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[Npc] Erro Nos Npc De Furnitures


brutpc

Pergunta

Eaew galera, seguinte, andei vendo varioosss servidores, inclusive o meu, que estava com os NPCs que supostamente venderiam Furnitures, estão Bugados.

 

Voce fla trade com eles, eles falam: "Im not offerin Anything"... alguma coisa assim.

 

Alguem ai poderia por favor postar um que funcione e vendesse todos os furnitures?

 

PS.: Furniture são aqueles itens que decoram as casas.

 

Exemplo de NPC de furniture no Global : Edvard

 

Aguardo...

Editado por brutpc
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o meu ta funcionando o.O

 

<npc name="Obi" script="data/npc/scripts/furniture.lua" floorchange="0" access="5" level="1" maglevel="1">
<health now="150" max="150"/>
<look type="134" head="115" body="10" legs="90" feet="115" corpse="2212"/>
<parameters>
	<parameter key="module_shop" value="1" />
	<parameter key="message_greet" value="Hello |PLAYERNAME|. I sell chairs, tables, plants, containers, pillows, tapestries and more. Everything for 500 gold pieces." />
	<parameter key="shop_buyable" value="wooden chair,3901,500;sofa chair,3902,500;red cushioned chair,3903,500;green cushioned chair,3904,500;tusk chair,3905,500;ivory chair,3906,500;big table,3909,500;square table,3910,500;round table,3911,500;small table,3912,500;stone table,3913,500;tusk table,3914,500;bamboo table,3919,500;pink flower,3928,500;green flower,3929,500;christmas tree,3931,500;large trunk,3938,500;drawer,3921,500;dresser,3932,500;locker,3934,500;trough,3935,500;box,3915,500;coal basin,3908,500;birdcage,3918,500;harp,3917,500;piano,3926,500;globe,3927,500;clock,3933,500;lamp,3937,500;blue tapestry,1872,500;green tapestry,1860,500;orange tapestry,1866,500;pink tapestry,1857,500;red tapestry,1869,500;white tapestry,1880,500;yellow tapestry,1863,500;small purple pillow,1678,500;small green pillow,1679,500;small red pillow,1680,500;small blue pillow,1681,500;small orange pillow,1683,500;small turquiose pillow,1684,500;small white pillow,1685,500;heart pillow,1685,500;blue pillow,1686,500;red pillow,1687,500;green pillow,1688,500;yellow pillow,1689,500;round blue pillow,1690,500;round red pillow,1691,500;round purple pillow,1692,500;round turquiose pillow,1693,500;crystal table box,1738,500;crystal of balance,9942,500;gold lamp,9972,500;dracoyle statue east,9954,500;dracoyle statue south,9949,500;velvet tapestry,9837,500;crystal of focus,9941,500;gear wheel,9690,500;vampiric crest,9955,500;gold ingots,9971,500;small topazs,9970,500;black skull,9969,500;Red Crystal Table,9976,500;Blue Crystal Table,9977,500;Light Blue Crystal Table,9978,500;Green Crystal Table,9979,500;blood herb,2798,1000;" />
</parameters>
</npc>

 

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid) 			end
function onCreatureDisappear(cid) 			npcHandler:onCreatureDisappear(cid) 			end
function onCreatureSay(cid, type, msg) 			npcHandler:onCreatureSay(cid, type, msg) 		end
function onThink() 					npcHandler:onThink() 					end

-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
keywordHandler:addKeyword({'chairs'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell wooden, sofa, red cushioned, green cushioned, tusk and ivory chairs.'})
keywordHandler:addKeyword({'tables'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell big, square, round, small, stone, tusk, bamboo tables.'})
keywordHandler:addKeyword({'plants'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell pink and green flowers, also christmas trees.'})
keywordHandler:addKeyword({'furniture'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell large trunks, boxes, drawers, dressers, lockers and troughs.'})
keywordHandler:addKeyword({'more'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell coal basins, birdcages, harps, pianos, globes, clocks and lamps.'})
keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell blue, green, orange, pink, red, white and yellow tapestries.'})
keywordHandler:addKeyword({'small'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell small purple, small green, small red, small blue, small orange, small turquiose and small white pillows.'})
keywordHandler:addKeyword({'round'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell round blue, round red, round purple and round turquiose pillows.'})
keywordHandler:addKeyword({'square'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell blue, red, green and yellow pillows.'})
keywordHandler:addKeyword({'pillows'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell heart, small, sqare and round pillows.'})

npcHandler:addModule(FocusModule:new())

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