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[Encerrado] [Pokemon] Dúvidas? - Pda


lucashgas

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quero add cops dos poke johto mas como faço pra fase o poke sai da ball coloco td serto mas nao sai ajduae por favor

 

tenho um poblema nos poke jogo se eu der /M scizor com good ele aprese e some se der /s scizor ele funciona tem como alguen me explica cmo eu arumo issu

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quero add cops dos poke johto mas como faço pra fase o poke sai da ball coloco td serto mas nao sai ajduae por favor

 

tenho um poblema nos poke jogo se eu der /M scizor com good ele aprese e some se der /s scizor ele funciona tem como alguen me explica cmo eu arumo issu

 

olha o topico que você acha eu tinha o mesmo problema e alguem falo como tirar essa trava.

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quero add cops dos poke johto mas como faço pra fase o poke sai da ball coloco td serto mas nao sai ajduae por favor

 

tenho um poblema nos poke jogo se eu der /M scizor com good ele aprese e some se der /s scizor ele funciona tem como alguen me explica cmo eu arumo issu

 

Pra quem está com problema de invocar os johtos(/m) faz um seguinte. Vai na pasta creaturescripts\scripts

procura o arquvio spawn.lua procura por essas linhas que por sinal são as primeiras:

 

local function doPokemonRegisterLevel(cid)

if not isCreature(cid) then return true end

if getWildPokemonLevel(cid) == -1 then

if not pokes[getCreatureName(cid)].offense then

doRemoveCreature(cid)

return true

end

setWildPokemonLevel(cid)

end

end

Agora substitua por essas:

local function doPokemonRegisterLevel(cid)

if not isCreature(cid) then return true end

if getWildPokemonLevel(cid) == -1 then

-- if not pokes[getCreatureName(cid)].offense then

-- doRemoveCreature(cid)

-- return true

-- end

setWildPokemonLevel(cid)

end

end

 

Spoiler

 

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Como Coloco Para os Pokemons Shinys Dar Boost? e Por o Limite do Boost para +100?

 

Quem Ajudar REP+

 

local ballslot = 12355

local ballslot_run = 12352

local stoneslot = 12354

local stoneslot_run = 12353

local button = 12356

local button_run = 12357

function isRunning(id)

