Posta teu config.lua
para mim ver como está
Por zani123, 27 de jan. de 2011 em Archived
info
Grupo: Campones
Registrado: 24/12/10
Posts: 29
Reputação: +14
Char no Tibia: Tani Elond

Posta teu config.lua
para mim ver como está
info
Grupo: Barão
Registrado: 07/03/08
Posts: 231
Reputação: +17
Gênero: Masculino

Eu tava pesquisando, e parece que tem que arrumar no tal de players.cpp que fica nas sources.. mas aí eu tem que edita, e compilar meu distro tudo denovo? Não tem como eu compilar um distro compilado? Como eu extraio as sources de um distro compilado? :X
Aí o config.lua (está normal
')
-- The Forgotten Server Config
-- Account manager
accountManager = "yes"
namelockManager = "no"
newPlayerChooseVoc = "yes"
newPlayerSpawnPosX = 160
newPlayerSpawnPosY = 54
newPlayerSpawnPosZ = 7
newPlayerTownId = 1
newPlayerLevel = 8
newPlayerMagicLevel = 0
generateAccountNumber = "no"
-- Unjustified kills
-- NOTE: *Banishment and *BlackSkull variables are >summed up<
-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their
-- *RedSkull equivalents.
-- Auto banishing works only if useBlackSkull set to negative.
-- advancedFragList is not advised if you use huge frags
-- requirements.
redSkullLength = 10 * 12 * 30 * 30
blackSkullLength = 24 * 12 * 30 * 30
dailyFragsToRedSkull = 30
weeklyFragsToRedSkull = 70
monthlyFragsToRedSkull = 200
dailyFragsToBlackSkull = dailyFragsToRedSkull
weeklyFragsToBlackSkull = weeklyFragsToRedSkull
monthlyFragsToBlackSkull = monthlyFragsToRedSkull
dailyFragsToBanishment = 0
weeklyFragsToBanishment = 0
monthlyFragsToBanishment = 0
blackSkulledDeathHealth = 40
blackSkulledDeathMana = 0
useBlackSkull = "yes"
useFragHandler = true
advancedFragList = false
-- Banishments
-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
-- killsBanLength works only if useBlackSkull option is disabled.
notationsToBan = 3
warningsToFinalBan = 4
warningsToDeletion = 5
banLength = 7 * 24 * 60 * 60
killsBanLength = 8 * 24 * 60 * 60
finalBanLength = 30 * 24 * 60 * 60
ipBanishmentLength = 1 * 24 * 60 * 60
broadcastBanishments = true
maxViolationCommentSize = 200
violationNameReportActionType = 2
autoBanishUnknownBytes = false
-- Battle
-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
-- loginProtectionPeriod is the famous Tibia anti-magebomb system.
-- deathLostPercent set to nil enables manual mode.
worldType = "pvp"
protectionLevel = 5000
pvpTileIgnoreLevelAndVocationProtection = true
pzLocked = 10 * 1000
huntingDuration = 60 * 1000
criticalHitChance = 7
criticalHitMultiplier = 1
displayCriticalHitNotify = true
removeWeaponAmmunition = false
removeWeaponCharges = false
removeRuneCharges = "no"
whiteSkullTime = 3 * 10 * 100
noDamageToSameLookfeet = false
showHealingDamage = true
showHealingDamageForMonsters = false
fieldOwnershipDuration = 5 * 1000
stopAttackingAtExit = true
oldConditionAccuracy = false
loginProtectionPeriod = 7 * 1000
deathLostPercent = 10
stairhopDelay = 2 * 1000
pushCreatureDelay = 2 * 1000
deathContainerId = 1987
gainExperienceColor = 94
addManaSpentInPvPZone = true
squareColor = 0
allowFightback = true
-- Connection config
worldId = 0
