elseif ivar > 1 then jvar = table.getn(area[1]) ivar = (ivar-1) end local pos = getThingPos(cid) local areapos = {x=pos.x+(pvar[1]),y=pos.y+(pvar[2]),z=pos.z} if pos.x ~= areapos.x or pos.y ~= areapos.y then P = P+1 POSITIONS[P] = areapos end until i <= 0 and j <= 0 return POSITIONS end Link para o comentário https://xtibia.com/forum/topic/199741-encerrado-bug-poketibia/#findComment-1395510 Compartilhar em outros sites More sharing options...
BrunooMaciell 85 Postado Novembro 25, 2012 Autor Share Postado Novembro 25, 2012 (editado) ok testarei caso saia o bug !! volto aqui e tido o rep+ ^^ Rep+ Editado Novembro 25, 2012 por Brunnoo Link para o comentário https://xtibia.com/forum/topic/199741-encerrado-bug-poketibia/#findComment-1395583 Compartilhar em outros sites More sharing options...
Yan Oliveira 215 Postado Novembro 25, 2012 Share Postado Novembro 25, 2012 Duvida Resolvida, peça para mover. Atenc. Yan18. Link para o comentário https://xtibia.com/forum/topic/199741-encerrado-bug-poketibia/#findComment-1395840 Compartilhar em outros sites More sharing options...
Stigal 585 Postado Novembro 25, 2012 Share Postado Novembro 25, 2012 Topico Movido! Link para o comentário https://xtibia.com/forum/topic/199741-encerrado-bug-poketibia/#findComment-1395847 Compartilhar em outros sites More sharing options...
Stigal 585 Postado Abril 20, 2018 Share Postado Abril 20, 2018 A questão neste tópico de suporte foi encerrada por falta de respostas. Este tópico está fechado e foi movido para Suporte - Tópicos Sem Resposta. + Caso a dúvida não tenha sido resolvida você poderá criar outro tópico solicitando ajuda. * Lembre-se que é permitido dar UP no tópico a cada 24 horas para assim o destacar e manter movimentado. Link para o comentário https://xtibia.com/forum/topic/199741-encerrado-bug-poketibia/#findComment-1731931 Compartilhar em outros sites More sharing options...
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