To com um bug no catch do centurion v4.... sabe resolver?
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[Encerrado] (Bug) Poketibia
Por BrunooMaciell, 25 de nov. de 2012 em Tópicos Sem Resposta
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É erro no 032-position.lua posta ele.
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Grupo: Infante
Registrado: 27/08/11
Posts: 1.9k
Reputação: +85
Gênero: Masculino
Char no Tibia: Bruno Maciel

Aqui
function getCreatureInRange(type, fromPos, toPos)
--alterado v1.7
local types = {
["player"] = isPlayer,
["monster"] = ehMonstro,
["npc"] = ehNPC,
["creature"] = isCreature
}
local tmp = {}
local type = types[type]
if(not type) then
print('[getCreatureInRange]>> Unknow type')
return false
end
local thing = nil
for x = fromPos.x, toPos.x do
for y = fromPos.y, toPos.y do
for z = fromPos.z, toPos.z do
for s = 1, 253 do
local position = {x = x, y = y, z = z, stackpos = s}
thing = getTileThingByPos(position)
if(type(thing.uid) == true) then
table.insert(tmp, thing.uid)
end
end
end
end
end
return tmp
end
---------------------------------------------------------------------------------------
function doRemoveItemFromPos(position, itemid, count)
local item = getTileItemById(position, itemid)
if(item.uid ~= 0)then
return doRemoveItem(item.uid, count or -1)
end
return false
end
function isInRange(position, fromPosition, toPosition)
return (position.x >= fromPosition.x and position.y >= fromPosition.y and position.z >= fromPosition.z and position.x <= toPosition.x and position.y <= toPosition.y and position.z <= toPosition.z)
end
function getDistanceBetween(fromPosition, toPosition)
local x, y = math.abs(fromPosition.x - toPosition.x), math.abs(fromPosition.y - toPosition.y)
local diff = math.max(x, y)
if(fromPosition.z ~= toPosition.z) then
diff = diff + 9 + 6
end
return diff
end
function getDirectionTo(pos1, pos2)
local dir = NORTH
if(pos1.x > pos2.x) then
dir = WEST
if(pos1.y > pos2.y) then
dir = NORTHWEST
elseif(pos1.y < pos2.y) then
dir = SOUTHWEST
end
elseif(pos1.x < pos2.x) then
dir = EAST
if(pos1.y > pos2.y) then
dir = NORTHEAST
elseif(pos1.y < pos2.y) then
dir = SOUTHEAST
end
else
if(pos1.y > pos2.y) then
dir = NORTH
elseif(pos1.y < pos2.y) then
dir = SOUTH
end
end
return dir
end
function getCreatureLookPosition(cid)
return getPosByDir(getThingPos(cid), getCreatureLookDirection(cid))
end
function getPositionByDirection(pos, direction, size)
local n = size or 1
local position = {}
position.x = pos.x
position.y = pos.y
position.z = pos.z
if pos.stackpos then
position.stackpos = pos.stackpos
end
if(direction == NORTH) then
position.y = position.y - n
elseif(direction == SOUTH) then
position.y = position.y + n
elseif(direction == WEST) then
position.x = position.x - n
elseif(direction == EAST) then
position.x = position.x + n
elseif(direction == NORTHWEST) then
position.y = position.y - n
position.x = position.x - n
elseif(direction == NORTHEAST) then
position.y = position.y - n
position.x = position.x + n
elseif(direction == SOUTHWEST) then
position.y = position.y + n
position.x = position.x - n
elseif(direction == SOUTHEAST) then
position.y = position.y + n
position.x = position.x + n
end
return position
end
function doComparePositions(position, positionEx)
return position.x == positionEx.x and position.y == positionEx.y and position.z == positionEx.z
end
function getArea(position, x, y)
local t = {}
for i = (position.x - x), (position.x + x) do
for j = (position.y - y), (position.y + y) do
table.insert(t, {x = i, y = j, z = position.z})
end
end
return t
end
function checkAreaUid(pos, area, showP, showM) -- By Wantedzin(Perdigs)
local creaturesList = {}
local center = {}
center.y = math.floor(#area/2)+1
for y = 1, #area do
for x = 1, #area[y] do
local number = area[y][x]
if number > 0 then
center.x = math.floor(table.getn(area[y])/2)+1
local pos = getTopCreature {x = pos.x + x - center.x, y = pos.y + y - center.y, z = pos.z, stackpos = STACKPOS_TOP_CREATURE}
if (pos.type == 1 and showP == 1) or (pos.type == 2 and showM == 1) then
table.insert(creaturesList, pos.uid)
end
end
end
end
return creaturesList
end
------------------ Function getPosfromArea(cid,area) by Dokmos ------------------
function getPosfromArea(cid,area)
icenter = math.floor(table.getn(area)/2)+1
jcenter = math.floor(table.getn(area[1])/2)+1
center = area[icenter]
ivar = table.getn(area)
jvar = table.getn(area[1])
i = table.getn(area)^2
j = table.getn(area[1])^2
local mydir = isCreature(getMasterTarget(cid)) and getCreatureDirectionToTarget(cid, getMasterTarget(cid)) or getCreatureLookDir(cid)
setPlayerStorageValue(cid, 21101, -1) --alterado v1.6
if center[jcenter] == 3 then
if mydir == 0 then
signal = {-1,1,1,2}
elseif mydir == 1 then
signal = {1,-1,2,1}
elseif mydir == 2 then
signal = {1,-1,1,2}
elseif mydir == 3 then
signal = {-1,1,2,1}
end
else
signal = {-1,1,1,2}
end
POSITIONS = {}
P = 0
repeat
pvar = {0,0}
I = area[ivar]
J = I[jvar]
i = i-1
j = j-1
if J == 1 then
if jvar < jcenter then
pvar[signal[3]] = signal[1]*math.abs((jcenter-jvar))
elseif jvar > jcenter then
pvar[signal[3]] = signal[2]*math.abs((jcenter-jvar))
end
if ivar < icenter then
pvar[signal[4]] = signal[1]*math.abs((icenter-ivar))
elseif ivar > icenter then
pvar[signal[4]] = signal[2]*math.abs((icenter-ivar))
end
end
if jvar > 1 then
jvar = (jvar-1)
elseif ivar > 1 then
jvar = table.getn(area[1])
ivar = (ivar-1)
end
local pos = getThingPos(cid)
local areapos = {x=pos.x+(pvar[1]),y=pos.y+(pvar[2]),z=pos.z}
if pos.x ~= areapos.x or pos.y ~= areapos.y then
P = P+1
POSITIONS[P] = areapos
end
until i <= 0 and j <= 0
return POSITIONS
end
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Aqui não deu erro.
