raalgusto 1 Postado Janeiro 26, 2009 Share Postado Janeiro 26, 2009 Bom Gente Vamos Ao Trabalho Vá em data/spells/scripts do seu ot e crie um arquivo chamado "drink wave" E cole isto nele. local combat1 = createCombatObject()local combat2 = createCombatObject() local combat3 = createCombatObject() local combat4 = createCombatObject() local combat5 = createCombatObject() local combat6 = createCombatObject() local combat7 = createCombatObject() local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_STUN) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.5, -1, -0.1, -1) local condition1 = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition1, CONDITION_PARAM_TICKS, 20000) --setConditionParam(condition1, CONDITION_PARAM_SPEED, -500) setConditionFormula(condition1, -0.40, 0, -0.40, 0) setCombatCondition(combat1, condition1) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.5, -1, -0.1, -1) local condition2 = createConditionObject(CONDITION_ENERGY) setConditionParam(condition2, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition2, 4000, 4000, -4000) setCombatCondition(combat2, condition2) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.5, -1, -0.1, -1) local condition3 = createConditionObject(CONDITION_FIRE) setConditionParam(condition3, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition3, 4000, 4000, -4000) setCombatCondition(combat3, condition3) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_BIGCLOUDS) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.5, -1, -0.1, -1) local condition4 = createConditionObject(CONDITION_POISON) setConditionParam(condition4, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition4, 4000, 4000, -4000) setCombatCondition(combat4, condition4) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.5, -1, -0.1, -1) local condition5 = createConditionObject(CONDITION_CURSED) setConditionParam(condition5, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition5, 4000, 4000, -4000) setCombatCondition(combat5, condition5) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.5, -1, -0.1, -1) local condition6 = createConditionObject(CONDITION_FREEZING) setConditionParam(condition6, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition6, 4000, 4000, -4000) setCombatCondition(combat6, condition6) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_YELLOWENERGY) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -0.5, -1, -0.1, -1) local condition7 = createConditionObject(CONDITION_DAZZLED) setConditionParam(condition7, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition7, 4000, 4000, -4000) setCombatCondition(combat7, condition7) arr1 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } arr2 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } arr3 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } arr4 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } arr5 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } arr6 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } arr7 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) setCombatArea(combat6, area6) setCombatArea(combat7, area7) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, parameters.combat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, parameters.combat7, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7 } addEvent(onCastSpell1, 1, parameters) addEvent(onCastSpell2, 2, parameters) addEvent(onCastSpell3, 3, parameters) addEvent(onCastSpell4, 4, parameters) addEvent(onCastSpell5, 5, parameters) addEvent(onCastSpell7, 6, parameters) addEvent(onCastSpell6, 7, parameters) end Agora Vá Em Spells XML e Cole Isto </instant> <instant name="Drink Wave" words="Icebarg" lvl="250" mana="3000" direction="1" exhaustion="1000" needlearn="0" script="attack/drink wave.lua"> <vocation name="Sorcerer" /> <vocation name="Master Sorcerer" /> <vocation name="Druid" /> <vocation name="Elder Druid" /> Mas Atençao Esta Magia Soh Funfa Em Ot Sql.Vou Explicar A Magia Ela Ira Arranca 300 ou 400 (Com Player) Mais O Efeito Arrancara 4000 + 4000 :lol: .Ahh Nao Preciso Explicar Mais Voces Já Intenderam. :ouch: Fuizzz Pessoal :tussor: Link para o comentário https://xtibia.com/forum/topic/106149-new-spell-by-gladiador-negro/ Compartilhar em outros sites More sharing options...
thaleees 2 Postado Janeiro 27, 2009 Share Postado Janeiro 27, 2009 vou testar.. vlws ae Link para o comentário https://xtibia.com/forum/topic/106149-new-spell-by-gladiador-negro/#findComment-684941 Compartilhar em outros sites More sharing options...
Frezza 0 Postado Janeiro 27, 2009 Share Postado Janeiro 27, 2009 Adiciona SS!!! Ai sim eu vou baixar *-* Gratz! Link para o comentário https://xtibia.com/forum/topic/106149-new-spell-by-gladiador-negro/#findComment-685323 Compartilhar em outros sites More sharing options...
Mimow 2 Postado Janeiro 28, 2009 Share Postado Janeiro 28, 2009 Não gosto de magias que de mais de 2 HITS, foge um pouco do mundo TIBIA! Mas cada um tem sua opnião ne. Flws. Link para o comentário https://xtibia.com/forum/topic/106149-new-spell-by-gladiador-negro/#findComment-685582 Compartilhar em outros sites More sharing options...
murilo777 0 Postado Janeiro 28, 2009 Share Postado Janeiro 28, 2009 Seria uma copia do exevo san condition ? Soh ke mais Power... Ridiculo Link para o comentário https://xtibia.com/forum/topic/106149-new-spell-by-gladiador-negro/#findComment-685594 Compartilhar em outros sites More sharing options...
raalgusto 1 Postado Janeiro 28, 2009 Autor Share Postado Janeiro 28, 2009 Olá Obrigado Por Seus Posts Pessoal Murilo777 Postei Essa Magia Com A itençao De Que As Pessoas Gostassem Se Voce Nao Gosta o Problema nao Eh Meu. Link para o comentário https://xtibia.com/forum/topic/106149-new-spell-by-gladiador-negro/#findComment-686068 Compartilhar em outros sites More sharing options...
Zafor 1 Postado Janeiro 31, 2009 Share Postado Janeiro 31, 2009 Ficou estranho... Além do damage exagerado Poe SS Link para o comentário https://xtibia.com/forum/topic/106149-new-spell-by-gladiador-negro/#findComment-687706 Compartilhar em outros sites More sharing options...
thales_90_max 0 Postado Fevereiro 6, 2009 Share Postado Fevereiro 6, 2009 Adicione SS, daí fica mais confiavel ou talvez até mais charmoso. Link para o comentário https://xtibia.com/forum/topic/106149-new-spell-by-gladiador-negro/#findComment-691955 Compartilhar em outros sites More sharing options...
kzando 0 Postado Fevereiro 24, 2009 Share Postado Fevereiro 24, 2009 Bahhh coloca uma ss ai e me fala qual a versão que posso usar essa magia :icon_idea: Link para o comentário https://xtibia.com/forum/topic/106149-new-spell-by-gladiador-negro/#findComment-700377 Compartilhar em outros sites More sharing options...
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