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[Pedido][Npc] Bank


mikkas70

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vai em data/npc cria um npc com nome de bank coloca esse script

<?xml version="1.0" encoding="UTF-8"?>
<npc name="Bank" script="data/npc/scripts/bank.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="134" head="78" body="88" legs="0" feet="88" addons="3"/>
</npc>

agora vai em data/npc/script copia qualquer arquivo.lua e coloca esse script com nome de bank.lua

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
local moneyTo = {}
local playerTo = {}
function onCreatureAppear(cid)			npcHandler:onCreatureAppear(cid)		end
function onCreatureDisappear(cid)		npcHandler:onCreatureDisappear(cid)		end
function onCreatureSay(cid, type, msg)		npcHandler:onCreatureSay(cid, type, msg)	end
function onThink()				npcHandler:onThink()				end
local function isValidMoney(money)
if isNumber(money) == TRUE and money > 0 and money < 999999999 then
	return TRUE
end
return FALSE
end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
	return false
end
if msgcontains(msg, 'help') or msgcontains(msg, 'offer') then
	selfSay("You can check the {balance} of your bank account, {deposit} money or {withdraw} it. You can also {transfer} money to other characters, provided that they have a vocation.", cid)
	talkState[cid] = 0
-----------------------------------------------------------------
---------------------------- Balance ----------------------------
-----------------------------------------------------------------
elseif msgcontains(msg, 'balance') or msgcontains(msg, 'Balance') then
	selfSay('Your account balance is '..getPlayerBalance(cid)..' gold.', cid)
	talkState[cid] = 0
-----------------------------------------------------------------
---------------------------- Help -------------------------------
-----------------------------------------------------------------
elseif msgcontains(msg, 'basic functions') then
	selfSay('You can check the {balance{ of your bank account, Pdeposit{ money or Pwithdraw{ it. You can also {transfer} money to othercharacters, provided that they have a vocation.', cid)
	talkState[cid] = 0
elseif msgcontains(msg, 'advanced functions') then
	selfSay('Renting a house has never been this easy. Simply make a bid for an auction. We will check immediately if you haveenough money.', cid)
	talkState[cid] = 0
-----------------------------------------------------------------
---------------------------- Deposit ----------------------------
-----------------------------------------------------------------
elseif msgcontains(msg, 'deposit all') then
	moneyTo[cid] = getPlayerMoney(cid)
	if moneyTo[cid] < 1 then
		selfSay('You don\'t have any money to deposit in you inventory..', cid)
		talkState[cid] = 0
	else
		selfSay('Would you really like to deposit '..moneyTo[cid]..' gold?', cid)
		talkState[cid] = 2
	end
elseif msgcontains(msg, 'deposit') then
	selfSay("Please tell me how much gold it is you would like to deposit.", cid)
	talkState[cid] = 1
elseif talkState[cid] == 1 then
	moneyTo[cid] = tonumber(msg)
	if isValidMoney(moneyTo[cid]) == TRUE then
		selfSay('Would you really like to deposit '..moneyTo[cid]..' gold?', cid)
		talkState[cid] = 2
	else
		selfSay('Is isnt valid amount of gold to deposit.', cid)
		talkState[cid] = 0
	end
elseif talkState[cid] == 2 then
	if msgcontains(msg, 'yes') then
		if doPlayerDepositMoney(cid, moneyTo[cid], 1) ~= TRUE then
			selfSay('You do not have enough gold.', cid)
		else
			selfSay('Alright, we have added the amount of '..moneyTo[cid]..' gold to your balance. You can withdraw your money anytime you want to. Your account balance is ' .. getPlayerBalance(cid) .. '.', cid)
		end
	elseif msgcontains(msg, 'no') then
		selfSay('As you wish. Is there something else I can do for you?', cid)
	end
	talkState[cid] = 0
-----------------------------------------------------------------
---------------------------- Withdraw ---------------------------
-----------------------------------------------------------------
elseif msgcontains(msg, 'withdraw') then
	selfSay("Please tell me how much gold you would like to withdraw.", cid)
	talkState[cid] = 6
elseif talkState[cid] == 6 then
	moneyTo[cid] = tonumber(msg)
	if isValidMoney(moneyTo[cid]) == TRUE then
		selfSay('Are you sure you wish to withdraw '..moneyTo[cid]..' gold from your bank account?', cid)
		talkState[cid] = 7
	else
		selfSay('Is isnt valid amount of gold to withdraw.', cid)
		talkState[cid] = 0
	end
elseif talkState[cid] == 7 then
	if msgcontains(msg, 'yes') then
		if doPlayerWithdrawMoney(cid, moneyTo[cid]) ~= TRUE then
			selfSay('There is not enough gold on your account. Your account balance is '..getPlayerBalance(cid)..'. Please tell me the amount of gold coins you would like to withdraw.', cid)
		else
			selfSay('Here you are, ' .. moneyTo[cid] .. ' gold. Please let me know if there is something else I can do for you.', cid)
			talkState[cid] = 0
		end
	elseif msgcontains(msg, 'no') then
		selfSay('As you wish. Is there something else I can do for you?', cid)
		talkState[cid] = 0
	end
-----------------------------------------------------------------
---------------------------- Transfer ---------------------------
-----------------------------------------------------------------
elseif msgcontains(msg, 'transfer') then
	selfSay("Please tell me the amount of gold you would like to transfer.", cid)
	talkState[cid] = 11
elseif talkState[cid] == 11 then
	moneyTo[cid] = tonumber(msg)
	if isValidMoney(moneyTo[cid]) == TRUE then
		selfSay('Who would you like transfer '..moneyTo[cid]..' gold to?', cid)
		talkState[cid] = 12
	else
		selfSay('Is isnt valid amount of gold to transfer.', cid)
		talkState[cid] = 0
	end
elseif talkState[cid] == 12 then
	playerTo[cid] = msg
	if getCreatureName(cid) == playerTo[cid] then
		selfSay('Ehm, You want transfer money to yourself? Its impossible!', cid)
		talkState[cid] = 0
		return TRUE
	end
	if playerExists(playerTo[cid]) then
		selfSay('So you would like to transfer ' .. moneyTo[cid] .. ' gold to "' .. playerTo[cid] .. '" ?', cid)
		talkState[cid] = 13
	else
		selfSay('Player with name "' .. playerTo[cid] .. '" doesnt exist.', cid)
		talkState[cid] = 0
	end
elseif talkState[cid] == 13 then
	if msgcontains(msg, 'yes') then
		if getPlayerBalance(cid) < moneyTo[cid] then
			selfSay('You dont have enought money on your bank account.', cid)
			return TRUE
		end
		if doPlayerTransferMoneyTo(cid, playerTo[cid], moneyTo[cid]) ~= TRUE then
			selfSay('This player does not exist on this world or have no vocation.', cid)
		else
			selfSay('You have transferred ' .. moneyTo[cid] .. ' gold to "' .. playerTo[cid] ..' ".', cid)
			playerTo[cid] = nil
		end
	elseif msgcontains(msg, 'no') then
		selfSay('As you wish. Is there something else I can do for you?', cid)
	end
	talkState[cid] = 0
end
return TRUE
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

que der certo da rep+ ae :)

Editado por godleandro
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