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Grupo: Infante
Registrado: 27/08/11
Posts: 1.9k
Reputação: +85
Gênero: Masculino
Char no Tibia: Bruno Maciel

aqui da =/
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Grupo: Lorde
Registrado: 05/06/12
Posts: 2.2k
Reputação: +215
Gênero: Masculino

Pega o meu 032-position.lua e ve se da erro ainda:
function getCreatureInRange(type, fromPos, toPos)
--alterado v1.7
local types = {
["player"] = isPlayer,
["monster"] = ehMonstro,
["npc"] = ehNPC,
["creature"] = isCreature
}
local tmp = {}
local type = types[type]
if(not type) then
print('[getCreatureInRange]>> Unknow type')
return false
end
local thing = nil
for x = fromPos.x, toPos.x do
for y = fromPos.y, toPos.y do
for z = fromPos.z, toPos.z do
for s = 1, 253 do
local position = {x = x, y = y, z = z, stackpos = s}
thing = getTileThingByPos(position)
if(type(thing.uid) == true) then
table.insert(tmp, thing.uid)
end
end
end
end
end
return tmp
end
---------------------------------------------------------------------------------------
function doRemoveItemFromPos(position, itemid, count)
local item = getTileItemById(position, itemid)
if(item.uid ~= 0)then
return doRemoveItem(item.uid, count or -1)
end
return false
end
function isInRange(position, fromPosition, toPosition)
return (position.x >= fromPosition.x and position.y >= fromPosition.y and position.z >= fromPosition.z and position.x <= toPosition.x and position.y <= toPosition.y and position.z <= toPosition.z)
end
function getDistanceBetween(fromPosition, toPosition)
local x, y = math.abs(fromPosition.x - toPosition.x), math.abs(fromPosition.y - toPosition.y)
local diff = math.max(x, y)
if(fromPosition.z ~= toPosition.z) then
diff = diff + 9 + 6
end
return diff
end
function getDirectionTo(pos1, pos2)
local dir = NORTH
if(pos1.x > pos2.x) then
dir = WEST
if(pos1.y > pos2.y) then
dir = NORTHWEST
elseif(pos1.y < pos2.y) then
dir = SOUTHWEST
end
elseif(pos1.x < pos2.x) then
dir = EAST
if(pos1.y > pos2.y) then
dir = NORTHEAST
elseif(pos1.y < pos2.y) then
dir = SOUTHEAST
end
else
if(pos1.y > pos2.y) then
dir = NORTH
elseif(pos1.y < pos2.y) then
dir = SOUTH
end
end
return dir
end
function getCreatureLookPosition(cid)
return getPosByDir(getThingPos(cid), getCreatureLookDirection(cid))
end
function getPositionByDirection(pos, direction, size)
local n = size or 1
local position = {}
position.x = pos.x
position.y = pos.y
position.z = pos.z
if pos.stackpos then
position.stackpos = pos.stackpos
end
if(direction == NORTH) then
position.y = position.y - n
elseif(direction == SOUTH) then
position.y = position.y + n
elseif(direction == WEST) then
position.x = position.x - n
elseif(direction == EAST) then
position.x = position.x + n
elseif(direction == NORTHWEST) then
position.y = position.y - n
position.x = position.x - n
elseif(direction == NORTHEAST) then
position.y = position.y - n
position.x = position.x + n
elseif(direction == SOUTHWEST) then
position.y = position.y + n
position.x = position.x - n
elseif(direction == SOUTHEAST) then
position.y = position.y + n
position.x = position.x + n
end
return position
end
function doComparePositions(position, positionEx)
return position.x == positionEx.x and position.y == positionEx.y and position.z == positionEx.z
end
function getArea(position, x, y)
local t = {}
for i = (position.x - x), (position.x + x) do
for j = (position.y - y), (position.y + y) do
table.insert(t, {x = i, y = j, z = position.z})
end
end
return t
end
function checkAreaUid(pos, area, showP, showM) -- By Wantedzin(Perdigs)
local creaturesList = {}
local center = {}
center.y = math.floor(#area/2)+1
for y = 1, #area do
for x = 1, #area[y] do
local number = area[y][x]
if number > 0 then
center.x = math.floor(table.getn(area[y])/2)+1
local pos = getTopCreature {x = pos.x + x - center.x, y = pos.y + y - center.y, z = pos.z, stackpos = STACKPOS_TOP_CREATURE}
if (pos.type == 1 and showP == 1) or (pos.type == 2 and showM == 1) then
table.insert(creaturesList, pos.uid)
end
end
end
end
return creaturesList
end
------------------ Function getPosfromArea(cid,area) by Dokmos ------------------
function getPosfromArea(cid,area)
icenter = math.floor(table.getn(area)/2)+1
jcenter = math.floor(table.getn(area[1])/2)+1
center = area[icenter]
ivar = table.getn(area)
jvar = table.getn(area[1])
i = table.getn(area)^2
j = table.getn(area[1])^2
local mydir = isCreature(getMasterTarget(cid)) and getCreatureDirectionToTarget(cid, getMasterTarget(cid)) or getCreatureLookDir(cid)
setPlayerStorageValue(cid, 21101, -1) --alterado v1.6
if center[jcenter] == 3 then
if mydir == 0 then
signal = {-1,1,1,2}
elseif mydir == 1 then
signal = {1,-1,2,1}
elseif mydir == 2 then
signal = {1,-1,1,2}
elseif mydir == 3 then
signal = {-1,1,2,1}
end
else
signal = {-1,1,1,2}
end
POSITIONS = {}
P = 0
repeat
pvar = {0,0}
I = area[ivar]
J = I[jvar]
i = i-1
j = j-1
if J == 1 then
if jvar < jcenter then
pvar[signal[3]] = signal[1]*math.abs((jcenter-jvar))
elseif jvar > jcenter then
pvar[signal[3]] = signal[2]*math.abs((jcenter-jvar))
end
if ivar < icenter then
pvar[signal[4]] = signal[1]*math.abs((icenter-ivar))
elseif ivar > icenter then
pvar[signal[4]] = signal[2]*math.abs((icenter-ivar))
end
end
if jvar > 1 then
jvar = (jvar-1)
elseif ivar > 1 then
jvar = table.getn(area[1])
ivar = (ivar-1)
end
local pos = getThingPos(cid)
local areapos = {x=pos.x+(pvar[1]),y=pos.y+(pvar[2]),z=pos.z}
if pos.x ~= areapos.x or pos.y ~= areapos.y then
P = P+1
POSITIONS[P] = areapos
end
until i <= 0 and j <= 0
return POSITIONS
end
info
Grupo: Infante
Registrado: 27/08/11
Posts: 1.9k
Reputação: +85
Gênero: Masculino
Char no Tibia: Bruno Maciel

ok testarei caso saia o bug !!
volto aqui e tido o rep+
^^
Rep+
Editado Novembro 25 por Brunnoo
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Grupo: Lorde
Registrado: 05/06/12
Posts: 2.2k
Reputação: +215
Gênero: Masculino

Duvida Resolvida, peça para mover.
Atenc. Yan18.
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Registrado: 28/11/10
Posts: 3.4k
Reputação: +585
Gênero: Masculino

Topico Movido!
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Grupo: Herói
Registrado: 28/11/10
Posts: 3.4k
Reputação: +585
Gênero: Masculino

+ Caso a dúvida não tenha sido resolvida você poderá criar outro tópico solicitando ajuda.
* Lembre-se que é permitido dar UP no tópico a cada 24 horas para assim o destacar e manter movimentado.




info
Grupo: Infante
Registrado: 27/08/11
Posts: 1.9k
Reputação: +85
Gênero: Masculino
Char no Tibia: Bruno Maciel
Estou com um bug no meu serve !!
Bug
[25/11/2012 14:38:18] [Error - CreatureScript Interface]
[25/11/2012 14:38:18] In a timer event called from:
[25/11/2012 14:38:18] data/creaturescripts/scripts/exp2.0.lua:onStatsChange
[25/11/2012 14:38:18] Description:
[25/11/2012 14:38:18] data/lib/032-position.lua:195: attempt to index global 'signal' (a nil value)
[25/11/2012 14:38:18] stack traceback:
[25/11/2012 14:38:18] data/lib/032-position.lua:195: in function 'getPosfromArea'
[25/11/2012 14:38:18] data/lib/newStatusSyst.lua:804: in function <data/lib/newStatusSyst.lua:801>
Agora fala no bug exp2.0 ou no da lib vou posta os dois ^^
Exp2.0
local combats = { --alterado v1.6 \/
[PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC},
[GRASSDAMAGE] = {cor = COLOR_GRASS},
[POISONEDDAMAGE] = {cor = COLOR_GRASS},
[FIREDAMAGE] = {cor = COLOR_FIRE2},
[bURNEDDAMAGE] = {cor = COLOR_BURN},
[WATERDAMAGE] = {cor = COLOR_WATER},
[iCEDAMAGE] = {cor = COLOR_ICE},
[NORMALDAMAGE] = {cor = COLOR_NORMAL},
[FLYDAMAGE] = {cor = COLOR_FLYING},
[GHOSTDAMAGE] = {cor = COLOR_GHOST},
[GROUNDDAMAGE] = {cor = COLOR_GROUND},
[ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC},
[ROCKDAMAGE] = {cor = COLOR_ROCK},
[bUGDAMAGE] = {cor = COLOR_BUG},
[FIGHTDAMAGE] = {cor = COLOR_FIGHTING},
[DRAGONDAMAGE] = {cor = COLOR_DRAGON},
[POISONDAMAGE] = {cor = COLOR_POISON},
[DARKDAMAGE] = {cor = COLOR_DARK},
[sTEELDAMAGE] = {cor = COLOR_STEEL},
[MIRACLEDAMAGE] = {cor = COLOR_PSYCHIC},
[DARK_EYEDAMAGE] = {cor = COLOR_GHOST},
[sEED_BOMBDAMAGE] = {cor = COLOR_GRASS},
[sACREDDAMAGE] = {cor = COLOR_FIRE2},
}
--alterado v1.5 tabelas agora estao em lib/configuration.lua
local function sendPlayerDmgMsg(cid, text)
if not isCreature(cid) then return true end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text)
end
local races = {
[4] = {cor = COLOR_FIRE2},
[6] = {cor = COLOR_WATER},
[7] = {cor = COLOR_NORMAL},
[8] = {cor = COLOR_FIRE2},
[9] = {cor = COLOR_FIGHTING},
[10] = {cor = COLOR_FLYING},
[11] = {cor = COLOR_GRASS},
[12] = {cor = COLOR_POISON},
[13] = {cor = COLOR_ELECTRIC},
[14] = {cor = COLOR_GROUND},
[15] = {cor = COLOR_PSYCHIC},
[16] = {cor = COLOR_ROCK},
[17] = {cor = COLOR_ICE},
[18] = {cor = COLOR_BUG},
[19] = {cor = COLOR_DRAGON},
[20] = {cor = COLOR_GHOST},
[21] = {cor = COLOR_STEEL},
[22] = {cor = COLOR_DARK},
[1] = {cor = 180},
[2] = {cor = 180},
[3] = {cor = 180},
[5] = {cor = 180},
}
local damages = {GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE}
local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE}
local ignored = {POISONEDDAMAGE, BURNEDDAMAGE} --alterado v1.6
local cannotkill = {BURNEDDAMAGE, POISONEDDAMAGE}
function onStatsChange(cid, attacker, type, combat, value)
if combat == FLYSYSTEMDAMAGE then return false end
if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TV
if not isCreature(attacker) then --alterado v1.5 cid == attacker
if not isInArray(fixdamages, combat) and combats[combat] then
doSendAnimatedText(getThingPos(cid), value, combats[combat].cor)
end
return true
end
local damageCombat = combat
--------------------------------------------------
--alterado v1.6 retirado os combats sleep_powder e poison_powder daki!
