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[Encerrado] Problemas Com Acc Manager


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É o seguinte não sei se vocês podem me ajudar, mais criei 1 mapa proprio versão 8.54, mais estou com problemas configurei tudo o acc manager ate no sqlstudio mais ele da o seguinte erro:

 

Você loga "1/1" aparece o nome certin e da enter ai aparece esse erro abaixo na imagem:

 

errortibia854.jpg

 

Alguem pode me informar no que eu estou errando ou no que esta faltando configurar????

 

 

Config.lua abaixo

-- The Forgotten Server Config

-- Account manager
accountManager = true
namelockManager = true
newPlayerChooseVoc = true
newPlayerSpawnPosX = 43
newPlayerSpawnPosY = 47
newPlayerSpawnPosZ = 7
newPlayerTownId = 1
newPlayerLevel = 8
newPlayerMagicLevel = 1
generateAccountNumber = true

-- Unjustified kills
-- NOTE: *Banishment and *BlackSkull variables are >summed up<
-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their
-- *RedSkull equivalents.
-- Auto banishing works only if useBlackSkull set to negative.
-- advancedFragList is not advised if you use huge frags
-- requirements.
redSkullLength = 1 * 24 * 60 * 60
blackSkullLength = 2 * 24 * 60 * 60
dailyFragsToRedSkull = 3
weeklyFragsToRedSkull = 5
monthlyFragsToRedSkull = 10
dailyFragsToBlackSkull = dailyFragsToRedSkull
weeklyFragsToBlackSkull = weeklyFragsToRedSkull
monthlyFragsToBlackSkull = monthlyFragsToRedSkull
dailyFragsToBanishment = dailyFragsToRedSkull
weeklyFragsToBanishment = weeklyFragsToRedSkull
monthlyFragsToBanishment = monthlyFragsToRedSkull
blackSkulledDeathHealth = 40
blackSkulledDeathMana = 0
useBlackSkull = true
useFragHandler = true
advancedFragList = false

-- Banishments
-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
-- killsBanLength works only if useBlackSkull option is disabled.
notationsToBan = 9
warningsToFinalBan = 12
warningsToDeletion = 15
banLength = 1 * 24 * 60 * 60
killsBanLength = 1 * 24 * 60 * 60
finalBanLength = 1 * 24 * 60 * 60
ipBanishmentLength = 1 * 24 * 60 * 60
broadcastBanishments = true
maxViolationCommentSize = 200
violationNameReportActionType = 2
autoBanishUnknownBytes = false

-- Battle
-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
-- loginProtectionPeriod is the famous Tibia anti-magebomb system.
-- deathLostPercent set to nil enables manual mode.
worldType = "pvp"
protectionLevel = 20
pvpTileIgnoreLevelAndVocationProtection = true
pzLocked = 60 * 100
huntingDuration = 60 * 1000
criticalHitChance = 7
criticalHitMultiplier = 1
displayCriticalHitNotify = true
removeWeaponAmmunition = false
removeWeaponCharges = false
removeRuneCharges = false
whiteSkullTime = 5 * 60 * 1000
noDamageToSameLookfeet = false
showHealingDamage = false
showHealingDamageForMonsters = false
fieldOwnershipDuration = 5 * 1000
stopAttackingAtExit = false
oldConditionAccuracy = false
loginProtectionPeriod = 10 * 1000
deathLostPercent = 11
stairhopDelay = 2 * 1000
pushCreatureDelay = 2 * 1000
deathContainerId = 1987
gainExperienceColor = 215
addManaSpentInPvPZone = true
squareColor = 0
allowFightback = true

-- Connection config
worldId = 0
ip = "JA ACERTEI AQUI"
bindOnlyConfiguredIpAddress = false
loginPort = 7171
gamePort = 7172
adminPort = 7171
statusPort = 7171
loginTries = 10
retryTimeout = 5 * 1000
loginTimeout = 60 * 1000
maxPlayers = 100
motd = "Welcome to the on!"
displayOnOrOffAtCharlist = false
onePlayerOnlinePerAccount = true
allowClones = false
serverName = "Teste"
loginMessage = "Welcome to the on 1.0 World!"
statusTimeout = 5 * 60 * 1000
replaceKickOnLogin = true
forceSlowConnectionsToDisconnect = false
loginOnlyWithLoginServer = false
premiumPlayerSkipWaitList = false

