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[ Npc ] Que Atk Pk E Monster


M4TH3U5

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Bom Achei Esse NPC Num Site...

 

Npc

 

Script

-------By Far Carder------

-----------------start of config-----------------------------------------------------------------------What the formula looks like---------------

local level = 100 ----- change this to make the npc hit more/less---------------------|damage_min = (level * 100 + maglevel * 200) * min_multiplier |

local maglevel = 100 ----- change this to make the npc hit more/less -----------------|damage_max = (level * 100 + maglevel * 200) * max_multiplier |

local min_multiplier = 2.1 ----- change this to make the npc hit more/less ----------|damage_formula = math.random(damage_min,damage_max) |

local max_multiplier = 4.2 ----- change this to make the npc hit more/less ---------------------------------------------------------------------

local check_interval = 5 ----- change this to the time between checks for a creature (the less time the more it will probably lag :S)

local radiusx = 7 ----- change this to the amount of squares left/right the NPC checks (default 7 so he checks 7 squares left of him and 7 squares right (the hole screen)

local radiusy = 5 ----- change this to the amount of squares left/right the NPC checks (default 5 so he checks 5 squares up of him and 5 squares down (the hole screen)

local Attack_message = "ExOrI MoRt" ----- change this to what the NPC says when he sees a monster(s)

local town_name = "Archgard" ----- the name of the town the NPC says when you say "hi"

local Attack_monsters = TRUE ----- set to TRUE for the npc to attack monsters in his area or FALSE if he doesnt

local Attack_swearers = TRUE ----- set to TRUE for the npc to attack players that swear near him or FALSE if he doesnt

local Attack_pkers = TRUE ----- set to TRUE for the npc to attack players with white and red skulls or FALSE if he doesnt

local health_left = 10 ----- set to the amount of health the npc will leave a player with if they swear at him (ie at 10 he will hit the player to 10 health left)

local swear_message = "Take this!!!" ----- change this to what you want the NPC to say when he attackes a swearer

local swear_words = {"shit", "fuck", "dick", "cunt"} ----- if "Attack_swearers" is set to TRUE then the NPC will attack anyone who says a word in here. Remember to put "" around each word and seperate each word with a comma (,)

local hit_effect = CONST_ME_MORTAREA ----- set this to the magic effect the creature will be hit with, see global.lua for more effects

local shoot_effect = CONST_ANI_SUDDENDEATH ----- set this to the magic effect that will be shot at the creature, see global.lua for more effects

local damage_colour = TEXTCOLOR_RED ----- set this to the colour of the text that shows the damage when the creature gets hit

------------------end of config------------------

local check_clock = os.clock() ----- leave this

local focus = 0 ----- leave this

 

function msgcontains(txt, str)

return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))

end

 

function onCreatureSay(cid, type, msg)

msg = string.lower(msg)

health = getCreatureHealth(cid) - health_left

if ((string.find(msg, '(%a*)hi(%a*)'))) and getDistanceToCreature(cid) < 4 then

selfSay('Hello ' .. creatureGetName(cid) .. '! I am a defender of '..town_name..'.')

doNpcSetCreatureFocus(cid)

focus = 0

end

 

if msgcontains(msg, 'time') then

selfSay('The time is ' .. getWorldTime() .. '.')

end

 

if messageIsInArray(swear_words, msg) then

if Attack_swearers == TRUE then

selfSay('' .. swear_message ..' ')

doCreatureAddHealth(cid,-health)

doSendMagicEffect(getThingPos(cid),17)

doSendAnimatedText(getThingPos(cid),health,180)

doNpcSetCreatureFocus(cid)

focus = 0

end

end

end

 

function getMonstersfromArea(pos, radiusx, radiusy, stack)

local monsters = { }

local starting = {x = (pos.x - radiusx), y = (pos.y - radiusy), z = pos.z, stackpos = stack}

local ending = {x = (pos.x + radiusx), y = (pos.y + radiusy), z = pos.z, stackpos = stack}

local checking = {x = starting.x, y = starting.y, z = starting.z, stackpos = starting.stackpos}

repeat

creature = getThingfromPos(checking)

if creature.itemid > 0 then

if isCreature(creature.uid) == TRUE then

if isPlayer(creature.uid) == FALSE then

if Attack_monsters == TRUE then

table.insert (monsters, creature.uid)

check_clock = os.clock()

end

elseif isPlayer(creature.uid) == TRUE then

if Attack_pkers == TRUE then

if getPlayerSkullType(creature.uid) > 0 then

table.insert (monsters, creature.uid)

check_clock = os.clock()

end

end

end

end

end

if checking.x == pos.x-1 and checking.y == pos.y then

checking.x = checking.x+2

else

checking.x = checking.x+1

end

if checking.x > ending.x then

checking.x = starting.x

checking.y = checking.y+1

end

until checking.y > ending.y

return monsters

end

 

function onThink()

if (Attack_monsters == TRUE and Attack_pkers == TRUE) or (Attack_monsters == TRUE and Attack_pkers == FALSE) or (Attack_monsters == FALSE and Attack_pkers == TRUE) then

if (os.clock() - check_clock) > check_interval then

monster_table = getMonstersfromArea(getCreaturePosition(getNpcCid()), radiusx, radiusy, 253)

if #monster_table >= 1 then

selfSay('' .. Attack_message ..' ')

for i = 1, #monster_table do

doNpcSetCreatureFocus(monster_table)

local damage_min = (level * 2 + maglevel * 3) * min_multiplier

local damage_max = (level * 2 + maglevel * 3) * max_multiplier

local damage_formula = math.random(damage_min,damage_max)

doSendDistanceShoot(getCreaturePosition(getNpcCid()), getThingPos(monster_table), shoot_effect)

doSendMagicEffect(getThingPos(monster_table),hit_effect)

doSendAnimatedText(getThingPos(monster_table),damage_formula,damage_colour)

doCreatureAddHealth(monster_table,-damage_formula)

check_clock = os.clock()

focus = 0

end

elseif table.getn(monster_table) < 1 then

focus = 0

check_clock = os.clock()

end

end

end

focus = 0

end

Editado por R1B31R0
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Belo npc cara

facil de configurar

 

obrigado por trazes o conteudo ao Xtibia

 

e se puder organizar mais seu topico colocando ele em [ code ] [/ code] como o MasterMathw falou já ajudaria bastante.

abraços

 

Reportado para que movam para area correta.

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