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[Config/distro] Black Skull Não Funciona


zani123

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Ae galera do Xtibia.

 

É o seguinte..

 

To com um OT, 8.6, com distro TFS 0.3.6, e quando eu baixei ele, falava que tinha black skull e tal.. porém, eu deixei pra ganhar red skull com 20 frags, e black skull com 35 frags.. Ok, umas pessoas ja conseguiram red skull... aí no dia seguinte, alguns players vieram reclamar pra mim dizendo que não estavam com black skull ainda.. e eles estavam com 50 e poucos frags já..

 

O que será pode ser? Se eu usar outro distro de outro OT 8.6 que tenha BLACK SKULL, será que da certo (é compatível?) ?

Meu config lua ta normal também..

 

Será que não tem outro modo de eu ativar a black skull, tipo por creaturescripts?

 

Valeu.

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Eu tava pesquisando, e parece que tem que arrumar no tal de players.cpp que fica nas sources.. mas aí eu tem que edita, e compilar meu distro tudo denovo? Não tem como eu compilar um distro compilado? Como eu extraio as sources de um distro compilado? :X

 

 

Aí o config.lua (está normal o.O')

-- The Forgotten Server Config

 

-- Account manager

accountManager = "yes"

namelockManager = "no"

newPlayerChooseVoc = "yes"

newPlayerSpawnPosX = 160

newPlayerSpawnPosY = 54

newPlayerSpawnPosZ = 7

newPlayerTownId = 1

newPlayerLevel = 8

newPlayerMagicLevel = 0

generateAccountNumber = "no"

 

-- Unjustified kills

-- NOTE: *Banishment and *BlackSkull variables are >summed up<

-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their

-- *RedSkull equivalents.

-- Auto banishing works only if useBlackSkull set to negative.

-- advancedFragList is not advised if you use huge frags

-- requirements.

redSkullLength = 10 * 12 * 30 * 30

blackSkullLength = 24 * 12 * 30 * 30

dailyFragsToRedSkull = 30

weeklyFragsToRedSkull = 70

monthlyFragsToRedSkull = 200

dailyFragsToBlackSkull = dailyFragsToRedSkull

weeklyFragsToBlackSkull = weeklyFragsToRedSkull

monthlyFragsToBlackSkull = monthlyFragsToRedSkull

dailyFragsToBanishment = 0

weeklyFragsToBanishment = 0

monthlyFragsToBanishment = 0

blackSkulledDeathHealth = 40

blackSkulledDeathMana = 0

useBlackSkull = "yes"

useFragHandler = true

advancedFragList = false

 

-- Banishments

-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment

-- killsBanLength works only if useBlackSkull option is disabled.

notationsToBan = 3

warningsToFinalBan = 4

warningsToDeletion = 5

banLength = 7 * 24 * 60 * 60

killsBanLength = 8 * 24 * 60 * 60

finalBanLength = 30 * 24 * 60 * 60

ipBanishmentLength = 1 * 24 * 60 * 60

broadcastBanishments = true

maxViolationCommentSize = 200

violationNameReportActionType = 2

autoBanishUnknownBytes = false

 

-- Battle

-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.

-- loginProtectionPeriod is the famous Tibia anti-magebomb system.

-- deathLostPercent set to nil enables manual mode.

worldType = "pvp"

protectionLevel = 5000

pvpTileIgnoreLevelAndVocationProtection = true

pzLocked = 10 * 1000

huntingDuration = 60 * 1000

criticalHitChance = 7

criticalHitMultiplier = 1

displayCriticalHitNotify = true

removeWeaponAmmunition = false

removeWeaponCharges = false

removeRuneCharges = "no"

whiteSkullTime = 3 * 10 * 100

noDamageToSameLookfeet = false

showHealingDamage = true

showHealingDamageForMonsters = false

fieldOwnershipDuration = 5 * 1000

stopAttackingAtExit = true

oldConditionAccuracy = false

loginProtectionPeriod = 7 * 1000

deathLostPercent = 10

stairhopDelay = 2 * 1000

pushCreatureDelay = 2 * 1000

deathContainerId = 1987

gainExperienceColor = 94

addManaSpentInPvPZone = true

squareColor = 0

allowFightback = true

 

