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[Monster] Halloween Trainer


helinholima

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Fala Pessoal,

Estou aqui para trazer um monstro bem legal feito pelo RunarM, o nome do monstro é Halloween Trainer.

Ele é um trainer diferente para dar um diferencial no seu Otserver.

Para adiciona-lo é bem facil, vá em Data/Monsters/Scripts/Crie um aquivo.xml e adicione o código abaixo:

<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Halloween Trainer" nameDescription="a Halloween Trainer" race="blood" experience="0" speed="0" manacost="0">
    <health now="100000" max="100000"/>
    <look type="312" corpse="9660"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="50"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="0"/>
    </flags>
    <attacks>
      <attack name="melee" interval="2000" attack="1" skill="60"/>
        <attack name="outfit" interval="2000" radius="3" chance="6" monster="bat" duration="6000">
            <attribute key="areaEffect" value="yellowspark"/>
        </attack>
        <attack name="outfit" interval="2000" radius="3" chance="5" monster="Thornback tortoise" duration="6000">
            <attribute key="areaEffect" value="yellowspark"/>
        </attack>
        <attack name="outfit" interval="2000" radius="3" chance="6" monster="orc" duration="6000">
            <attribute key="areaEffect" value="yellowspark"/>
        </attack>
        <attack name="outfit" interval="2000" radius="3" chance="5" monster="snake" duration="6000">
            <attribute key="areaEffect" value="yellowspark"/>
        </attack>
        <attack name="outfit" interval="2000" radius="3" chance="6" monster="warlock" duration="6000">
            <attribute key="areaEffect" value="yellowspark"/>
        </attack>
        <attack name="outfit" interval="2000" radius="3" chance="5" monster="witch" duration="6000">
            <attribute key="areaEffect" value="yellowspark"/>
        </attack>
        <attack name="outfit" interval="2000" radius="3" chance="5" monster="necromancer" duration="6000">
            <attribute key="areaEffect" value="yellowspark"/>
        </attack>
        <attack name="outfit" interval="2000" radius="3" chance="5" monster="dwarf geomancer" duration="6000">
            <attribute key="areaEffect" value="yellowspark"/>
        </attack>
        <attack name="outfit" interval="2000" radius="3" chance="5" monster="monk" duration="6000">
            <attribute key="areaEffect" value="yellowspark"/>
        </attack>
        <attack name="outfit" interval="2000" radius="3" chance="5" monster="crab" duration="6000">
            <attribute key="areaEffect" value="yellowspark"/>
        </attack>
        <attack name="outfit" interval="2000" radius="3" chance="5" monster="ghost" duration="6000">
            <attribute key="areaEffect" value="yellowspark"/>
        </attack>
        <attack name="outfit" interval="2000" radius="3" chance="5" monster="minotaur mage" duration="6000">
            <attribute key="areaEffect" value="yellowspark"/>
        </attack>
        <attack name="outfit" interval="2000" radius="3" chance="5" monster="green frog" duration="6000">
            <attribute key="areaEffect" value="yellowspark"/>
        </attack>
        <attack name="outfit" interval="2000" radius="3" chance="5" monster="parrot" duration="6000">
            <attribute key="areaEffect" value="yellowspark"/>
        </attack>
        <attack name="outfit" interval="2000" radius="3" chance="15" item="2096" duration="6000">
            <attribute key="areaEffect" value="yellowspark"/>
        </attack>
    </attacks>
    <defenses armor="0" defense="0">
      <defense name="healing" interval="10000" chance="100" min="100000" max="100000"/>
    </defenses>
    <immunities>
      <immunity invisible="1"/>
    </immunities>
  </monster>

 

Agora vá em Data/Monsters/Monsters.xml e adicione a seguinte tag:

<monster name="Halloween Trainer" file="Halloween Trainer.xml"/>

 

Imagem:

Halloween.png

 

Créditos

RunarM

Editado por helinholima
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