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Alguns Script Para Pokemon Online.


nyuchiha

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Eai gente.

Estarei postando uns script para pokemon.

Favor n passa sem deixar 1 comentario xD

Testado em: Pokemon Dash 8.54

Vamos la :

[>Bau de Quests<] - Teleporta para HomeTown do Player.

Actions/Script crie 1 arquivo LUA chamado pewterbau e adicione isso dentro:

function onUse (cid,item,frompos,item2,topos)
pos = {x=1033, y=1025, z=7}

   	UID_DO_BAU = 7799
   	STORAGE_VALUE = 7799
   	ID_DO_PREMIO = 2160
   	ID_DO_PREMIO2 = 2070

   	if getPlayerLevel(cid) >= 35 then
 if item.uid == UID_DO_BAU then
     	queststatus = getPlayerStorageValue(cid,STORAGE_VALUE)
     	if queststatus == -1 then
   	doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
   	doPlayerSendTextMessage(cid,22,"Congratulations.") -- Aqui é colocado o nome do item
   	doPlayerAddItem(cid,ID_DO_PREMIO,50)
   	doPlayerAddItem(cid,ID_DO_PREMIO2,1)
   	setPlayerStorageValue(cid,STORAGE_VALUE,1)
     	else
   	doPlayerSendTextMessage(cid,22,"The chest is empty.")
     	end
 end
   	else
 doPlayerSendCancel(cid,'Only levels 35 or up can open this chest.')
   	end
return 1
end

Agora em Actions.xml adicione essa linha:

<action uniqueid="7799" event="script" value="pewterbau.lua"/>

Explicando:

if getPlayerLevel(cid) >= 35 then  == Lvl para o player poder fazer a quest
ID_DO_PREMIO = 2160 == ID do item que o player vai receber
doPlayerAddItem(cid,ID_DO_PREMIO,50) == Quantidade do item que o player vai receber.



[>Npc que Pinta Balls<] - Configurada apenas para cores da ub e da pball.

Npc/Script crie 1 arquivo LUA chamado paintball e adicione isso dentro:

local keywordHandler = KeywordHandler:new() 
local npcHandler = NpcHandler:new(keywordHandler) 
NpcSystem.parseParameters(npcHandler) 
local talkState = {} 
local states = {'1', '2', '3', '4', '5', '6'}
local store = {1001, 1002, 1003, 1004, 1005, 1006, 1007, 1008, 1009, 1010, 1011, 1012, 1013, 1014, 1015, 1016, 1017, 1018, 1019, 1020, 1021, 1022, 1023, 1024, 1025, 1026, 1027, 1028, 1029, 1030, 1031, 1032, 1033, 1034, 1035, 1036, 1037, 1038, 1039, 1040, 1041, 1042, 1043, 1044, 1045, 1046, 1047, 1048, 1049, 1050, 1051, 1052, 1053, 1054, 1055, 1056, 1057, 1058, 1059, 1060, 1061, 1062, 1063, 1064, 1065, 1066,  1067, 1068, 1069, 1071, 1072, 1073, 1074, 1075, 1076, 1077, 1078, 1079, 1080, 1081, 1082, 1083, 1084, 1085, 1086, 1087, 1088, 1089, 1090, 1091, 1092, 1093, 1094, 1095, 1096, 1097, 1098, 1099, 1100, 1101, 1102, 1103, 1104, 1105, 1106, 1107, 1108, 1109, 1110, 1111, 1112, 1113, 1114, 1115, 1116, 1117, 1118, 1119, 1120, 1121, 1122, 1123, 1124, 1125, 1126, 1127, 1128, 1129, 1130, 1131, 1132, 1133, 1134, 1135, 1136, 1137, 1138, 1139, 1140, 1141, 1142, 1143, 1144, 1145, 1146, 1147, 1148, 1149, 1150, 1151}
local unlock = {}
local pokeballs = {'2222', '2208'}
local pokeballss = {'2220', '2208'}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end 
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end 
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end 
function onThink() npcHandler:onThink() end 

function creatureSayCallback(cid, type, msg) 
if(not npcHandler:isFocused(cid)) then 
return false  
end  

local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid  

-- Conversa Jogador/NPC  
if(msgcontains(msg, 'Job') or msgcontains(msg, 'job')) then
selfSay('I paint Pokeball, choice between {Ultra ball}, {Poke ball} and {Cloud ball}.', cid) 
elseif(msgcontains(msg, 'Ultra Ball') or msgcontains(msg, 'ultra ball')) then
selfSay('Do you really want to paint ultra ball??', cid) 
talkState[talkUser] = 1 
elseif(msgcontains(msg, 'Poke Ball') or msgcontains(msg, 'poke ball')) then
selfSay('Do you really want to paint poke ball??', cid) 
talkState[talkUser] = 2 