-- Connection config

worldId = 0

ip = "189.101.143.213"

bindOnlyConfiguredIpAddress = false

loginPort = 7171

gamePort = 7172

adminPort = 7171

statusPort = 7171

loginTries = 10

retryTimeout = 5 * 1000

loginTimeout = 60 * 1000

maxPlayers = 300

motd = "Bem Vindos ao The Heroes Of Time OT! | PVP LVL= 5000 | HOUSE LVL= 15000 | GUILD LVL=1000 | "

displayOnOrOffAtCharlist = true

onePlayerOnlinePerAccount = true

allowClones = false

serverName = "[The Heroes Of Time OT 8.6]"

loginMessage = ".:: [bem Vindo ao THoT OT!] ::. 8.60"

statusTimeout = 5 * 60 * 1000

replaceKickOnLogin = true

forceSlowConnectionsToDisconnect = false

loginOnlyWithLoginServer = false

premiumPlayerSkipWaitList = false

 

-- Database

-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.

-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.

sqlType = "sqlite"

sqlHost = "localhost"

sqlPort = 3306

sqlUser = "root"

sqlPass = ""

sqlDatabase = "theforgottenserver"

sqlFile = "forgottenserver.s3db"

sqlKeepAlive = 0

mysqlReadTimeout = 10

mysqlWriteTimeout = 10

encryptionType = "plain"

 

-- Deathlist

deathListEnabled = true

deathListRequiredTime = 1 * 60 * 1000

deathAssistCount = 19

maxDeathRecords = 5

 

-- Guilds

ingameGuildManagement = true

levelToFormGuild = 10000

premiumDaysToFormGuild = 0

guildNameMinLength = 4

guildNameMaxLength = 20

 

-- Highscores

highscoreDisplayPlayers = 150

updateHighscoresAfterMinutes = 1

 

-- Houses

buyableAndSellableHouses = true

houseNeedPremium = true

bedsRequirePremium = true

levelToBuyHouse = 15000

housesPerAccount = 3

houseRentAsPrice = false

housePriceAsRent = false

housePriceEachSquare = 1000

houseRentPeriod = "montly"

houseCleanOld = 0

guildHalls = false

 

-- Item usage

timeBetweenActions = 200

timeBetweenExActions = 1000

checkCorpseOwner = true

hotkeyAimbotEnabled = true

maximumDoorLevel = 500000

 

-- Map

-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.

-- useHouseDataStorage usage may be found at README.

mapName = "test"

mapAuthor = "Zani"

randomizeTiles = true

useHouseDataStorage = false

storeTrash = true

cleanProtectedZones = true

mailboxDisabledTowns = "-1"

 

-- Startup

-- NOTE: defaultPriority works only on Windows and niceLevel on *nix

-- coresUsed are seperated by comma cores ids used by server process,

-- default is -1, so it stays untouched (automaticaly assigned by OS).

defaultPriority = "high"

niceLevel = 5

coresUsed = "-1"

optimizeDatabaseAtStartup = true

removePremiumOnInit = true

confirmOutdatedVersion = false

 

-- Muted buffer

maxMessageBuffer = 4

bufferMutedOnSpellFailure = false

 

-- Miscellaneous

-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,

-- called "exception tracer" (__EXCEPTION_TRACER__ flag).