-- Database
-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.
-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.
sqlType = "sqlite"
sqlHost = "localhost"
sqlPort = 3306
sqlUser = "root"
sqlPass = ""
sqlDatabase = "theforgottenserver"
sqlFile = "Styller.s3db"
sqlKeepAlive = 0
mysqlReadTimeout = 10
mysqlWriteTimeout = 10
encryptionType = ""

-- Deathlist
deathListEnabled = true
deathListRequiredTime = 1 * 60 * 1000
deathAssistCount = 19
maxDeathRecords = 5

-- Guilds
ingameGuildManagement = true
levelToFormGuild = 50
premiumDaysToFormGuild = 0
guildNameMinLength = 4
guildNameMaxLength = 20

-- Highscores
highscoreDisplayPlayers = 10
updateHighscoresAfterMinutes = 3

-- Houses
buyableAndSellableHouses = true
houseNeedPremium = true
bedsRequirePremium = true
levelToBuyHouse = 30
housesPerAccount = 0
houseRentAsPrice = false
housePriceAsRent = false
housePriceEachSquare = 5000
houseRentPeriod = "never"
houseCleanOld = 0
guildHalls = false

-- Item usage
timeBetweenActions = 200
timeBetweenExActions = 1000
checkCorpseOwner = true
hotkeyAimbotEnabled = true
maximumDoorLevel = 500

-- Map
-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
-- useHouseDataStorage usage may be found at README.
mapName = "on 1.0"
mapAuthor = "Gandalf"
randomizeTiles = true
useHouseDataStorage = false
storeTrash = true
cleanProtectedZones = true
mailboxDisabledTowns = "-1"

-- Startup
-- NOTE: defaultPriority works only on Windows and niceLevel on *nix
-- coresUsed are seperated by comma cores ids used by server process,
-- default is -1, so it stays untouched (automaticaly assigned by OS).
defaultPriority = "high"
niceLevel = 5
coresUsed = "-1"
optimizeDatabaseAtStartup = true
removePremiumOnInit = true
confirmOutdatedVersion = false

-- Muted buffer
maxMessageBuffer = 4
bufferMutedOnSpellFailure = false

-- Miscellaneous
-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
-- called "exception tracer" (__EXCEPTION_TRACER__ flag).
-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)
dataDirectory = "data/"
allowChangeOutfit = true
allowChangeColors = true
allowChangeAddons = true
disableOutfitsForPrivilegedPlayers = false
bankSystem = true
saveGlobalStorage = true
displaySkillLevelOnAdvance = false
spellNameInsteadOfWords = false
emoteSpells = true
promptExceptionTracerErrorBox = true
storePlayerDirection = false
monsterLootMessage = 3
monsterLootMessageType = 25
separateViplistPerCharacter = false

-- Ghost mode
ghostModeInvisibleEffect = false
ghostModeSpellEffects = true

-- Limits
idleWarningTime = 59 * 60 * 1000
idleKickTime = 60 * 60 * 1000
expireReportsAfterReads = 1
playerQueryDeepness = 2
maxItemsPerPZTile = 0
maxItemsPerHouseTile = 0

-- Premium-related
freePremium = false
premiumForPromotion = true

-- Blessings
-- NOTE: blessingReduction* regards items/containers loss.
-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
blessingOnlyPremium = true
blessingReductionBase = 30
blessingReductionDecreament = 5
eachBlessReduction = 8

-- Rates
-- NOTE: experienceStages configuration is located in data/XML/stages.xml.
-- rateExperienceFromPlayers 0 to disable.
experienceStages = false
rateExperience = 20.0
rateExperienceFromPlayers = 0
rateSkill = 18.0
rateMagic = 16.0
rateLoot = 2.0
rateSpawn = 1