if isInArray({button_run, stoneslot_run, ballslot_run}, id) then

return true

end

return false

end

boost_stones = {

["Bulbasaur"] = {leaf},

["Ivysaur"] = {leaf},

["Venusaur"] = {leaf},

["Charmander"] = {fire},

["Charmeleon"] = {fire},

["Charizard"] = {fire},

["Squirtle"] = {water},

["Wartortle"] = {water},

["Blastoise"] = {water},

["Caterpie"] = {coccon},

["Metapod"] = {coccon},

["Butterfree"] = {coccon},

["Weedle"] = {coccon},

["Kakuna"] = {coccon},

["Beedrill"] = {coccon},

["Pidgey"] = {heart},

["Pidgeotto"] = {heart},

["Pidgeot"] = {heart},

["Rattata"] = {heart},

["Raticate"] = {heart},

["Spearow"] = {heart},

["Fearow"] = {heart},

["Ekans"] = {venom},

["Arbok"] = {venom},

["Pikachu"] = {thunder},

["Raichu"] = {thunder},

["Sandshrew"] = {earth},

["Sandslash"] = {earth},

["Nidoran Female"] = {venom},

["Nidorina"] = {venom},

["Nidoqueen"] = {venom, earth},

["Nidoran Male"] = {venom},

["Nidorino"] = {venom},

["Nidoking"] = {venom, earth},

["Clefairy"] = {heart},

["Clefable"] = {heart},

["Vulpix"] = {fire},

["Ninetales"] = {fire},

["Jigglypuff"] = {heart},

["Wigglytuff"] = {heart},

["Zubat"] = {venom},

["Golbat"] = {venom},

["Oddish"] = {leaf, venom},

["Gloom"] = {leaf, venom},

["Vileplume"] = {leaf, venom},

["Paras"] = {coccon, leaf},

["Parasect"] = {coccon, leaf},

["Venonat"] = {coccon, venom},

["Venomoth"] = {coccon, venom},

["Diglett"] = {earth},

["Dugtrio"] = {earth},

["Meowth"] = {heart},

["Persian"] = {heart},

["Psyduck"] = {water},

["Golduck"] = {water, enigma},

["Mankey"] = {punch},

["Primeape"] = {punch},

["Growlithe"] = {fire},

["Arcanine"] = {fire},

["Poliwag"] = {water},

["Poliwhirl"] = {water},

["Poliwrath"] = {water, punch},

["Abra"] = {enigma},

["Kadabra"] = {enigma},

["Alakazam"] = {enigma},

["Machop"] = {punch},

["Machoke"] = {punch},

["Machamp"] = {punch},

["Bellsprout"] = {leaf, venom},

["Weepinbell"] = {leaf, venom},

["Victreebel"] = {leaf, venom},

["Tentacool"] = {water, venom},

["Tentacruel"] = {water, venom},

["Geodude"] = {earth, rock},

["Graveler"] = {earth, rock},

["Golem"] = {earth, rock},

["Ponyta"] = {fire},

["Rapidash"] = {fire},

["Slowpoke"] = {water, enigma},

["Slowbro"] = {water, enigma},

["Magnemite"] = {thunder, metal},

["Magneton"] = {thunder, metal},

["Farfetch'd"] = {heart},

["Doduo"] = {heart},

["Dodrio"] = {heart},

["Seel"] = {water, ice},

["Dewgong"] = {water, ice},

["Grimer"] = {venom},

["Muk"] = {venom},

["Shellder"] = {water, ice},

["Cloyster"] = {water, ice},

["Gastly"] = {dark},

["Haunter"] = {dark},

["Gengar"] = {dark},

["Onix"] = {rock, earth},

["Drowzee"] = {enigma},

["Hypno"] = {enigma},

["Krabby"] = {water},

["Kingler"] = {water},

["Voltorb"] = {thunder},

["Electrode"] = {thunder},

["Exeggcute"] = {enigma, leaf},

["Exeggutor"] = {enigma, leaf},

["Cubone"] = {earth},

["Marowak"] = {earth},

["Hitmonlee"] = {punch},

["Hitmonchan"] = {punch},

["Lickitung"] = {heart},

["Koffing"] = {venom},

["Weezing"] = {venom},

["Rhyhorn"] = {earth, rock},

["Rhydon"] = {earth, rock},

["Chansey"] = {heart},

["Tangela"] = {leaf},

["Kangaskhan"] = {heart},

["Horsea"] = {water},

["Seadra"] = {water},

["Goldeen"] = {water},

["Seaking"] = {water},

["Staryu"] = {water},

["Starmie"] = {water},

["Mr. Mime"] = {enigma},

["Scyther"] = {coccon},

["Jynx"] = {enigma, ice},

["Electabuzz"] = {thunder},

["Magmar"] = {fire},

["Pinsir"] = {coccon},

["Tauros"] = {heart},

["Magikarp"] = {water},

["Gyarados"] = {water, crystal},

["Lapras"] = {water, ice},

["Ditto"] = {heart},

["Eevee"] = {heart},

["Vaporeon"] = {water},

["Jolteon"] = {thunder},

["Flareon"] = {fire},

["Porygon"] = {heart, enigma},

["Omanyte"] = {rock, water},

["Omastar"] = {rock, water},

["Kabuto"] = {rock, water},

["Kabutops"] = {rock, water},

["Aerodactyl"] = {rock},

["Snorlax"] = {heart},

["Articuno"] = {ice},

["Zapdos"] = {thunder},

["Moltres"] = {fire},

["Dratini"] = {crystal},

["Dragonair"] = {crystal},

["Dragonite"] = {crystal},

["Mewtwo"] = {enigma},

["Mew"] = {enigma},

["Shiny Bulbasaur"] = {leaf},

["Shiny Ivysaur"] = {leaf},

["Shiny Venusaur"] = {leaf},

["Shiny Charmander"] = {fire},

["Shiny Charmeleon"] = {fire},

["Shiny Charizard"] = {fire},

["Shiny Squirtle"] = {water},

["Shiny Wartortle"] = {water},

["Shiny Blastoise"] = {water},

["Shiny Caterpie"] = {coccon},

["Shiny Metapod"] = {coccon},

["Shiny Butterfree"] = {coccon},

["Shiny Weedle"] = {coccon},

["Shiny Kakuna"] = {coccon},

["Shiny Beedrill"] = {coccon},

["Shiny Pidgey"] = {heart},

["Shiny Pidgeotto"] = {heart},

["Shiny Pidgeot"] = {heart},

["Shiny Rattata"] = {heart},

["Shiny Raticate"] = {heart},

["Shiny Spearow"] = {heart},

["Shiny Fearow"] = {heart},

["Shiny Ekans"] = {venom},

["Shiny Arbok"] = {venom},

["Shiny Pikachu"] = {thunder},

["Shiny Raichu"] = {thunder},

["Shiny Sandshrew"] = {earth},

["Shiny Sandslash"] = {earth},

["Shiny Nidoran Female"] = {venom},

["Shiny Nidorina"] = {venom},

["Shiny Nidoqueen"] = {venom, earth},

["Shiny Nidoran Male"] = {venom},

["Shiny Nidorino"] = {venom},

["Shiny Nidoking"] = {venom, earth},

["Shiny Clefairy"] = {heart},

["Shiny Clefable"] = {heart},

["Shiny Vulpix"] = {fire},