--------------------------------------------------
if type == STATSCHANGE_HEALTHGAIN then
if cid == attacker then
return true
end
if isSummon(cid) and isSummon(attacker) and canAttackOther(cid, attacker) == "Cant" then
return false
end
return true
end
--------------------------------------------------
if isMonster(cid) then
local valor = value
if not pokes[getCreatureName(cid)] and damageCombat == COMBAT_PHYSICALDAMAGE then
valor = getOffense(attacker) * playerDamageReduction
doCreatureAddHealth(cid, -math.abs(valor), 3, races[7].cor) --alterado v1.6 dano nos npcs
return false
elseif not pokes[getCreatureName(cid)] and damageCombat ~= COMBAT_PHYSICALDAMAGE then
doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)
return false
end
end
--------------------------------------------------
if isPlayer(attacker) then
local valor = value
if valor > getCreatureHealth(cid) then
valor = getCreatureHealth(cid)
end
if combat == COMBAT_PHYSICALDAMAGE then
return false
end
if combat == PHYSICALDAMAGE then
doSendMagicEffect(getThingPos(cid), 3)
doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor)
end
if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then
doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor)
end
if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then
doPlayerSendTextMessage(attacker, MESSAGE_STATUS_DEFAULT, "Your "..getPokeName(getCreatureSummons(attacker)[1]).." dealt "..valor.." damage to "..getSomeoneDescription(cid)..".")
end
return true
end
--------------------------------------------------
if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then
return false
end
--------------------------------------------------
if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS then
if isSummon(attacker) or isPlayer(attacker) then
if canAttackOther(cid, attacker) == "Cant" then return false end
end
local valor = 0
if combat == COMBAT_PHYSICALDAMAGE then
valor = getOffense(attacker)
else
valor = getSpecialAttack(attacker)
end
valor = valor * playerDamageReduction
valor = valor * math.random(83, 117) / 100
if valor >= getCreatureHealth(cid) then
valor = getCreatureHealth(cid)
end
valor = math.floor(valor)
if valor >= getCreatureHealth(cid) then
if getPlayerStorageValue(cid, 6598754) >= 1 or getPlayerStorageValue(cid, 6598755) >= 1 then
setPlayerStorageValue(cid, 6598754, -1)
setPlayerStorageValue(cid, 6598755, -1)
doRemoveCondition(cid, CONDITION_OUTFIT) --alterado v1.7
doTeleportThing(cid, posBackPVP, false) --pos pra onde o player vai ser teleportado quando morrer no pvp! configurar no lib/configuration.lua!!
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
return true
end
if getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then
doRemoveCondition(cid, CONDITION_OUTFIT)
setPlayerStorageValue(cid, 17000, 0)
setPlayerStorageValue(cid, 17001, 0)
setPlayerStorageValue(cid, 63215, -1)
doChangeSpeed(cid, PlayerSpeed)
local item = getPlayerSlotItem(cid, 8)
local btype = getPokeballType(item.itemid)
if #getCreatureSummons(cid) <= 0 then
if isInArray(pokeballs[btype].all, item.itemid) then
doTransformItem(item.uid, pokeballs[btype].off)
doItemSetAttribute(item.uid, "hp", 0)
end
end
end
------------Edited Golden Arena------------------ --alterado v1.7 \/\/
if getPlayerStorageValue(cid, 22545) == 1 then
if getGlobalStorageValue(22550) == 1 then
doPlayerSendTextMessage(cid, 20, "You are the last survivor of the golden arena! Take your reward!")
doPlayerAddItem(cid, 2152, getPlayerStorageValue(cid, 22551)*20) --recompensa, a storage ali eh qnts waves o player guento!
setPlayerStorageValue(cid, 22545, -1)
doTeleportThing(cid, getClosestFreeTile(cid, getClosestFreeTile(cid, posBackGolden)), false)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))
setPlayerRecordWaves(cid)
endGoldenArena()
return true
else
setGlobalStorageValue(22550, getGlobalStorageValue(22550)-1)
setPlayerStorageValue(cid, 22545, -1)
doTeleportThing(cid, getClosestFreeTile(cid, posBackGolden), false)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))
setPlayerRecordWaves(cid)
return true
end
end
------------------------------------------- /\/\
---
local corpse = doCreateItem(3058, 1, getThingPos(cid))
doDecayItem(corpse)
doItemSetAttribute(corpse, "pName", getCreatureName(cid)) --alterado v1.7 coloca corpse quando o player morre!
doItemSetAttribute(corpse, "attacker", getCreatureName(attacker))
doItemSetAttribute(corpse, "article", getPlayerSex(cid) == 0 and "She" or "He")
---
end
doCreatureAddHealth(cid, -valor, 3, 180)
if not isPlayer(cid) then
addEvent(sendPlayerDmgMsg, 5, cid, "You lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")
end
return false
end
--------------------------------------------------
if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then
if isPlayer(cid) then
return false
end
if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then
return false
end
end
--------------------------------------------------
if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then
if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then
return false
end
end
--------------------------------------------------
if ehMonstro(cid) and ehMonstro(attacker) then
return false --edited monstro nao atacar monstro
end
--------------------------------------------------
--------------------REFLECT-----------------------
if getPlayerStorageValue(cid, 21099) >= 1 and combat ~= COMBAT_PHYSICALDAMAGE then
if not isInArray({"Team Claw", "Team Slice"}, getPlayerStorageValue(attacker, 21102)) then
doSendMagicEffect(getThingPosWithDebug(cid), 135)
doSendAnimatedText(getThingPosWithDebug(cid), "REFLECT", COLOR_GRASS)
addEvent(docastspell, 100, cid, getPlayerStorageValue(attacker, 21102))
if getCreatureName(cid) == "Wobbuffet" then
doRemoveCondition(cid, CONDITION_OUTFIT)
end
setPlayerStorageValue(cid, 21099, -1) --alterado v1.6
setPlayerStorageValue(cid, 21100, 1)
setPlayerStorageValue(cid, 21101, attacker)
setPlayerStorageValue(cid, 21103, getTableMove(attacker, getPlayerStorageValue(attacker, 21102)).f)
setPlayerStorageValue(cid, 21104, getCreatureOutfit(attacker).lookType)
return false
end
end
-------------------------------------------------
local multiplier = 1
if isCreature(cid) then
poketype1 = pokes[getCreatureName(cid)].type --alterado v1.6
poketype2 = pokes[getCreatureName(cid)].type2
end
if not poketype1 or not poketype2 then return false end --alterado v1.6
if getCreatureCondition(cid, CONDITION_INVISIBLE) then
return false
end
if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then
if isInArray(effectiveness[damageCombat].super, poketype1) then
multiplier = multiplier + 0.5
end
if isInArray(effectiveness[damageCombat].super, poketype2) then
multiplier = multiplier + 0.5
end
if isInArray(effectiveness[damageCombat].weak, poketype1) then --Edited effetivenes = pxg... ;p
multiplier = multiplier - 0.25
end
if isInArray(effectiveness[damageCombat].weak, poketype2) then
multiplier = multiplier - 0.25
end
if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then
if isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --alterado v1.5
multiplier = 0.5
end --alterado v1.6
end
elseif combat == COMBAT_PHYSICALDAMAGE then
if isGhostPokemon(cid) then --alterado v1.3
if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --passiva Foresight!!
doSendMagicEffect(getThingPos(cid), 3)
return false
end
end
local cd = getPlayerStorageValue(attacker, conds["Miss"])
local cd2 = getPlayerStorageValue(attacker, conds["Confusion"])
local cd3 = getPlayerStorageValue(attacker, conds["Stun"])
if cd >= 0 or cd2 >= 0 or cd3 >= 0 then
if math.random(1, 100) > 50 then --Edited miss system -- 50% chance de da miss no atk fisico
doSendMagicEffect(getThingPos(cid), 211)
doSendAnimatedText(getThingPos(attacker), "MISS", 215) --alterado v1.5
return false
end
end
end
--------------------------------------------------
local valor = value
if multiplier == 1.5 and poketype2 == "no type" then
multiplier = 2 --alterado v1.6
elseif multiplier == 1.5 and poketype2 ~= "no type" then
multiplier = 1.75
elseif multiplier == 1.25 then --edited effetivines = pxg
multiplier = 1
end
--------------------------------------------------
if isSummon(cid) and isSummon(attacker) then
if getCreatureMaster(cid) == getCreatureMaster(attacker) then
return false
end
if canAttackOther(cid, attacker) == "Cant" then
return false
end
end
valor = valor * multiplier
if isSummon(attacker) then
valor = valor * getHappinessRate(attacker)
else
valor = valor * summonReduction
end
valor = math.floor(valor)
if combat == COMBAT_PHYSICALDAMAGE then
block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid)))
valor = getOffense(attacker) * block
if isInArray(specialabilities["counter"], getCreatureName(cid)) then
if math.random(1, 100) <= 10 then
doCreatureAddHealth(attacker, -valor, 3, 180) --alterado v1.5
valor = 0
doSendAnimatedText(getThingPosWithDebug(cid), "COUNTER", 215)
end
end
else
valor = valor / getDefense(cid)
end
-------------------------Edited CLAN SYSTEM-----------------------------------
if isSummon(attacker) and getPlayerStorageValue(getCreatureMaster(attacker), 86228) >= 1 then
valor = valor*getClanPorcent(getCreatureMaster(attacker), combat, "atk") --alterado v1.3
elseif isSummon(cid) and getPlayerStorageValue(getCreatureMaster(cid), 86228) >= 1 then
valor = valor - (valor*getClanPorcent(getCreatureMaster(cid), combat, "def", pokes[getCreatureName(cid)].type, pokes[getCreatureName(cid)].type2))
end
-----------------------------------------------------------------------
---------------------- FEAR / ROAR ------------------------------------
if getPlayerStorageValue(attacker, conds["Fear"]) >= 1 then --alterado!!