-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)

dataDirectory = "data/"

allowChangeOutfit = true

allowChangeColors = true

allowChangeAddons = true

disableOutfitsForPrivilegedPlayers = false

bankSystem = true

saveGlobalStorage = true

displaySkillLevelOnAdvance = false

spellNameInsteadOfWords = false

emoteSpells = true

promptExceptionTracerErrorBox = true

storePlayerDirection = false

monsterLootMessage = 3

monsterLootMessageType = 25

separateViplistPerCharacter = false

 

-- Ghost mode

ghostModeInvisibleEffect = false

ghostModeSpellEffects = true

 

-- Limits

idleWarningTime = 7 * 60 * 1000

idleKickTime = 5 * 60 * 1000

expireReportsAfterReads = 1

playerQueryDeepness = 2

maxItemsPerPZTile = 0

maxItemsPerHouseTile = 0

 

-- Premium-related

freePremium = true

premiumForPromotion = true

 

-- Blessings

-- NOTE: blessingReduction* regards items/containers loss.

-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.

blessingOnlyPremium = true

blessingReductionBase = 30

blessingReductionDecreament = 5

eachBlessReduction = 8

 

-- Rates

-- NOTE: experienceStages configuration is located in data/XML/stages.xml.

-- rateExperienceFromPlayers 0 to disable.

experienceStages = false

rateExperience = 510000

rateExperienceFromPlayers = 1

rateSkill = 200

rateMagic = 100

rateLoot = 10

rateSpawn = 5

 

-- Monster rates

rateMonsterHealth = 1.0

rateMonsterMana = 1.0

rateMonsterAttack = 1.0

rateMonsterDefense = 1.0

 

-- Experience from players

-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:

-- player will gain experience from every lower leveled player.

-- max~Threshold* set to 0 will disable the maximum threshold:

-- player will gain experience from every higher leveled player.

minLevelThresholdForKilledPlayer = 0

maxLevelThresholdForKilledPlayer = 0

 

-- Stamina

-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.

-- rateStaminaHits multiplies every hit done a creature, which are later

-- multiplied by player attack speed.

-- rateStaminaGain is divider of every logged out second, eg:

-- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.

-- rateStaminaThresholdGain is divider for the premium stamina.

-- staminaRatingLimit* is in minutes.

rateStaminaLoss = 1

rateStaminaGain = 3

rateStaminaThresholdGain = 12

staminaRatingLimitTop = 41 * 60

staminaRatingLimitBottom = 14 * 60

rateStaminaAboveNormal = 1.5

rateStaminaUnderNormal = 0.5

staminaThresholdOnlyPremium = true

 

-- Party

-- NOTE: experienceShareLevelDifference is float number.

-- experienceShareLevelDifference is highestLevel * value

experienceShareRadiusX = 30

experienceShareRadiusY = 30

experienceShareRadiusZ = 1

experienceShareLevelDifference = 2 / 3

extraPartyExperienceLimit = 20

extraPartyExperiencePercent = 5

experienceShareActivity = 2 * 60 * 1000

 

-- Global save

-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,

-- if you want such a system please check out data/globalevents/globalevents.xml.

globalSaveEnabled = false

globalSaveHour = 8

shutdownAtGlobalSave = false

cleanMapAtGlobalSave = false

 

-- Spawns

deSpawnRange = 2

deSpawnRadius = 50

 

-- Summons

maxPlayerSummons = 3

teleportAllSummons = true

teleportPlayerSummons = true

 

-- Status

ownerName = "ZaNi"

ownerEmail = "mat_zani@hotmail.com"

url = "Nothing"

location = "Brasil"

displayGamemastersWithOnlineCommand = true

 

-- Logs

-- NOTE: This kind of logging does not work in GUI version.

-- For such, please compile the software with __GUI_LOGS__ flag.

adminLogsEnabled = true

displayPlayersLogging = true

prefixChannelLogs = ""

runFile = ""

outLogName = ""

errorLogName = ""

truncateLogsOnStartup = false

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Eu tava pesquisando, e parece que tem que arrumar no tal de players.cpp que fica nas sources.. mas aí eu tem que edita, e compilar meu distro tudo denovo? Não tem como eu compilar um distro compilado? Como eu extraio as sources de um distro compilado? :X

 

 

Aí o config.lua (está normal o.O')

-- The Forgotten Server Config

 

-- Account manager

accountManager = "yes"

namelockManager = "no"

newPlayerChooseVoc = "yes"

newPlayerSpawnPosX = 160

newPlayerSpawnPosY = 54

newPlayerSpawnPosZ = 7

newPlayerTownId = 1

newPlayerLevel = 8

newPlayerMagicLevel = 0

generateAccountNumber = "no"

 

-- Unjustified kills

-- NOTE: *Banishment and *BlackSkull variables are >summed up<

-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their

-- *RedSkull equivalents.