-- Confirmação da Compra  
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then 
if isInArray(pokeballs, getPlayerSlotItem(cid, CONST_SLOT_FEET).itemid) and doPlayerRemoveMoney(cid, 35000) then
selfSay('Thanks!', cid)
local feet = getPlayerSlotItem(cid, CONST_SLOT_FEET)
local maxh = tonumber(getItemAttribute(feet.uid, "poke"):match("/(.+)]"))
doItemSetAttribute(feet.uid, "poke", getItemAttribute(feet.uid, "poke"):sub(1, findLetter(getItemAttribute(feet.uid, "poke"), "[")) .. maxh .. getItemAttribute(feet.uid, "poke"):sub(findLetter(getItemAttribute(feet.uid, "poke"), "/")))
doTransformItem(feet.uid, 2220)
talkState[talkUser] = 0 
else  
selfSay('Sorry, make sure you have enough money and if the the ball is in the correct slot.', cid) 
talkState[talkUser] = 0  
end  
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 2) then 
if isInArray(pokeballss, getPlayerSlotItem(cid, CONST_SLOT_FEET).itemid) and doPlayerRemoveMoney(cid, 20000) then
selfSay('Thanks!', cid)
local feet = getPlayerSlotItem(cid, CONST_SLOT_FEET)
local maxh = tonumber(getItemAttribute(feet.uid, "poke"):match("/(.+)]"))
doItemSetAttribute(feet.uid, "poke", getItemAttribute(feet.uid, "poke"):sub(1, findLetter(getItemAttribute(feet.uid, "poke"), "[")) .. maxh .. getItemAttribute(feet.uid, "poke"):sub(findLetter(getItemAttribute(feet.uid, "poke"), "/")))
doTransformItem(feet.uid, 2222)
talkState[talkUser] = 0 
else  
selfSay('Sorry, make sure you have enough money and if the the ball is in the correct slot.', cid)
talkState[talkUser] = 0 
end   
end
return TRUE 
end 

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) 
npcHandler:addModule(FocusModule:new())

Agora em Data/Npc crie 1 npc e adicione isso dentro:

<?xml version="1.0" encoding="UTF-8"?>
<npc name="Deka" script="paintball.lua" floorchange="0" speed="0">
<health now="150" max="150"/>
<look type="160" head="114" body="0" legs="125" feet="0"/>
<parameters>
		<parameter key="message_greet" value="Hi, I can change your Pokeballs, tell me which style would
you want. Make sure your ball is on the slot POKEBALL."/>
		<parameter key="message_farewell" value="Good bye."/>
		<parameter key="message_idletimeout" value="Next Please..."/>
		<parameter key="message_walkaway" value="Next Please..."/>
</parameters>
</npc>

Para mudar o preço medifique essa linha:

if isInArray(pokeballs, getPlayerSlotItem(cid, CONST_SLOT_FEET).itemid) and doPlayerRemoveMoney(cid, 35000) then

Essa Parte:

doPlayerRemoveMoney(cid, 35000) then

Ai esta cobrando 350 Dollars.



[>Npc Diamond Account<] - 10 Diamond por 31 Dias, e outras funçoes.

Npc/Script crie 1 arquivo LUA chamado premium e adicione isso dentro:

local keywordHandler = KeywordHandler:new() 
local npcHandler = NpcHandler:new(keywordHandler) 
NpcSystem.parseParameters(npcHandler) 
local talkState = {} 

