wr1000 0 Postado Julho 6, 2011 Share Postado Julho 6, 2011 Olá amigos do Xtibia To precisando de ajuda urgente, meu servidor cai quando certos pokemons selvagens(Bellsprout, Pidgeotto e outros) atacam o player independente do player estar com pokemon fora da pokebola ou não. O player toma dano mas derrepente o server cai, pow só falta isso para meu server fikar on, e eu não sei nem por onde começar a tentar resolver esse problema. Conto com a ajuda de vcs. Vlww.. Link para o comentário Compartilhar em outros sites More sharing options...
Sakegari 71 Postado Julho 6, 2011 Share Postado Julho 6, 2011 (editado) Para arrumar o crash do Servidor troque o seu exp.lua por esse abaixo : Para quem não sabe o exp.lua se encontra na pasta data\creaturescripts\scripts. local expcond = createConditionObject(CONDITION_INFIGHT) setConditionParam(expcond, CONDITION_PARAM_TICKS, 4500) local efeitos = { [COMBAT_PHYSICALDAMAGE] = 3, [ELECTRICDAMAGE] = 3, [WATERDAMAGE] = 3, [FIREDAMAGE] = 3, [GRASSDAMAGE] = 3, [iCEDAMAGE] = 3, [ROCKDAMAGE] = 3, [FLYDAMAGE] = 3, [FIGHTDAMAGE] = 3, [POISONDAMAGE] = 3, [DRAGONDAMAGE] = 3, [bUGDAMAGE] = 3, [NORMALDAMAGE] = 3, [GHOSTDAMAGE] = 3, [GROUNDDAMAGE] = 3, [PSYCHICDAMAGE] = 3, } function onStatsChange(cid, attacker, enps, combatee, value) if combatee == PSYCHICDAMAGE then cor = COLOR_PSYCHIC elseif combatee == GRASSDAMAGE then cor = COLOR_GRASS elseif combatee == FIREDAMAGE then cor = COLOR_FIRE2 elseif combatee == WATERDAMAGE then cor = COLOR_WATER elseif combatee == ICEDAMAGE then cor = COLOR_ICE elseif combatee == NORMALDAMAGE then cor = COLOR_NORMAL elseif combatee == FLYDAMAGE then cor = COLOR_FLYING elseif combatee == GHOSTDAMAGE then cor = COLOR_GHOST elseif combatee == GROUNDDAMAGE then cor = COLOR_GROUND elseif combatee == ELECTRICDAMAGE then cor = COLOR_ELECTRIC elseif combatee == ROCKDAMAGE then cor = COLOR_ROCK elseif combatee == BUGDAMAGE then cor = COLOR_BUG elseif combatee == FIGHTDAMAGE then cor = COLOR_FIGHTING elseif combatee == DRAGONDAMAGE then cor = COLOR_DRAGON elseif combatee == POISONDAMAGE then cor = COLOR_POISON elseif getCreatureName(cid) == "Kakuna" or getCreatureName(cid) == "Metapod" then cor = COLOR_BUG elseif getCreatureName(cid) == "Golem" or getCreatureName(cid) == "Graveler" or getCreatureName(cid) == "Geodude" then cor = COLOR_ROCK else cor = NONE end local cores = cor if getPlayerStorageValue(cid, 33) >= 1 then -- funcionamento do self destruction if isCreature(attacker) then return false end return true end if getPlayerStorageValue(cid, 34) >= 1 then -- REFLECT if combatee ~= COMBAT_PHYSICALDAMAGE then if isCreature(attacker) then doSendMagicEffect(getThingPos(cid), 135) doSendMagicEffect(getThingPos(attacker), 3) doSendAnimatedText(getThingPos(cid), "REFLECT", 215) doCreatureAddHealth(attacker, -value, 3, 191) -- 3 = efeito do reflect setPlayerStorageValue(cid, 34, 0) return false end end end if getPlayerStorageValue(cid, 35) >= 1 then -- MAGIAS DE MISS, STRING SHOT, MUD SHOT ETC if combatee ~= COMBAT_PHYSICALDAMAGE then if isCreature(attacker) then doSendAnimatedText(getThingPos(cid), "MISS", 215) setPlayerStorageValue(cid, 35, 0) return false end end end if not isCreature(attacker) then return true end if isPlayer(attacker) then return true end if enps == STATSCHANGE_HEALTHGAIN then return true end if enps == STATSCHANGE_HEALTHLOSS then if getCreatureHealth(cid) <= value then if isPlayer(cid) then if #getCreatureSummons(cid) == 0 then doCreatureAddHealth(cid, -getCreatureHealth(cid), 3, 180) -- 3 é o efeito que aparece no player quando ele é atacado e vai morrer return false end return false end if isPlayer(getCreatureMaster(attacker)) then doTargetCombatHealth(getCreatureMaster(attacker), cid, combatee, -(getCreatureHealth(cid)), -(getCreatureHealth(cid)), efeitos[combatee]) if isInArray({GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE}, combatee) then doSendAnimatedText(getThingPos(cid), value, cores) end return false end return true end if isPlayer(cid) then if #getCreatureSummons(cid) >= 1 then return false end doCreatureAddHealth(cid, -value, 3, 180) -- 3 é o efeito que aparece no player quando é atacado return false end if isPlayer(getCreatureMaster(cid)) then doAddCondition(getCreatureMaster(cid), expcond) end if combatee == ELECTRICDAMAGE then if isInArray(electric2, getCreatureName(cid)) then x = 2 elseif isInArray(electric1, getCreatureName(cid)) then x = 0.5 elseif isInArray(electric0, getCreatureName(cid)) then x = 0 else x = 1 end elseif combatee == WATERDAMAGE then if isInArray(water2, getCreatureName(cid)) then x = 2 elseif isInArray(water1, getCreatureName(cid)) then x = 0.5 elseif isInArray(water0, getCreatureName(cid)) then x = 0 else x = 1 end elseif combatee == GRASSDAMAGE then if isInArray(grass2, getCreatureName(cid)) then