return true
end
--------------------------------------------------------------------------
if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then
if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then
if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --alterado v1.6
valor = valor * 0 --alterado v1.5
end
end
end
if damageCombat == GROUNDDAMAGE then
if isInArray(specialabilities["levitate"], getCreatureName(cid)) then
valor = 0 --alterado v1.5
end
end
-----------------------------------------------------------------------------
local p = getThingPos(cid)
if p.x == 1 and p.y == 1 and p.z == 10 then
return false
end
if getPlayerStorageValue(cid, 9658783) == 1 then
return false --imune
end
-----------------------------------------------------------------------------
--------------- FIGHT MODE -----------------------
if useOTClient then
if isSummon(cid) then --alterado v1.7 soh funciona com o OTClient q eu disponibilizei...
local master = getCreatureMaster(cid)
if getPlayerStorageValue(master, 248759) == 1 then
valor = valor * 1.1 --ta aumentando 10% de dano/def e diminuindo 10% de dano/def
elseif getPlayerStorageValue(master, 248759) == 3 then
valor = valor * 0.9
end
end
if isSummon(attacker) then
local master = getCreatureMaster(attacker)
if getPlayerStorageValue(master, 248759) == 1 then
valor = valor * 1.1
elseif getPlayerStorageValue(master, 248759) == 3 then
valor = valor * 0.9
end
end
end
-----------------------------------------------------------------------------
if valor >= getCreatureHealth(cid) then
if isInArray(cannotKill, combat) and isPlayer(cid) then
valor = getCreatureHealth(cid) - 1
else
valor = getCreatureHealth(cid)
end
end
valor = math.floor(valor) --alterado v1.6
------------------ SKILLs Q CURAM O ATTACKER ---------------------------------
local function doHeal(cid, amount)
if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then
amount = math.abs(getCreatureHealth(cid)-getCreatureMaxHealth(cid))
end
if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then --alterado v1.6
doCreatureAddHealth(cid, amount)
doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65)
end
end
if damageCombat == PSYCHICDAMAGE or damageCombat == MIRACLEDAMAGE then
if getPlayerStorageValue(attacker, 95487) >= 1 then
doHeal(attacker, valor)
setPlayerStorageValue(attacker, 95487, -1) --alterado v1.6
end
elseif damageCombat == SEED_BOMBDAMAGE then
doHeal(attacker, valor)
end
--------------------------------------------
----------SACRED FIRE-----------------------
if combat == SACREDDAMAGE and not ehNPC(cid) then --alterado v1.6
local ret = {}
ret.id = cid
ret.cd = 9
ret.check = getPlayerStorageValue(cid, conds["Silence"])
ret.eff = 39
ret.cond = "Silence"
doCondition2(ret)
end
---------------------------------------------
--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
if getCreatureName(attacker) == "Crobat" then --alterado v1.4
doCreatureAddHealth(attacker, math.floor(valor))
doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
end
end
--------------------------------------------
if isSummon(attacker) then
if combat == COMBAT_PHYSICALDAMAGE then
doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255)
addEvent(doDoubleHit, 1000, attacker, cid, valor, races) --alterado v1.6
else
doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255)
end
else
if combat ~= COMBAT_PHYSICALDAMAGE then
doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)
else
doCreatureAddHealth(cid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(cid)).race].cor)
addEvent(doDoubleHit, 1000, attacker, cid, valor, races) --alterado v1.6
end
if isSummon(cid) and valor ~= 0 then
addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Your "..getCreatureName(cid).." lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")
end
end
if damageCombat == FIREDAMAGE and not isBurning(cid) then
local ret = {}
ret.id = cid
ret.cd = math.random(5, 12)
ret.check = getPlayerStorageValue(cid, conds["Burn"])
ret.damage = isSummon(attacker) and getMasterLevel(attacker)+getPokemonBoost(attacker) or getPokemonLevel(attacker)
ret.cond = "Burn"
doCondition2(ret)
elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) then
local ret = {}
ret.id = cid
ret.cd = math.random(6, 15)
ret.check = getPlayerStorageValue(cid, conds["Poison"])
local lvl = isSummon(attacker) and getMasterLevel(attacker) or getPokemonLevel(attacker)
ret.damage = math.floor((getPokemonLevel(attacker)+lvl)/2)
ret.cond = "Poison"
doCondition2(ret)
end
------------------------------------POTIONS-------------------------------------------
if isSummon(cid) and type == STATSCHANGE_HEALTHLOSS then
if getPlayerStorageValue(cid, 173) >= 1 then
if damageCombat ~= BURNEDDAMAGE and damageCombat ~= POISONEDDAMAGE then
setPlayerStorageValue(cid, 173, -1) --alterado v1.6
doSendAnimatedText(getThingPos(cid), "Lost Heal", 144)
end
end
end
----------------------------------------PASSIVAS------------------------------------- --alterado v1.7 \/
-------------------------------------------Counter Helix------------------------------------
if passivesChances["Helix"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Helix"][getCreatureName(cid)] then
docastspell(cid, "Counter Helix")
end
-------------------------------------------Lava Counter/Electricity----------------------------
if passivesChances["Fire_Thunder"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Fire_Thunder"][getCreatureName(cid)] then
docastspell(cid, "Lava-Electricity")
end
---------------------------------------Stunning Confusion-----------------------------------------
if passivesChances["Stunning"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Stunning"][getCreatureName(cid)] then
docastspell(cid, "Stunning Confusion")
end
-----------------------------------------Groundshock-----------------------------------
if passivesChances["Groundshock"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Groundshock"][getCreatureName(cid)] then
docastspell(cid, "Groundshock")
end
--------------------------------------Electric Charge---------------------------------------------
if passivesChances["Electric Charge"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Electric Charge"][getCreatureName(cid)] then
docastspell(cid, "Electric Charge", 0, 0)
end
-------------------------------------Melody------------------------------------
if passivesChances["Melody"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Melody"][getCreatureName(cid)] then
docastspell(cid, "Melody")
end
------------------------------------- Dragon Fury / Fury ---------------------------------------
if passivesChances["Dragon Fury"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Dragon Fury"][getCreatureName(cid)] then
docastspell(cid, "Dragon Fury", 0, 0)
end
------------------------------------- Mega Drain ---------------------------------------
if passivesChances["Mega Drain"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Mega Drain"][getCreatureName(cid)] then
docastspell(cid, "Mega Drain")
end
------------------------------------- Spores Reaction ---------------------------------------
if passivesChances["Spores Reaction"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Spores Reaction"][getCreatureName(cid)] then
docastspell(cid, "Spores Reaction")
end
------------------------------------ Amnesia ----------------------------------------
if passivesChances["Amnesia"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Amnesia"][getCreatureName(cid)] then
docastspell(cid, "Amnesia", 0, 0)
end
----------------------------------- Zen Mind -----------------------------------------
if passivesChances["Zen Mind"][getCreatureName(cid)] and isWithCondition(cid) and math.random(1, 100) <= passivesChances["Zen Mind"][getCreatureName(cid)] then
docastspell(cid, "Zen Mind", 0, 0)
end
---------------------------------- Mirror Coat ---------------------------------------
if passivesChances["Mirror Coat"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Mirror Coat"][getCreatureName(cid)] then
docastspell(cid, "Mirror Coat", 0, 0)
end
--------------------------------- Illusion -----------------------------------------
return false
end
Agora ...
newStatusSyst.lua
conds = {
["Slow"] = 3890,
["Confusion"] = 3891,
["Burn"] = 3892,
["Poison"] = 3893,
["Fear"] = 3894,
["Stun"] = 3895,
["Paralyze"] = 3896, --alterado v1.6 \/ peguem o script todo!
