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Barco System 8.60 [Pedido].


claudiomir

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Pessoal eu baixei um script so que ele está com erro e ele é meio antigo e não funciona.

toda vez que subo em cima do barco da o seguinte erro.

 

[04/03/2012 17:04:26] [Error - MoveEvents Interface]
[04/03/2012 17:04:26] In a timer event called from:
[04/03/2012 17:04:26] buffer:onStepIn
[04/03/2012 17:04:26] Description:
[04/03/2012 17:04:26] [string "mydirs= {..."]:25: attempt to index local 'backu' (a boolean value)
[04/03/2012 17:04:27] stack traceback:
[04/03/2012 17:04:27]  [string "mydirs= {..."]:25: in function 'doMoveBoat'
[04/03/2012 17:04:27]  [string "loadBuffer"]:17: in function <[string "loadBuffer"]:17>
[04/03/2012 17:04:27] [Error - MoveEvents Interface]
[04/03/2012 17:04:27] In a timer event called from:
[04/03/2012 17:04:27] buffer:onStepIn
[04/03/2012 17:04:27] Description:
[04/03/2012 17:04:27] (luaDoItemSetAttribute) Item not found

 

 

 

Queria pedir o Spr do sistema de barco aquele que ele fica andando na agua. quando vc pisa nele.

ele fica andando ate o certo lugar que o leva.

plxx me ajudem mais REP

 

Script que tenho para quem conseguir concertar

 

<?xml version="1.0" encoding="UTF-8"?>
<mod name="BoatSystem" enabled="yes" author="MatheusMkalo" forum="XTibia.com">
<config name="BoatSystemLib"><![CDATA[
mydirs= {
   [1] = {type = 1, ids = {3587, 3590, 3591}, xy = {0, -1}},
   [2] = {type = 2, ids = {3592, 3595, 3596}, xy = {1, 0}},
   [3] = {type = 1, ids = {3587, 3590, 3591}, xy = {0, 1}},
   [4] = {type = 2, ids = {3592, 3595, 3596}, xy = {-1, 0}}
}
allids = {3587, 3590, 3591, 3592, 3595, 3596}
function newEndb(endb, dir)
   local xx = endb.x
   local yy = endb.y
   for i = 1, #dir do
    xx = xx+mydirs[dir[i]].xy[1]
    yy = yy+mydirs[dir[i]].xy[2]
   end
   return {x=xx, y=yy, z=endb.z}
end
function doMoveBoat(post, dir, cid)
   local newboat = {}
   for i,s in ipairs(post) do
    local backu = getThingPos(s)
    doRemoveItem(s, 1)
    doCreateItem(mydirs[dir].ids[i], 1, {x=backu.x+mydirs[dir].xy[1], y=backu.y+mydirs[dir].xy[2], z=backu.z})
    table.insert(newboat, getThingFromPos({x=backu.x+mydirs[dir].xy[1], y=backu.y+mydirs[dir].xy[2], z=backu.z, stackpos=1}).uid)
   end
   if mydirs[dir].type ~= post.type and mydirs[dir].type == 1 then
    doCreateItem(getThing(newboat[1]).itemid, 1, {x=getThingPos(newboat[1]).x+1, y=getThingPos(newboat[1]).y-1, z=getThingPos(newboat[1]).z})
    doRemoveItem(newboat[1], 1)
    doCreateItem(getThing(newboat[3]).itemid, 1, {x=getThingPos(newboat[3]).x-1, y=getThingPos(newboat[3]).y+1, z=getThingPos(newboat[3]).z})
    doRemoveItem(newboat[3], 1)
   elseif mydirs[dir].type ~= post.type and mydirs[dir].type == 2 then
    doCreateItem(getThing(newboat[1]).itemid, 1, {x=getThingPos(newboat[1]).x-1, y=getThingPos(newboat[1]).y+1, z=getThingPos(newboat[1]).z})
    doRemoveItem(newboat[1], 1)
    doCreateItem(getThing(newboat[3]).itemid, 1, {x=getThingPos(newboat[3]).x+1, y=getThingPos(newboat[3]).y-1, z=getThingPos(newboat[3]).z})
    doRemoveItem(newboat[3], 1)
   end
   if cid then
    doTeleportThing(cid, {x=getCreaturePosition(cid).x+mydirs[dir].xy[1], y=getCreaturePosition(cid).y+mydirs[dir].xy[2], z=getCreaturePosition(cid).z}, false)
   end
end
function getPosBoat(cid, pos)
   local pcid = not pos and getCreaturePosition(cid) or pos
   local check = getThingFromPos({x=pcid.x, y=pcid.y, z=pcid.z, stackpos=1}).itemid == mydirs[1].ids[2] and 1 or 2
   if check == 1 then
    return {getThingFromPos({x=pcid.x, y=pcid.y-1, z=pcid.z, stackpos=1}).uid, getThingFromPos({x=pcid.x, y=pcid.y, z=pcid.z, stackpos=1}).uid, getThingFromPos({x=pcid.x, y=pcid.y+1, z=pcid.z, stackpos=1}).uid, type = check}
   elseif check == 2 then
    return {getThingFromPos({x=pcid.x-1, y=pcid.y, z=pcid.z, stackpos=1}).uid, getThingFromPos({x=pcid.x, y=pcid.y, z=pcid.z, stackpos=1}).uid, getThingFromPos({x=pcid.x+1, y=pcid.y, z=pcid.z, stackpos=1}).uid, type = check}
   end
return false
end
function reverse(t)
   local result = {}
   for i = #t, 1, -1 do
    table.insert(result, t[i] == 1 and 3 or t[i] == 2 and 4 or t[i] == 3 and 1 or t[i] == 4 and 2)
   end
return result
end
]]></config>
<movevent type="StepIn" actionid="6616" event="script"><![CDATA[
   domodlib("BoatSystemLib")
   local t = {3, 3, 3, 3, 3, 3}
   local postart = {x=1183, y=1173, z=5, stackpos=1}
   local posback = {x=1183, y=1178, z=5, stackpos=1}
   local delay = 350
   if toPosition.x == posback.x and toPosition.y == posback.y then
    doCreatureSetNoMove(cid, true)
    for i = 1, #reverse(t) do
	    addEvent(function() doMoveBoat(getPosBoat(cid), reverse(t)[i], cid) end, i*delay)
    end
    addEvent(doCreatureSetNoMove, delay*#reverse(t)+100, cid, false)
    addEvent(function() doItemSetAttribute(getThingFromPos(postart).uid, "aid", 6616) end, delay*#t+100)
   elseif toPosition.x == postart.x and toPosition.y == postart.y then
    doCreatureSetNoMove(cid, true)
    for i = 1, #t do
	    addEvent(function() doMoveBoat(getPosBoat(cid), t[i], cid) end, i*delay)
    end
    addEvent(doCreatureSetNoMove, delay*#t+100, cid, false)
    addEvent(function() doItemSetAttribute(getThingFromPos(posback).uid, "aid", 6616) end, delay*#t+100)
   end
]]></movevent>
<movevent type="StepIn" actionid="6617" event="script"><![CDATA[
   domodlib("BoatSystemLib")
   if not isInArray(allids, getThingFromPos({x=toPosition.x, y=toPosition.y, z=toPosition.z, stackpos=1}).itemid) then
    doTeleportThing(cid, fromPosition, false)
   end
]]></movevent>
</mod>

 

 

 

 

 

Valendo REP para quem me ajudar =D

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