x = 2 elseif isInArray(grass1, getCreatureName(cid)) then x = 0.5 elseif isInArray(grass0, getCreatureName(cid)) then x = 0 else x = 1 end elseif combatee == FLYDAMAGE then if isInArray(flying2, getCreatureName(cid)) then x = 2 elseif isInArray(flying1, getCreatureName(cid)) then x = 0.5 elseif isInArray(flying0, getCreatureName(cid)) then x = 0 else x = 1 end elseif combatee == FIREDAMAGE then if isInArray(fire2, getCreatureName(cid)) then x = 2 elseif isInArray(fire1, getCreatureName(cid)) then x = 0.5 elseif isInArray(fire0, getCreatureName(cid)) then x = 0 else x = 1 end elseif combatee == ROCKDAMAGE then if isInArray(rock2, getCreatureName(cid)) then x = 2 elseif isInArray(rock1, getCreatureName(cid)) then x = 0.5 elseif isInArray(rock0, getCreatureName(cid)) then x = 0 else x = 1 end elseif combatee == GROUNDDAMAGE then if isInArray(ground2, getCreatureName(cid)) then x = 2 elseif isInArray(ground1, getCreatureName(cid)) then x = 0.5 elseif isInArray(ground0, getCreatureName(cid)) then x = 0 else x = 1 end elseif combatee == GHOSTDAMAGE then if isInArray(ghost2, getCreatureName(cid)) then x = 2 elseif isInArray(ghost1, getCreatureName(cid)) then x = 0.5 elseif isInArray(ghost0, getCreatureName(cid)) then x = 0 else x = 1 end elseif combatee == BUGDAMAGE then if isInArray(bug2, getCreatureName(cid)) then x = 2 elseif isInArray(bug1, getCreatureName(cid)) then x = 0.5 elseif isInArray(bug0, getCreatureName(cid)) then x = 0 else x = 1 end elseif combatee == NORMALDAMAGE then if isInArray(normal2, getCreatureName(cid)) then x = 2 elseif isInArray(normal1, getCreatureName(cid)) then x = 0.5 elseif isInArray(normal0, getCreatureName(cid)) then x = 0 else x = 1 end elseif combatee == FIGHTDAMAGE then if isInArray(fighting2, getCreatureName(cid)) then x = 2 elseif isInArray(fighting1, getCreatureName(cid)) then x = 0.5 elseif isInArray(fighting0, getCreatureName(cid)) then x = 0 else x = 1 end elseif combatee == POISONDAMAGE then if isInArray(poison2, getCreatureName(cid)) then x = 2 elseif isInArray(poison1, getCreatureName(cid)) then x = 0.5 elseif isInArray(poison0, getCreatureName(cid)) then x = 0 else x = 1 end elseif combatee == PSYCHICDAMAGE then if isInArray(psychic2, getCreatureName(cid)) then x = 2 elseif isInArray(psychic1, getCreatureName(cid)) then x = 0.5 elseif isInArray(psychic0, getCreatureName(cid)) then x = 0 else x = 1 end elseif combatee == ICEDAMAGE then if isInArray(ice2, getCreatureName(cid)) then x = 2 elseif isInArray(ice1, getCreatureName(cid)) then x = 0.5 elseif isInArray(ice0, getCreatureName(cid)) then x = 0 else x = 1 end elseif combatee == DRAGONDAMAGE then if isInArray(dragon2, getCreatureName(cid)) then x = 2 elseif isInArray(dragon1, getCreatureName(cid)) then x = 0.5 elseif isInArray(dragon0, getCreatureName(cid)) then x = 0 else x = 1 end else x = 1 end local xx = x if not isSummon(attacker) then if not isPlayer(cid) and not isPlayer(getCreatureMaster(cid)) then return false end if isSummon(cid) and getCreatureHealth(cid) <= (getCreatureMaxHealth(cid)*0.15) and not exhaustion.get(getCreatureMaster(cid), 88726) then exhaustion.set(getCreatureMaster(cid), 88726, 6) doSendMagicEffect(getThingPos(cid), 178) end if getPlayerStorageValue(cid, 4) >= 1 then local damage = value doCreatureAddHealth(cid, -((math.ceil(damage/2))*xx), 2, cores) -- 2 é o efeito que aparece no pokemon quando tem harden e é atacado else local damage = value if cor == NONE then return true end doCreatureAddHealth(cid, -((math.ceil(damage/1))*xx), efeitos[combatee], cores) return false end return false end if isSummon(attacker) then if isSummon(cid) then if isInParty(getCreatureMaster(cid)) and isInParty(getCreatureMaster(attacker)) and getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then else return false end end local combatx = combatee local valor = value if getPlayerStorageValue(cid, 4) >= 1 then doTargetCombatHealth(getCreatureMaster(attacker), cid, combatx, -((valor / 2)*x), -(((valor / 2)+10)*x), 255) else doTargetCombatHealth(getCreatureMaster(attacker), cid, combatx, -((valor)*x), -((valor+10)*x), 255) end if isInArray({GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE}, combatee) then doSendAnimatedText(getThingPos(cid), value*xx, cores) end end end end Agora troque o seu 000-constant.lua por esse : Para quem não sabe 000-constant.lua se encotra na pasta data\lib. NORTH = 0 EAST = 1 SOUTH = 2 WEST = 3 SOUTHWEST = 4 SOUTHEAST = 5 NORTHWEST = 6 NORTHEAST = 7 COMBAT_FORMULA_UNDEFINED = 0 COMBAT_FORMULA_LEVELMAGIC = 1 COMBAT_FORMULA_SKILL = 2 COMBAT_FORMULA_DAMAGE = 3 CONDITION_PARAM_OWNER = 1 CONDITION_PARAM_TICKS = 2 CONDITION_PARAM_OUTFIT = 3 CONDITION_PARAM_HEALTHGAIN = 4 CONDITION_PARAM_HEALTHTICKS = 5 CONDITION_PARAM_MANAGAIN = 6 CONDITION_PARAM_MANATICKS = 7 CONDITION_PARAM_DELAYED = 8 CONDITION_PARAM_SPEED = 9 CONDITION_PARAM_LIGHT_LEVEL = 10 CONDITION_PARAM_LIGHT_COLOR = 11 CONDITION_PARAM_SOULGAIN = 12 CONDITION_PARAM_SOULTICKS = 13 CONDITION_PARAM_MINVALUE = 14 CONDITION_PARAM_MAXVALUE = 15 CONDITION_PARAM_STARTVALUE = 16 CONDITION_PARAM_TICKINTERVAL = 17 CONDITION_PARAM_FORCEUPDATE = 18 CONDITION_PARAM_SKILL_MELEE = 19 CONDITION_PARAM_SKILL_FIST = 20 CONDITION_PARAM_SKILL_CLUB = 21 CONDITION_PARAM_SKILL_SWORD = 22 CONDITION_PARAM_SKILL_AXE = 23 CONDITION_PARAM_SKILL_DISTANCE = 24 CONDITION_PARAM_SKILL_SHIELD = 25 CONDITION_PARAM_SKILL_FISHING = 26 CONDITION_PARAM_STAT_MAXHEALTH = 27 CONDITION_PARAM_STAT_MAXMANA = 28 CONDITION_PARAM_STAT_SOUL = 29 CONDITION_PARAM_STAT_MAGICLEVEL = 30 CONDITION_PARAM_STAT_MAXHEALTHPERCENT = 31 CONDITION_PARAM_STAT_MAXMANAPERCENT = 32 CONDITION_PARAM_STAT_SOULPERCENT = 33 CONDITION_PARAM_STAT_MAGICLEVELPERCENT = 34 CONDITION_PARAM_SKILL_MELEEPERCENT = 35 CONDITION_PARAM_SKILL_FISTPERCENT = 36 CONDITION_PARAM_SKILL_CLUBPERCENT = 37 CONDITION_PARAM_SKILL_SWORDPERCENT = 38 CONDITION_PARAM_SKILL_AXEPERCENT = 39 CONDITION_PARAM_SKILL_DISTANCEPERCENT = 40 CONDITION_PARAM_SKILL_SHIELDPERCENT = 41 CONDITION_PARAM_SKILL_FISHINGPERCENT = 42 CONDITION_PARAM_PERIODICDAMAGE = 43 CONDITION_PARAM_BUFF = 44 CONDITION_PARAM_SUBID = 45 COMBAT_PARAM_TYPE = 1 COMBAT_PARAM_EFFECT = 2 COMBAT_PARAM_DISTANCEEFFECT = 3 COMBAT_PARAM_BLOCKSHIELD = 4 COMBAT_PARAM_BLOCKARMOR = 5 COMBAT_PARAM_TARGETCASTERORTOPMOST = 6 COMBAT_PARAM_CREATEITEM = 7 COMBAT_PARAM_AGGRESSIVE = 8 COMBAT_PARAM_DISPEL = 9 COMBAT_PARAM_USECHARGES = 10 COMBAT_PARAM_TARGETPLAYERSORSUMMONS = 11 COMBAT_PARAM_DIFFERENTAREADAMAGE = 12 COMBAT_PARAM_HITEFFECT = 13 COMBAT_PARAM_HITCOLOR = 14 CALLBACK_PARAM_LEVELMAGICVALUE = 1 CALLBACK_PARAM_SKILLVALUE = 2 CALLBACK_PARAM_TARGETTILE = 3 CALLBACK_PARAM_TARGETCREATURE = 4 COMBAT_NONE = 0 COMBAT_PHYSICALDAMAGE = 1 PSYCHICDAMAGE = 2 PSYDAMAGE = PSYCHICDAMAGE GRASSDAMAGE = 4 FIREDAMAGE = 8 COMBAT_UNDEFINEDDAMAGE = 16 COMBAT_LIFEDRAIN = 32 COMBAT_MANADRAIN = 64 COMBAT_HEALING = 128 WATERDAMAGE = 256 ICEDAMAGE = 512 NORMALDAMAGE = 1024 GHOSTDAMAGE = 2048 GROUNDDAMAGE = 3000 ELECTRICDAMAGE = 3001 ROCKDAMAGE = 3002 FLYDAMAGE = 3003 FLYINGDAMAGE = FLYDAMAGE BUGDAMAGE = 3004 FIGHTINGDAMAGE = 3005 FIGHTDAMAGE = FIGHTINGDAMAGE DRAGONDAMAGE = 3006 POISONDAMAGE = 3007 VENOMDAMAGE = POISONDAMAGE CONDITION_NONE = 0 CONDITION_POISON = 1 CONDITION_FIRE = 2 CONDITION_ENERGY = 4 CONDITION_PHYSICAL = 8 CONDITION_HASTE = 16 CONDITION_PARALYZE = 32 CONDITION_OUTFIT = 64 CONDITION_INVISIBLE = 128 CONDITION_LIGHT = 256 CONDITION_MANASHIELD = 512 CONDITION_INFIGHT = 1024 CONDITION_DRUNK = 2048 CONDITION_EXHAUST = 4096 CONDITION_FOOD = 8192 CONDITION_REGENERATION = 8192 CONDITION_SOUL = 16384 CONDITION_DROWN = 32768 CONDITION_MUTED = 65536 CONDITION_ATTRIBUTES = 131072 CONDITION_FREEZING = 262144 CONDITION_DAZZLED = 524288 CONDITION_CURSED = 1048576 CONDITION_PACIFIED = 2097152 CONDITION_GAMEMASTER = 4194304 CONDITION_HUNTING = 8388608 CONDITION_TEST = 16777216 CONDITION_ELECTRIC = 33554432 CONDITION_ROCK = 67108864 CONDITION_FLY = 134217728 CONDITION_FLYING = CONDITION_FLY CONDITION_FIGHT = 268435456 CONDITION_FIGHTING = CONDITION_FIGHT CONDITION_DRAGON = 536870912 CONDITION_VENOM = 1073741824 CONDITION_BUG = 2147483648 EXHAUST_OTHER = 0 EXHAUST_COMBAT = 1 EXHAUST_HEALING = 2 EXHAUST_WEAPON = 3 MUTED_BUFFER = 0 MUTED_YELL = 1 MUTED_TRADE = 2 MUTED_TRADE_ROOK = 3 GAMEMASTER_INVISIBLE = 0 GAMEMASTER_IGNORE = 1 GAMEMASTER_TELEPORT = 2 CONST_SLOT_FIRST = 1 CONST_SLOT_HEAD = CONST_SLOT_FIRST CONST_SLOT_NECKLACE = 2 CONST_SLOT_BACKPACK = 3 CONST_SLOT_ARMOR = 4 CONST_SLOT_RIGHT = 5 CONST_SLOT_LEFT = 6 CONST_SLOT_LEGS = 7 CONST_SLOT_FEET = 8 CONST_SLOT_RING = 9 CONST_SLOT_AMMO = 10 CONST_SLOT_LAST = CONST_SLOT_AMMO CONST_ME_DRAWBLOOD = 0 CONST_ME_LOSEENERGY = 1 CONST_ME_POFF = 2 CONST_ME_BLOCKHIT = 3 CONST_ME_EXPLOSIONAREA = 4 CONST_ME_EXPLOSIONHIT = 5 CONST_ME_FIREAREA = 6 CONST_ME_YELLOW_RINGS = 7 CONST_ME_GREEN_RINGS = 8 CONST_ME_HITAREA = 9 CONST_ME_TELEPORT = 21 CONST_ME_ENERGYHIT = 11 CONST_ME_MAGIC_BLUE = 12 CONST_ME_MAGIC_RED = 13 CONST_ME_MAGIC_GREEN = 14 CONST_ME_HITBYFIRE = 15 CONST_ME_HITBYPOISON = 16 CONST_ME_MORTAREA = 17 CONST_ME_SOUND_GREEN = 18 CONST_ME_SOUND_RED = 19 CONST_ME_POISONAREA = 20 CONST_ME_SOUND_YELLOW = 10 CONST_ME_SOUND_PURPLE = 22 CONST_ME_SOUND_BLUE = 23 CONST_ME_SOUND_WHITE = 24 CONST_ME_BUBBLES = 25 CONST_ME_CRAPS = 26 CONST_ME_GIFT_WRAPS = 27 CONST_ME_FIREWORK_YELLOW = 28 CONST_ME_FIREWORK_RED = 29 CONST_ME_FIREWORK_BLUE = 30 CONST_ME_STUN = 31 CONST_ME_SLEEP = 32 CONST_ME_WATERCREATURE = 33 CONST_ME_GROUNDSHAKER = 34 CONST_ME_HEARTS = 35 CONST_ME_FIREATTACK = 36 CONST_ME_ENERGYAREA = 37 CONST_ME_SMALLCLOUDS = 38 CONST_ME_HOLYDAMAGE = 39 CONST_ME_BIGCLOUDS = 40 