ip = "189.101.143.213"
bindOnlyConfiguredIpAddress = false
loginPort = 7171
gamePort = 7172
adminPort = 7171
statusPort = 7171
loginTries = 10
retryTimeout = 5 * 1000
loginTimeout = 60 * 1000
maxPlayers = 300
motd = "Bem Vindos ao The Heroes Of Time OT! | PVP LVL= 5000 | HOUSE LVL= 15000 | GUILD LVL=1000 | "
displayOnOrOffAtCharlist = true
onePlayerOnlinePerAccount = true
allowClones = false
serverName = "[The Heroes Of Time OT 8.6]"
loginMessage = ".
[bem Vindo ao THoT OT!]
. 8.60"
statusTimeout = 5 * 60 * 1000
replaceKickOnLogin = true
forceSlowConnectionsToDisconnect = false
loginOnlyWithLoginServer = false
premiumPlayerSkipWaitList = false
-- Database
-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.
-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.
sqlType = "sqlite"
sqlHost = "localhost"
sqlPort = 3306
sqlUser = "root"
sqlPass = ""
sqlDatabase = "theforgottenserver"
sqlFile = "forgottenserver.s3db"
sqlKeepAlive = 0
mysqlReadTimeout = 10
mysqlWriteTimeout = 10
encryptionType = "plain"
-- Deathlist
deathListEnabled = true
deathListRequiredTime = 1 * 60 * 1000
deathAssistCount = 19
maxDeathRecords = 5
-- Guilds
ingameGuildManagement = true
levelToFormGuild = 10000
premiumDaysToFormGuild = 0
guildNameMinLength = 4
guildNameMaxLength = 20
-- Highscores
highscoreDisplayPlayers = 150
updateHighscoresAfterMinutes = 1
-- Houses
buyableAndSellableHouses = true
houseNeedPremium = true
bedsRequirePremium = true
levelToBuyHouse = 15000
housesPerAccount = 3
houseRentAsPrice = false
housePriceAsRent = false
housePriceEachSquare = 1000
houseRentPeriod = "montly"
houseCleanOld = 0
guildHalls = false
-- Item usage
timeBetweenActions = 200
timeBetweenExActions = 1000
checkCorpseOwner = true
hotkeyAimbotEnabled = true
maximumDoorLevel = 500000
-- Map
-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
-- useHouseDataStorage usage may be found at README.
mapName = "test"
mapAuthor = "Zani"
randomizeTiles = true
useHouseDataStorage = false
storeTrash = true
cleanProtectedZones = true
mailboxDisabledTowns = "-1"
-- Startup
-- NOTE: defaultPriority works only on Windows and niceLevel on *nix
-- coresUsed are seperated by comma cores ids used by server process,
-- default is -1, so it stays untouched (automaticaly assigned by OS).
defaultPriority = "high"
niceLevel = 5
coresUsed = "-1"
optimizeDatabaseAtStartup = true
removePremiumOnInit = true
confirmOutdatedVersion = false
-- Muted buffer
maxMessageBuffer = 4
bufferMutedOnSpellFailure = false
-- Miscellaneous
-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
-- called "exception tracer" (__EXCEPTION_TRACER__ flag).
-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)
dataDirectory = "data/"
allowChangeOutfit = true
allowChangeColors = true
allowChangeAddons = true
disableOutfitsForPrivilegedPlayers = false
bankSystem = true
saveGlobalStorage = true
displaySkillLevelOnAdvance = false
spellNameInsteadOfWords = false
emoteSpells = true
promptExceptionTracerErrorBox = true
storePlayerDirection = false
monsterLootMessage = 3
monsterLootMessageType = 25
separateViplistPerCharacter = false
-- Ghost mode
ghostModeInvisibleEffect = false
