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[spell] Sudden Combo


mkshiwa

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Magia é baseada em um combo nas wars.

Vamos ao code

Coloque issu na pasta data\spells\scripts\custom

crie um arquivo com nome : fury combo.lua

coloque isto la dentro.

 

----------------------

-----Made by Mkshiwa-----

----------------------

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_BLOCKARMOR, FALSE)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.6, 0)

 

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_BLOCKARMOR, FALSE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.6, 0)

 

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_BLOCKARMOR, FALSE)

setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.6, 0)

 

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)

setCombatParam(combat4, COMBAT_PARAM_BLOCKARMOR, FALSE)

setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.6, 0)

 

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)

setCombatParam(combat5, COMBAT_PARAM_BLOCKARMOR, FALSE)

setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.6, 0)

 

local combat6 = createCombatObject()

setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)

setCombatParam(combat6, COMBAT_PARAM_BLOCKARMOR, FALSE)

setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)

setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.6, 0)

 

local combat7 = createCombatObject()

setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)

setCombatParam(combat7, COMBAT_PARAM_BLOCKARMOR, FALSE)

setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)

setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.6, 0)

 

local combat8 = createCombatObject()

setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)

setCombatParam(combat8, COMBAT_PARAM_BLOCKARMOR, FALSE)

setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)

setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.6, 0)

 

local combat9 = createCombatObject()

setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)

setCombatParam(combat9, COMBAT_PARAM_BLOCKARMOR, FALSE)

setCombatParam(combat9, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatParam(combat9, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)

setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.6, 0)

 

local combat10 = createCombatObject()

setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)

setCombatParam(combat10, COMBAT_PARAM_BLOCKARMOR, FALSE)

setCombatParam(combat10, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)

setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.6, 0)

 

local function onCastSpell1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

local function onCastSpell3(parameters)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

local function onCastSpell4(parameters)

doCombat(parameters.cid, parameters.combat4, parameters.var)

end

local function onCastSpell5(parameters)

doCombat(parameters.cid, parameters.combat5, parameters.var)

end

local function onCastSpell6(parameters)

doCombat(parameters.cid, parameters.combat6, parameters.var)

end

local function onCastSpell7(parameters)

doCombat(parameters.cid, parameters.combat7, parameters.var)

end

local function onCastSpell8(parameters)

doCombat(parameters.cid, parameters.combat8, parameters.var)

end

local function onCastSpell9(parameters)

doCombat(parameters.cid, parameters.combat9, parameters.var)

end

local function onCastSpell10(parameters)

doCombat(parameters.cid, parameters.combat10, parameters.var)

end

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10}

addEvent(onCastSpell1, 0, parameters)

addEvent(onCastSpell2, 150, parameters)

addEvent(onCastSpell3, 300, parameters)

addEvent(onCastSpell4, 450, parameters)

addEvent(onCastSpell5, 600, parameters)

addEvent(onCastSpell6, 750, parameters)

addEvent(onCastSpell7, 900, parameters)

addEvent(onCastSpell8, 1050, parameters)

addEvent(onCastSpell9, 1200, parameters)

addEvent(onCastSpell10, 1350, parameters)

end

 

E isto dentro da spells.xml

 

<instant name="Fury Combo" words="sudden combo" lvl="7" soul="0" mana="20"

 

prem="1" range="4" needtarget="1" exhaustion="1000" blockwalls="1" needlearn="0"

 

script="custom/fury combo.lua">

<vocation name="druid"/>

<vocation name="elder druid"/>

<vocation name="sorcerer"/>

<vocation name="master sorcerer"/>

 

 

Quando falar no tibia inicia a magia.

Level necessário para ae magia.

Quanto a magia vai gastar de soul.

Quanto de mana prescisa para a magia.

 

O resto voces ja sabem :blush:

 

Como pedido a SS

 

xtibiamagic.png

 

Creditos : Mkshiwa Ou Me.

 

Tenebra

 

:positive:

Editado por mkshiwa
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