["Shiny Ninetales"] = {fire},

["Shiny Jigglypuff"] = {heart},

["Shiny Wigglytuff"] = {heart},

["Shiny Zubat"] = {venom},

["Shiny Golbat"] = {venom},

["Shiny Oddish"] = {leaf, venom},

["Shiny Gloom"] = {leaf, venom},

["Shiny Vileplume"] = {leaf, venom},

["Shiny Paras"] = {coccon, leaf},

["Shiny Parasect"] = {coccon, leaf},

["Shiny Venonat"] = {coccon, venom},

["Shiny Venomoth"] = {coccon, venom},

["Shiny Diglett"] = {earth},

["Shiny Dugtrio"] = {earth},

["Shiny Meowth"] = {heart},

["Shiny Persian"] = {heart},

["Shiny Psyduck"] = {water},

["Shiny Golduck"] = {water, enigma},

["Shiny Mankey"] = {punch},

["Shiny Primeape"] = {punch},

["Shiny Growlithe"] = {fire},

["Shiny Arcanine"] = {fire},

["Shiny Poliwag"] = {water},

["Shiny Poliwhirl"] = {water},

["Shiny Poliwrath"] = {water, punch},

["Shiny Abra"] = {enigma},

["Shiny Kadabra"] = {enigma},

["Shiny Alakazam"] = {enigma},

["Shiny Machop"] = {punch},

["Shiny Machoke"] = {punch},

["Shiny Machamp"] = {punch},

["Shiny Bellsprout"] = {leaf, venom},

["Shiny Weepinbell"] = {leaf, venom},

["Shiny Victreebel"] = {leaf, venom},

["Shiny Tentacool"] = {water, venom},

["Shiny Tentacruel"] = {water, venom},

["Shiny Geodude"] = {earth, rock},

["Shiny Graveler"] = {earth, rock},

["Shiny Golem"] = {earth, rock},

["Shiny Ponyta"] = {fire},

["Shiny Rapidash"] = {fire},

["Shiny Slowpoke"] = {water, enigma},

["Shiny Slowbro"] = {water, enigma},

["Shiny Magnemite"] = {thunder, metal},

["Shiny Magneton"] = {thunder, metal},

["Shiny Farfetch'd"] = {heart},

["Shiny Doduo"] = {heart},

["Shiny Dodrio"] = {heart},

["Shiny Seel"] = {water, ice},

["Shiny Dewgong"] = {water, ice},

["Shiny Grimer"] = {venom},

["Shiny Muk"] = {venom},

["Shiny Shellder"] = {water, ice},

["Shiny Cloyster"] = {water, ice},

["Shiny Gastly"] = {dark},

["Shiny Haunter"] = {dark},

["Shiny Gengar"] = {dark},

["Shiny Onix"] = {rock, earth},

["Shiny Drowzee"] = {enigma},

["Shiny Hypno"] = {enigma},

["Shiny Krabby"] = {water},

["Shiny Kingler"] = {water},

["Shiny Voltorb"] = {thunder},

["Shiny Electrode"] = {thunder},

["Shiny Exeggcute"] = {enigma, leaf},

["Shiny Exeggutor"] = {enigma, leaf},

["Shiny Cubone"] = {earth},

["Shiny Marowak"] = {earth},

["Shiny Hitmonlee"] = {punch},

["Shiny Hitmonchan"] = {punch},

["Shiny Lickitung"] = {heart},

["Shiny Koffing"] = {venom},

["Shiny Weezing"] = {venom},

["Shiny Rhyhorn"] = {earth, rock},

["Shiny Rhydon"] = {earth, rock},

["Shiny Chansey"] = {heart},

["Shiny Tangela"] = {leaf},

["Shiny Kangaskhan"] = {heart},

["Shiny Horsea"] = {water},

["Shiny Seadra"] = {water},

["Shiny Goldeen"] = {water},

["Shiny Seaking"] = {water},

["Shiny Staryu"] = {water},

["Shiny Starmie"] = {water},

["Shiny Mr. Mime"] = {enigma},

["Shiny Scyther"] = {coccon},

["Shiny Jynx"] = {enigma, ice},

["Shiny Electabuzz"] = {thunder},

["Shiny Magmar"] = {fire},

["Shiny Pinsir"] = {coccon},

["Shiny Tauros"] = {heart},

["Shiny Magikarp"] = {water},

["Shiny Gyarados"] = {water, crystal},

["Shiny Lapras"] = {water, ice},

["Shiny Ditto"] = {heart},

["Shiny Eevee"] = {heart},

["Shiny Vaporeon"] = {water},

["Shiny Jolteon"] = {thunder},

["Shiny Flareon"] = {fire},

["Shiny Porygon"] = {heart, enigma},

["Shiny Omanyte"] = {rock, water},

["Shiny Omastar"] = {rock, water},

["Shiny Kabuto"] = {rock, water},

["Shiny Kabutops"] = {rock, water},

["Shiny Aerodactyl"] = {rock},

["Shiny Snorlax"] = {heart},

["Shiny Articuno"] = {ice},

["Shiny Zapdos"] = {thunder},

["Shiny Moltres"] = {fire},

["Shiny Dratini"] = {crystal},

["Shiny Dragonair"] = {crystal},

["Shiny Dragonite"] = {crystal},

["Shiny Mewtwo"] = {enigma},

["Shiny Mew"] = {enigma}}

function doRestoreBoostMachine(cid, b_pos, p_pos, s_pos, msg, msg2)

doSendAnimatedText(b_pos, "DONE.", 215)

if isCreature(cid) then

doCreatureSetNoMove(cid, false)

doPlayerSendTextMessage(cid, 27, msg)

doPlayerSendTextMessage(cid, 27, msg2)

end

local ball_s = getTileItemById(p_pos, ballslot_run)

doTransformItem(ball_s.uid, ballslot)

local stne_s = getTileItemById(s_pos, stoneslot_run)

doTransformItem(stne_s.uid, stoneslot)

local butn_s = getTileItemById(b_pos, button_run)

doTransformItem(butn_s.uid, button)

end

local stones_required = { -- custo base de stones para boostar

[heart] = 1,

[leaf] = 1,

[water] = 1,

[venom] = 1,

[thunder] = 1,

[rock] = 1,

[punch] = 1,

[fire] = 1,

[coccon] = 1,

[crystal] = 1,

[dark] = 1,

[earth] = 1,

[enigma] = 1,

[ice] = 1,

}

local stone_increase = { -- a cada quantos boosts irá aumentar o custo de stones

[heart] = 3,

[leaf] = 3,

[water] = 3,

[venom] = 4,

[thunder] = 4,

[rock] = 3,

[punch] = 4,

[fire] = 3,

[coccon] = 2,

[crystal] = 15,

[dark] = 4,

[earth] = 4,

[enigma] = 4,

[ice] = 4,

}

function onUse(cid, item, topos, item2, frompos)

if isRunning(item.itemid) then

doPlayerSendCancel(cid, "Wait until boosting finishes.")

return true

end

if item.itemid == button then

local pbpos = topos

pbpos.x = pbpos.x + 1

local ball_slot = getTileItemById(pbpos, ballslot)

local myball = getContainerItem(ball_slot.uid, 0)

if myball.uid <= 0 or getItemWeight(myball.uid) == 0 then

doPlayerSendCancel(cid, "You need to put a pokeball in the ball slot.")