CONST_ME_ICEAREA = 41 CONST_ME_ICETORNADO = 42 CONST_ME_ICEATTACK = 43 CONST_ME_STONES = 44 CONST_ME_SMALLPLANTS = 45 CONST_ME_CARNIPHILA = 46 CONST_ME_PURPLEENERGY = 47 CONST_ME_YELLOWENERGY = 48 CONST_ME_HOLYAREA = 49 CONST_ME_BIGPLANTS = 50 CONST_ME_CAKE = 51 CONST_ME_GIANTICE = 52 CONST_ME_WATERSPLASH = 53 CONST_ME_PLANTATTACK = 54 CONST_ME_TUTORIALARROW = 55 CONST_ME_TUTORIALSQUARE = 56 CONST_ME_MIRRORHORIZONTAL = 57 CONST_ME_MIRRORVERTICAL = 58 CONST_ME_SKULLHORIZONTAL = 59 CONST_ME_SKULLVERTICAL = 60 CONST_ME_ASSASSIN = 61 CONST_ME_STEPSHORIZONTAL = 62 CONST_ME_BLOODYSTEPS = 63 CONST_ME_STEPSVERTICAL = 64 CONST_ME_YALAHARIGHOST = 65 CONST_ME_BATS = 66 CONST_ME_SMOKE = 67 CONST_ME_INSECTS = 68 CONST_ME_INSECTS2a = 69 CONST_ME_INSECTS3a = 70 CONST_ME_INSECTS4a = 71 CONST_ME_INSECTS4b = 72 CONST_ME_INSECTS4c = 73 CONST_ME_INSECTS4 = 74 CONST_ME_INSECTS4d = 75 CONST_ME_INSECTS4e = 76 CONST_ME_INSECTS4f = 77 CONST_ME_INSECTS4g = 78 CONST_ME_INSECTS4h = 79 CONST_ME_INSECTS4i = 80 CONST_ME_INSECTS4j = 81 CONST_ME_INSECTS4k = 82 CONST_ME_INSECTS4l = 83 CONST_ME_INSECTS4m = 84 CONST_ME_INSECTS4n = 85 CONST_ME_INSECTS4o = 86 CONST_ME_INSECTS4p = 87 CONST_ME_INSECTS4q = 88 CONST_ME_INSECTS4r = 89 CONST_ME_INSECTS4s = 90 CONST_ME_INSECTS4t = 91 CONST_ME_INSECTS4u = 92 CONST_ME_INSECTS4v = 93 CONST_ME_INSECTS4x = 94 CONST_ME_INSECTS4w = 95 CONST_ME_INSECTS4y = 96 CONST_ME_INSECTS4z = 97 CONST_ME_INSECTS41 = 98 CONST_ME_INSECTS42 = 99 CONST_ME_INSECTS43 = 100 CONST_ME_INSECTS44 = 101 CONST_ME_INSECTS45 = 102 CONST_ME_INSECTS46 = 103 CONST_ME_INSECTS47 = 104 CONST_ME_INSECTS48 = 105 CONST_ME_INSECTS49 = 106 CONST_ME_INSECTS4a1 = 107 CONST_ME_INSECTS4a2 = 108 CONST_ME_INSECTS4a3 = 109 CONST_ME_INSECTS4a4 = 110 CONST_ME_INSECTS4a5 = 111 CONST_ME_INSECTS4a6 = 112 CONST_ME_INSECTS4a7 = 113 CONST_ME_INSECTS4a8 = 114 CONST_ME_INSECTS4a9 = 115 CONST_ME_INSECTS4ab = 116 CONST_ME_INSECTS4ac = 117 CONST_ME_INSECTS4ad = 118 CONST_ME_INSECTS4ae = 119 CONST_ME_INSECTS4af = 120 CONST_ME_INSECTS4ag = 121 CONST_ME_INSECTS4ah = 122 CONST_ME_INSECTS4ai = 123 CONST_ME_INSECTS4aj = 124 CONST_ME_INSECTS4ak = 125 CONST_ME_INSECTS4al = 126 CONST_ME_INSECTS4am = 127 CONST_ME_INSECTS4an = 128 CONST_ME_INSECTS4ao = 129 CONST_ME_INSECTS4ap = 130 CONST_ME_INSECTS4aq = 131 CONST_ME_INSECTS4ar = 132 CONST_ME_INSECTS4as = 133 CONST_ME_INSECTS4at = 134 CONST_ME_INSECTS4au = 135 CONST_ME_INSECTS4av = 136 CONST_ME_INSECTS4ax = 137 CONST_ME_INSECTS4aw = 138 CONST_ME_INSECTS4ay = 139 CONST_ME_INSECTS4az = 140 CONST_ME_INSECTS4ba = 141 CONST_ME_INSECTS4bb = 142 CONST_ME_INSECTS4bc = 143 CONST_ME_INSECTS4bd = 144 CONST_ME_INSECTS4be = 145 CONST_ME_INSECTS4bf = 146 CONST_ME_INSECTS4bg = 147 CONST_ME_INSECTS4bh = 148 CONST_ME_INSECTS4bi = 149 CONST_ME_INSECTS4bj = 150 CONST_ME_INSECTS4bk = 151 CONST_ME_INSECTS4bl = 152 CONST_ME_INSECTS4bm = 153 CONST_ME_INSECTS4bn = 154 CONST_ME_INSECTS4bo = 155 CONST_ME_INSECTS4bp = 156 CONST_ME_INSECTS4bq = 157 CONST_ME_INSECTS4br = 158 CONST_ME_INSECTS4bs = 159 CONST_ME_INSECTS4bt = 160 CONST_ME_INSECTS4bu = 161 CONST_ME_INSECTS4bv = 162 CONST_ME_INSECTS4bx = 163 CONST_ME_INSECTS4bw = 164 CONST_ME_INSECTS4by = 165 CONST_ME_INSECTS4bz = 166 CONST_ME_INSECTS4cac = 167 CONST_ME_INSECTS4ca = 168 CONST_ME_INSECTS4cb = 169 CONST_ME_INSECTS4cc = 170 CONST_ME_INSECTS4cd = 171 CONST_ME_INSECTS4ce = 172 CONST_ME_INSECTS4cf = 173 CONST_ME_INSECTS4cg = 174 CONST_ME_INSECTS4ch = 175 CONST_ME_INSECTS4ci = 176 CONST_ME_INSECTS4cj = 177 CONST_ME_INSECTS4ck = 178 CONST_ME_INSECTS4cl = 179 CONST_ME_INSECTS4cm = 180 CONST_ME_INSECTS4cn = 181 CONST_ME_INSECTS4co = 182 CONST_ME_INSECTS4cp = 183 CONST_ME_INSECTS4cq = 184 CONST_ME_INSECTS4cr = 185 CONST_ME_INSECTS4cs = 186 CONST_ME_INSECTS4ct = 187 CONST_ME_INSECTS4cu = 188 CONST_ME_INSECTS4cv = 189 CONST_ME_INSECTSc4x = 190 CONST_ME_INSECTSc4w = 191 CONST_ME_INSECTSc4y = 192 CONST_ME_INSECTS4cz = 193 CONST_ME_INSECTS4da = 194 CONST_ME_INSECTS4db = 195 CONST_ME_INSECTS4dc = 196 CONST_ME_INSECTS4dd = 197 CONST_ME_INSECTS4de = 198 CONST_ME_INSECTS4df = 199 CONST_ME_INSECTS4dg = 201 CONST_ME_INSECTS4dh = 202 CONST_ME_INSECTS4di = 203 CONST_ME_INSECTS4dj = 204 CONST_ME_INSECTS4dk = 205 CONST_ME_INSECTS4dl = 206 CONST_ME_INSECTS4dm = 207 CONST_ME_INSECTS4dn = 208 CONST_ME_INSECTS4do = 209 CONST_ME_INSECTS4dp = 210 CONST_ME_INSECTS4dq = 211 CONST_ME_INSECTS4dr = 212 CONST_ME_INSECTS4ds = 213 CONST_ME_INSECTS4dt = 214 CONST_ME_INSECTS4du = 215 CONST_ME_INSECTS4dv = 216 CONST_ME_INSECTS4dx = 217 CONST_ME_INSECTS4dw = 218 CONST_ME_INSECTS4dy = 219 CONST_ME_INSECTS4dz = 220 CONST_ME_NONE = 255 CONST_ME_LAST = CONST_ME_INSECTS4dz CONST_ANI_SPEAR = 0 CONST_ANI_BOLT = 1 CONST_ANI_ARROW = 2 CONST_ANI_FIRE = 3 CONST_ANI_ENERGY = 4 CONST_ANI_POISONARROW = 5 CONST_ANI_BURSTARROW = 6 CONST_ANI_THROWINGSTAR = 7 