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end 
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end 
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end 
function onThink() npcHandler:onThink() end 

function creatureSayCallback(cid, type, msg) 
if(not npcHandler:isFocused(cid)) then 
return false  
end  

local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid  

-- Conversa Jogador/NPC  
if(msgcontains(msg, 'offer') or msgcontains(msg, 'Offer')) then
selfSay('I sell Diamond accounts.', cid) 
elseif(msgcontains(msg, 'diamond account') or msgcontains(msg, 'Diamond Account')) then
selfSay('Diamond account users are able to use ride, teleport, surf and fly. They can also wear all clothes, rent houses and costumize poké balls. Finally, diamond account users have access to the saffari zone and are free of taxes in the casino! If you would like to upgrade your account for a month you will have to pay me 10 diamonds. Would you like to upgrade it?', cid) 
talkState[talkUser] = 1 
elseif(msgcontains(msg, 'bless') or msgcontains(msg, 'Bless')) then
selfSay('To be blessed 3 diamonds are necessary, would you like to go on?', cid) 
talkState[talkUser] = 2 
elseif(msgcontains(msg, 'Change Sex') or msgcontains(msg, 'change sex')) then
selfSay('To change sex 5 diamonds are necessary, would you like to go on?', cid) 
talkState[talkUser] = 3 
elseif(msgcontains(msg, 'Change Hometown') or msgcontains(msg, 'change hometown')) then
selfSay('To change your hometown five diamonds are needed, what the city wants to choose?', cid) 
talkState[talkUser] = 4  

-- Confirmação da Compra  
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then  
if(doPlayerRemoveItem(cid, 2145, 10) == true) then  
selfSay('Thanks!', cid) 
doPlayerAddPremiumDays(cid, 31)
talkState[talkUser] = 0 
else  
selfSay('You do not have enough diamonds.', cid) 
talkState[talkUser] = 0  
end  
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 2) then  
if getPlayerBlessing(cid, 1) and getPlayerBlessing(cid, 2) and getPlayerBlessing(cid, 3) and getPlayerBlessing(cid, 4) and getPlayerBlessing(cid, 5) then
selfSay('You have already got one or more blessings!', cid) 
else
if(doPlayerRemoveItem(cid, 2145, 3) == true) then
selfSay('Thanks!', cid) 
doPlayerAddBlessing(cid, 1)
doPlayerAddBlessing(cid, 2)
doPlayerAddBlessing(cid, 3)
doPlayerAddBlessing(cid, 4)
doPlayerAddBlessing(cid, 5)
talkState[talkUser] = 0
else
selfSay('You do not have enough diamonds.', cid) 
talkState[talkUser] = 0  
end
end
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 3) then  
if(doPlayerRemoveItem(cid, 2145, 5) == true) then  
selfSay('Thanks!', cid) 
if(getPlayerSex(cid) == PLAYERSEX_FEMALE) then
doPlayerSetSex(cid, PLAYERSEX_MALE)
else
doPlayerSetSex(cid, PLAYERSEX_FEMALE)
end
talkState[talkUser] = 0 
else  
selfSay('You do not have enough diamonds.', cid) 
talkState[talkUser] = 0  
end 
elseif(msgcontains(msg, 'sendas') and talkState[talkUser] == 4) then  
if(doPlayerRemoveItem(cid, 2145, 5) == true) then  
selfSay('Thanks!', cid) 
doPlayerSetTown(cid, 2)
talkState[talkUser] = 0 
else  
selfSay('You do not have enough diamonds.', cid) 
talkState[talkUser] = 0  
end  
elseif(msgcontains(msg, 'falador') and talkState[talkUser] == 4) then  
if(doPlayerRemoveItem(cid, 2145, 5) == true) then  
selfSay('Thanks!', cid) 
doPlayerSetTown(cid, 1)
talkState[talkUser] = 0 
else  
selfSay('You do not have enough diamonds.', cid) 
talkState[talkUser] = 0  
end  
end
return TRUE
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) 
npcHandler:addModule(FocusModule:new())

Agora em Data/Npc crie 1 npc e adicione isso dentro:

<?xml version="1.0" encoding="UTF-8"?>
<npc name="Dalk" script="data/npc/scripts/premium.lua" walkinterval="3000" floorchange="0" access="5" >
<health now="150" max="150"/>
<look type="259" head="0" body="114" legs="114" feet="0"/>
<parameters>
<parameter key="message_greet" value="Welcome to the diamond store, here you are able to upgrade your account to diamond(10D), change your hometown(5D), change sex(5D) and blessing(3D)."/>
<parameter key="message_farewell" value="Bye! See you next time."/>
</parameters>
</npc>

Suas funçoes:

Bless por 3 Diamonds
Change Sex por 5 Diamonds
Change HomeTown 5 Diamonds

Como funciona o change hometown:

Depois de falar Change Hometown.
Eh so falar para que city deseja se mudar.
Esta configurado apenas para as citys : " falador " e " sendas ".