return true

end

local pokemon = getItemAttribute(myball.uid, "poke")

local boost = getItemAttribute(myball.uid, "boost") or 0

if boost >= 100 then

doPlayerSendCancel(cid, "Your pokemon is already at maximum boost.")

return true

end

local stnpos = pbpos

stnpos.x = stnpos.x - 2

local stone_slot = getTileItemById(stnpos, stoneslot)

local stone = getContainerItem(stone_slot.uid, 0)

if stone.uid <= 0 then

doPlayerSendCancel(cid, "You need to put a stone in the stone slot.")

return true

end

if not isStone(stone.itemid) then

doPlayerSendCancel(cid, "Please, put only stones in the stone slot.")

return true

end

if not isInArray(boost_stones[pokemon], stone.itemid) then

local cancelstr = "Sorry, you are not using the correct stone."

if #boost_stones[pokemon] > 1 then

local stonesused = ""

cancelstr = cancelstr.." This pokemon needs "

for su = 1, #boost_stones[pokemon] do

local n = doCorrectString(getItemNameById(boost_stones[pokemon][su]))

if su == #boost_stones[pokemon] then

stonesused = stonesused.." or "..getArticle(n).." "..n..""

elseif su == 1 then

stonesused = stonesused..""..getArticle(n).." "..n..""

else

stonesused = stonesused..", "..n..""

end

end

cancelstr = cancelstr..""..stonesused.." to be boosted."

else

cancelstr = cancelstr.." This pokemon needs a "..doCorrectString(getItemNameById(boost_stones[pokemon][1])).." to be boosted."

end

doPlayerSendCancel(cid, cancelstr)

return true

end

local removeStones = 0

local extraStones = math.floor(boost / stone_increase[stone.itemid])

local required_stones = stones_required[stone.itemid] + extraStones

local boosts = 0

for a = 0, getContainerSize(stone_slot.uid) - 1 do

local it = getContainerItem(stone_slot.uid, a)

if it.uid > 0 then

if not isStone(it.itemid) then

doPlayerSendCancel(cid, "Please, put only stones in the stone slot.")

return true

end

if it.itemid ~= stone.itemid then

doPlayerSendCancel(cid, "Please, put only one type of stone in the stone slot.")

return true

end

if required_stones > 0 then

required_stones = required_stones - 1

if required_stones <= 0 then

boosts = boosts + 1

removeStones = removeStones + stones_required[stone.itemid] + extraStones

if boost + boosts <= 49 then

extraStones = math.floor((boost + boosts) / stone_increase[stone.itemid])

required_stones = stones_required[stone.itemid] + extraStones

end

end

end

end

end

if required_stones > 0 and boosts == 0 then

doPlayerSendCancel(cid, "You need more stones to boost this pokemon.")

return true

end

for b = 1, removeStones do

doRemoveItem(getContainerItem(stone_slot.uid, 0).uid, 1)

end

local off = pokes[pokemon].offense * boost_rate * boosts

local def = pokes[pokemon].defense * boost_rate * boosts

local agi = pokes[pokemon].agility * boosts

local spatk = pokes[pokemon].specialattack * boost_rate * boosts

local vit = pokes[pokemon].vitality * boost_rate * boosts

doSetItemAttribute(myball.uid, "boost", boost + boosts)

doItemSetAttribute(myball.uid, "offense", getItemAttribute(myball.uid, "offense") + off)

doItemSetAttribute(myball.uid, "defense", getItemAttribute(myball.uid, "defense") + def)

doItemSetAttribute(myball.uid, "speed", getItemAttribute(myball.uid, "speed") + agi)

doItemSetAttribute(myball.uid, "specialattack", getItemAttribute(myball.uid, "specialattack") + spatk)

doItemSetAttribute(myball.uid, "vitality", getItemAttribute(myball.uid, "vitality") + vit)

local msg = "Your "..getPokeballName(myball.uid).." ["..getItemAttribute(myball.uid, "level").."] has been boosted!"

local msg2 = "• Boost: "..(boost + boosts).." (+"..boosts..") • Offense: +"..doMathDecimal(off).." • Defense: +"..doMathDecimal(def).." • Spc. Atk: +"..doMathDecimal(spatk).." • Agility: +"..doMathDecimal(agi).." • Vitality: +"..doMathDecimal(vit)..""

local downpos = getThingPos(cid)

downpos.y = downpos.y + 1

local mypos = getThingPos(cid)

doTeleportThing(cid, downpos, false)

doTeleportThing(cid, mypos, false)

doTransformItem(ball_slot.uid, ballslot_run)

doTransformItem(stone_slot.uid, stoneslot_run)

doTransformItem(item.uid, button_run)

doCreatureSetNoMove(cid, true)

doCreatureAddCondition(cid, boostcondition)

addEvent(doRestoreBoostMachine, 3000, cid, getThingPos(item.uid), getThingPos(ball_slot.uid), getThingPos(stone_slot.uid), msg, msg2)

return true

end

end

 

 

ai amigo já esta configurada para shiny limite para 100!!

Link para o comentário
Compartilhar em outros sites

Como Coloco Para os Pokemons Shinys Dar Boost? e Por o Limite do Boost para +100?