ghostModeSpellEffects = true
-- Limits
idleWarningTime = 7 * 60 * 1000
idleKickTime = 5 * 60 * 1000
expireReportsAfterReads = 1
playerQueryDeepness = 2
maxItemsPerPZTile = 0
maxItemsPerHouseTile = 0
-- Premium-related
freePremium = true
premiumForPromotion = true
-- Blessings
-- NOTE: blessingReduction* regards items/containers loss.
-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
blessingOnlyPremium = true
blessingReductionBase = 30
blessingReductionDecreament = 5
eachBlessReduction = 8
-- Rates
-- NOTE: experienceStages configuration is located in data/XML/stages.xml.
-- rateExperienceFromPlayers 0 to disable.
experienceStages = false
rateExperience = 510000
rateExperienceFromPlayers = 1
rateSkill = 200
rateMagic = 100
rateLoot = 10
rateSpawn = 5
-- Monster rates
rateMonsterHealth = 1.0
rateMonsterMana = 1.0
rateMonsterAttack = 1.0
rateMonsterDefense = 1.0
-- Experience from players
-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
-- player will gain experience from every lower leveled player.
-- max~Threshold* set to 0 will disable the maximum threshold:
-- player will gain experience from every higher leveled player.
minLevelThresholdForKilledPlayer = 0
maxLevelThresholdForKilledPlayer = 0
-- Stamina
-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
-- rateStaminaHits multiplies every hit done a creature, which are later
-- multiplied by player attack speed.
-- rateStaminaGain is divider of every logged out second, eg:
-- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.
-- rateStaminaThresholdGain is divider for the premium stamina.
-- staminaRatingLimit* is in minutes.
rateStaminaLoss = 1
rateStaminaGain = 3
rateStaminaThresholdGain = 12
staminaRatingLimitTop = 41 * 60
staminaRatingLimitBottom = 14 * 60
rateStaminaAboveNormal = 1.5
rateStaminaUnderNormal = 0.5
staminaThresholdOnlyPremium = true
-- Party
-- NOTE: experienceShareLevelDifference is float number.
-- experienceShareLevelDifference is highestLevel * value
experienceShareRadiusX = 30
experienceShareRadiusY = 30
experienceShareRadiusZ = 1
experienceShareLevelDifference = 2 / 3
extraPartyExperienceLimit = 20
extraPartyExperiencePercent = 5
experienceShareActivity = 2 * 60 * 1000
-- Global save
-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
-- if you want such a system please check out data/globalevents/globalevents.xml.
globalSaveEnabled = false
globalSaveHour = 8
shutdownAtGlobalSave = false
cleanMapAtGlobalSave = false
-- Spawns
deSpawnRange = 2
deSpawnRadius = 50
-- Summons
maxPlayerSummons = 3
teleportAllSummons = true
teleportPlayerSummons = true
-- Status
ownerName = "ZaNi"
ownerEmail = "mat_zani@hotmail.com"
url = "Nothing"
location = "Brasil"
displayGamemastersWithOnlineCommand = true
-- Logs
-- NOTE: This kind of logging does not work in GUI version.
-- For such, please compile the software with __GUI_LOGS__ flag.
adminLogsEnabled = true
displayPlayersLogging = true
prefixChannelLogs = ""
runFile = ""
outLogName = ""
errorLogName = ""
truncateLogsOnStartup = false
info
Grupo: Campones
Registrado: 24/12/10
Posts: 29
Reputação: +14
Char no Tibia: Tani Elond

