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Líder De Gym Poketibia


Yasuhiko167

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Oi XTIBIA queria que vocês desse uma olhada no meu script gymlib ele tá dando bug exemplo add misty no ot ai da bug no brock e nas ball do game

ai os GYM não fala nada

 

 

SCRIPT SEM BUGS MAIS SÓ COM BROCK :

 

funcpokemon = {2220, 2222, 2651, 2653, 2655} -- ID das pokebolas (o pokemon tem que estar vivo nessas IDs)

bpslot = CONST_SLOT_BACKPACK --em outros servers, pode ser que seja CONST_SLOT_AMMO o lugar onde fica a backpack no inventory

 

ginasios = {

 

 

["Brock"] = { storage = 990,

msgdefeat = "Você perdeu , tente depois quando estiver mais forte.",

msgafk = "Vamos ver quem e o melhor!",

msgwin = "Parabens você me derrotou!",

[1] = { msggo = "Lets fight then! I choose you, Geodude!",

msgba = "That's enough, Geodude!",

pokem = "Brock Geodude",

nextp = "Brock Graveler"},

[2] = { msggo = "It's your turn, Graveler!",

msgba = "Come back, Graveler!",

pokem = "Brock Graveler",

nextp = "Brock Onix"},

[3] = { msggo = "Crush'em, Onix!",

msgba = "You did well, Onix!",

pokem = "Brock Onix",

nextp = "finish"}

}

}

 

 

function noPokeAtAll(cid, gympoke, npcname, msgafk)

if not isCreature(cid) then

return false

end

if not isCreature(gympoke) then

return false

end

if #getCreatureSummons(cid) == 0 and getPlayerStorageValue(cid, 991) == 0 and getPlayerStorageValue(cid, ginasios[npcname].storage) ~= 2 then

setPlayerStorageValue(cid, 991, -1)

doCreatureSay(getCreatureByName(npcname), msgafk, 1)

doSendMagicEffect(getThingPos(gympoke), 10)

setPlayerStorageValue(cid, ginasios[npcname].storage, 0)

doRemoveCreature(gympoke)

return true

end

end

 

function gymChecker(cid, duel, nb, npcname)

if not isCreature(cid) then

return true

end

if not isCreature(duel) then

doSendMagicEffect(getThingPos(cid), 10)

doRemoveCreature(cid)

return true

end

if getDistanceBetween(getThingPos(getCreatureByName(npcname)), getThingPos(duel)) >= 8 then

doSendMagicEffect(getThingPos(cid), 10)

doRemoveCreature(cid)

setPlayerStorageValue(duel, ginasios[npcname].storage, 0)

return true

end

if isCreature(duel) and getPlayerStorageValue(duel, 991) == 0 then

addEvent(noPokeAtAll, 6000, duel, cid, npcname, ginasios[npcname].msgafk)

end

if isCreature(duel) and getPlayerStorageValue(duel, 991) == -1 then

doSendMagicEffect(getThingPos(cid), 10)

doRemoveCreature(cid)

setPlayerStorageValue(duel, ginasios[npcname].storage, 0)

doCreatureSay(getCreatureByName(npcname), ginasios[npcname].msgdefeat, 1)

return true

end

if isCreature(duel) and not hasPokemon(duel) then

setPlayerStorageValue(duel, 991, -1)

end

if not isCreature(getCreatureTarget(cid)) then

if nb == 0 then

addEvent(gymChecker, 200, cid, duel, 1, npcname)

else

doSendMagicEffect(getThingPos(cid), 10)

doRemoveCreature(cid)

if isCreature(duel) then

setPlayerStorageValue(duel, ginasios[npcname].storage, 0)

end

end

return true

end

addEvent(gymChecker, 1000, cid, duel, 0, npcname)

end

 

function hasPokemon(cid)

 

if #getCreatureSummons(cid) >= 1 then

return true

end

 

if isInArray(funcpokemon, getPlayerSlotItem(cid, CONST_SLOT_FEET).itemid) then

return true

end

 

local bp = getPlayerSlotItem(cid, bpslot)

 

for cc = 1, #funcpokemon do

if #getItemsInContainerById(bp.uid, funcpokemon[cc]) >= 1 then

return true

end

end

 

return false

end

 

function doGymBattle(npcname, gympoke, cid, turn)

doCreatureSay(getCreatureByName(npcname), ginasios[npcname][turn].msggo, 1)

local x = doSummonCreature(gympoke, getThingPos(getCreatureByName(npcname)))

registerCreatureEvent(x, "Gym1")

registerCreatureEvent(x, "Gym2")

registerCreatureEvent(x, "Gym3")

registerCreatureEvent(x, "Gym4")

setPlayerStorageValue(x, 201, ".")