["Leech"] = 3897,
["Buff1"] = 3898,
["Buff2"] = 3899,
["Buff3"] = 3900,
["Miss"] = 32659,
["Silence"] = 32698,
["Sleep"] = 98271,
}
injuries2 = {
[1] = {n = "slow", m = 3890},
[2] = {n = "confuse", m = 3891},
[3] = {n = "burn", m = 3892},
[4] = {n = "poison", m = 3893},
[5] = {n = "fear", m = 3894},
[6] = {n = "stun", m = 3895},
[7] = {n = "paralyze", m = 3896},
[8] = {n = "leech", m = 3897},
[9] = {n = "Buff1", m = 3898},
[10] = {n = "Buff2", m = 3899},
[11] = {n = "Buff3", m = 3900},
[12] = {n = "miss", m = 32659},
[13] = {n = "silence", m = 32698},
[14] = {n = "sleep", m = 98271},
}
Buffs = {
[1] = {"Buff1", 3898},
[2] = {"Buff2", 3899},
[3] = {"Buff3", 3900},
}
paralizeArea2 = createConditionObject(CONDITION_PARALYZE)
setConditionParam(paralizeArea2, CONDITION_PARAM_TICKS, 50000)
setConditionFormula(paralizeArea2, -0.63, -0.63, -0.63, -0.63)
local roardirections = {
[NORTH] = {SOUTH},
[sOUTH] = {NORTH},
[WEST] = {EAST}, --edited sistema de roar
[EAST] = {WEST}}
function doSendSleepEffect(cid)
if not isCreature(cid) or not isSleeping(cid) then return true end
doSendMagicEffect(getThingPos(cid), 32)
addEvent(doSendSleepEffect, 1500, cid)
end
local outFurys = {
["Shiny Charizard"] = {outFury = 1073},
["Shiny Blastoise"] = {outFury = 1074},
}
local outImune = {
["Camouflage"] = 1445,
["Acid Armor"] = 1453,
["Iron Defense"] = 1401,
["Minimize"] = 1455,
["Future Sight"] = 1446,
}
local function transBack(cid)
if isCreature(cid) then
if getPlayerStorageValue(cid, 974848) >= 1 then
setPlayerStorageValue(cid, 974848, 0)
doRemoveCondition(cid, CONDITION_OUTFIT)
end
end
end
function doCondition2(ret)
--
function doMiss2(cid, cd, eff, check, spell)
local stg = conds["Miss"]
if not isCreature(cid) then return true end --is creature?
if getPlayerStorageValue(cid, 21100) >= 1 and getPlayerStorageValue(cid, stg) <= -1 then return true end --alterado v1.6 reflect
if not canDoMiss(cid, spell) then return true end
if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end --n usar 2x
if not check and getPlayerStorageValue(cid, stg) >= 1 then
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
else
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
end
local a = getPlayerStorageValue(cid, stg)
if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doItemSetAttribute(item.uid, "miss", a)
doItemSetAttribute(item.uid, "missEff", eff)
doItemSetAttribute(item.uid, "missSpell", spell)
end
if a <= -1 then
setPlayerStorageValue(cid, stg, -1)
return true
end
doSendMagicEffect(getThingPos(cid), eff)
addEvent(doMiss2, 1000, cid, -1, eff, a, spell)
end
function doSilence2(cid, cd, eff, check)
local stg = conds["Silence"]
if not isCreature(cid) then return true end --is creature?
if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end --n usar 2x
if not check and getPlayerStorageValue(cid, stg) >= 1 then
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
else
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
end
local a = getPlayerStorageValue(cid, stg)
if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doItemSetAttribute(item.uid, "silence", a)
doItemSetAttribute(item.uid, "silenceEff", eff)
end
if a <= -1 then
setPlayerStorageValue(cid, stg, -1)
return true
end
doSendMagicEffect(getThingPos(cid), eff)
addEvent(doSilence2, 1000, cid, -1, eff, a)
end
function doSlow2(cid, cd, eff, check, first)
local stg = conds["Slow"]
if not isCreature(cid) then return true end --is creature?
if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end --n usar 2x
if not check and getPlayerStorageValue(cid, stg) >= 1 then
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
else
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
end
local a = getPlayerStorageValue(cid, stg)
if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doItemSetAttribute(item.uid, "slow", a)
doItemSetAttribute(item.uid, "slowEff", eff)
end
if a <= -1 then
doRemoveCondition(cid, CONDITION_PARALYZE)
if not isSleeping(cid) and not isParalyze(cid) then
addEvent(doRegainSpeed, 50, cid) --alterado
end
setPlayerStorageValue(cid, stg, -1)
return true
end
if first then
doAddCondition(cid, paralizeArea2)
end
doSendMagicEffect(getThingPos(cid), eff)
addEvent(doSlow2, 1000, cid, -1, eff, a)
end
function doConfusion2(cid, cd, check)
local stg = conds["Confusion"]
if not isCreature(cid) then return true end --is creature?
if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end --n usar 2x
if not check and getPlayerStorageValue(cid, stg) >= 1 then
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
else
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
end
local a = getPlayerStorageValue(cid, stg)
if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doItemSetAttribute(item.uid, "confuse", a)
end
if a <= -1 then
if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
doRemoveCondition(cid, CONDITION_PARALYZE)
addEvent(doAddCondition, 10, cid, paralizeArea2)
end
if not isSleeping(cid) and not isParalyze(cid) then
doRegainSpeed(cid) --alterado
end
setPlayerStorageValue(cid, stg, -1)
return true
end
if math.random(1, 6) >= 4 then
doSendMagicEffect(getThingPos(cid), 31)
end
local isTarget = isSummon(cid) and getCreatureTarget(getCreatureMaster(cid)) or getCreatureTarget(cid)
if isCreature(isTarget) and not isSleeping(cid) and not isParalyze(cid) and getPlayerStorageValue(cid, 654878) <= 0 then --alterado v1.6
doChangeSpeed(cid, -getCreatureSpeed(cid))
doChangeSpeed(cid, 100)
doPushCreature(cid, math.random(0, 3), 1, 0) --alterado v1.6
doChangeSpeed(cid, -100)
end
local pos = getThingPos(cid)
addEvent(doSendMagicEffect, math.random(0, 450), pos, 31)
addEvent(doConfusion2, 1000, cid, -1, a)
end
function doBurn2(cid, cd, check, damage)
local stg = conds["Burn"]
if not isCreature(cid) then return true end --is creature?
if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end --n usar 2x
if not check and getPlayerStorageValue(cid, stg) >= 1 then
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
else
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
end
local a = getPlayerStorageValue(cid, stg)
if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doItemSetAttribute(item.uid, "burn", a)
doItemSetAttribute(item.uid, "burndmg", damage)
end
if a <= -1 then
setPlayerStorageValue(cid, stg, -1)
return true
end
doCreatureAddHealth(cid, -damage, 15, COLOR_BURN)
addEvent(doBurn2, 3500, cid, -1, a, damage)
end
function doPoison2(cid, cd, check, damage)
local stg = conds["Poison"]
if not isCreature(cid) then return true end --is creature?
----------
if isSummon(cid) or ehMonstro(cid) and pokes[getCreatureName(cid)] then --alterado v1.6
local type = pokes[getCreatureName(cid)].type
local type2 = pokes[getCreatureName(cid)].type2
if isInArray({"poison", "steel"}, type) or isInArray({"poison", "steel"}, type2) then
return true
end
end
---------
if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end --n usar 2x
if not check and getPlayerStorageValue(cid, stg) >= 1 then
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
else
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
end
local a = getPlayerStorageValue(cid, stg)
if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doItemSetAttribute(item.uid, "poison", a)
doItemSetAttribute(item.uid, "poisondmg", damage)
end
if a <= -1 or getCreatureHealth(cid) == 1 then
setPlayerStorageValue(cid, stg, -1)
return true
end
local dano = getCreatureHealth(cid)-damage <= 0 and getCreatureHealth(cid)-1 or damage
doCreatureAddHealth(cid, -dano, 8, COLOR_GRASS)
addEvent(doPoison2, 1500, cid, -1, a, damage)
end
function doFear2(cid, cd, check, skill)
local stg = conds["Fear"]
if not isCreature(cid) then return true end --is creature?
if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end --n usar 2x
if not check and getPlayerStorageValue(cid, stg) >= 1 then
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
else
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
end
local a = getPlayerStorageValue(cid, stg)
if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doItemSetAttribute(item.uid, "fear", a)
doItemSetAttribute(item.uid, "fearSkill", skill)
end
if a <= -1 then
if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
doRemoveCondition(cid, CONDITION_PARALYZE)
addEvent(doAddCondition, 10, cid, paralizeArea2)
end
if not isSleeping(cid) and not isParalyze(cid) then
doRegainSpeed(cid) --alterado
end
setPlayerStorageValue(cid, stg, -1)
return true
end
if skill == "Roar" then
eff = 244
else --edited Roar
eff = 139
end
if math.random(1, 6) >= 4 then
doSendMagicEffect(getThingPos(cid), eff)
end
local isTarget = isSummon(cid) and getCreatureTarget(getCreatureMaster(cid)) or getCreatureTarget(cid)
if isCreature(isTarget) and not isSleeping(cid) and not isParalyze(cid) and getPlayerStorageValue(cid, 654878) <= 0 then --alterado v1.6
local dir = getCreatureDirectionToTarget(cid, isTarget)
doChangeSpeed(cid, -getCreatureSpeed(cid))
doChangeSpeed(cid, 100)
doPushCreature(cid, roardirections[dir][1], 1, 0) --alterado v1.6
doChangeSpeed(cid, -100)
end
local pos = getThingPos(cid)
addEvent(doSendMagicEffect, math.random(0, 450), pos, eff)
addEvent(doFear2, 1000, cid, -1, a, skill)
end
function doStun2(cid, cd, eff, check, spell)
local stg = conds["Stun"]
if not isCreature(cid) then return true end --is creature?
if not canDoMiss(cid, spell) then return true end
if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end --n usar 2x
if not check and getPlayerStorageValue(cid, stg) >= 1 then
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
else
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
end
local a = getPlayerStorageValue(cid, stg)
if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doItemSetAttribute(item.uid, "stun", a)
doItemSetAttribute(item.uid, "stunEff", eff)
doItemSetAttribute(item.uid, "stunSpell", spell)
end
if a <= -1 then
doRemoveCondition(cid, CONDITION_PARALYZE)
if not isSleeping(cid) and not isParalyze(cid) then
addEvent(doRegainSpeed, 50, cid) --alterado
end
setPlayerStorageValue(cid, stg, -1)
return true
end
if getCreatureCondition(cid, CONDITION_PARALYZE) == false then
doAddCondition(cid, paralizeArea2)
end
doSendMagicEffect(getThingPos(cid), eff)
addEvent(doStun2, 1000, cid, -1, eff, a, spell)
end
function doParalyze2(cid, cd, eff, check, first)
local stg = conds["Paralyze"]
if not isCreature(cid) then return true end --is creature?