CONST_ANI_THROWINGKNIFE = 8 CONST_ANI_SMALLSTONE = 9 CONST_ANI_DEATH = 10 CONST_ANI_LARGEROCK = 11 CONST_ANI_SNOWBALL = 12 CONST_ANI_POWERBOLT = 13 CONST_ANI_POISON = 14 CONST_ANI_INFERNALBOLT = 15 CONST_ANI_HUNTINGSPEAR = 16 CONST_ANI_ENCHANTEDSPEAR = 17 CONST_ANI_REDSTAR = 18 CONST_ANI_GREENSTAR = 19 CONST_ANI_ROYALSPEAR = 20 CONST_ANI_SNIPERARROW = 21 CONST_ANI_ONYXARROW = 22 CONST_ANI_PIERCINGBOLT = 23 CONST_ANI_WHIRLWINDSWORD = 24 CONST_ANI_WHIRLWINDAXE = 25 CONST_ANI_WHIRLWINDCLUB = 26 CONST_ANI_ETHEREALSPEAR = 27 CONST_ANI_ICE = 28 CONST_ANI_EARTH = 29 CONST_ANI_HOLY = 30 CONST_ANI_SUDDENDEATH = 31 CONST_ANI_FLASHARROW = 32 CONST_ANI_FLAMMINGARROW = 33 CONST_ANI_SHIVERARROW = 34 CONST_ANI_ENERGYBALL = 35 CONST_ANI_SMALLICE = 36 CONST_ANI_SMALLHOLY = 37 CONST_ANI_SMALLEARTH = 38 CONST_ANI_EARTHARROW = 39 CONST_ANI_EXPLOSION = 40 CONST_ANI_CAKE = 41 CONST_ANI_WEAPONTYPE = 254 CONST_ANI_NONE = 255 CONST_ANI_LAST = CONST_ANI_CAKE TALKTYPE_FIRST = 1 TALKTYPE_SAY = TALKTYPE_FIRST TALKTYPE_WHISPER = 2 TALKTYPE_YELL = 3 TALKTYPE_PRIVATE_PN = 4 TALKTYPE_PRIVATE_NP = 5 TALKTYPE_PRIVATE = 6 TALKTYPE_CHANNEL_Y = 7 TALKTYPE_CHANNEL_W = 8 TALKTYPE_RVR_CHANNEL = 9 TALKTYPE_RVR_ANSWER = 10 TALKTYPE_RVR_CONTINUE = 11 TALKTYPE_BROADCAST = 12 TALKTYPE_CHANNEL_RN = 13 TALKTYPE_PRIVATE_RED = 14 TALKTYPE_CHANNEL_O = 15 TALKTYPE_CHANNEL_RA = 17 TALKTYPE_MONSTER = 19 TALKTYPE_MONSTER_YELL = 20 TALKTYPE_LAST = TALKTYPE_MONSTER_YELL TALKTYPE_TYPES = { ["say"] = TALKTYPE_SAY, ["whisper"] = TALKTYPE_WHISPER, ["yell"] = TALKTYPE_YELL, ["private-playernpc"] = TALKTYPE_PRIVATE_PN, ["private-npcplayer"] = TALKTYPE_PRIVATE_NP, ["private"] = TALKTYPE_PRIVATE, ["channel-yellow"] = TALKTYPE_CHANNEL_Y, ["channel-white"] = TALKTYPE_CHANNEL_W, ["rvr-channel"] = TALKTYPE_RVR_CHANNEL, ["rvr-answer"] = TALKTYPE_RVR_ANSWER, ["rvr-continue"] = TALKTYPE_RVR_CONTINUE, ["broadcast"] = TALKTYPE_BROADCAST, ["channel-red"] = TALKTYPE_CHANNEL_RN, ["channel-orange"] = TALKTYPE_CHANNEL_O, ["channel-redanonymous"] = TALKTYPE_CHANNEL_RA, ["monster"] = TALKTYPE_MONSTER, ["monster-yell"] = TALKTYPE_MONSTER_YELL } MESSAGE_FIRST = 18 MESSAGE_STATUS_CONSOLE_RED = MESSAGE_FIRST MESSAGE_EVENT_ORANGE = 19 MESSAGE_STATUS_CONSOLE_ORANGE = 20 MESSAGE_STATUS_WARNING = 21 MESSAGE_EVENT_ADVANCE = 22 MESSAGE_EVENT_DEFAULT = 23 MESSAGE_STATUS_DEFAULT = 24 MESSAGE_INFO_DESCR = 25 MESSAGE_STATUS_SMALL = 26 MESSAGE_STATUS_CONSOLE_BLUE = 27 MESSAGE_LAST = MESSAGE_STATUS_CONSOLE_BLUE MESSAGE_TYPES = { ["advance"] = MESSAGE_EVENT_ADVANCE, ["event"] = MESSAGE_EVENT_DEFAULT, ["white"] = MESSAGE_EVENT_DEFAULT, ["orange"] = MESSAGE_STATUS_CONSOLE_ORANGE, ["info"] = MESSAGE_INFO_DESCR, ["green"] = MESSAGE_INFO_DESCR, ["small"] = MESSAGE_STATUS_SMALL, ["blue"] = MESSAGE_STATUS_CONSOLE_BLUE, ["red"] = MESSAGE_STATUS_CONSOLE_RED, ["warning"] = MESSAGE_STATUS_WARNING, ["status"] = MESSAGE_STATUS_DEFAULT } COLOR_BLACK = 0 COLOR_BLUE = 5 COLOR_GREEN = 18 COLOR_TEAL = 35 COLOR_LIGHTGREEN = 66 COLOR_DARKBROWN = 78 COLOR_LIGHTBLUE = 89 COLOR_DARKPURPLE = 112 COLOR_BROWN = 120 COLOR_GREY = 129 COLOR_DARKRED = 144 COLOR_DARKPINK = 152 COLOR_PURPLE = 154 COLOR_DARKORANGE = 156 COLOR_RED = 180 COLOR_PINK = 190 COLOR_ORANGE = 192 COLOR_DARKYELLOW = 205 COLOR_YELLOW = 210 COLOR_WHITE = 215 COLOR_WATER = 227 COLOR_NORMAL = 128 COLOR_FIRE2 = 192 COLOR_FIGHTING = 156 COLOR_FLYING = 173 COLOR_GRASS = 25 COLOR_POISON = 147 COLOR_ELECTRIC = 210 COLOR_GROUND = 78 COLOR_PSYCHIC = 197 COLOR_ROCK = 120 COLOR_ICE = 35 COLOR_BUG = 18 COLOR_DRAGON = 220 COLOR_GHOST = 215 COLOR_NONE = 255 MAPMARK_TICK = 0 MAPMARK_QUESTION = 1 MAPMARK_EXCLAMATION = 2 MAPMARK_STAR = 3 MAPMARK_CROSS = 4 MAPMARK_TEMPLE = 5 MAPMARK_KISS = 6 MAPMARK_SHOVEL = 7 MAPMARK_SWORD = 8 MAPMARK_FLAG = 9 MAPMARK_LOCK = 10 MAPMARK_BAG = 11 MAPMARK_SKULL = 12 MAPMARK_DOLLAR = 13 MAPMARK_REDNORTH = 14 MAPMARK_REDSOUTH = 15 MAPMARK_REDEAST = 16 MAPMARK_REDWEST = 17 MAPMARK_GREENNORTH = 18 MAPMARK_GREENSOUTH = 19 ITEM_TYPE_DEPOT = 1 ITEM_TYPE_MAILBOX = 2 ITEM_TYPE_TRASHHOLDER = 3 ITEM_TYPE_CONTAINER = 4 ITEM_TYPE_DOOR = 5 ITEM_TYPE_MAGICFIELD = 6 ITEM_TYPE_TELEPORT = 7 ITEM_TYPE_BED = 8 ITEM_TYPE_LEVELDOOR = 9 CONST_PROP_BLOCKSOLID = 0 CONST_PROP_HASHEIGHT = 1 CONST_PROP_BLOCKPROJECTILE = 2 CONST_PROP_BLOCKPATHFIND = 3 CONST_PROP_ISVERTICAL = 4 CONST_PROP_ISHORIZONTAL = 5 CONST_PROP_MOVEABLE = 6 CONST_PROP_BLOCKINGANDNOTMOVEABLE = 7 CONST_PROP_SUPPORTHANGABLE = 8 MANAGER_NONE = 0 MANAGER_NEW = 1 MANAGER_ACCOUNT = 2 MANAGER_NAMELOCK = 3 PLAYERSEX_FEMALE = 0 PLAYERSEX_MALE = 1 PLAYERSEX_GAMEMASTER = 2 PLAYERLOSS_EXPERIENCE = 0 PLAYERLOSS_MANA = 1 PLAYERLOSS_SKILLS = 2 PLAYERLOSS_CONTAINERS = 3 PLAYERLOSS_ITEMS = 4 STATSCHANGE_HEALTHGAIN = 0 STATSCHANGE_HEALTHLOSS = 1 STATSCHANGE_MANAGAIN = 2 STATSCHANGE_MANALOSS = 3 SKILL_FIST = 0 SKILL_CLUB = 1 SKILL_SWORD = 2 SKILL_AXE = 3 SKILL_DISTANCE = 4 SKILL_SHIELD = 5 SKILL_FISHING = 6 SKILL__MAGLEVEL = 7 SKILL__LEVEL = 8 SKILL_NAMES = { [sKILL_FIST] = "fist fighting", [sKILL_CLUB] = "club fighting", [sKILL_SWORD] = "sword fighting", [sKILL_AXE] = "axe fighting", [sKILL_DISTANCE] = "distance fighting", [sKILL_SHIELD] = "shielding", [sKILL_FISHING] = "fishing", [sKILL__LEVEL] = "level", [sKILL__MAGLEVEL] = "magic level" } SKILL_IDS = { ["fist"] = SKILL_FIST, ["club"] = SKILL_CLUB, ["sword"] = SKILL_SWORD, ["axe"] = SKILL_AXE, ["distance"] = SKILL_DISTANCE, ["dist"] = SKILL_DISTANCE, ["shielding"] = SKILL_SHIELD, ["shield"] = SKILL_SHIELD, ["fishing"] = SKILL_FISHING, ["fish"] = SKILL_FISHING, ["level"] = SKILL__LEVEL, ["magic"] = SKILL__MAGLEVEL } GUILDLEVEL_MEMBER = 1 GUILDLEVEL_VICE = 2 GUILDLEVEL_LEADER = 3 SKULL_NONE = 0 SKULL_YELLOW = 1 SKULL_GREEN = 2 SKULL_WHITE = 3 SKULL_RED = 4 SKULL_BLACK = 5 SKULL_LAST = SKULL_BLACK SHIELD_NONE = 0 SHIELD_WHITEYELLOW = 1 SHIELD_WHITEBLUE = 2 SHIELD_BLUE = 3 SHIELD_YELLOW = 4 SHIELD_BLUE_SHAREDEXP = 5 SHIELD_YELLOW_SHAREDEXP = 6 SHIELD_BLUE_NOSHAREDEXP_BLINK = 7 SHIELD_YELLOW_NOSHAREDEXP_BLINK = 8 SHIELD_BLUE_NOSHAREDEXP = 9 SHIELD_YELLOW_NOSHAREDEXP = 10 SHIELD_LAST = SHIELD_YELLOW_NOSHAREDEXP WORLDTYPE_NO_PVP = 1 WORLDTYPE_PVP = 2 WORLDTYPE_PVP_ENFORCED = 3 DATABASE_ENGINE_NONE = 0 DATABASE_ENGINE_MYSQL = 1 DATABASE_ENGINE_SQLITE = 2 DATABASE_ENGINE_POSTGRESQL = 3 DATABASE_ENGINE_ODBC = 4 GAMESTATE_STARTUP = 1 GAMESTATE_INIT = 2 GAMESTATE_NORMAL = 3 GAMESTATE_MAINTAIN = 4 GAMESTATE_CLOSED = 5 GAMESTATE_CLOSING = 6 GAMESTATE_SHUTDOWN = 7 RELOAD_ACTIONS = 1 RELOAD_CHAT = 2 RELOAD_CONFIG = 3 RELOAD_CREATUREEVENTS = 4 RELOAD_GAMESERVERS = 5 RELOAD_GLOBALEVENTS = 6 RELOAD_GROUPS = 7 RELOAD_HIGHSCORES = 8 RELOAD_HOUSEPRICES = 9 RELOAD_ITEMS = 10 RELOAD_MONSTERS = 11 RELOAD_MOVEEVENTS = 12 RELOAD_NPCS = 13 RELOAD_OUTFITS = 14 RELOAD_QUESTS = 15 RELOAD_RAIDS = 16 RELOAD_SPELLS = 17 RELOAD_STAGES = 18 RELOAD_TALKACTIONS = 19 RELOAD_VOCATIONS = 20 RELOAD_WEAPONS = 21 RELOAD_MODS = 22 RELOAD_ALL = 23 BAN_NONE = 0 BAN_IP = 1 BAN_PLAYER = 2 BAN_ACCOUNT = 3 BAN_NOTATION = 4 BAN_STATEMENT = 5 PLAYERBAN_NONE = 0 PLAYERBAN_REPORT = 1 PLAYERBAN_LOCK = 2 PLAYERBAN_BANISHMENT = 3 CHANNEL_GUILD = 0 CHANNEL_PARTY = 1 CHANNEL_RVR = 3 CHANNEL_HELP = 9 CHANNEL_DEFAULT = 0xFFFE CHANNEL_PRIVATE = 0xFFFF STACKPOS_GROUND = 0 STACKPOS_TOP_CREATURE = 253 STACKPOS_TOP_FIELD = 254 STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE = 255 WEAPON_NONE = 0 WEAPON_SWORD = 1 WEAPON_CLUB = 2 WEAPON_AXE = 3 WEAPON_SHIELD = 4 WEAPON_DIST = 5 WEAPON_WAND = 6 WEAPON_AMMO = 7 WEAPON_FIST = 8 ACTION_NOTATION = 0 ACTION_NAMEREPORT = 1 ACTION_BANISHMENT = 2 ACTION_BANREPORT = 3 ACTION_BANFINAL = 4 ACTION_BANREPORTFINAL = 5 ACTION_STATEMENT = 6 ACTION_DELETION = 7 ACTION_NAMELOCK = 8 ACTION_BANLOCK = 9 ACTION_BANLOCKFINAL = 10 ACTION_PLACEHOLDER = 11 ITEM_GOLD_COIN = 2148 ITEM_PLATINUM_COIN = 2152 ITEM_CRYSTAL_COIN = 2160 ITEM_FISH = 2667 ITEM_WORM = 3976 ITEM_MECHANICAL_FISH = 10224 ITEM_NAIL = 8309 ITEM_MECHANICAL_FISHING_ROD = 10223 ITEM_GREEN_PERCH = 7159 ITEM_RAINBOW_TROUT = 7158 ITEM_NORTHERN_PIKE = 2669 ITEM_PARCEL = 2595 ITEM_LABEL = 2599 ITEM_GLOWING_SWITCH = 11060 RETURNVALUE_DONTSHOWMESSAGE = 0 RETURNVALUE_NOERROR = 1 RETURNVALUE_NOTPOSSIBLE = 2 RETURNVALUE_NOTENOUGHROOM = 3 RETURNVALUE_PLAYERISPZLOCKED = 4 RETURNVALUE_PLAYERISNOTINVITED = 5 RETURNVALUE_CANNOTTHROW = 6 RETURNVALUE_THEREISNOWAY = 7 RETURNVALUE_DESTINATIONOUTOFREACH = 8 RETURNVALUE_CREATUREBLOCK = 9 RETURNVALUE_NOTMOVEABLE = 10 RETURNVALUE_DROPTWOHANDEDITEM = 11 RETURNVALUE_BOTHHANDSNEEDTOBEFREE = 12 RETURNVALUE_CANONLYUSEONEWEAPON = 13 RETURNVALUE_NEEDEXCHANGE = 14 RETURNVALUE_CANNOTBEDRESSED = 15 RETURNVALUE_PUTTHISOBJECTINYOURHAND = 16 RETURNVALUE_PUTTHISOBJECTINBOTHHANDS = 17 RETURNVALUE_TOOFARAWAY = 18 RETURNVALUE_FIRSTGODOWNSTAIRS = 19 RETURNVALUE_FIRSTGOUPSTAIRS = 20 RETURNVALUE_CONTAINERNOTENOUGHROOM = 21 RETURNVALUE_NOTENOUGHCAPACITY = 22 RETURNVALUE_CANNOTPICKUP = 23 RETURNVALUE_THISISIMPOSSIBLE = 24 RETURNVALUE_DEPOTISFULL = 25 RETURNVALUE_CREATUREDOESNOTEXIST = 26 RETURNVALUE_CANNOTUSETHISOBJECT = 27 RETURNVALUE_PLAYERWITHTHISNAMEISNOTONLINE = 28 RETURNVALUE_NOTREQUIREDLEVELTOUSERUNE = 29 RETURNVALUE_YOUAREALREADYTRADING = 30 RETURNVALUE_THISPLAYERISALREADYTRADING = 31 RETURNVALUE_YOUMAYNOTLOGOUTDURINGAFIGHT = 32 RETURNVALUE_DIRECTPLAYERSHOOT = 33 RETURNVALUE_NOTENOUGHLEVEL = 34 RETURNVALUE_NOTENOUGHMAGICLEVEL = 35 RETURNVALUE_NOTENOUGHMANA = 36 RETURNVALUE_NOTENOUGHSOUL = 37 RETURNVALUE_YOUAREEXHAUSTED = 38 RETURNVALUE_PLAYERISNOTREACHABLE = 39 RETURNVALUE_CANONLYUSETHISRUNEONCREATURES = 40 RETURNVALUE_ACTIONNOTPERMITTEDINPROTECTIONZONE = 41 RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER = 42 