setPlayerStorageValue(x, 201, npcname)

setPlayerStorageValue(x, 202, turn)

doSendMagicEffect(getThingPos(x), 10)

setPlayerStorageValue(x, ginasios[npcname].storage, 1)

addEvent(gymChecker, 1000, x, cid, 0, npcname)

end

 

--ex: doGymBattle("Brock", "Brock Geodude", cid, 1)

 

 

 

 

 

 

 

 

\/ que eu editei aqui em baixo :

 

 

 

 

 

 

 

SCRIPT QUE EU EDITEI:

 

funcpokemon = {2220, 2222, 2651, 2653, 2655} -- ID das pokebolas (o pokemon tem que estar vivo nessas IDs)

bpslot = CONST_SLOT_BACKPACK --em outros servers, pode ser que seja CONST_SLOT_AMMO o lugar onde fica a backpack no inventory

 

ginasios = {

 

["Brock"] = { storage = 990,

msgdefeat = "Você perdeu , tente depois quando estiver mais forte.",

msgafk = "Vamos ver quem e o melhor!",

msgwin = "Parabens você me derrotou!",

[1] = { msggo = "Lets fight then! I choose you, Geodude!",

msgba = "That's enough, Geodude!",

pokem = "Brock Geodude",

nextp = "Brock Graveler"},

[2] = { msggo = "It's your turn, Graveler!",

msgba = "Come back, Graveler!",

pokem = "Brock Graveler",

nextp = "Brock Onix"},

[3] = { msggo = "Crush'em, Onix!",

msgba = "You did well, Onix!",

pokem = "Brock Onix",

nextp = "finish"}

}

}

 

["Misty"] = { storage = 990,

msgdefeat = "Você perdeu , tente depois quando estiver mais forte.",

msgafk = "Vamos ver quem e o melhor!",

msgwin = "Parabens você me derrotou!",

[1] = { msggo = "Lets fight then! I choose you, Starmie!",

msgba = "That's enough, Starmie!",

pokem = "Misty Starmie",

nextp = "Misty Poliwrath"},

[2] = { msggo = "It's your turn, Poliwrath!",

msgba = "Come back, Poliwrath!",

pokem = "Misty Poliwrath",

nextp = "Misty Blastoise"},

[3] = { msggo = "Crush'em, Blastoise!",

msgba = "You did well, Blastoise!",

pokem = "Misty Blastoise",

nextp = "finish"}

}

}

 

 

function noPokeAtAll(cid, gympoke, npcname, msgafk)

if not isCreature(cid) then

return false

end

if not isCreature(gympoke) then

return false

end

if #getCreatureSummons(cid) == 0 and getPlayerStorageValue(cid, 991) == 0 and getPlayerStorageValue(cid, ginasios[npcname].storage) ~= 2 then

setPlayerStorageValue(cid, 991, -1)

doCreatureSay(getCreatureByName(npcname), msgafk, 1)

doSendMagicEffect(getThingPos(gympoke), 10)

setPlayerStorageValue(cid, ginasios[npcname].storage, 0)

doRemoveCreature(gympoke)

return true

end

end

 

function gymChecker(cid, duel, nb, npcname)

if not isCreature(cid) then

return true

end

if not isCreature(duel) then

doSendMagicEffect(getThingPos(cid), 10)

doRemoveCreature(cid)

return true

end

if getDistanceBetween(getThingPos(getCreatureByName(npcname)), getThingPos(duel)) >= 8 then

doSendMagicEffect(getThingPos(cid), 10)

doRemoveCreature(cid)

setPlayerStorageValue(duel, ginasios[npcname].storage, 0)

return true

end

if isCreature(duel) and getPlayerStorageValue(duel, 991) == 0 then

addEvent(noPokeAtAll, 6000, duel, cid, npcname, ginasios[npcname].msgafk)

end

if isCreature(duel) and getPlayerStorageValue(duel, 991) == -1 then

doSendMagicEffect(getThingPos(cid), 10)

doRemoveCreature(cid)

setPlayerStorageValue(duel, ginasios[npcname].storage, 0)

doCreatureSay(getCreatureByName(npcname), ginasios[npcname].msgdefeat, 1)

return true

end

if isCreature(duel) and not hasPokemon(duel) then

setPlayerStorageValue(duel, 991, -1)

end

if not isCreature(getCreatureTarget(cid)) then

if nb == 0 then

addEvent(gymChecker, 200, cid, duel, 1, npcname)

else

doSendMagicEffect(getThingPos(cid), 10)

doRemoveCreature(cid)

if isCreature(duel) then

setPlayerStorageValue(duel, ginasios[npcname].storage, 0)

end

end

return true

end

addEvent(gymChecker, 1000, cid, duel, 0, npcname)

end

 

function hasPokemon(cid)