[>Npc Elite Lee And Chan <] - Troca de Pokemons

Esse Npc serve para fazer a troca de 1 Hitmonlee + 200k por 1 Elite hitmonlee, igualmente para o hitmonchan so que por Elite Hitmonchan.

Go:

Npc\Script crie 1 arquivo LUA chamado elitenpc e coloquei isso dentro:

local focus = 0

local talk_start = 0

local target = 0

local following = false

local attacking = false

local talkState = {}

function onThingMove(creature, thing, oldpos, oldstackpos)

end

function onCreatureAppear(creature)

end

function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye sir!')
focus = 0
talk_start = 0
end
end


function onCreatureTurn(creature)

end

function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end

function sellPokemon(cid, name, price)
local pokename = name
local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK)
local itemsball = getItemsInContainerById(bp.uid, 2222)
local itemsultra = getItemsInContainerById(bp.uid, 2220) 
for _, pok in pairs(itemsball) do
if string.lower(getItemAttribute(pok, "poke"):sub(9, findLetter(getItemAttribute(pok, "poke"), "'")-1)) == pokename then
if(doPlayerRemoveMoney(cid, 20000000)) then
doRemoveItem(pok, 1)
local health = 7800 -- Health do poke
local maxhealth = 7800 -- Maximo de health do poke
local description = "Contains a Elite Hitmonlee."
local poke1 = "This is Elite Hitmonlee's pokeball. HP = ["..health.."/"..maxhealth.."]"
item = doCreateItemEx(2219)
doItemSetAttribute(item, "poke", poke1)
doItemSetAttribute(item, "nome", "Elite Hitmonlee")
doItemSetAttribute(item, "description", description)
doPlayerAddItemEx(cid, item, true)
doTransformItem(item, 2222)
selfSay('Thank You for letting me train him.')
return true
end
end
end
for _, pok in pairs(itemsultra) do
if string.lower(getItemAttribute(pok, "poke"):sub(9, findLetter(getItemAttribute(pok, "poke"), "'")-1)) == pokename then
if(doPlayerRemoveMoney(cid, 20000000)) then
doRemoveItem(pok, 1)
local health = 7800 -- Health do poke
local maxhealth = 7800 -- Maximo de health do poke
local description = "Contains a Elite Hitmonlee."
local poke1 = "This is Elite Hitmonlee's pokeball. HP = ["..health.."/"..maxhealth.."]"
item = doCreateItemEx(2219)
doItemSetAttribute(item, "poke", poke1)
doItemSetAttribute(item, "nome", "Elite Hitmonlee")
doItemSetAttribute(item, "description", description)
doPlayerAddItemEx(cid, item, true)
doTransformItem(item, 2220)
selfSay('Thank You for letting me train him.')
return true
end
end
end
selfSay('Hey, you do not have that pokemon or the amount of money we agreed!')
end

function sellPokemonn(cid, name, price)
local pokename = name
local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK)
local itemsball = getItemsInContainerById(bp.uid, 2222)
local itemsultra = getItemsInContainerById(bp.uid, 2220) 
for _, pok in pairs(itemsball) do
if string.lower(getItemAttribute(pok, "poke"):sub(9, findLetter(getItemAttribute(pok, "poke"), "'")-1)) == pokename then
if(doPlayerRemoveMoney(cid, 20000000)) then
doRemoveItem(pok, 1)
local health = 7800 -- Health do poke
local maxhealth = 7800 -- Maximo de health do poke
local description = "Contains a Elite Hitmonchan."
local poke1 = "This is Elite Hitmonchan's pokeball. HP = ["..health.."/"..maxhealth.."]"
item = doCreateItemEx(2219)
doItemSetAttribute(item, "poke", poke1)
doItemSetAttribute(item, "nome", "Elite Hitmonchan")
doItemSetAttribute(item, "description", description)
doPlayerAddItemEx(cid, item, true)
doTransformItem(item, 2222)
selfSay('Thank You for letting me train him.')
return true
end
end
end
for _, pok in pairs(itemsultra) do
if string.lower(getItemAttribute(pok, "poke"):sub(9, findLetter(getItemAttribute(pok, "poke"), "'")-1)) == pokename then
if(doPlayerRemoveMoney(cid, 20000000)) then
doRemoveItem(pok, 1)
local health = 7800 -- Health do poke
local maxhealth = 7800 -- Maximo de health do poke
local description = "Contains a Elite Hitmonchan."
local poke1 = "This is Elite Hitmonchan's pokeball. HP = ["..health.."/"..maxhealth.."]"
item = doCreateItemEx(2219)
doItemSetAttribute(item, "poke", poke1)
doItemSetAttribute(item, "nome", "Elite Hitmonchan")
doItemSetAttribute(item, "description", description)
doPlayerAddItemEx(cid, item, true)
doTransformItem(item, 2220)
selfSay('Thank You for letting me train him.')
return true
end
end
end
selfSay('Hey, you do not have that pokemon or the amount of money we agreed!')
end