-- Auto banishing works only if useBlackSkull set to negative.

-- advancedFragList is not advised if you use huge frags

-- requirements.

redSkullLength = 10 * 12 * 30 * 30

blackSkullLength = 24 * 12 * 30 * 30

dailyFragsToRedSkull = 30

weeklyFragsToRedSkull = 70

monthlyFragsToRedSkull = 200

dailyFragsToBlackSkull = dailyFragsToRedSkull

weeklyFragsToBlackSkull = weeklyFragsToRedSkull

monthlyFragsToBlackSkull = monthlyFragsToRedSkull

dailyFragsToBanishment = 0

weeklyFragsToBanishment = 0

monthlyFragsToBanishment = 0

blackSkulledDeathHealth = 40

blackSkulledDeathMana = 0

useBlackSkull = "yes"

useFragHandler = true

advancedFragList = false

 

-- Banishments

-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment

-- killsBanLength works only if useBlackSkull option is disabled.

notationsToBan = 3

warningsToFinalBan = 4

warningsToDeletion = 5

banLength = 7 * 24 * 60 * 60

killsBanLength = 8 * 24 * 60 * 60

finalBanLength = 30 * 24 * 60 * 60

ipBanishmentLength = 1 * 24 * 60 * 60

broadcastBanishments = true

maxViolationCommentSize = 200

violationNameReportActionType = 2

autoBanishUnknownBytes = false

 

-- Battle

-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.

-- loginProtectionPeriod is the famous Tibia anti-magebomb system.

-- deathLostPercent set to nil enables manual mode.

worldType = "pvp"

protectionLevel = 5000

pvpTileIgnoreLevelAndVocationProtection = true

pzLocked = 10 * 1000

huntingDuration = 60 * 1000

criticalHitChance = 7

criticalHitMultiplier = 1

displayCriticalHitNotify = true

removeWeaponAmmunition = false

removeWeaponCharges = false

removeRuneCharges = "no"

whiteSkullTime = 3 * 10 * 100

noDamageToSameLookfeet = false

showHealingDamage = true

showHealingDamageForMonsters = false

fieldOwnershipDuration = 5 * 1000

stopAttackingAtExit = true

oldConditionAccuracy = false

loginProtectionPeriod = 7 * 1000

deathLostPercent = 10

stairhopDelay = 2 * 1000

pushCreatureDelay = 2 * 1000

deathContainerId = 1987

gainExperienceColor = 94

addManaSpentInPvPZone = true

squareColor = 0

allowFightback = true

 

-- Connection config

worldId = 0

ip = "189.101.143.213"

bindOnlyConfiguredIpAddress = false

loginPort = 7171

gamePort = 7172

adminPort = 7171

statusPort = 7171

loginTries = 10

retryTimeout = 5 * 1000

loginTimeout = 60 * 1000

maxPlayers = 300

motd = "Bem Vindos ao The Heroes Of Time OT! | PVP LVL= 5000 | HOUSE LVL= 15000 | GUILD LVL=1000 | "

displayOnOrOffAtCharlist = true

onePlayerOnlinePerAccount = true

allowClones = false

serverName = "[The Heroes Of Time OT 8.6]"

loginMessage = ".:: [bem Vindo ao THoT OT!] ::. 8.60"

statusTimeout = 5 * 60 * 1000

replaceKickOnLogin = true

forceSlowConnectionsToDisconnect = false

loginOnlyWithLoginServer = false

premiumPlayerSkipWaitList = false

 

-- Database

-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.

