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Exevo Mas Ice/fire (Para Magos)


DarkRonan

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Resolvi posta umas magias akew, ja q ta mto parado...

Seguinte... A magia eh tipow um meteoro de gelo/fogo.

 

EXEVO MAS ICE:

--Spell by DarkRonan

local water = {490, 491, 492, 493, 4608, 4609, 4610, 4611, 4612, 4613, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625}

 

local combat = createCombatObject()

 

local meteor = createCombatObject()

setCombatParam(meteor, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(meteor, COMBAT_PARAM_EFFECT, 43)

setCombatFormula(meteor, COMBAT_FORMULA_LEVELMAGIC, -4.6, -200, -4.2, -200)

 

local stun = createConditionObject(CONDITION_PARALYZE)

setConditionParam(stun, CONDITION_PARAM_TICKS, 5000)

setConditionFormula(stun, -0.8, 0, -0.9, 0)

setCombatCondition(meteor, stun)

 

 

local meteor_water = createCombatObject()

setCombatParam(meteor_water, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(meteor_water, COMBAT_PARAM_EFFECT, 20)

setCombatFormula(meteor_water, COMBAT_FORMULA_LEVELMAGIC, -4.6, -200, -4.2, -200)

 

combat_arr = {

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}

}

 

local combat_area = createCombatArea(combat_arr)

setCombatArea(combat, combat_area)

 

local function meteorCast(p)

doCombat(p.cid, p.combat, positionToVariant(p.pos))

end

 

local function stunEffect(cid)

doSendMagicEffect(getThingPos(cid), CONST_ME_STUN)

end

 

function onTargetTile(cid, pos)

if (math.random(0, 1) == 1) then

local ground = getThingfromPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0})

if (isInArray(water, ground.itemid) == TRUE) then

local newpos = {x = pos.x - 7, y = pos.y - 6, z = pos.z}

doSendDistanceShoot(newpos, pos, CONST_ANI_FIRE)

addEvent(meteorCast, 300, {cid = cid, pos = pos, combat = meteor_water})

else

local newpos = {x = pos.x - 7, y = pos.y - 6, z = pos.z}

doSendDistanceShoot(newpos, pos, CONST_ANI_ICE)

addEvent(meteorCast, 300, {cid = cid,pos = pos, combat = meteor})

end

end

end

 

setCombatCallback(combat, CALLBACK_PARAM_TARGETTILE, "onTargetTile")

 

function onCastSpell(cid, var)

return doCombat(cid, combat, var)

end

 

EXEVO MAS FIRE:

--Spell by DarkRonan

local water = {490, 491, 492, 493, 4608, 4609, 4610, 4611, 4612, 4613, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625}

 

local combat = createCombatObject()

 

local meteor = createCombatObject()

setCombatParam(meteor, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(meteor, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)

setCombatFormula(meteor, COMBAT_FORMULA_LEVELMAGIC, -4.6, -200, -4.2, -200)

 

local stun = createConditionObject(CONDITION_PARALYZE)

setConditionParam(stun, CONDITION_PARAM_TICKS, 5000)

setConditionFormula(stun, -0.8, 0, -0.9, 0)

setCombatCondition(meteor, stun)

 

 

local meteor_water = createCombatObject()

setCombatParam(meteor_water, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(meteor_water, COMBAT_PARAM_EFFECT, 20)

setCombatFormula(meteor_water, COMBAT_FORMULA_LEVELMAGIC, -4.6, -200, -4.2, -200)

 

combat_arr = {

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}

}

 

local combat_area = createCombatArea(combat_arr)

setCombatArea(combat, combat_area)

 

local function meteorCast(p)

doCombat(p.cid, p.combat, positionToVariant(p.pos))

end

 

local function stunEffect(cid)

doSendMagicEffect(getThingPos(cid), CONST_ME_STUN)

end

 

function onTargetTile(cid, pos)

if (math.random(0, 1) == 1) then

local ground = getThingfromPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0})

if (isInArray(water, ground.itemid) == TRUE) then

local newpos = {x = pos.x - 7, y = pos.y - 6, z = pos.z}

doSendDistanceShoot(newpos, pos, CONST_ANI_FIRE)

addEvent(meteorCast, 300, {cid = cid, pos = pos, combat = meteor_water})

else

local newpos = {x = pos.x - 7, y = pos.y - 6, z = pos.z}

doSendDistanceShoot(newpos, pos, CONST_ANI_FIRE)

addEvent(meteorCast, 300, {cid = cid,pos = pos, combat = meteor})

end

end

end

 

setCombatCallback(combat, CALLBACK_PARAM_TARGETTILE, "onTargetTile")

 

function onCastSpell(cid, var)

return doCombat(cid, combat, var)

end

 

add la no spells:

...ICE

</instant>

<instant name="fire meteor" words="exevo mas fire" lvl="200" mana="2000" prem="1" selftarget="1" exhaustion="20000" needlearn="0" script="fire meteor.lua">

<vocation name="Sorcerer"/>

<vocation name="Master Sorcerer"/>

 

...FIRE

</instant>

<instant name="ice meteor" words="exevo mas ice" lvl="200" mana="2000" prem="1" selftarget="1" exhaustion="20000" needlearn="0" script="ice meteor.lua">

<vocation name="Druid"/>

<vocation name="Elder Druid"/>

 

lembre-se de olhar o diretorio no -> script="XXX.lua" <-

 

tibia1234.jpg

 

quem gosta elogia mto aew!!!!

Editado por DarkRonan
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como faço pra ela sair mais de uma vez ? tipo eu falo exevo mas ice, e vai caindo gelo, umas 3x , tipo varios combats. Se alguem puder me ajudar, estarei grato.

 

 

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