Eu tava pesquisando, e parece que tem que arrumar no tal de players.cpp que fica nas sources.. mas aí eu tem que edita, e compilar meu distro tudo denovo? Não tem como eu compilar um distro compilado? Como eu extraio as sources de um distro compilado? :X
Aí o config.lua (está normal
')
-- The Forgotten Server Config
-- Account manager
accountManager = "yes"
namelockManager = "no"
newPlayerChooseVoc = "yes"
newPlayerSpawnPosX = 160
newPlayerSpawnPosY = 54
newPlayerSpawnPosZ = 7
newPlayerTownId = 1
newPlayerLevel = 8
newPlayerMagicLevel = 0
generateAccountNumber = "no"
-- Unjustified kills
-- NOTE: *Banishment and *BlackSkull variables are >summed up<
-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their
-- *RedSkull equivalents.
-- Auto banishing works only if useBlackSkull set to negative.
-- advancedFragList is not advised if you use huge frags
-- requirements.
redSkullLength = 10 * 12 * 30 * 30
blackSkullLength = 24 * 12 * 30 * 30
dailyFragsToRedSkull = 30
weeklyFragsToRedSkull = 70
monthlyFragsToRedSkull = 200
dailyFragsToBlackSkull = dailyFragsToRedSkull
weeklyFragsToBlackSkull = weeklyFragsToRedSkull
monthlyFragsToBlackSkull = monthlyFragsToRedSkull
dailyFragsToBanishment = 0
weeklyFragsToBanishment = 0
monthlyFragsToBanishment = 0
blackSkulledDeathHealth = 40
blackSkulledDeathMana = 0
useBlackSkull = "yes"
useFragHandler = true
advancedFragList = false
-- Banishments
-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
-- killsBanLength works only if useBlackSkull option is disabled.
notationsToBan = 3
warningsToFinalBan = 4
warningsToDeletion = 5
banLength = 7 * 24 * 60 * 60
killsBanLength = 8 * 24 * 60 * 60
finalBanLength = 30 * 24 * 60 * 60
ipBanishmentLength = 1 * 24 * 60 * 60
broadcastBanishments = true
maxViolationCommentSize = 200
violationNameReportActionType = 2
autoBanishUnknownBytes = false
-- Battle
-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
-- loginProtectionPeriod is the famous Tibia anti-magebomb system.
-- deathLostPercent set to nil enables manual mode.
worldType = "pvp"
protectionLevel = 5000
pvpTileIgnoreLevelAndVocationProtection = true
pzLocked = 10 * 1000
huntingDuration = 60 * 1000
criticalHitChance = 7
criticalHitMultiplier = 1
displayCriticalHitNotify = true
removeWeaponAmmunition = false
removeWeaponCharges = false
removeRuneCharges = "no"
whiteSkullTime = 3 * 10 * 100
noDamageToSameLookfeet = false
showHealingDamage = true
showHealingDamageForMonsters = false
fieldOwnershipDuration = 5 * 1000
stopAttackingAtExit = true
oldConditionAccuracy = false
loginProtectionPeriod = 7 * 1000
deathLostPercent = 10
stairhopDelay = 2 * 1000
pushCreatureDelay = 2 * 1000
deathContainerId = 1987
gainExperienceColor = 94
addManaSpentInPvPZone = true
squareColor = 0
allowFightback = true
-- Connection config
worldId = 0
ip = "189.101.143.213"
bindOnlyConfiguredIpAddress = false
loginPort = 7171
gamePort = 7172
adminPort = 7171
statusPort = 7171
loginTries = 10
retryTimeout = 5 * 1000
loginTimeout = 60 * 1000
maxPlayers = 300
motd = "Bem Vindos ao The Heroes Of Time OT! | PVP LVL= 5000 | HOUSE LVL= 15000 | GUILD LVL=1000 | "
displayOnOrOffAtCharlist = true
onePlayerOnlinePerAccount = true
allowClones = false
serverName = "[The Heroes Of Time OT 8.6]"
loginMessage = ".
[bem Vindo ao THoT OT!]
. 8.60"
statusTimeout = 5 * 60 * 1000
replaceKickOnLogin = true
forceSlowConnectionsToDisconnect = false
loginOnlyWithLoginServer = false
premiumPlayerSkipWaitList = false
-- Database
-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.
-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.
sqlType = "sqlite"
sqlHost = "localhost"
sqlPort = 3306
sqlUser = "root"
sqlPass = ""
sqlDatabase = "theforgottenserver"
sqlFile = "forgottenserver.s3db"
sqlKeepAlive = 0
mysqlReadTimeout = 10
mysqlWriteTimeout = 10
encryptionType = "plain"
-- Deathlist
deathListEnabled = true
deathListRequiredTime = 1 * 60 * 1000
deathAssistCount = 19
maxDeathRecords = 5
-- Guilds
ingameGuildManagement = true
levelToFormGuild = 10000
premiumDaysToFormGuild = 0
guildNameMinLength = 4
guildNameMaxLength = 20
-- Highscores
highscoreDisplayPlayers = 150
updateHighscoresAfterMinutes = 1
-- Houses
buyableAndSellableHouses = true
houseNeedPremium = true
bedsRequirePremium = true
levelToBuyHouse = 15000
housesPerAccount = 3
houseRentAsPrice = false
housePriceAsRent = false
housePriceEachSquare = 1000
houseRentPeriod = "montly"
houseCleanOld = 0
guildHalls = false
-- Item usage
timeBetweenActions = 200
timeBetweenExActions = 1000
checkCorpseOwner = true
hotkeyAimbotEnabled = true
maximumDoorLevel = 500000
-- Map