-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.

sqlType = "sqlite"

sqlHost = "localhost"

sqlPort = 3306

sqlUser = "root"

sqlPass = ""

sqlDatabase = "theforgottenserver"

sqlFile = "forgottenserver.s3db"

sqlKeepAlive = 0

mysqlReadTimeout = 10

mysqlWriteTimeout = 10

encryptionType = "plain"

 

-- Deathlist

deathListEnabled = true

deathListRequiredTime = 1 * 60 * 1000

deathAssistCount = 19

maxDeathRecords = 5

 

-- Guilds

ingameGuildManagement = true

levelToFormGuild = 10000

premiumDaysToFormGuild = 0

guildNameMinLength = 4

guildNameMaxLength = 20

 

-- Highscores

highscoreDisplayPlayers = 150

updateHighscoresAfterMinutes = 1

 

-- Houses

buyableAndSellableHouses = true

houseNeedPremium = true

bedsRequirePremium = true

levelToBuyHouse = 15000

housesPerAccount = 3

houseRentAsPrice = false

housePriceAsRent = false

housePriceEachSquare = 1000

houseRentPeriod = "montly"

houseCleanOld = 0

guildHalls = false

 

-- Item usage

timeBetweenActions = 200

timeBetweenExActions = 1000

checkCorpseOwner = true

hotkeyAimbotEnabled = true

maximumDoorLevel = 500000

 

-- Map

-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.

-- useHouseDataStorage usage may be found at README.

mapName = "test"

mapAuthor = "Zani"

randomizeTiles = true

useHouseDataStorage = false

storeTrash = true

cleanProtectedZones = true

mailboxDisabledTowns = "-1"

 

-- Startup

-- NOTE: defaultPriority works only on Windows and niceLevel on *nix

-- coresUsed are seperated by comma cores ids used by server process,

-- default is -1, so it stays untouched (automaticaly assigned by OS).

defaultPriority = "high"

niceLevel = 5

coresUsed = "-1"

optimizeDatabaseAtStartup = true

removePremiumOnInit = true

confirmOutdatedVersion = false

 

-- Muted buffer

maxMessageBuffer = 4

bufferMutedOnSpellFailure = false

 

-- Miscellaneous

-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,

-- called "exception tracer" (__EXCEPTION_TRACER__ flag).

-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)

dataDirectory = "data/"

allowChangeOutfit = true

allowChangeColors = true

allowChangeAddons = true

disableOutfitsForPrivilegedPlayers = false

bankSystem = true

saveGlobalStorage = true

displaySkillLevelOnAdvance = false

spellNameInsteadOfWords = false

emoteSpells = true

promptExceptionTracerErrorBox = true

storePlayerDirection = false

monsterLootMessage = 3

monsterLootMessageType = 25

separateViplistPerCharacter = false

 

-- Ghost mode

ghostModeInvisibleEffect = false

ghostModeSpellEffects = true

 

-- Limits

idleWarningTime = 7 * 60 * 1000

idleKickTime = 5 * 60 * 1000

expireReportsAfterReads = 1

playerQueryDeepness = 2

maxItemsPerPZTile = 0

maxItemsPerHouseTile = 0

 

-- Premium-related

freePremium = true

premiumForPromotion = true

 

-- Blessings

-- NOTE: blessingReduction* regards items/containers loss.

-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.

blessingOnlyPremium = true

blessingReductionBase = 30

blessingReductionDecreament = 5

eachBlessReduction = 8

 

-- Rates

-- NOTE: experienceStages configuration is located in data/XML/stages.xml.

-- rateExperienceFromPlayers 0 to disable.

experienceStages = false

rateExperience = 510000

rateExperienceFromPlayers = 1

rateSkill = 200

rateMagic = 100

rateLoot = 10

rateSpawn = 5

 

-- Monster rates

rateMonsterHealth = 1.0

rateMonsterMana = 1.0

rateMonsterAttack = 1.0

rateMonsterDefense = 1.0

 

-- Experience from players

-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:

-- player will gain experience from every lower leveled player.