 

Quem Ajudar REP+

 

local ballslot = 12355

local ballslot_run = 12352

local stoneslot = 12354

local stoneslot_run = 12353

local button = 12356

local button_run = 12357

function isRunning(id)

if isInArray({button_run, stoneslot_run, ballslot_run}, id) then

return true

end

return false

end

boost_stones = {

["Bulbasaur"] = {leaf},

["Ivysaur"] = {leaf},

["Venusaur"] = {leaf},

["Charmander"] = {fire},

["Charmeleon"] = {fire},

["Charizard"] = {fire},

["Squirtle"] = {water},

["Wartortle"] = {water},

["Blastoise"] = {water},

["Caterpie"] = {coccon},

["Metapod"] = {coccon},

["Butterfree"] = {coccon},

["Weedle"] = {coccon},

["Kakuna"] = {coccon},

["Beedrill"] = {coccon},

["Pidgey"] = {heart},

["Pidgeotto"] = {heart},

["Pidgeot"] = {heart},

["Rattata"] = {heart},

["Raticate"] = {heart},

["Spearow"] = {heart},

["Fearow"] = {heart},

["Ekans"] = {venom},

["Arbok"] = {venom},

["Pikachu"] = {thunder},

["Raichu"] = {thunder},

["Sandshrew"] = {earth},

["Sandslash"] = {earth},

["Nidoran Female"] = {venom},

["Nidorina"] = {venom},

["Nidoqueen"] = {venom, earth},

["Nidoran Male"] = {venom},

["Nidorino"] = {venom},

["Nidoking"] = {venom, earth},

["Clefairy"] = {heart},

["Clefable"] = {heart},

["Vulpix"] = {fire},

["Ninetales"] = {fire},

["Jigglypuff"] = {heart},

["Wigglytuff"] = {heart},

["Zubat"] = {venom},

["Golbat"] = {venom},

["Oddish"] = {leaf, venom},

["Gloom"] = {leaf, venom},

["Vileplume"] = {leaf, venom},

["Paras"] = {coccon, leaf},

["Parasect"] = {coccon, leaf},

["Venonat"] = {coccon, venom},

["Venomoth"] = {coccon, venom},

["Diglett"] = {earth},

["Dugtrio"] = {earth},

["Meowth"] = {heart},

["Persian"] = {heart},

["Psyduck"] = {water},

["Golduck"] = {water, enigma},

["Mankey"] = {punch},

["Primeape"] = {punch},

["Growlithe"] = {fire},

["Arcanine"] = {fire},

["Poliwag"] = {water},

["Poliwhirl"] = {water},

["Poliwrath"] = {water, punch},

["Abra"] = {enigma},

["Kadabra"] = {enigma},

["Alakazam"] = {enigma},

["Machop"] = {punch},

["Machoke"] = {punch},

["Machamp"] = {punch},

["Bellsprout"] = {leaf, venom},

["Weepinbell"] = {leaf, venom},

["Victreebel"] = {leaf, venom},

["Tentacool"] = {water, venom},

["Tentacruel"] = {water, venom},

["Geodude"] = {earth, rock},

["Graveler"] = {earth, rock},

["Golem"] = {earth, rock},

["Ponyta"] = {fire},

["Rapidash"] = {fire},

["Slowpoke"] = {water, enigma},

["Slowbro"] = {water, enigma},

["Magnemite"] = {thunder, metal},

["Magneton"] = {thunder, metal},

["Farfetch'd"] = {heart},

["Doduo"] = {heart},

["Dodrio"] = {heart},

["Seel"] = {water, ice},

["Dewgong"] = {water, ice},

["Grimer"] = {venom},

["Muk"] = {venom},

["Shellder"] = {water, ice},

["Cloyster"] = {water, ice},

["Gastly"] = {dark},

["Haunter"] = {dark},

["Gengar"] = {dark},

["Onix"] = {rock, earth},

["Drowzee"] = {enigma},

["Hypno"] = {enigma},

["Krabby"] = {water},

["Kingler"] = {water},

["Voltorb"] = {thunder},

["Electrode"] = {thunder},

["Exeggcute"] = {enigma, leaf},

["Exeggutor"] = {enigma, leaf},

["Cubone"] = {earth},

["Marowak"] = {earth},

["Hitmonlee"] = {punch},

["Hitmonchan"] = {punch},

["Lickitung"] = {heart},

["Koffing"] = {venom},

["Weezing"] = {venom},

["Rhyhorn"] = {earth, rock},

["Rhydon"] = {earth, rock},

["Chansey"] = {heart},

["Tangela"] = {leaf},

["Kangaskhan"] = {heart},

["Horsea"] = {water},

["Seadra"] = {water},

["Goldeen"] = {water},

["Seaking"] = {water},

["Staryu"] = {water},

["Starmie"] = {water},

["Mr. Mime"] = {enigma},

["Scyther"] = {coccon},

["Jynx"] = {enigma, ice},

["Electabuzz"] = {thunder},

["Magmar"] = {fire},

["Pinsir"] = {coccon},

["Tauros"] = {heart},

["Magikarp"] = {water},

["Gyarados"] = {water, crystal},

["Lapras"] = {water, ice},

["Ditto"] = {heart},

["Eevee"] = {heart},

["Vaporeon"] = {water},

["Jolteon"] = {thunder},

["Flareon"] = {fire},

["Porygon"] = {heart, enigma},

["Omanyte"] = {rock, water},

["Omastar"] = {rock, water},

["Kabuto"] = {rock, water},

["Kabutops"] = {rock, water},

["Aerodactyl"] = {rock},

["Snorlax"] = {heart},

["Articuno"] = {ice},

["Zapdos"] = {thunder},

["Moltres"] = {fire},

["Dratini"] = {crystal},