-- Monster rates
rateMonsterHealth = 1.2
rateMonsterMana = 1.2
rateMonsterAttack = 1.1
rateMonsterDefense = 1.1

-- Experience from players
-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
-- player will gain experience from every lower leveled player.
-- max~Threshold* set to 0 will disable the maximum threshold:
-- player will gain experience from every higher leveled player.
minLevelThresholdForKilledPlayer = 0.9
maxLevelThresholdForKilledPlayer = 1.1

-- Stamina
-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
-- rateStaminaHits multiplies every hit done a creature, which are later
-- multiplied by player attack speed.
-- rateStaminaGain is divider of every logged out second, eg:
-- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.
-- rateStaminaThresholdGain is divider for the premium stamina.
-- staminaRatingLimit* is in minutes.
rateStaminaLoss = 1
rateStaminaGain = 3
rateStaminaThresholdGain = 12
staminaRatingLimitTop = 41 * 60
staminaRatingLimitBottom = 14 * 60
rateStaminaAboveNormal = 1.5
rateStaminaUnderNormal = 0.5
staminaThresholdOnlyPremium = true

-- Party
-- NOTE: experienceShareLevelDifference is float number.
-- experienceShareLevelDifference is highestLevel * value
experienceShareRadiusX = 30	
experienceShareRadiusY = 30
experienceShareRadiusZ = 1
experienceShareLevelDifference = 2 / 3
extraPartyExperienceLimit = 20
extraPartyExperiencePercent = 5
experienceShareActivity = 2 * 60 * 1000

-- Global save
-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
-- if you want such a system please check out data/globalevents/globalevents.xml.
globalSaveEnabled = false
globalSaveHour = 3
shutdownAtGlobalSave = false
cleanMapAtGlobalSave = false

-- Spawns
deSpawnRange = 2
deSpawnRadius = 50

-- Summons
maxPlayerSummons = 2
teleportAllSummons = false
teleportPlayerSummons = false

-- Status
ownerName = "on 1.0"
ownerEmail = ""
url = ""
location = "Brazil"
displayGamemastersWithOnlineCommand = false

-- Logs
-- NOTE: This kind of logging does not work in GUI version.
-- For such, please compile the software with __GUI_LOGS__ flag.
adminLogsEnabled = True
displayPlayersLogging = true
prefixChannelLogs = ""
runFile = ""
outLogName = ""
errorLogName = ""
truncateLogsOnStartup = true

 

ALGUEM ME DA UM HELP POR FAVOR???

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o problema é na position do acc manager = obvil.

ja que seu servidor é SQLITE use o "sqlitestudio-1.0.0-b1.exe para abrir a database do seu server e procure pelo account manager até achar a position dele e colocar a position correta do local onde ele deve nascer.

 

para descobrir a position certa use o map editor.

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o problema é na position do acc manager = obvil.

ja que seu servidor é SQLITE use o "sqlitestudio-1.0.0-b1.exe para abrir a database do seu server e procure pelo account manager até achar a position dele e colocar a position correta do local onde ele deve nascer.

 

para descobrir a position certa use o map editor.

 

Cara nao vai ja tentei, olhe nas imagens:

 

mapeditor.jpg

 

sqlstudio.jpg

 

olhe ai ja tentei, só se eu por ele pra nascer em outro lugar e depois 1 teleport pra city principal...

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faça isso com o servidor fechado.

 

Olha cara ta dificil, ja mudei de posição ele coloquei em outro lugar e nao vai, da o mesmo erro, o god que eu criei por sql entra normal, mais o acc manager nao vai... Tem como criar 1 acc manager 8.54?? e excluir a existente?? tentar assim pois aquela não vai...

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arrume no config.lua e ponha isso:

-- Account manager

accountManager = "yes"

namelockManager = "no"

newPlayerChooseVoc = "yes"

newPlayerSpawnPosX = 43

newPlayerSpawnPosY = 47

newPlayerSpawnPosZ = 7

newPlayerTownId = 1

newPlayerLevel = 8

newPlayerMagicLevel = 0

generateAccountNumber = "no"

 

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