-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
-- useHouseDataStorage usage may be found at README.
mapName = "test"
mapAuthor = "Zani"
randomizeTiles = true
useHouseDataStorage = false
storeTrash = true
cleanProtectedZones = true
mailboxDisabledTowns = "-1"
-- Startup
-- NOTE: defaultPriority works only on Windows and niceLevel on *nix
-- coresUsed are seperated by comma cores ids used by server process,
-- default is -1, so it stays untouched (automaticaly assigned by OS).
defaultPriority = "high"
niceLevel = 5
coresUsed = "-1"
optimizeDatabaseAtStartup = true
removePremiumOnInit = true
confirmOutdatedVersion = false
-- Muted buffer
maxMessageBuffer = 4
bufferMutedOnSpellFailure = false
-- Miscellaneous
-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
-- called "exception tracer" (__EXCEPTION_TRACER__ flag).
-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)
dataDirectory = "data/"
allowChangeOutfit = true
allowChangeColors = true
allowChangeAddons = true
disableOutfitsForPrivilegedPlayers = false
bankSystem = true
saveGlobalStorage = true
displaySkillLevelOnAdvance = false
spellNameInsteadOfWords = false
emoteSpells = true
promptExceptionTracerErrorBox = true
storePlayerDirection = false
monsterLootMessage = 3
monsterLootMessageType = 25
separateViplistPerCharacter = false
-- Ghost mode
ghostModeInvisibleEffect = false
ghostModeSpellEffects = true
-- Limits
idleWarningTime = 7 * 60 * 1000
idleKickTime = 5 * 60 * 1000
expireReportsAfterReads = 1
playerQueryDeepness = 2
maxItemsPerPZTile = 0
maxItemsPerHouseTile = 0
-- Premium-related
freePremium = true
premiumForPromotion = true
-- Blessings
-- NOTE: blessingReduction* regards items/containers loss.
-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
blessingOnlyPremium = true
blessingReductionBase = 30
blessingReductionDecreament = 5
eachBlessReduction = 8
-- Rates
-- NOTE: experienceStages configuration is located in data/XML/stages.xml.
-- rateExperienceFromPlayers 0 to disable.
experienceStages = false
rateExperience = 510000
rateExperienceFromPlayers = 1
rateSkill = 200
rateMagic = 100
rateLoot = 10
rateSpawn = 5
-- Monster rates
rateMonsterHealth = 1.0
rateMonsterMana = 1.0
rateMonsterAttack = 1.0
rateMonsterDefense = 1.0
-- Experience from players
-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
-- player will gain experience from every lower leveled player.
-- max~Threshold* set to 0 will disable the maximum threshold:
-- player will gain experience from every higher leveled player.
minLevelThresholdForKilledPlayer = 0
maxLevelThresholdForKilledPlayer = 0
-- Stamina
-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
-- rateStaminaHits multiplies every hit done a creature, which are later
-- multiplied by player attack speed.
-- rateStaminaGain is divider of every logged out second, eg:
-- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.
-- rateStaminaThresholdGain is divider for the premium stamina.
-- staminaRatingLimit* is in minutes.
rateStaminaLoss = 1
rateStaminaGain = 3
rateStaminaThresholdGain = 12
staminaRatingLimitTop = 41 * 60
staminaRatingLimitBottom = 14 * 60
rateStaminaAboveNormal = 1.5
rateStaminaUnderNormal = 0.5
staminaThresholdOnlyPremium = true
-- Party
-- NOTE: experienceShareLevelDifference is float number.
-- experienceShareLevelDifference is highestLevel * value
experienceShareRadiusX = 30
experienceShareRadiusY = 30
experienceShareRadiusZ = 1
experienceShareLevelDifference = 2 / 3
extraPartyExperienceLimit = 20
extraPartyExperiencePercent = 5
experienceShareActivity = 2 * 60 * 1000
-- Global save
-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
-- if you want such a system please check out data/globalevents/globalevents.xml.
globalSaveEnabled = false
globalSaveHour = 8
shutdownAtGlobalSave = false
cleanMapAtGlobalSave = false
-- Spawns
deSpawnRange = 2
deSpawnRadius = 50
-- Summons
maxPlayerSummons = 3
teleportAllSummons = true
teleportPlayerSummons = true
-- Status
ownerName = "ZaNi"
ownerEmail = "mat_zani@hotmail.com"
url = "Nothing"
location = "Brasil"
displayGamemastersWithOnlineCommand = true
-- Logs
-- NOTE: This kind of logging does not work in GUI version.
-- For such, please compile the software with __GUI_LOGS__ flag.
adminLogsEnabled = true
displayPlayersLogging = true
prefixChannelLogs = ""
runFile = ""
outLogName = ""
errorLogName = ""
truncateLogsOnStartup = false
Adiciona essa tag no seu config.lua
useBlackSkull = true
Se funcionou, se quizer REP+
Editado Janeiro 27 por Vitinhowcq
info
Grupo: Barão
Registrado: 07/03/08
Posts: 231
Reputação: +17
Gênero: Masculino