 

if #getCreatureSummons(cid) >= 1 then

return true

end

 

if isInArray(funcpokemon, getPlayerSlotItem(cid, CONST_SLOT_FEET).itemid) then

return true

end

 

local bp = getPlayerSlotItem(cid, bpslot)

 

for cc = 1, #funcpokemon do

if #getItemsInContainerById(bp.uid, funcpokemon[cc]) >= 1 then

return true

end

end

 

return false

end

 

function doGymBattle(npcname, gympoke, cid, turn)

doCreatureSay(getCreatureByName(npcname), ginasios[npcname][turn].msggo, 1)

local x = doSummonCreature(gympoke, getThingPos(getCreatureByName(npcname)))

registerCreatureEvent(x, "Gym1")

registerCreatureEvent(x, "Gym2")

registerCreatureEvent(x, "Gym3")

registerCreatureEvent(x, "Gym4")

setPlayerStorageValue(x, 201, ".")

setPlayerStorageValue(x, 201, npcname)

setPlayerStorageValue(x, 202, turn)

doSendMagicEffect(getThingPos(x), 10)

setPlayerStorageValue(x, ginasios[npcname].storage, 1)

addEvent(gymChecker, 1000, x, cid, 0, npcname)

end

 

--ex: doGymBattle("Brock", "Brock Geodude", cid, 1)

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ginasios = {

["Brock"] = { storage = 990,
msgdefeat = "Você perdeu , tente depois quando estiver mais forte.",
msgafk = "Vamos ver quem e o melhor!",
msgwin = "Parabens você me derrotou!",
[1] = { msggo = "Lets fight then! I choose you, Geodude!",
msgba = "That's enough, Geodude!",
pokem = "Brock Geodude",
nextp = "Brock Graveler"},
[2] = { msggo = "It's your turn, Graveler!",
msgba = "Come back, Graveler!",
pokem = "Brock Graveler",
nextp = "Brock Onix"},
[3] = { msggo = "Crush'em, Onix!",
msgba = "You did well, Onix!",
pokem = "Brock Onix",
nextp = "finish"}
}
}

["Misty"] = { storage = 990,
msgdefeat = "Você perdeu , tente depois quando estiver mais forte.",
msgafk = "Vamos ver quem e o melhor!",
msgwin = "Parabens você me derrotou!",
[1] = { msggo = "Lets fight then! I choose you, Starmie!",
msgba = "That's enough, Starmie!",
pokem = "Misty Starmie",
nextp = "Misty Poliwrath"},
[2] = { msggo = "It's your turn, Poliwrath!",
msgba = "Come back, Poliwrath!",
pokem = "Misty Poliwrath",
nextp = "Misty Blastoise"},
[3] = { msggo = "Crush'em, Blastoise!",
msgba = "You did well, Blastoise!",
pokem = "Misty Blastoise",
nextp = "finish"}
}
}

 

 

Você editou essa parte errado, apaga ela e coloca isso no lugar:

 

 

ginasios = {

["Brock"] = { storage = 990,
msgdefeat = "Você perdeu , tente depois quando estiver mais forte.",
msgafk = "Vamos ver quem e o melhor!",
msgwin = "Parabens você me derrotou!",
[1] = { msggo = "Lets fight then! I choose you, Geodude!",
msgba = "That's enough, Geodude!",
pokem = "Brock Geodude",
nextp = "Brock Graveler"},
[2] = { msggo = "It's your turn, Graveler!",
msgba = "Come back, Graveler!",
pokem = "Brock Graveler",
nextp = "Brock Onix"},
[3] = { msggo = "Crush'em, Onix!",
msgba = "You did well, Onix!",
pokem = "Brock Onix",
nextp = "finish"}
},
["Misty"] = { storage = 992,
msgdefeat = "Você perdeu , tente depois quando estiver mais forte.",
msgafk = "Vamos ver quem e o melhor!",
msgwin = "Parabens você me derrotou!",
[1] = { msggo = "Lets fight then! I choose you, Starmie!",
msgba = "That's enough, Starmie!",
pokem = "Misty Starmie",
nextp = "Misty Poliwrath"},
[2] = { msggo = "It's your turn, Poliwrath!",
msgba = "Come back, Poliwrath!",
pokem = "Misty Poliwrath",
nextp = "Misty Blastoise"},
[3] = { msggo = "Crush'em, Blastoise!",
msgba = "You did well, Blastoise!",
pokem = "Misty Blastoise",
nextp = "finish"}
}
}

 

Editado por brun123
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