if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end --n usar 2x
if not check and getPlayerStorageValue(cid, stg) >= 1 then
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
else
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
end
local a = getPlayerStorageValue(cid, stg)
if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doItemSetAttribute(item.uid, "paralyze", a)
doItemSetAttribute(item.uid, "paralyzeEff", eff)
end
if a <= -1 then
if isPlayer(cid) then
if not isSleeping(cid) then --alterado
mayNotMove(cid, false)
end
else
if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
doRemoveCondition(cid, CONDITION_PARALYZE)
addEvent(doAddCondition, 10, cid, paralizeArea2)
end
if not isSleeping(cid) then
doRegainSpeed(cid) --alterado
end
end
setPlayerStorageValue(cid, stg, -1)
return true
end
if isPlayer(cid) then
mayNotMove(cid, true)
else --alterado v1.6
doChangeSpeed(cid, -2000)
end
doSendMagicEffect(getThingPos(cid), eff)
addEvent(doParalyze2, 1000, cid, -1, eff, a, false)
end
function doSleep2(cid, cd, check, first)
local stg = conds["Sleep"]
if not isCreature(cid) then return true end --is creature?
if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end --n usar 2x
if not isSleeping(cid) then
addEvent(doSendSleepEffect, 500, cid)
end
if not check and getPlayerStorageValue(cid, stg) >= 1 then
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
else
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
end
local a = getPlayerStorageValue(cid, stg)
if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doItemSetAttribute(item.uid, "sleep", a)
end
if a <= -1 then
if not isPlayer(cid) then
local dittoStg = getPlayerStorageValue(cid, 1010)
if getCreatureName(cid) == "Ditto" and isSummon(cid) and tostring(dittoStg) and dittoStg ~= "Ditto" then
doSetCreatureOutfit(cid, {lookType = getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "transOutfit")}, -1)
else
doRemoveCondition(cid, CONDITION_OUTFIT)
end
if getPlayerStorageValue(cid, 625877) ~= -1 then
doSetCreatureOutfit(cid, {lookType = getPlayerStorageValue(cid, 625877)}, -1) --alterado v1.6
end
end
if isPlayer(cid) then
if not isParalyze(cid) then
mayNotMove(cid, false) --alterado
end
else
if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
doRemoveCondition(cid, CONDITION_PARALYZE)
addEvent(doAddCondition, 10, cid, paralizeArea2)
end
if not isParalyze(cid) then
doRegainSpeed(cid) --alterado
end
end
setPlayerStorageValue(cid, stg, -1)
return true
end
if first then
if getCreatureName(cid) == "Ursaring" and getCreatureCondition(cid, CONDITION_OUTFIT) == true then
elseif not isPlayer(cid) then
if isInArray({604, 605, 1015, 1016, 1183, 1184}, getCreatureOutfit(cid).lookType) then
Info = 0 --alterado v1.6
else
Info = getMonsterInfo(getCreatureName(cid)).lookCorpse
end
local look = getCreatureOutfit(cid)
---------
local dittoStg = getPlayerStorageValue(cid, 1010)
if getCreatureName(cid) == "Ditto" and isSummon(cid) and tostring(dittoStg) and dittoStg ~= "Ditto" then
local InfoDitto = getMonsterInfo(tostring(dittoStg)).lookCorpse
if InfoDitto ~= 0 and look.lookType ~= 0 then
doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(tostring(dittoStg)).lookCorpse}, -1)
end
else
if getCreatureName(cid) == "Shiny Golem" and getCreatureOutfit(cid).lookType == 1403 then
doRemoveCondition(cid, CONDITION_OUTFIT)
elseif Info ~= 0 and look.lookType ~= 0 then
doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)
end
end
end
end
--alterado v1.6
if isPlayer(cid) then
mayNotMove(cid, true)
else
doChangeSpeed(cid, -getCreatureSpeed(cid))
end
addEvent(doSleep2, 1000, cid, -1, a, false)
end
function doLeech2(cid, attacker, cd, check, damage)
local stg = conds["Leech"]
if not isCreature(cid) then return true end --is creature?
if attacker ~= 0 and not isCreature(attacker) then return true end --is creature?
if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end --n usar 2x
if not check and getPlayerStorageValue(cid, stg) >= 1 then
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
else
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
end
local a = getPlayerStorageValue(cid, stg)
if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doItemSetAttribute(item.uid, "leech", a)
doItemSetAttribute(item.uid, "leechdmg", damage)
end
if a <= -1 then
setPlayerStorageValue(cid, stg, -1)
return true
end
local life = getCreatureHealth(cid)
------
doCreatureAddHealth(cid, -damage)
doSendAnimatedText(getThingPos(cid), "-"..damage.."", 144)
doSendMagicEffect(getThingPos(cid), 45)
------
local newlife = life - getCreatureHealth(cid)
if newlife >= 1 and attacker ~= 0 then
doSendMagicEffect(getThingPos(attacker), 14)
doCreatureAddHealth(attacker, newlife)
doSendAnimatedText(getThingPos(attacker), "+"..newlife.."", 32)
end
addEvent(doLeech2, 2000, cid, attacker, -1, a, damage)
end
function doBuff2(cid, cd, eff, check, buff, first, attr)
if not isCreature(cid) then return true end --is creature?
---------------------
local atributo = attr and attr or ""
if first and atributo == "" then
for i = 1, 3 do
if getPlayerStorageValue(cid, Buffs[2]) <= 0 then
atributo = Buffs[1]
break
end
end
end
if atributo == "" then return true end
if ehMonstro(cid) then atributo = "Buff1" end
----------------------
local stg = conds[atributo]
if getPlayerStorageValue(cid, stg) >= 1 and cd ~= -1 then return true end --n usar 2x
if not check and getPlayerStorageValue(cid, stg) >= 1 then
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd - 1)
else
setPlayerStorageValue(cid, stg, getPlayerStorageValue(cid, stg) + cd)
end
local a = getPlayerStorageValue(cid, stg)
if isSummon(cid) and getPlayerStorageValue(cid, 212123) <= 0 then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doItemSetAttribute(item.uid, atributo, a)
doItemSetAttribute(item.uid, atributo.."eff", eff)
doItemSetAttribute(item.uid, atributo.."skill", buff)
end
if a <= -1 then --alterado v1.6
if isInArray({"Future Sight", "Camouflage", "Acid Armor", "Iron Defense", "Minimize", "Bug Fighter", "Ancient Fury"}, buff) then
if getCreatureName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then
if isSummon(cid) then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doSetCreatureOutfit(cid, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1) --alterado v1.6.1
end
elseif not isSleeping(cid) then
doRemoveCondition(cid, CONDITION_OUTFIT)
end
setPlayerStorageValue(cid, 9658783, -1)
setPlayerStorageValue(cid, 625877, -1) --alterado v1.6
end
if isInArray({"Strafe", "Agility", "Ancient Fury", "War Dog", "Fighter Spirit", "Furious Legs", "Ultimate Champion", "Bug Fighter"}, buff) then
setPlayerStorageValue(cid, 374896, -1) --alterado v1.6
end
setPlayerStorageValue(cid, stg, -1)
return true
end
doSendMagicEffect(getThingPos(cid), eff)
if first then
if buff == "Strafe" or buff == "Agility" then
setPlayerStorageValue(cid, 374896, 1) --velo atk --alterado v1.6
doRaiseStatus(cid, 0, 0, 100, a)
elseif buff == "Tailwind" then
doRaiseStatus(cid, 0, 0, 200, a)
elseif buff == "Rage" then
doRaiseStatus(cid, 2, 0, 0, a)
elseif buff == "Harden" then
doRaiseStatus(cid, 0, 2, 0, a)
elseif buff == "Calm Mind" then
doRaiseStatus(cid, 0, 2, 0, a)
elseif buff == "Ancient Fury" then
doSetCreatureOutfit(cid, {lookType = outFurys[getCreatureName(cid)].outFury}, a*1000)
setPlayerStorageValue(cid, 374896, 1) --velo atk
if getCreatureName(cid) == "Shiny Charizard" then
doRaiseStatus(cid, 2, 0, 0, a) --atk melee --alterado v1.6
else
doRaiseStatus(cid, 0, 2, 0, a) --def
end
setPlayerStorageValue(cid, 625877, outFurys[getCreatureName(cid)].outFury) --alterado v1.6
elseif buff == "War Dog" then
doRaiseStatus(cid, 1.5, 1.5, 0, a)
setPlayerStorageValue(cid, 374896, 1) --velo atk
elseif buff == "Rest" then
doSleep2(cid, cd, getPlayerStorageValue(cid, conds["Sleep"]), true)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
elseif isInArray({"Fighter Spirit", "Furious Legs", "Ultimate Champion"}, buff) then
doRaiseStatus(cid, 1.5, 0, 0, a) --atk melee --alterado v1.6
setPlayerStorageValue(cid, 374896, 1) --velo atk
addEvent(setPlayerStorageValue, a*1000, cid, 465987, -1)
elseif isInArray({"Future Sight", "Camouflage", "Acid Armor", "Iron Defense", "Minimize"}, buff) then
doSetCreatureOutfit(cid, {lookType = outImune[buff]}, -1)
setPlayerStorageValue(cid, 9658783, 1)