["Dragonair"] = {crystal},

["Dragonite"] = {crystal},

["Mewtwo"] = {enigma},

["Mew"] = {enigma},

["Shiny Bulbasaur"] = {leaf},

["Shiny Ivysaur"] = {leaf},

["Shiny Venusaur"] = {leaf},

["Shiny Charmander"] = {fire},

["Shiny Charmeleon"] = {fire},

["Shiny Charizard"] = {fire},

["Shiny Squirtle"] = {water},

["Shiny Wartortle"] = {water},

["Shiny Blastoise"] = {water},

["Shiny Caterpie"] = {coccon},

["Shiny Metapod"] = {coccon},

["Shiny Butterfree"] = {coccon},

["Shiny Weedle"] = {coccon},

["Shiny Kakuna"] = {coccon},

["Shiny Beedrill"] = {coccon},

["Shiny Pidgey"] = {heart},

["Shiny Pidgeotto"] = {heart},

["Shiny Pidgeot"] = {heart},

["Shiny Rattata"] = {heart},

["Shiny Raticate"] = {heart},

["Shiny Spearow"] = {heart},

["Shiny Fearow"] = {heart},

["Shiny Ekans"] = {venom},

["Shiny Arbok"] = {venom},

["Shiny Pikachu"] = {thunder},

["Shiny Raichu"] = {thunder},

["Shiny Sandshrew"] = {earth},

["Shiny Sandslash"] = {earth},

["Shiny Nidoran Female"] = {venom},

["Shiny Nidorina"] = {venom},

["Shiny Nidoqueen"] = {venom, earth},

["Shiny Nidoran Male"] = {venom},

["Shiny Nidorino"] = {venom},

["Shiny Nidoking"] = {venom, earth},

["Shiny Clefairy"] = {heart},

["Shiny Clefable"] = {heart},

["Shiny Vulpix"] = {fire},

["Shiny Ninetales"] = {fire},

["Shiny Jigglypuff"] = {heart},

["Shiny Wigglytuff"] = {heart},

["Shiny Zubat"] = {venom},

["Shiny Golbat"] = {venom},

["Shiny Oddish"] = {leaf, venom},

["Shiny Gloom"] = {leaf, venom},

["Shiny Vileplume"] = {leaf, venom},

["Shiny Paras"] = {coccon, leaf},

["Shiny Parasect"] = {coccon, leaf},

["Shiny Venonat"] = {coccon, venom},

["Shiny Venomoth"] = {coccon, venom},

["Shiny Diglett"] = {earth},

["Shiny Dugtrio"] = {earth},

["Shiny Meowth"] = {heart},

["Shiny Persian"] = {heart},

["Shiny Psyduck"] = {water},

["Shiny Golduck"] = {water, enigma},

["Shiny Mankey"] = {punch},

["Shiny Primeape"] = {punch},

["Shiny Growlithe"] = {fire},

["Shiny Arcanine"] = {fire},

["Shiny Poliwag"] = {water},

["Shiny Poliwhirl"] = {water},

["Shiny Poliwrath"] = {water, punch},

["Shiny Abra"] = {enigma},

["Shiny Kadabra"] = {enigma},

["Shiny Alakazam"] = {enigma},

["Shiny Machop"] = {punch},

["Shiny Machoke"] = {punch},

["Shiny Machamp"] = {punch},

["Shiny Bellsprout"] = {leaf, venom},

["Shiny Weepinbell"] = {leaf, venom},

["Shiny Victreebel"] = {leaf, venom},

["Shiny Tentacool"] = {water, venom},

["Shiny Tentacruel"] = {water, venom},

["Shiny Geodude"] = {earth, rock},

["Shiny Graveler"] = {earth, rock},

["Shiny Golem"] = {earth, rock},

["Shiny Ponyta"] = {fire},

["Shiny Rapidash"] = {fire},

["Shiny Slowpoke"] = {water, enigma},

["Shiny Slowbro"] = {water, enigma},

["Shiny Magnemite"] = {thunder, metal},

["Shiny Magneton"] = {thunder, metal},

["Shiny Farfetch'd"] = {heart},

["Shiny Doduo"] = {heart},

["Shiny Dodrio"] = {heart},

["Shiny Seel"] = {water, ice},

["Shiny Dewgong"] = {water, ice},

["Shiny Grimer"] = {venom},

["Shiny Muk"] = {venom},

["Shiny Shellder"] = {water, ice},

["Shiny Cloyster"] = {water, ice},

["Shiny Gastly"] = {dark},

["Shiny Haunter"] = {dark},

["Shiny Gengar"] = {dark},

["Shiny Onix"] = {rock, earth},

["Shiny Drowzee"] = {enigma},

["Shiny Hypno"] = {enigma},

["Shiny Krabby"] = {water},

["Shiny Kingler"] = {water},

["Shiny Voltorb"] = {thunder},

["Shiny Electrode"] = {thunder},

["Shiny Exeggcute"] = {enigma, leaf},

["Shiny Exeggutor"] = {enigma, leaf},

["Shiny Cubone"] = {earth},

["Shiny Marowak"] = {earth},

["Shiny Hitmonlee"] = {punch},

["Shiny Hitmonchan"] = {punch},

["Shiny Lickitung"] = {heart},

["Shiny Koffing"] = {venom},

["Shiny Weezing"] = {venom},

["Shiny Rhyhorn"] = {earth, rock},

["Shiny Rhydon"] = {earth, rock},

["Shiny Chansey"] = {heart},

["Shiny Tangela"] = {leaf},

["Shiny Kangaskhan"] = {heart},

["Shiny Horsea"] = {water},

["Shiny Seadra"] = {water},

["Shiny Goldeen"] = {water},

["Shiny Seaking"] = {water},

["Shiny Staryu"] = {water},

["Shiny Starmie"] = {water},

["Shiny Mr. Mime"] = {enigma},

["Shiny Scyther"] = {coccon},

["Shiny Jynx"] = {enigma, ice},

["Shiny Electabuzz"] = {thunder},

["Shiny Magmar"] = {fire},

["Shiny Pinsir"] = {coccon},