function onCreatureSay(cid, type, msg)
local msg = string.lower(msg)
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if (msgcontains(msg, 'bye') and focus == cid) then
selfSay('See you around then!')
focus = 0
elseif (msgcontains(msg, 'hi') and (focus == 0) and (focus ~= cid) and (getDistanceToCreature(cid) <= 4)) then
selfSay('Welcome! I train pokemons fighters, you have a fighter pokemon?.')
focus = cid
talkState[talkUser] = 1
talk_start = os.clock()
elseif (msgcontains(msg, 'machamp') and talkState[talkUser] == 1 and focus == cid) then
selfSay('It is impossible to defend against punches and chops distributed by his four arms. It has a great fighting spirit.')
elseif (msgcontains(msg, 'thx') and talkState[talkUser] == 1 and focus == cid) then
selfSay('Its nothing, tell me if you need something more.')
talkState[talkUser] = 1
----------------------------------------------------------------
elseif (msgcontains(msg, 'machoke') and talkState[talkUser] == 1 and focus == cid) then
selfSay('It has a powerful body, uses a belt to power savings to regulate their movements.')
elseif (msgcontains(msg, 'thx') and talkState[talkUser] == 1 and focus == cid) then
selfSay('Its nothing, tell me if you need something more.')
talkState[talkUser] = 1
----------------------------------------------------------------
elseif (msgcontains(msg, 'machop') and talkState[talkUser] == 1 and focus == cid) then
selfSay('A very good pokemon for intense workouts, has a great facility to master all forms of martial arts.')
elseif (msgcontains(msg, 'thx') and talkState[talkUser] ~= 1 and focus == cid) then
selfSay('Its nothing, tell me if you need something more.')
talkState[talkUser] = 1
----------------------------------------------------------------
elseif (msgcontains(msg, 'poliwrath') and talkState[talkUser] == 1 and focus == cid) then
selfSay('Has developed muscles, the muscles used for quick attacks despite being in the water.')
elseif (msgcontains(msg, 'thx') and talkState[talkUser] == 1 and focus == cid) then
selfSay('Its nothing, tell me if you need something more.')
talkState[talkUser] = 1
----------------------------------------------------------------
elseif (msgcontains(msg, 'primeape') and talkState[talkUser] == 1 and focus == cid) then
selfSay('An angry pokemon. gets even more furious when he lost a fight.')
elseif (msgcontains(msg, 'thx') and talkState[talkUser] == 1 and focus == cid) then
selfSay('Its nothing, tell me if you need something more.')
talkState[talkUser] = 1
----------------------------------------------------------------
elseif (msgcontains(msg, 'hitmonlee') and talkState[talkUser] == 1 and focus == cid) then
selfSay('Interesting! Is a pokemon with legs fast and hard, has devastating kicks. Always wanted to train one of these, if you want I can train him for a sum of 200k. Accepted?')
talkState[talkUser] = "hitmonlee"
elseif (msgcontains(msg, 'yes') and talkState[talkUser] == "hitmonlee" and focus == cid) then
sellPokemon(cid, "hitmonlee", 1)
talkState[talkUser] = 1
----------------------------------------------------------------
elseif (msgcontains(msg, 'hitmonchan') and talkState[talkUser] == 1 and focus == cid) then
selfSay('Is a great boxer, a man who never gives up. I always wanted to train one of these. For an amount of 200k I can transform it into a great boxer. Accepted?')
talkState[talkUser] = "hitmonchan"
elseif (msgcontains(msg, 'yes') and talkState[talkUser] == "hitmonchan" and focus == cid) then
sellPokemonn(cid, "hitmonchan", 1)
talkState[talkUser] = 1
end
end

