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[Monstro] Pheneutria Nigriventer


VitorCtaylor

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Olá XTibianos,

estou passando aqui denovo para postar mais um monstro.

Na verdade são dois, pois vou postar o summon dele também.

Então, vamos começar:

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Pheneutria Nigriventer" nameDescription="Pheneutria Nigriventer" race="Venom" experience="42000" speed="300" manacost="0">

<health now="85000" max="85000"/>

<look type="38" head="0" body="0" legs="0" feet="0" corpse="2420"/>

<targetchange interval="5000" chance="8"/>

<strategy attack="100" defense="0"/>

<flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="0"/>

<flag convinceable="0"/>

<flag pushable="1"/>

<flag canpushitems="1"/>

<flag canpushcreatures="1"/>

<flag targetdistance="1"/>

<flag staticattack="90"/>

<flag runonhealth="0"/>

</flags>

<attacks>

<attack name="melee" interval="2000" skill="50" attack="50"/>

<attack name="poisonfield" interval="1000" chance="15" range="25" radius="1" target="1">

<attribute key="shootEffect" value="poison"/>

</attack>

<attack name="earth" interval="2000" chance="12" range="25" target="1" min="-250" max="-650">

<attribute key="shootEffect" value="poison"/>

</attack>

<attack name="fire" interval="1000" chance="13" range="25" radius="6" target="1" min="-200" max="-600">

<attribute key="shootEffect" value="greatfireball"/>

<attribute key="areaEffect" value="firearea"/>

</attack>

</attacks>

<defenses armor="30" defense="30">

<defense name="speed" interval="1000" chance="6" speedchange="290" duration="20000"/>

</defenses>

<defense name="outfit" interval="4200" chance="50" monster="tarantula" duration="5000">

<attribute key="areaEffect" value="blueshimmer"/>

</defense>

<defense name="outfit" interval="6200" chance="50" monster="poison spider" duration="4000">

<attribute key="areaEffect" value="blueshimmer"/>

</defense>

<defense name="outfit" interval="8200" chance="50" monster="spider" duration="3000">

<attribute key="areaEffect" value="blueshimmer"/>

</defense>

<defense name="outfit" interval="4200" chance="50" monster="crystal spider" duration="5000">

<attribute key="areaEffect" value="blueshimmer"/>

</defense>

<defense name="outfit" interval="6200" chance="50" monster="the old widow" duration="4000">

<attribute key="areaEffect" value="blueshimmer"/>

</defense>

<defense name="outfit" interval="9200" chance="50" monster="infernalist" duration="1000">

<attribute key="areaEffect" value="blueshimmer"/>

</defense>

<elements>

<element firePercent="100"/>

<element energyPercent="-20"/>

<element icePercent="10"/>

</elements>

<immunities>

<immunity earth="1"/>

<immunity invisible="1"/>

<immunity paralyze="1"/>

</immunities>

<summons maxSummons="120">

<summon name="vermilion" interval="1000" chance="20" max="120"/>

</summons>

</monster>

 

Agora vamos ao monstro de summon:

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Vermilion" nameDescription="the Vermilion" race="venom" experience="2000" speed="320" manacost="0">

<health now="6200" max="6200"/>

<look type="208" head="20" body="30" legs="40" feet="50" corpse="1357"/>

<targetchange interval="5000" chance="8"/>

<strategy attack="100" defense="0"/>

<flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="0"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="1"/>

<flag canpushcreatures="1"/>

<flag targetdistance="1"/>

<flag staticattack="90"/>

<flag runonhealth="0"/>

</flags>

<attacks>

<attack name="melee" interval="2000" skill="80" attack="80"/>

<attack name="poison" interval="3000" chance="18" range="7" min="-200" max="-350">

<attribute key="shootEffect" value="earth"/>

<attribute key="areaEffect" value="poison"/>

</attack>

<attack name="speed" interval="2000" chance="15" range="7" speedchange="-50" duration="5000">

<attribute key="shootEffect" value="poison"/>

<attribute key="areaEffect" value="poison"/>

</attack>

<attack name="poisonfield" interval="1000" chance="10" range="7" radius="4" target="1">

<attribute key="shootEffect" value="poison"/>

</attack>

<attack name="earth" interval="2000" chance="12" radius="4" target="0" min="-300" max="-350">

<attribute key="shootEffect" value="poison"/>

</attack>

</attacks>

<defenses armor="30" defense="33">

<defense name="healing" interval="1000" chance="17" min="225" max="275">

<attribute key="areaEffect" value="blueshimmer"/>

</defense>

<defense name="speed" interval="1000" chance="8" speedchange="345" duration="6000">

<attribute key="areaEffect" value="redshimmer"/>

</defense>

</defenses>

<immunities>

<immunity earth="1"/>

<immunity fire="1"/>

<immunity invisible="1"/>

</immunities>

</monster>

 

 

Pronto. Agora que os monstros já foram postados, gostaria de passar uma leve dica e discrição deles:

 

** Antes de tudo, remova todos os machetes que existem nos drops de monstro do Ot.

** O monstro 'Pheneutria Nigriventer', quando morre, vira um MACHETE, então, além de remover o drop de machete, coloque-o onde haverá aquelas 'gramas crescidas' que podem ser cortadas com o machete.

** É recomendavel apenas para que sirva em alguma quest.

** O monstro 'Vermilion' vira uma pedra quando morre. Assim havendo uma chance do player se trapar ao tentar matar a Pheneutria.

** Claro que quando ele perceber que foi trapado, deixará os monstros se matar.

** Ambos os monstros tem aparência de Giant Spider / The Old Widow.

** Caso os players matem a aranha e ficarem trapados, deverão chamar no help. Por isso, sempre fiquem no Help e contratem um Tutor para o Ot.

** Pheneutria poderá sumonar até 120 Vermilions, assim complicando um pouco a sobrevivência.

** Monstro recomendado para Ots com experiência 300 / 800.

** Para que o monstro fique bem legal no seu Ot, coloque-o em uma quest em que a recompensa seja boa.

** Se não gostou da idéia dos summons, basta remove-lo.

 

Espero que gostem ;D.

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