["Shiny Tauros"] = {heart},

["Shiny Magikarp"] = {water},

["Shiny Gyarados"] = {water, crystal},

["Shiny Lapras"] = {water, ice},

["Shiny Ditto"] = {heart},

["Shiny Eevee"] = {heart},

["Shiny Vaporeon"] = {water},

["Shiny Jolteon"] = {thunder},

["Shiny Flareon"] = {fire},

["Shiny Porygon"] = {heart, enigma},

["Shiny Omanyte"] = {rock, water},

["Shiny Omastar"] = {rock, water},

["Shiny Kabuto"] = {rock, water},

["Shiny Kabutops"] = {rock, water},

["Shiny Aerodactyl"] = {rock},

["Shiny Snorlax"] = {heart},

["Shiny Articuno"] = {ice},

["Shiny Zapdos"] = {thunder},

["Shiny Moltres"] = {fire},

["Shiny Dratini"] = {crystal},

["Shiny Dragonair"] = {crystal},

["Shiny Dragonite"] = {crystal},

["Shiny Mewtwo"] = {enigma},

["Shiny Mew"] = {enigma}}

function doRestoreBoostMachine(cid, b_pos, p_pos, s_pos, msg, msg2)

doSendAnimatedText(b_pos, "DONE.", 215)

if isCreature(cid) then

doCreatureSetNoMove(cid, false)

doPlayerSendTextMessage(cid, 27, msg)

doPlayerSendTextMessage(cid, 27, msg2)

end

local ball_s = getTileItemById(p_pos, ballslot_run)

doTransformItem(ball_s.uid, ballslot)

local stne_s = getTileItemById(s_pos, stoneslot_run)

doTransformItem(stne_s.uid, stoneslot)

local butn_s = getTileItemById(b_pos, button_run)

doTransformItem(butn_s.uid, button)

end

local stones_required = { -- custo base de stones para boostar

[heart] = 1,

[leaf] = 1,

[water] = 1,

[venom] = 1,

[thunder] = 1,

[rock] = 1,

[punch] = 1,

[fire] = 1,

[coccon] = 1,

[crystal] = 1,

[dark] = 1,

[earth] = 1,

[enigma] = 1,

[ice] = 1,

}

local stone_increase = { -- a cada quantos boosts irá aumentar o custo de stones

[heart] = 3,

[leaf] = 3,

[water] = 3,

[venom] = 4,

[thunder] = 4,

[rock] = 3,

[punch] = 4,

[fire] = 3,

[coccon] = 2,

[crystal] = 15,

[dark] = 4,

[earth] = 4,

[enigma] = 4,

[ice] = 4,

}

function onUse(cid, item, topos, item2, frompos)

if isRunning(item.itemid) then

doPlayerSendCancel(cid, "Wait until boosting finishes.")

return true

end

if item.itemid == button then

local pbpos = topos

pbpos.x = pbpos.x + 1

local ball_slot = getTileItemById(pbpos, ballslot)

local myball = getContainerItem(ball_slot.uid, 0)

if myball.uid <= 0 or getItemWeight(myball.uid) == 0 then

doPlayerSendCancel(cid, "You need to put a pokeball in the ball slot.")

return true

end

local pokemon = getItemAttribute(myball.uid, "poke")

local boost = getItemAttribute(myball.uid, "boost") or 0

if boost >= 100 then

doPlayerSendCancel(cid, "Your pokemon is already at maximum boost.")

return true

end

local stnpos = pbpos

stnpos.x = stnpos.x - 2

local stone_slot = getTileItemById(stnpos, stoneslot)

local stone = getContainerItem(stone_slot.uid, 0)

if stone.uid <= 0 then

doPlayerSendCancel(cid, "You need to put a stone in the stone slot.")

return true

end

if not isStone(stone.itemid) then

doPlayerSendCancel(cid, "Please, put only stones in the stone slot.")

return true

end

if not isInArray(boost_stones[pokemon], stone.itemid) then

local cancelstr = "Sorry, you are not using the correct stone."

if #boost_stones[pokemon] > 1 then

local stonesused = ""

cancelstr = cancelstr.." This pokemon needs "

for su = 1, #boost_stones[pokemon] do

local n = doCorrectString(getItemNameById(boost_stones[pokemon][su]))

if su == #boost_stones[pokemon] then

stonesused = stonesused.." or "..getArticle(n).." "..n..""

elseif su == 1 then

stonesused = stonesused..""..getArticle(n).." "..n..""

else

stonesused = stonesused..", "..n..""

end

end

cancelstr = cancelstr..""..stonesused.." to be boosted."

else

cancelstr = cancelstr.." This pokemon needs a "..doCorrectString(getItemNameById(boost_stones[pokemon][1])).." to be boosted."

end

doPlayerSendCancel(cid, cancelstr)

return true

end

local removeStones = 0

local extraStones = math.floor(boost / stone_increase[stone.itemid])

local required_stones = stones_required[stone.itemid] + extraStones

local boosts = 0

for a = 0, getContainerSize(stone_slot.uid) - 1 do

local it = getContainerItem(stone_slot.uid, a)

if it.uid > 0 then

if not isStone(it.itemid) then

doPlayerSendCancel(cid, "Please, put only stones in the stone slot.")

