bom o problema pode nao se no script e sim no config.lua seu procura por essa linha:
blessingOnlyPremium = true blessingReductionBase = 30 blessingReductionDecreament = 5 eachBlessReduction = 8
o script do npc \/ vo em npc e de ctrl+c e ctrl+v ne qlq npc abra e substitua tudo por isso
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Alice" script="data/npc/scripts/bless.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="139" head="20" body="39" legs="45" feet="7" addons="0"/>
</npc>
agr va em data/npc/script crie 1 novo arquivo chamando bless e coloque isso
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function buyBlessing(cid, message, keywords, parameters, node)
if(not npcHandler:isFocused(cid)) then
return false
end
if getPlayerBlessing(cid, parameters.blessing) then
npcHandler:say("A god has already blessed you with this blessing.", cid)
elseif isPremium(cid) == TRUE then
if doPlayerRemoveMoney(cid, 10000) == TRUE then
doPlayerAddBlessing(cid, parameters.blessing)
npcHandler:say("You have been blessed by one of the five gods!", cid)
else
npcHandler:say("You don't have enough money.", cid)
end
else
npcHandler:say("You need a premium account to buy blessings.", cid)
end
keywordHandler:moveUp(1)
return true
end
local node1 = keywordHandler:addKeyword({'first bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the first blessing for 10000 gold coins?'})
node1:addChildKeyword({'yes'}, buyBlessing, {blessing = 1})
node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, moveup = 1, text = 'Then not.'})
local node2 = keywordHandler:addKeyword({'second bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the second blessing for 10000 gold coins?'})
node2:addChildKeyword({'yes'}, buyBlessing, {blessing = 2})
node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, moveup = 1, text = 'Then not.'})
local node3 = keywordHandler:addKeyword({'third bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the third blessing for 10000 gold coins?'})
node3:addChildKeyword({'yes'}, buyBlessing, {blessing = 3})
node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, moveup = 1, text = 'Then not.'})
local node4 = keywordHandler:addKeyword({'fourth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fourth blessing for 10000 gold coins?'})
node4:addChildKeyword({'yes'}, buyBlessing, {blessing = 4})
node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, moveup = 1, text = 'Then not.'})
local node5 = keywordHandler:addKeyword({'fifth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fifth blessing for 10000 gold coins?'})
node5:addChildKeyword({'yes'}, buyBlessing, {blessing = 5})
node5:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, moveup = 1, text = 'Then not.'})
keywordHandler:addKeyword({'blessing'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can provide you with five blessings... the 'first bless', 'second bless', 'third bless', 'fourth bless' and the 'fifth bless', they cost 10000 gold coins each."})
keywordHandler:addKeyword({'blessings'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can provide you with five blessings... the 'first bless', 'second bless', 'third bless', 'fourth bless' and the 'fifth bless', they cost 10000 gold coins each."})
keywordHandler:addKeyword({'offer'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can provide you with five blessings... the 'first bless', 'second bless', 'third bless', 'fourth bless' and the 'fifth bless', they cost 10000 gold coins each."})
keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can provide you with five blessings... the 'first bless', 'second bless', 'third bless', 'fourth bless' and the 'fifth bless', they cost 10000 gold coins each."})
npcHandler:addModule(FocusModule:new())
OBS: creditos desconhecidos retirado do link a seguir: http://www.xtibia.com/forum/topic/98537-npc-de-bless/



info
Grupo: Campones
Registrado: 12/07/10
Posts: 4
Reputação: -1
Bom Dia. Estavo a procura de um NPC Bless ... ate achei mas houve um problema.
TODOS QUE VI, APOS ADQUIRIR AS 5 BLESS, VOCÊ MORRE E N PERDE NADA (nen 1% de xp)
Gostaria de um script de um NPC Bless mas ao mesmo tempo apos adquirir as 5 bless e morrer perder uns 20% da xp
ex: Player sem bless, apos morrer perde 100xp
Há e tambem gostaria que acontecesse essa função com as skills.
Player com bless, apos morrer perde 20xp
Se Alguem puder me ajudar Agradeço.
:XTibia_smile: