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Npc Bless


rafafinhaa

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Bom Dia. Estavo a procura de um NPC Bless ... ate achei mas houve um problema.

 

TODOS QUE VI, APOS ADQUIRIR AS 5 BLESS, VOCÊ MORRE E N PERDE NADA (nen 1% de xp)

 

Gostaria de um script de um NPC Bless mas ao mesmo tempo apos adquirir as 5 bless e morrer perder uns 20% da xp

 

ex: Player sem bless, apos morrer perde 100xp

Há e tambem gostaria que acontecesse essa função com as skills.

Player com bless, apos morrer perde 20xp

 

Se Alguem puder me ajudar Agradeço.

:XTibia_smile:

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bom o problema pode nao se no script e sim no config.lua seu procura por essa linha:

blessingOnlyPremium = true
blessingReductionBase = 30
blessingReductionDecreament = 5
eachBlessReduction = 8

 

o script do npc \/ vo em npc e de ctrl+c e ctrl+v ne qlq npc abra e substitua tudo por isso

 

 

<?xml version="1.0" encoding="UTF-8"?>

<npc name="Alice" script="data/npc/scripts/bless.lua" walkinterval="2000" floorchange="0">

<health now="100" max="100"/>

<look type="139" head="20" body="39" legs="45" feet="7" addons="0"/>

</npc>

 

 

 

agr va em data/npc/script crie 1 novo arquivo chamando bless e coloque isso

 

 

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

 

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

 

function buyBlessing(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then

return false

end

 

if getPlayerBlessing(cid, parameters.blessing) then

npcHandler:say("A god has already blessed you with this blessing.", cid)

elseif isPremium(cid) == TRUE then

if doPlayerRemoveMoney(cid, 10000) == TRUE then

doPlayerAddBlessing(cid, parameters.blessing)

npcHandler:say("You have been blessed by one of the five gods!", cid)

else

npcHandler:say("You don't have enough money.", cid)

end

else

npcHandler:say("You need a premium account to buy blessings.", cid)

end

 

keywordHandler:moveUp(1)

return true

end

 

local node1 = keywordHandler:addKeyword({'first bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the first blessing for 10000 gold coins?'})

node1:addChildKeyword({'yes'}, buyBlessing, {blessing = 1})

node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, moveup = 1, text = 'Then not.'})

 

local node2 = keywordHandler:addKeyword({'second bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the second blessing for 10000 gold coins?'})

node2:addChildKeyword({'yes'}, buyBlessing, {blessing = 2})

node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, moveup = 1, text = 'Then not.'})

 

local node3 = keywordHandler:addKeyword({'third bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the third blessing for 10000 gold coins?'})

node3:addChildKeyword({'yes'}, buyBlessing, {blessing = 3})

node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, moveup = 1, text = 'Then not.'})

 

local node4 = keywordHandler:addKeyword({'fourth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fourth blessing for 10000 gold coins?'})

node4:addChildKeyword({'yes'}, buyBlessing, {blessing = 4})

node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, moveup = 1, text = 'Then not.'})

 

local node5 = keywordHandler:addKeyword({'fifth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fifth blessing for 10000 gold coins?'})

node5:addChildKeyword({'yes'}, buyBlessing, {blessing = 5})

node5:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, moveup = 1, text = 'Then not.'})

 

keywordHandler:addKeyword({'blessing'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can provide you with five blessings... the 'first bless', 'second bless', 'third bless', 'fourth bless' and the 'fifth bless', they cost 10000 gold coins each."})

keywordHandler:addKeyword({'blessings'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can provide you with five blessings... the 'first bless', 'second bless', 'third bless', 'fourth bless' and the 'fifth bless', they cost 10000 gold coins each."})

keywordHandler:addKeyword({'offer'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can provide you with five blessings... the 'first bless', 'second bless', 'third bless', 'fourth bless' and the 'fifth bless', they cost 10000 gold coins each."})

keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can provide you with five blessings... the 'first bless', 'second bless', 'third bless', 'fourth bless' and the 'fifth bless', they cost 10000 gold coins each."})

 

npcHandler:addModule(FocusModule:new())

 

 

 

OBS: creditos desconhecidos retirado do link a seguir: http://www.xtibia.com/forum/topic/98537-npc-de-bless/

Editado por Darkwath
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