dailyFragsToBlackSkull = dailyFragsToRedSkull
weeklyFragsToBlackSkull = weeklyFragsToRedSkull
monthlyFragsToBlackSkull = monthlyFragsToRedSkull
dailyFragsToBanishment = 0
weeklyFragsToBanishment = 0
monthlyFragsToBanishment = 0
blackSkulledDeathHealth = 40
blackSkulledDeathMana = 0
useBlackSkull = "yes"
useFragHandler = true
advancedFragList = false
Ja tem =/
Tava useBlackSkull = true, e não funcionava, troquei pra yes, mas não funfou tbm.
Alguém sabe aonde eu posso colocar a black skull pelas sources? (em qual arquivo .cpp eu adiciona a black skull?)
info
Grupo: Campones
Registrado: 24/12/10
Posts: 29
Reputação: +14
Char no Tibia: Tani Elond

Remove essas tags:
dailyFragsToBanishment = 0weeklyFragsToBanishment = 0
monthlyFragsToBanishment = 0
e deixa lá
<- com o TrueuseBlackSkull = "true"
info
Grupo: Barão
Registrado: 07/03/08
Posts: 231
Reputação: +17
Gênero: Masculino

Essas tags são pra banir, e ja ta no 0.. não faz diferença remover.
Eu tentei remover, mas nao deu em nd.
info
Grupo: Campones
Registrado: 24/12/10
Posts: 29
Reputação: +14
Char no Tibia: Tani Elond

ja tento troca de distro
info
Grupo: Barão
Registrado: 07/03/08
Posts: 231
Reputação: +17
Gênero: Masculino

Ja tentei uns 3, e não pegou.
Ja tentei distro de ot 8.61/8.62 , mas nao deu certo, pq o items.otb é 8.60. E não deu certo também o distro do TFS 0.4_DEV
Quem souber programação aí, só fala em qual arquivo ".cpp" das sources eu tenho que edita pra coloca/ativar a black skull.
Valeeu!
(Vitinhow ganha +REP porque tentou ajudar pelo menos
)
info
Grupo: Campones
Registrado: 24/12/10
Posts: 29
Reputação: +14
Char no Tibia: Tani Elond

to ligado o meu tbm é 0.4 dev e ta tudo certo, ainda mais que meu server começo versao 8.5 e foi até 8.6 sem trocar de servidor nada.
no meu o black skull funciona direitinho o meu tfs 0.4 dev versao 8.6
info
Grupo: Barão
Registrado: 07/03/08
Posts: 231
Reputação: +17
Gênero: Masculino

Eu tentei o 0.4DEV, mas não é conmpatível com o meu items.otb.. aí troquei o items.otb para um compatível, mas quando eu entro no mapa do server, ou quando eu edito o mapa do server, os items ficam todos bugados, coisas no lugar de outras coisas (ids trocados), etc... tipo, o que era pra ser uma parede virou um piso, etc..
Se alguém puder me ajudar,eu agradeço.
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Grupo: Campones
Registrado: 22/01/11
Posts: 2
Reputação: +1
Char no Tibia: Feth Rivon

Vitinhowcq tem como vc me passar o TFS 0.4_dev? eu tenho ele ake tentei copilar e talz...
so q quando eu vo abrir -.- ele ta erro... tipow eu uso o Real Server 3.6 do doidin mapa otb 8.60 tem como
tu me ajudar? vlwz
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Grupo: Barão
Registrado: 07/03/08
Posts: 231
Reputação: +17
Gênero: Masculino
Ae galera do Xtibia.
É o seguinte..
To com um OT, 8.6, com distro TFS 0.3.6, e quando eu baixei ele, falava que tinha black skull e tal.. porém, eu deixei pra ganhar red skull com 20 frags, e black skull com 35 frags.. Ok, umas pessoas ja conseguiram red skull... aí no dia seguinte, alguns players vieram reclamar pra mim dizendo que não estavam com black skull ainda.. e eles estavam com 50 e poucos frags já..
O que será pode ser? Se eu usar outro distro de outro OT 8.6 que tenha BLACK SKULL, será que da certo (é compatível?) ?
Meu config lua ta normal também..
Será que não tem outro modo de eu ativar a black skull, tipo por creaturescripts?
Valeu.