setPlayerStorageValue(cid, 625877, outImune[buff]) --alterado v1.6
elseif buff == "Bug Fighter" then
setPlayerStorageValue(cid, 374896, 1) --velo atk --alterado v1.6
doRaiseStatus(cid, 1.5, 1.5, 100, a)
doSetCreatureOutfit(cid, {lookType = 1448}, a*1000)
setPlayerStorageValue(cid, 625877, 1448) --alterado v1.6
end
end
addEvent(doBuff2, 1000, cid, -1, eff, a, buff, false, atributo)
end
if ret.buff and ret.buff ~= "" then
doBuff2(ret.id, ret.cd, ret.eff, ret.check, ret.buff, ret.first, (ret.attr and ret.attr or false))
end
if isSummon(ret.id) and getPokemonBoost(ret.id) ~= 0 and math.random(1, 100) <= getPokemonBoost(ret.id) then --sistema "pegou no boost"
if ret.cond and not isInArray({"Poison", "Burn", "Leech", "Fear"}, ret.cond) then --alterado v1.6
doSendMagicEffect(getThingPosWithDebug(ret.id), 114)
return true
end
end
if ret.cond and ret.cond == "Miss" then
doMiss2(ret.id, ret.cd, ret.eff, ret.check, ret.spell)
elseif ret.cond and ret.cond == "Silence" then
doSilence2(ret.id, ret.cd, ret.eff, ret.check)
elseif ret.cond and ret.cond == "Slow" then
doSlow2(ret.id, ret.cd, ret.eff, ret.check, ret.first)
elseif ret.cond and ret.cond == "Confusion" then
doConfusion2(ret.id, ret.cd, ret.check)
elseif ret.cond and ret.cond == "Burn" then
doBurn2(ret.id, ret.cd, ret.check, ret.damage)
elseif ret.cond and ret.cond == "Poison" then
doPoison2(ret.id, ret.cd, ret.check, ret.damage)
elseif ret.cond and ret.cond == "Fear" then
doFear2(ret.id, ret.cd, ret.check, ret.skill)
elseif ret.cond and ret.cond == "Stun" then
doStun2(ret.id, ret.cd, ret.eff, ret.check, ret.spell)
elseif ret.cond and ret.cond == "Paralyze" then
doParalyze2(ret.id, ret.cd, ret.eff, ret.check, ret.first)
elseif ret.cond and ret.cond == "Sleep" then
doSleep2(ret.id, ret.cd, ret.check, ret.first)
elseif ret.cond and ret.cond == "Leech" then
doLeech2(ret.id, ret.attacker, ret.cd, ret.check, ret.damage)
end
end
--------------------------------
function cleanBuffs2(item)
if item ~= 0 then
for i = 1, 3 do
doItemEraseAttribute(item, Buffs[1])
doItemEraseAttribute(item, Buffs[1].."eff")
doItemEraseAttribute(item, Buffs[1].."skill")
end
end
end
--------------------------------
function doCureStatus(cid, type, playerballs)
if not isCreature(cid) then return true end
if playerballs and isPlayer(cid) then
local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK)
local mb = getPlayerSlotItem(cid, 8)
if isPokeball(mb.itemid) then
if not type or type == "all" then
for b = 1, #injuries2 do
doItemSetAttribute(mb.uid, ""..injuries2.n.."", -1)
end
else
doItemSetAttribute(mb.uid, ""..type.."", -1)
end
end
for bname, balls in pairs (pokeballs) do
for times = 1,3 do
local items = getItemsInContainerById(bp.uid, balls.all[times])
for _, uid in pairs(items) do
if not type or type == "all" then
for b = 1, #injuries2 do
doItemSetAttribute(uid, ""..injuries2.n.."", -1)
end
else
doItemSetAttribute(uid, ""..type.."", -1)
end
end
end
end
end
if type == "all" then
for a = 1, #injuries2 do
setPlayerStorageValue(cid, injuries2[a].m, -1)
end
return true
end
for a, b in pairs (injuries2) do
if b.n == type then
setPlayerStorageValue(cid, b.m, -1)
end
end
end
---------------------------------
function isWithCondition(cid)
for i = 1, #injuries2 do
if getPlayerStorageValue(cid, injuries2.m) >= 1 then
return true
end
end
return false
end
---------------------------------
function doCureBallStatus(item, type)
if not type or type == "all" then
for b = 1, #injuries2 do
doItemSetAttribute(item, ""..injuries2.n.."", -1)
end
else
doItemSetAttribute(item, ""..type.."", -1)
end
end
---------------------------------
function isBurning(cid)
if not isCreature(cid) then return false end
if getPlayerStorageValue(cid, conds["Burn"]) >= 0 then return true end
return false
end
function isPoisoned(cid)
if not isCreature(cid) then return false end
if getPlayerStorageValue(cid, conds["Poison"]) >= 0 then return true end
return false
end
function isSilence(cid)
if not isCreature(cid) then return false end
if getPlayerStorageValue(cid, conds["Silence"]) >= 0 then return true end
return false
end
function isParalyze(cid)
if not isCreature(cid) then return false end
if getPlayerStorageValue(cid, conds["Paralyze"]) >= 0 then return true end
return false
end
function isSleeping(cid)
if not isCreature(cid) then return false end
if getPlayerStorageValue(cid, conds["Sleep"]) >= 0 then return true end
return false
end
function isWithFear(cid)
if not isCreature(cid) then return false end
if getPlayerStorageValue(cid, conds["Fear"]) >= 0 then return true end
return false
end
-----------------------------------
function doMoveInArea2(cid, eff, area, element, min, max, spell, ret)
if not isCreature(cid) then return true end
if spell and spell == "Mud Bomb" then
pos = getPosfromArea(getMasterTarget(cid), area)
else
pos = getPosfromArea(cid, area)
end
setPlayerStorageValue(cid, 21101, -1) --alterado v1.6
local skills = {"Skull Bash", "Gust", "Water Pulse", "Stick Throw", "Overheat", "Toxic", "Take Down", "Gyro Ball"} --alterado v1.7
local n = 0
local l = 0
while n < #pos do
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
n = n+1
thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=253}
local pid = getThingFromPosWithProtect(thing)
----
if pid ~= cid then
if spell and isInArray(skills, spell) then
if spell == "Stick Throw" then
addEvent(sendEffWithProtect, l*300, cid, pos[n], eff)
addEvent(sendMoveBack, 1200, cid, pos, eff, min, max)
addEvent(doMoveDano2, l*300, cid, pid, element, min, max, ret, spell) --alterado v1.6
elseif spell and spell == "Gyro Ball" then --alterado v1.7
pos[n].x = pos[n].x+1
addEvent(sendEffWithProtect, l*200, cid, pos[n], eff)
addEvent(doMoveDano2, l*200, cid, pid, element, min, max, ret, spell)
else
addEvent(sendEffWithProtect, l*200, cid, pos[n], eff)
addEvent(doMoveDano2, l*200, cid, pid, element, min, max, ret, spell) --alterado v1.6
end
elseif spell and spell == "Epicenter" then
local random = math.random(50, 500)
addEvent(sendEffWithProtect, random, cid, pos[n], eff)
addEvent(doDanoWithProtect, random, cid, GROUNDDAMAGE, pos[n], crusher, -min, -max, 255)
elseif spell and spell == "Shadowave" then
posi = {x=pos[n].x, y=pos[n].y+1, z=pos[n].z}
sendEffWithProtect(cid, posi, eff)
doMoveDano2(cid, pid, element, min, max, ret, spell) --alterado v1.6
elseif spell and spell == "Surf" then
addEvent(sendEffWithProtect, math.random(50, 500), cid, pos[n], eff)
addEvent(doMoveDano2, 400, cid, pid, element, min, max, ret, spell) --alterado v1.6
elseif spell and spell == "Sand Attack" then
addEvent(sendEffWithProtect, n*200, cid, pos[n], eff)
addEvent(doMoveDano2, n*200, cid, pid, element, min, max, ret, spell) --alterado v1.6
elseif spell and (spell == "Muddy Water" or spell == "Venom Motion") then
local arr = {
[1] = 0, [2] = 0, [3] = 0, [4] = 200, [5] = 200, [6] = 200, [7] = 400, [8] = 400, [9] = 400, [10] = 600, [11] = 600,
[12] = 600, [13] = 800, [14] = 800, [15] = 800
}
local time = {0, 200, 400, 600, 800}
addEvent(sendEffWithProtect, arr[n], cid, pos[n], eff)
addEvent(doMoveDano2, arr[n], cid, pid, element, min, max, ret, spell)
elseif spell and (spell == "Inferno" or spell == "Fissure") then
addEvent(sendEffWithProtect, math.random(0, 500), cid, pos[n], eff)
addEvent(doMoveDano2, math.random(0, 500), cid, pid, element, min, max, ret, spell)
else
sendEffWithProtect(cid, pos[n], eff)
doMoveDano2(cid, pid, element, min, max, ret, spell)
end
end
l = l+1
end
end
-------------------------------------------
function doMoveDano2(cid, pid, element, min, max, ret, spell)
if isCreature(pid) and isCreature(cid) and cid ~= pid then
if isNpcSummon(pid) and getCreatureTarget(pid) ~= cid then
return true --alterado v1.6
end
if ehNPC(pid) then return true end
---
local canAtk = true --alterado v1.6
if getPlayerStorageValue(pid, 21099) >= 1 then
doSendMagicEffect(getThingPosWithDebug(pid), 135)
doSendAnimatedText(getThingPosWithDebug(pid), "REFLECT", COLOR_GRASS)
addEvent(docastspell, 100, pid, spell)
if getCreatureName(pid) == "Wobbuffet" then
doRemoveCondition(pid, CONDITION_OUTFIT)
end
canAtk = false
setPlayerStorageValue(pid, 21099, -1)
setPlayerStorageValue(pid, 21100, 1)
setPlayerStorageValue(pid, 21101, cid)
setPlayerStorageValue(pid, 21103, getTableMove(cid, getPlayerStorageValue(cid, 21102)).f)
end
---