-- max~Threshold* set to 0 will disable the maximum threshold:

-- player will gain experience from every higher leveled player.

minLevelThresholdForKilledPlayer = 0

maxLevelThresholdForKilledPlayer = 0

 

-- Stamina

-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.

-- rateStaminaHits multiplies every hit done a creature, which are later

-- multiplied by player attack speed.

-- rateStaminaGain is divider of every logged out second, eg:

-- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.

-- rateStaminaThresholdGain is divider for the premium stamina.

-- staminaRatingLimit* is in minutes.

rateStaminaLoss = 1

rateStaminaGain = 3

rateStaminaThresholdGain = 12

staminaRatingLimitTop = 41 * 60

staminaRatingLimitBottom = 14 * 60

rateStaminaAboveNormal = 1.5

rateStaminaUnderNormal = 0.5

staminaThresholdOnlyPremium = true

 

-- Party

-- NOTE: experienceShareLevelDifference is float number.

-- experienceShareLevelDifference is highestLevel * value

experienceShareRadiusX = 30

experienceShareRadiusY = 30

experienceShareRadiusZ = 1

experienceShareLevelDifference = 2 / 3

extraPartyExperienceLimit = 20

extraPartyExperiencePercent = 5

experienceShareActivity = 2 * 60 * 1000

 

-- Global save

-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,

-- if you want such a system please check out data/globalevents/globalevents.xml.

globalSaveEnabled = false

globalSaveHour = 8

shutdownAtGlobalSave = false

cleanMapAtGlobalSave = false

 

-- Spawns

deSpawnRange = 2

deSpawnRadius = 50

 

-- Summons

maxPlayerSummons = 3

teleportAllSummons = true

teleportPlayerSummons = true

 

-- Status

ownerName = "ZaNi"

ownerEmail = "mat_zani@hotmail.com"

url = "Nothing"

location = "Brasil"

displayGamemastersWithOnlineCommand = true

 

-- Logs

-- NOTE: This kind of logging does not work in GUI version.

-- For such, please compile the software with __GUI_LOGS__ flag.

adminLogsEnabled = true

displayPlayersLogging = true

prefixChannelLogs = ""

runFile = ""

outLogName = ""

errorLogName = ""

truncateLogsOnStartup = false

 

 

Adiciona essa tag no seu config.lua

 

useBlackSkull = true

 

Se funcionou, se quizer REP+

Editado por Vitinhowcq
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dailyFragsToBlackSkull = dailyFragsToRedSkull

weeklyFragsToBlackSkull = weeklyFragsToRedSkull

monthlyFragsToBlackSkull = monthlyFragsToRedSkull

dailyFragsToBanishment = 0

weeklyFragsToBanishment = 0

monthlyFragsToBanishment = 0

blackSkulledDeathHealth = 40

blackSkulledDeathMana = 0

useBlackSkull = "yes"

useFragHandler = true

advancedFragList = false

 

 

Ja tem =/

Tava useBlackSkull = true, e não funcionava, troquei pra yes, mas não funfou tbm.

 

Alguém sabe aonde eu posso colocar a black skull pelas sources? (em qual arquivo .cpp eu adiciona a black skull?)

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Ja tentei uns 3, e não pegou.

Ja tentei distro de ot 8.61/8.62 , mas nao deu certo, pq o items.otb é 8.60. E não deu certo também o distro do TFS 0.4_DEV

 

 

Quem souber programação aí, só fala em qual arquivo ".cpp" das sources eu tenho que edita pra coloca/ativar a black skull.

 

Valeeu!

 

(Vitinhow ganha +REP porque tentou ajudar pelo menos :D)

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Eu tentei o 0.4DEV, mas não é conmpatível com o meu items.otb.. aí troquei o items.otb para um compatível, mas quando eu entro no mapa do server, ou quando eu edito o mapa do server, os items ficam todos bugados, coisas no lugar de outras coisas (ids trocados), etc... tipo, o que era pra ser uma parede virou um piso, etc..

 

Se alguém puder me ajudar,eu agradeço.

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