7401131 0 Postado Abril 7, 2011 Share Postado Abril 7, 2011 Tipo do script:Npc Protocolo (versão do Tibia):8.50 Servidor utilizado:Styller Nível de experiência:itendo um pouco de scipts Adicionais/Informações:Npc que venda bless, addons e promotion, todos em um so npc...Possivel isso? sim tem um em mapas do pbot 8.5 Contato msn:fabianomartinsalberto@hotmail.com Link para o comentário Compartilhar em outros sites More sharing options...
Demonbholder 420 Postado Abril 7, 2011 Share Postado Abril 7, 2011 Seção incorreta amigo, irei reportar para que movam. Link para o comentário Compartilhar em outros sites More sharing options...
fsg 230 Postado Abril 7, 2011 Share Postado Abril 7, 2011 Cara, tópico movido! Preste mais atenção antes de postar da próxima vez em. Tópico movido. Link para o comentário Compartilhar em outros sites More sharing options...
tinfer3 6 Postado Abril 7, 2011 Share Postado Abril 7, 2011 Quem sabe muito sobre npc é o Vodkart,tenta adicionar ele no msn... Link para o comentário Compartilhar em outros sites More sharing options...
Tecnomancer 5 Postado Abril 13, 2011 Share Postado Abril 13, 2011 tenta isso vá em data/npc crie um arquivo xml ai com copy e paste renomeie para Johnny,ponha isso dentro: <?xml version="1.0" encoding="UTF-8"?><npc name="Johnny" script="data/npc/scripts/promotion.lua" walkinterval="2000" floorchange="0"> <mana now="800" max="800"/> <health now="200" max="200"/> <look type="133" head="114" body="119" legs="132" feet="114"/> </npc> va para data/npc/scripts e crie um arquivo.lua com o nome de promotion e ponha isso dentro: local keywordHandler = KeywordHandler:new()local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local node1 = keywordHandler:addKeyword({'promot'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can promote you for 20000 gold coins. Do you want me to promote you?'}) node1:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 20000, level = 20, promotion = 1, text = 'Congratulations! You are now promoted.'}) node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true}) npcHandler:addModule(FocusModule:new()) local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local node1 = keywordHandler:addKeyword({'first bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the first blessing for 2000 (plus level depending amount) gold?'}) node1:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 1, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120}) node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'}) local node2 = keywordHandler:addKeyword({'second bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the second blessing for 2000 (plus level depending amount) gold?'}) node2:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 2, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120}) node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'}) local node3 = keywordHandler:addKeyword({'third bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the third blessing for 2000 (plus level depending amount) gold?'}) node3:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 3, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120}) node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'}) local node4 = keywordHandler:addKeyword({'fourth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fourth blessing for 2000 (plus level depending amount) gold?'}) node4:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 4, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120}) node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'}) local node5 = keywordHandler:addKeyword({'fifth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fifth blessing for 2000 (plus level depending amount) gold?'}) node5:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, number = 5, premium = true, baseCost = 2000, levelCost = 200, startLevel = 30, endLevel = 120}) node5:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'}) npcHandler:addModule(FocusModule:new()) local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function buyAddons(cid, message, keywords, parameters, node) --TODO: buyAddons function in modules.lua if(not npcHandler:isFocused(cid)) then return false end local addon = parameters.addon local cost = parameters.cost local premium = (parameters.premium ~= nil and parameters.premium) if isPlayerPremiumCallback == nil or (isPlayerPremiumCallback(cid) and premium) then if doPlayerRemoveMoney(cid, cost) then doPlayerAddAddons(cid, addon) npcHandler:say('There, you are now able to use all addons!', cid) else npcHandler:say('Sorry, you do not have enough money.', cid) end else npcHandler:say('I only serve customers with premium accounts.', cid) end keywordHandler:moveUp(1) return true end local node1 = keywordHandler:addKeyword({'first addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the first addons set for 25000 gold coins?'}) node1:addChildKeyword({'yes'}, buyAddons, {addon = 1, cost = 25000, premium = true}) node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, moveup = 1, text = 'Too expensive, eh?'}) local node2 = keywordHandler:addKeyword({'second addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Would you like to buy the second addons set for 50000 gold coins?'}) node2:addChildKeyword({'yes'}, buyAddons, {addon = 2, cost = 50000, premium = true}) node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, moveup = 1, text = 'Too expensive, eh?'}) keywordHandler:addKeyword({'addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell the first addons set for 25000 gold coins and the second addons set for 50000 gold coins.'}) npcHandler:addModule(FocusModule:new()) se ajudei,de rep+ custa nada =] Link para o comentário Compartilhar em outros sites More sharing options...
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