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isSummon(cid) and (ehMonstro(pid) or (isSummon(pid) and canAttackOther(cid, pid) == "Can") or (isPlayer(pid) and canAttackOther(cid, pid) == "Can" and #getCreatureSummons(pid) <= 0)) and pid ~= cid then
if canAtk then --alterado v1.6
if ret and ret.cond then
ret.id = pid
ret.check = getPlayerStorageValue(pid, conds[ret.cond])
doCondition2(ret)
end
if spell == "Selfdestruct" then
if getPlayerStorageValue(pid, 9658783) <= 0 then
doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL)
doCreatureAddHealth(pid, -max) --alterado v1.6
end
else
doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255)
end
end
elseif ehMonstro(cid) and (isSummon(pid) or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) and pid ~= cid then
if canAtk then --alterado v1.6
if ret and ret.cond then
ret.id = pid
ret.check = getPlayerStorageValue(pid, conds[ret.cond])
doCondition2(ret)
end
if spell == "Selfdestruct" then
if getPlayerStorageValue(pid, 9658783) <= 0 then
doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL)
doCreatureAddHealth(pid, -max) --alterado v1.6
end
else
doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255)
end
end
elseif isPlayer(cid) and ehMonstro(pid) and pid ~= cid then
if canAtk then --alterado v1.6
if ret and ret.cond then
ret.id = pid
ret.check = getPlayerStorageValue(pid, conds[ret.cond])
doCondition2(ret)
end
if spell == "Selfdestruct" then
if getPlayerStorageValue(pid, 9658783) <= 0 then
doSendAnimatedText(getThingPosWithDebug(pid), "-"..max.."", COLOR_NORMAL)
doCreatureAddHealth(pid, -max) --alterado v1.6
end
else
doTargetCombatHealth(cid, pid, element, -(math.abs(min)), -(math.abs(max)), 255)
end
end
end
end
end
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function sendEffWithProtect(cid, pos, eff) --Manda algum magic effect com proteçoes
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
local checkpos = pos
checkpos.stackpos = 0
if not hasTile(checkpos) then
return true
end
if not canWalkOnPos2(pos, false, true, false, true, false) then --alterado v1.6
return true
end
doSendMagicEffect(pos, eff)
end
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function getThingPosWithDebug(what)
if not isCreature(what) or getCreatureHealth(what) <= 0 then
return {x = 1, y = 1, z = 10}
end
return getThingPos(what)
end
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function doDanoWithProtect(cid, element, pos, area, min, max, eff) --Da dano com proteçoes
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doAreaCombatHealth(cid, element, pos, area, -(math.abs(min)), -(math.abs(max)), eff)
end
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function doDanoWithProtectWithDelay(cid, target, element, min, max, eff, area)
const_distance_delay = 56
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if target ~= 0 and isCreature(target) and not area then
delay = getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) * const_distance_delay
addEvent(doDanoWithProtect, delay, cid, element, getThingPosWithDebug(target), 0, min, max, eff)
return true
end
addEvent(doDanoWithProtect, 200, cid, element, getThingPosWithDebug(target), area, min, max, eff)
end
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function sendDistanceShootWithProtect(cid, frompos, topos, eff) --Manda um efeito de distancia com proteçoes
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doSendDistanceShoot(frompos, topos, eff)
end
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function sendMoveBack(cid, pos, eff, min, max) --Manda o Atk do farfetchd de volta...
local m = #pos+1
for i = 1, #pos do
if not isCreature(cid) then return true end
---
m = m-1
thing = {x=pos[m].x,y=pos[m].y,z=pos[m].z,stackpos=253}
local pid = getThingFromPosWithProtect(thing)
addEvent(doMoveDano2, i*200, cid, pid, FLYINGDAMAGE, min/4, max/4)
addEvent(sendEffWithProtect, i*200, cid, pos[m], eff) --alterado v1.3
--
end
end
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function upEffect(cid, effDis)
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
pos = getThingPos(cid)
frompos = {x = pos.x+1, y = pos.y, z = pos.z}
frompos.x = pos.x - math.random(4, 7)
frompos.y = pos.y - math.random(5, 8)
doSendDistanceShoot(getThingPos(cid), frompos, effDis)
end
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function fall(cid, master, element, effDis, effArea) --Function pra jogar efeitos pra cima e cair depois... tpw falling rocks e blizzard
if isCreature(cid) then
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
pos = getThingPos(cid)
pos.x = pos.x + math.random(-4,4)
pos.y = pos.y + math.random(-4,4)
if isMonster(cid) or isPlayer(cid) then
frompos = {x = pos.x+1, y = pos.y, z = pos.z}
elseif isSummon(cid) then
frompos = getThingPos(master)
end
frompos.x = pos.x - 7
frompos.y = pos.y - 6
if effDis ~= -1 then --alterado!
doSendDistanceShoot(frompos, pos, effDis)
end
doAreaCombatHealth(cid, element, pos, 0, 0, 0, effArea)
end
end
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function canDoMiss(cid, nameAtk) --alterado v1.5
local atkTerra = {"Sand Attack", "Mud Shot", "Mud Bomb", "Stomp", "Crusher Stomp", "Mud Slap", "Sand Tomb"} --alterado v1.7
local atkElectric = {"Electric Storm", "Thunder Wave", "Thunder", "Electricity", "Wild Charge"} --alterado v1.7
if not isCreature(cid) then return false end
if isPlayer(cid) then return true end
if not pokes[getCreatureName(cid)] then return true end
if isInArray(atkTerra, nameAtk) then
if (pokes[getCreatureName(cid)].type == "flying") or (pokes[getCreatureName(cid)].type2 == "flying") or isInArray(specialabilities["levitate"], getCreatureName(cid)) then
return false
end
elseif isInArray(atkElectric, nameAtk) then
if (pokes[getCreatureName(cid)].type == "ground") or (pokes[getCreatureName(cid)].type2 == "ground") then
return false
end
end
return true
end
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function doMoveInAreaMulti(cid, effDis, effMagic, areaEff, areaDano, element, min, max, ret) --alterado v1.7
if not isCreature(cid) then return true end
local pos = getPosfromArea(cid, areaEff)
local pos2 = getPosfromArea(cid, areaDano)
local n = 0
while n < #pos2 do
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
n = n+1
thing = {x=pos2[n].x,y=pos2[n].y,z=pos2[n].z,stackpos=253}
if n < #pos then
addEvent(sendDistanceShootWithProtect, 50, cid, getThingPos(cid), pos[n], effDis) --39
addEvent(sendEffWithProtect, 100, cid, pos[n], effMagic) -- 112
--- --alterado v1.6.1
if math.random(1, 2) == 2 then
addEvent(sendDistanceShootWithProtect, 450, cid, getThingPos(cid), pos[n], effDis) --550
addEvent(sendEffWithProtect, 550, cid, pos[n], effMagic) -- 650
end
end
local pid = getThingFromPosWithProtect(thing)
if isCreature(pid) then
if not ret then ret = {} end --alterado v1.7
doMoveDano2(cid, pid, element, min, max, ret, getPlayerStorageValue(cid, 21102))
end
end
end
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function doDoubleHit(cid, pid, valor, races) --alterado v1.6
if isCreature(cid) and isCreature(pid) then
if getPlayerStorageValue(cid, 374896) >= 1 then
if getMasterTarget(cid) == pid then
if isInArray({"Kadabra", "Alakazam", "Mew", "Shiny Abra", "Shiny Alakazam"}, getCreatureName(cid)) then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(pid), 39)
end
if isSummon(cid) then
doTargetCombatHealth(getCreatureMaster(cid), pid, PHYSICALDAMAGE, -math.abs(valor), -math.abs(valor), 255)
else
doCreatureAddHealth(pid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(pid)).race].cor)
end
end
end
end
end
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function doDanoInTarget(cid, target, combat, min, max, eff) --alterado v1.7
if not isCreature(cid) or not isCreature(target) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doTargetCombatHealth(cid, target, combat, -math.abs(min), -math.abs(max), eff)
end
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function doDanoInTargetWithDelay(cid, target, combat, min, max, eff) --alterado v1.7
const_distance_delay = 56
if not isCreature(cid) or not isCreature(target) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
local delay = getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) * const_distance_delay
addEvent(doDanoInTarget, delay, cid, target, combat, min, max, eff)
end
Rep+++