return true

end

if it.itemid ~= stone.itemid then

doPlayerSendCancel(cid, "Please, put only one type of stone in the stone slot.")

return true

end

if required_stones > 0 then

required_stones = required_stones - 1

if required_stones <= 0 then

boosts = boosts + 1

removeStones = removeStones + stones_required[stone.itemid] + extraStones

if boost + boosts <= 49 then

extraStones = math.floor((boost + boosts) / stone_increase[stone.itemid])

required_stones = stones_required[stone.itemid] + extraStones

end

end

end

end

end

if required_stones > 0 and boosts == 0 then

doPlayerSendCancel(cid, "You need more stones to boost this pokemon.")

return true

end

for b = 1, removeStones do

doRemoveItem(getContainerItem(stone_slot.uid, 0).uid, 1)

end

local off = pokes[pokemon].offense * boost_rate * boosts

local def = pokes[pokemon].defense * boost_rate * boosts

local agi = pokes[pokemon].agility * boosts

local spatk = pokes[pokemon].specialattack * boost_rate * boosts

local vit = pokes[pokemon].vitality * boost_rate * boosts

doSetItemAttribute(myball.uid, "boost", boost + boosts)

doItemSetAttribute(myball.uid, "offense", getItemAttribute(myball.uid, "offense") + off)

doItemSetAttribute(myball.uid, "defense", getItemAttribute(myball.uid, "defense") + def)

doItemSetAttribute(myball.uid, "speed", getItemAttribute(myball.uid, "speed") + agi)

doItemSetAttribute(myball.uid, "specialattack", getItemAttribute(myball.uid, "specialattack") + spatk)

doItemSetAttribute(myball.uid, "vitality", getItemAttribute(myball.uid, "vitality") + vit)

local msg = "Your "..getPokeballName(myball.uid).." ["..getItemAttribute(myball.uid, "level").."] has been boosted!"

local msg2 = "• Boost: "..(boost + boosts).." (+"..boosts..") • Offense: +"..doMathDecimal(off).." • Defense: +"..doMathDecimal(def).." • Spc. Atk: +"..doMathDecimal(spatk).." • Agility: +"..doMathDecimal(agi).." • Vitality: +"..doMathDecimal(vit)..""

local downpos = getThingPos(cid)

downpos.y = downpos.y + 1

local mypos = getThingPos(cid)

doTeleportThing(cid, downpos, false)

doTeleportThing(cid, mypos, false)

doTransformItem(ball_slot.uid, ballslot_run)

doTransformItem(stone_slot.uid, stoneslot_run)

doTransformItem(item.uid, button_run)

doCreatureSetNoMove(cid, true)

doCreatureAddCondition(cid, boostcondition)

addEvent(doRestoreBoostMachine, 3000, cid, getThingPos(item.uid), getThingPos(ball_slot.uid), getThingPos(stone_slot.uid), msg, msg2)

return true

end

end

 

 

ai amigo já esta configurada para shiny limite para 100!!

Vou Testar Ja Edito Se Funfar os shinys e o +100 te dou o rep+

 

Edit

 

Vlw Funfo e ja dei o rep como prometido =D vc sabe como criar um sistema de vocation?

Editado por uchiha1madara
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aleluia xtibia on ^^

alguem me ajuda com 2 coisas, aonde eu baixo os atributos que o pokemon ganha quando passa de level, tem pokemon que ao evolui ganha mais de 100 de atributos =/ tem shiny alaka de player no meu server hitando 78k de shiny gengar selvagem =/

 

e a outra se alterar muda todos os pokemons online, ou só nos proximos leveis?

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Galera, alguem ajuda ae ? quando eu tenho 6 pokes nao mão e abro 1 pokebox ele é enviado como dirt fur para o cp, alguem a sabe arrumar ? rep + pra qm ajudar

@Edit

Do + 1 rep pra quem fizer o seguinte NPC pra min :

Giovanni da equipe rocket. quero do seguinte jeito

Ele vai checar se o player tem tal storage, se o player tive ele continua com a quest, sinao manda uma mensagem

se o player tiver storage certo, ele vai continuar com a quest, o player tem que entregar pra ele os seguintes items:

1 Luck Medalion

5 Feathers

2 Bird Beaks

1 Heart Stone

e em recompensa, ele ganha 1 outift 604 se for homen e 605 se for mulher [ 605 e 604 é o looktype ]

e 6000 de xp e 1 box 3.

se for mt complicado do 2 rep pelo npc. e mais um pelo dirt fur

Editado por Pokemonultimatetwo
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@Dudu08267

tira o bloqueio no arquivo spawn.lua localizado na pasta data/creaturescripts/scripts/

 

@GOD Gniu

cara voce ja abriu o arquivo configuration.lua?

 

@Pokemonultimatetwo

aqui é para duvidas amigo e não pedidos. faça na seção correto que eu te ajudo.

 

@uchiha1madara

 

mude essa linha:

if boost >= 50 then
doPlayerSendCancel(cid, "Your pokemon is already at maximum boost.")
return true
end

para o numero desejado!

 

@ALL

links online novamente.

 

Alguem sabe pq os outfits estão limitados em 26?

Editado por lucashgas
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@Lucashgas

ok manin e sobre o dirt fur ? é uma duvida tem como ajudar ae ? e sobre o pedido, acho que essa e a area certa não ?

http://www.xtibia.co...porta-de-quest/

@Edit

@lucashgas

Area errada dnv ? -.- agora acho que ta certo.

http://www.xtibia.com/forum/topic/180895-porta-de-quest/

Editado por Pokemonultimatetwo
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