RETURNVALUE_YOUMAYNOTATTACKAPERSONINPROTECTIONZONE = 43 RETURNVALUE_YOUMAYNOTATTACKAPERSONWHILEINPROTECTIONZONE = 44 RETURNVALUE_YOUMAYNOTATTACKTHISCREATURE = 45 RETURNVALUE_YOUCANONLYUSEITONCREATURES = 46 RETURNVALUE_CREATUREISNOTREACHABLE = 47 RETURNVALUE_TURNSECUREMODETOATTACKUNMARKEDPLAYERS = 48 RETURNVALUE_YOUNEEDPREMIUMACCOUNT = 49 RETURNVALUE_YOUNEEDTOLEARNTHISSPELL = 50 RETURNVALUE_YOURVOCATIONCANNOTUSETHISSPELL = 51 RETURNVALUE_YOUNEEDAWEAPONTOUSETHISSPELL = 52 RETURNVALUE_PLAYERISPZLOCKEDLEAVEPVPZONE = 53 RETURNVALUE_PLAYERISPZLOCKEDENTERPVPZONE = 54 RETURNVALUE_ACTIONNOTPERMITTEDINANOPVPZONE = 55 RETURNVALUE_YOUCANNOTLOGOUTHERE = 56 RETURNVALUE_YOUNEEDAMAGICITEMTOCASTSPELL = 57 RETURNVALUE_CANNOTCONJUREITEMHERE = 58 RETURNVALUE_YOUNEEDTOSPLITYOURSPEARS = 59 RETURNVALUE_NAMEISTOOAMBIGUOUS = 60 RETURNVALUE_CANONLYUSEONESHIELD = 61 RETURNVALUE_YOUARENOTTHEOWNER = 62 RETURNVALUE_YOUMAYNOTCASTAREAONBLACKSKULL = 63 RETURNVALUE_TILEISFULL = 64 CONTAINER_POSITION = 0xFFFF EMPTY_STORAGE = -1 EMPTY_RESULT = -1 ITEMCOUNT_MAX = 100 AUTOID_PLAYERS = 0x10000000 AUTOID_MONSTERS = 0x40000000 AUTOID_NPCS = 0x80000000 PLAYERFLAG_CANNOTUSECOMBAT = 0 PLAYERFLAG_CANNOTATTACKPLAYER = 1 PLAYERFLAG_CANNOTATTACKMONSTER = 2 PLAYERFLAG_CANNOTBEATTACKED = 3 PLAYERFLAG_CANCONVINCEALL = 4 PLAYERFLAG_CANSUMMONALL = 5 PLAYERFLAG_CANILLUSIONALL = 6 PLAYERFLAG_CANSENSEINVISIBILITY = 7 PLAYERFLAG_IGNOREDBYMONSTERS = 8 PLAYERFLAG_NOTGAININFIGHT = 9 PLAYERFLAG_HASINFINITEMANA = 10 PLAYERFLAG_HASINFINITESOUL = 11 PLAYERFLAG_HASNOEXHAUSTION = 12 PLAYERFLAG_CANNOTUSESPELLS = 13 PLAYERFLAG_CANNOTPICKUPITEM = 14 PLAYERFLAG_CANALWAYSLOGIN = 15 PLAYERFLAG_CANBROADCAST = 16 PLAYERFLAG_CANEDITHOUSES = 17 PLAYERFLAG_CANNOTBEBANNED = 18 PLAYERFLAG_CANNOTBEPUSHED = 19 PLAYERFLAG_HASINFINITECAPACITY = 20 PLAYERFLAG_CANPUSHALLCREATURES = 21 PLAYERFLAG_CANTALKREDPRIVATE = 22 PLAYERFLAG_CANTALKREDCHANNEL = 23 PLAYERFLAG_TALKORANGEHELPCHANNEL = 24 PLAYERFLAG_NOTGAINEXPERIENCE = 25 PLAYERFLAG_NOTGAINMANA = 26 PLAYERFLAG_NOTGAINHEALTH = 27 PLAYERFLAG_NOTGAINSKILL = 28 PLAYERFLAG_SETMAXSPEED = 29 PLAYERFLAG_SPECIALVIP = 30 PLAYERFLAG_NOTGENERATELOOT = 31 PLAYERFLAG_CANTALKREDCHANNELANONYMOUS = 32 PLAYERFLAG_IGNOREPROTECTIONZONE = 33 PLAYERFLAG_IGNORESPELLCHECK = 34 PLAYERFLAG_IGNOREWEAPONCHECK = 35 PLAYERFLAG_CANNOTBEMUTED = 36 PLAYERFLAG_ISALWAYSPREMIUM = 37 PLAYERFLAG_CANANSWERRULEVIOLATIONS = 38 PLAYERFLAG_39 = 39 -- ignore PLAYERFLAG_SHOWGROUPINSTEADOFVOCATION = 40 PLAYERFLAG_HASINFINITESTAMINA = 41 PLAYERFLAG_CANNOTMOVEITEMS = 42 PLAYERFLAG_CANNOTMOVECREATURES = 43 PLAYERFLAG_CANREPORTBUGS = 44 PLAYERFLAG_45 = 45 -- ignore PLAYERFLAG_CANNOTBESEEN = 46 PLAYERCUSTOMFLAG_ALLOWIDLE = 0 PLAYERCUSTOMFLAG_CANSEEPOSITION = 1 PLAYERCUSTOMFLAG_CANSEEITEMDETAILS = 2 PLAYERCUSTOMFLAG_CANSEECREATUREDETAILS = 3 PLAYERCUSTOMFLAG_NOTSEARCHABLE = 4 PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES = 5 PLAYERCUSTOMFLAG_CANTHROWANYWHERE = 6 PLAYERCUSTOMFLAG_CANPUSHALLITEMS = 7 PLAYERCUSTOMFLAG_CANMOVEANYWHERE = 8 PLAYERCUSTOMFLAG_CANMOVEFROMFAR = 9 PLAYERCUSTOMFLAG_CANLOGINMULTIPLECHARACTERS = 10 PLAYERCUSTOMFLAG_HASFULLLIGHT = 11 PLAYERCUSTOMFLAG_CANLOGOUTANYTIME = 12 PLAYERCUSTOMFLAG_HIDELEVEL = 13 PLAYERCUSTOMFLAG_ISPROTECTED = 14 PLAYERCUSTOMFLAG_ISIMMUNE = 15 PLAYERCUSTOMFLAG_NOTGAINSKULL = 16 PLAYERCUSTOMFLAG_NOTGAINUNJUSTIFIED = 17 PLAYERCUSTOMFLAG_HIDELEVEL = 18 PLAYERCUSTOMFLAG_IGNOREPACIFICATION = 19 PLAYERCUSTOMFLAG_CANSTAIRHOP = 20 PLAYERCUSTOMFLAG_CANTURNHOP = 21 PLAYERCUSTOMFLAG_IGNOREHOUSERENT = 22 PLAYERCUSTOMFLAG_CANWEARALLADDONS = 23 maleOutfits = {159, 129, 130, 131, 132, 133, 134, 143, 144, 145, 146, 151, 152, 153, 154, 251, 268, 273, 278, 289, 325, 328, 335} femaleOutfits = {160, 137, 138, 139, 140, 141, 142, 147, 148, 149, 150, 155, 156, 157, 158, 252, 269, 270, 279, 288, 324, 329, 336} doors = {[1209] = 1211, [1210] = 1211, [1212] = 1214, [1213] = 1214, [1219] = 1220, [1221] = 1222, [1231] = 1233, [1232] = 1233, [1234] = 1236, [1235] = 1236, [1237] = 1238, [1239] = 1240, [1249] = 1251, [1250] = 1251, [1252] = 1254, [1253] = 1254, [1539] = 1540, [1541] = 1542, [3535] = 3537, [3536] = 3537, [3538] = 3539, [3544] = 3546, [3545] = 3546, [3547] = 3548, [4913] = 4915, [4914] = 4915, [4916] = 4918, [4917] = 4918, [5082] = 5083, [5084] = 5085, [5098] = 5100, [5099] = 5100, [5101] = 5102, [5107] = 5109, [5108] = 5109, [5110] = 5111, [5116] = 5118, [5117] = 5118, [5119] = 5120, [5125] = 5127, [5126] = 5127, [5128] = 5129, [5134] = 5136, [5135] = 5136, [5137] = 5139, [5138] = 5139, [5140] = 5142, [5141] = 5142, [5143] = 5145, [5144] = 5145, [5278] = 5280, [5279] = 5280, [5281] = 5283, [5282] = 5283, [5284] = 5285, [5286] = 5287, [5515] = 5516, [5517] = 5518, [5732] = 5734, [5733] = 5734, [5735] = 5737, [5736] = 5737, [6192] = 6194, [6193] = 6194, [6195] = 6197, [6196] = 