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War System


pemi

Pergunta

Estou com um probleminha na minha War System,

 

Por exemplo:Estou na War System Eu x Você, E eu ti mato , no !frags eu pego 1 frag(Mas nao conta como Red e Black Skull).O problema está aí,Nao deveria contar como Frag.(OBS EU JÁ COLOQUEI AQUELE QUE ESTÁ DISPONIVEL NO xTibia e TAMBEM CONTOU COMO FRAG)

Arquivo Talkactions>Scripts>War.lua

 

 

function onSay(cid, words, param, channel)

local guild = getPlayerGuildId(cid)

if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then

doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0)

return true

end

 

local t = string.explode(param, ",")

if(not t[2]) then

doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0)

return true

end

 

local enemy = getGuildId(t[2])

if(not enemy) then

doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0)

return true

end

 

if(enemy == guild) then

doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0)

return true

end

 

local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)

if(tmp:getID() ~= -1) then

enemyName = tmp:getDataString("name")

tmp:free()

end

 

if(isInArray({"accept", "reject", "cancel"}, t[1])) then

local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild

if(t[1] == "cancel") then

query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy

end

 

tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")

if(tmp:getID() == -1) then

doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)

return true

end

 

if(t[1] == "accept") then

local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)

local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment")

 

_tmp:free()

if(state) then

doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0)

return true

end

 

db.executeQuery("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild)

end

 

query = "UPDATE `guild_wars` SET "

local msg = "accepted " .. enemyName .. " invitation to war."

if(t[1] == "reject") then

query = query .. "`end` = " .. os.time() .. ", `status` = 2"

msg = "rejected " .. enemyName .. " invitation to war."

elseif(t[1] == "cancel") then

query = query .. "`end` = " .. os.time() .. ", `status` = 3"

msg = "canceled invitation to a war with " .. enemyName .. "."

else

query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1"

end

 

query = query .. " WHERE `id` = " .. tmp:getDataInt("id")

if(t[1] == "accept") then

doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD)

doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY)

end

 

tmp:free()

db.executeQuery(query)

doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)

return true

end

 

if(t[1] == "invite") then

local str = ""

tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")

if(tmp:getID() ~= -1) then

if(tmp:getDataInt("status") == 0) then

if(tmp:getDataInt("guild_id") == guild) then

str = "You have already invited " .. enemyName .. " to war."

else

str = enemyName .. " have already invited you to war."

end

else

str = "You are already on a war with " .. enemyName .. "."

end

 

tmp:free()

end

 

if(str ~= "") then

doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0)

return true

end

 

local frags = tonumber(t[3])

if(frags ~= nil) then

frags = math.max(10, math.min(1000, frags))

else

frags = 100

end

 

local payment = tonumber(t[4])

if(payment ~= nil) then

payment = math.max(100000, math.min(1000000000, payment))

tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)

 

local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment

tmp:free()

if(state) then

doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0)

return true

end

 

db.executeQuery("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)

else

payment = 0

end

 

local begining, ending = os.time(), tonumber(t[5])

if(ending ~= nil and ending ~= 0) then

ending = begining + (ending * 86400)

else

ending = 0

end

 

db.executeQuery("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")

doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)

return true

end

 

if(not isInArray({"end", "finish"}, t[1])) then

return false

end

 

local status = (t[1] == "end" and 1 or 4)

tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status)

if(tmp:getID() ~= -1) then

local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id")

tmp:free()

doGuildRemoveEnemy(guild, enemy)

doGuildRemoveEnemy(enemy, guild)

 

db.executeQuery(query)

doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)

return true

end

 

if(status == 4) then

doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)

return true

end

 

tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1")

if(tmp:getID() ~= -1) then

if(tmp:getDataInt("end") > 0) then

tmp:free()

doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)

return true

end

 

local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id")

tmp:free()

 

db.executeQuery(query)

doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)

return true

end

 

doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)

return true

end

 

 

 

 

Se precisar de + algum arquivo me avisa que eu posto

 

Obrigado

 

Obs>Nao quero que conte como Frag no !frags nem como Red e nem como Black Skull

Editado por pemi666
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