function onThink()
if focus == 0 then
selfTurn(1)
else
argx, argy, argz = selfGetPosition()
dir = getDirectionTo({x=argx,y=argy,z=argz}, getThingPos(focus))
if dir == 7 then
dir = 0
elseif dir == 6 then
dir = 3
elseif dir == 5 then
dir = 1
elseif dir == 4 then
dir = 3
end
selfTurn(dir)
end

if (os.clock() - talk_start) > 59 then
if focus ~= 0 then
selfSay('We have been talking for too much time!')
focus = 0
end
end

if focus ~= 0 then
a, b, c = selfGetPosition()
if c ~= getThingPos(focus).z then
focus = 0
end
end

if focus ~= 0 then
if getDistanceToCreature(focus) > 4 then
selfSay('Come back to sell me pokemons!')
focus = 0
end
end

return true
end

Data/Npc crie 1 npc e adicione isso dentro:

<?xml version="1.0" encoding="UTF-8"?>
<npc name="Raviel" script="elitenpc.lua" walkinterval="350000" floorchange="0" speed="0">
<health now="150" max="150"/>
<look type="313"/>
<parameters>
<parameter key="message_greet" value="Welcome! I train pokemons fighters, you have a fighter pokemon?"/>
<parameter key="message_farewell" value="Bye."/>
<parameter key="message_idletimeout" value="Bye."/>
<parameter key="message_walkaway" value="Bye."/>
</parameters>
</npc>

 

O npc ira perguntar se vc tem algum pokemon do tipo lutador.

Se falar Hitmonlee ow Hitmonchan ele dará uma breve descrição deles , e fala que sempre teve vontade de treinar 1 desses.

Ai eh só o player fala Yes com 1 desses 2 pokes na bag + 200k e pronto.

Com os outros pokes , ele soh irar falar sobre eles. thumbsupsmiley.png

Change Log V.1.0 - 12/03

Npc do script " elitenpc " adicionado
Script do elitenpc alterado, adicionado + descrições para outros pokemons lutadores.
Npc Diamond Account modificado, estava com pequeno bug na fala quando comprava bless

Entao eh isso gente.

Nao passe sem comentar..

:thumbsupsmiley:

Mesmo que seja criticas

:worriedsmiley:Flws

Editado por DeathAngels
Link para o comentário
Compartilhar em outros sites

[i][b]<?xml version="1.0" encoding="UTF-8"?>
<npc name="Deka" script="pball.lua" floorchange="0" speed="0">
       <health now="150" max="150"/>
       <look type="160" head="114" body="0" legs="125" feet="0"/>
       <parameters>
                       <parameter key="message_greet" value="Hi, I can change your Pokeballs, tell me which style would
you want. Make sure your ball is on the slot POKEBALL."/>
                       <parameter key="message_farewell" value="Good bye."/>
                       <parameter key="message_idletimeout" value="Next Please..."/>
                       <parameter key="message_walkaway" value="Next Please..."/>
       </parameters>
</npc>[/b][/i]

 

essa pball.lua ta Certa?

Editado por Whitez
Link para o comentário
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[i][b]<?xml version="1.0" encoding="UTF-8"?>
<npc name="Deka" script="pball.lua" floorchange="0" speed="0">
       <health now="150" max="150"/>
       <look type="160" head="114" body="0" legs="125" feet="0"/>
       <parameters>
                       <parameter key="message_greet" value="Hi, I can change your Pokeballs, tell me which style would
you want. Make sure your ball is on the slot POKEBALL."/>
                       <parameter key="message_farewell" value="Good bye."/>
                       <parameter key="message_idletimeout" value="Next Please..."/>
                       <parameter key="message_walkaway" value="Next Please..."/>
       </parameters>
</npc>[/b][/i]

 

essa pball.lua ta Certa?

 

 

 

Opa errinho xD

Arrumado

Thyx

 

 

 

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Excelente Death.. Assim como em outro tópico acabou me ajudando aqui também!

Aproveitando, gostaria de saber se não tem chances de vc fazer um npc de Battle? Parecido com aqueles do PO que duela com o player!

Obrigado e Boa Sorte!

Ahh.. Não sei se vc sabe mas o Turtle vendeu o PO e agora está com outra empresa... se quizer jogar novamente, posso te mandar o link por private. O unico problema é que resetou!

abrass

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To sabendo, sempre q vou trocar minha foto e acabo esquecendo xD.

Que pena que resetou =\ , perdi a vontade de jogar kkkkkk tongue2.png

Vlw a todos que comentaram =)

Editado por DeathAngels
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