6197, [6198] = 6199, [6200] = 6201, [6249] = 6251, [6250] = 6251, [6252] = 6254, [6253] = 6254, [6255] = 6256, [6257] = 6258, [6795] = 6796, [6797] = 6798, [6799] = 6800, [6801] = 6802, [6891] = 6893, [6892] = 6893, [6894] = 6895, [6900] = 6902, [6901] = 6902, [6903] = 6904, [7033] = 7035, [7034] = 7035, [7036] = 7037, [7042] = 7044, [7043] = 7044, [7045] = 7046, [7054] = 7055, [7056] = 7057, [8541] = 8543, [8542] = 8543, [8544] = 8546, [8545] = 8546, [8547] = 8548, [8549] = 8550, [9165] = 9167, [9166] = 9167, [9168] = 9170, [9169] = 9170, [9171] = 9172, [9173] = 9174, [9267] = 9269, [9268] = 9269, [9270] = 9272, [9271] = 9272, [9273] = 9274, [9275] = 9276, [10276] = 10277, [10274] = 10275, [10268] = 10270, [10269] = 10270, [10271] = 10273, [10272] = 10273, [10471] = 10472, [10480] = 10481, [10477] = 10479, [10478] = 10479, [10468] = 10470, [10469] = 10470, [10774] = 10776, [10775] = 10776, [10779] = 10780, [10781] = 10782, [10783] = 10785, [10784] = 10785, [10788] = 10789, [10790] = 10791} closingDoors = {1224, 1226, 1228, 1230, 1242, 1244, 1246, 1248, 1256, 1258, 1260, 1262, 3541, 3543, 3550, 3552, 5104, 5106, 5113, 5115, 5122, 5124, 5131, 5133, 5289, 5291, 5293, 5295, 6203, 6205, 6207, 6209, 6260, 6262, 6264, 6266, 6897, 6899, 6906, 6908, 7039, 7041, 7048, 7050, 8552, 8554, 8556, 8558, 9176, 9178, 9180, 9182, 9278, 9280, 9282, 9284, 10279, 10281, 10283, 10285, 10474, 10476, 10483, 10485, 10780, 10782, 10789, 10791} verticalOpenDoors = {1211, 1220, 1224, 1228, 1233, 1238, 1242, 1246, 1251, 1256, 1260, 1540, 3546, 3548, 3550, 3552, 4915, 5083, 5109, 5111, 5113, 5115, 5127, 5129, 5131, 5133, 5142, 5145, 5283, 5285, 5289, 5293, 5516, 5737, 5749, 6194, 6199, 6203, 6207, 6251, 6256, 6260, 6264, 6798, 6802, 6902, 6904, 6906, 6908, 7044, 7046, 7048, 7050, 7055, 8543, 8548, 8552, 8556, 9167, 9172, 9269, 9274, 9278, 9282, 10270, 10275, 10279, 10283, 10479, 10481, 10483, 10485, 10789, 10791} horizontalOpenDoors = {1214, 1222, 1226, 1230, 1236, 1240, 1244, 1248, 1254, 1258, 1262, 1542, 3537, 3539, 3541, 3543, 4918, 5085, 5100, 5102, 5104, 5106, 5118, 5120, 5122, 5124, 5136, 5139, 5280, 5287, 5291, 5295, 5518, 5734, 5746, 6197, 6201, 6205, 6209, 6254, 6258, 6262, 6266, 6796, 6800, 6893, 6895, 6897, 6899, 7035, 7037, 7039, 7041, 7057, 8546, 8550, 8554, 8558, 9170, 9174, 9272, 9276, 9280, 9284, 10273, 10277, 10281, 10285, 10470, 10472, 10474, 10476, 10780, 10782} specialDoors = {1223, 1225, 1241, 1243, 1255, 1257, 3542, 3551, 5105, 5114, 5123, 5132, 5288, 5290, 5745, 5748, 6202, 6204, 6259, 6261, 6898, 6907, 7040, 7049, 8551, 8553, 9175, 9177, 9277, 9279, 10278, 10280, 10475, 10484, 10781, 10790} keys = {2086, 2087, 2088, 2089, 2090, 2091, 2092, 10032, 10091} enchantableGems = {2147, 2146, 2149, 2150} enchantableItems = {2383, 7383, 7384, 7406, 7402, 2429, 2430, 7389, 7380, 2454, 2423, 2445, 7415, 7392, 2391, 2544, 8905} enchantingAltars = { {7504, 7505, 7506, 7507}, {7508, 7509, 7510, 7511}, {7516, 7517, 7518, 7519}, {7512, 7513, 7514, 7515} } enchantedGems = {7760, 7759, 7761, 7762} enchantedItems = { [2383] = {7744, 7763, 7854, 7869}, [7383] = {7745, 7764, 7855, 7870}, [7384] = {7746, 7765, 7856, 7871}, [7406] = {7747, 7766, 7857, 7872}, [7402] = {7748, 7767, 7858, 7873}, [2429] = {7749, 7768, 7859, 7874}, [2430] = {7750, 7769, 7860, 7875}, [7389] = {7751, 7770, 7861, 7876}, [7380] = {7752, 7771, 7862, 7877}, [2454] = {7753, 7772, 7863, 7878}, [2423] = {7754, 7773, 7864, 7879}, [2445] = {7755, 7774, 7865, 7880}, [7415] = {7756, 7775, 7866, 7881}, [7392] = {7757, 7776, 7867, 7882}, [2391] = {7758, 7777, 7868, 7883}, [2544] = {7840, 7839, 7850, 7838}, [8905] = {8906, 8907, 8909, 8908} } Editado Julho 14, 2011 por Behmen Link para o comentário Compartilhar em outros sites More sharing options...
wr1000 0 Postado Julho 6, 2011 Autor Share Postado Julho 6, 2011 Behmen muito obrigado mano vc resolveu meu problema te agradeço muito pela força e pela atenção Rep+ Link para o comentário Compartilhar em outros sites More sharing options...
Johnbrasil 2 Postado Novembro 17, 2011 Share Postado Novembro 17, 2011 Eu fiz exatamente isso, tdo certinnho.. Desliguei o meu ot, e depois liguei de novo, e ainda assim, os poke trava depois de alguns minutinhos... Solução??? =/ Link para o comentário Compartilhar em outros sites More sharing options...
Stigal 584 Postado Abril 20, 2018 Share Postado Abril 20, 2018 A questão neste tópico de suporte foi encerrada por falta de respostas. Este tópico está fechado e foi movido para Suporte - Tópicos Sem Resposta. + Caso a dúvida não tenha sido resolvida você poderá criar outro tópico solicitando ajuda. * Lembre-se que é permitido dar UP no tópico a cada 24 horas para assim o destacar e manter movimentado. Link para o comentário Compartilhar em outros sites More sharing options...
Posts Recomendados