-
Total de itens
174 -
Registro em
-
Última visita
-
Dias Ganhos
12
Tudo que miter postou
-
Biel, Obrigado pela Rep sinto que o ajudei ;D
-
Otimo Script, nego! Parabéns
-
Obrigado LuisFelipe por Ressucitar este Post, a Runa já está atualizada e já funciona para as versões atuais!
-
Seta Do Mouse Personalizada.
tópico respondeu ao DanielStyfler de miter em Notícias e Discussões - Tibia Global
Sua ideia é razoavel, estes pequenos detalhes ajuda muito na jogabilidade do jogadores. -
[Arquivado]Ytc - Your Tibia Client.
tópico respondeu ao cristofermartins de miter em Noticias - Arquivo
Gostei do YTC, Vou passar uma ideia, tiria como você colocar uma barra de mana embaixo do life do Player? Parabéns pelo YTC! -
Obrigado Billboard, sinto que meu trabalho foi reconhecido! ;D
-
Valeu ai DevilMoon e Vodkart pela colaboração REP+ para os 2!
-
Lista de Spells criadas por mim. [ MAGIAS ] -- Chidori -- Cancel Magic Shield -- Exori Pally -- Exori Fire -- Exori Bleed -- Exevo Gran Mas Mort -- Magias para Paladins -- Exana Flam (antidoto contra fogo) [ RUNAS ] -- Mana Rune (não infinita) -- Deadly Missile Rune -- Drunk Rune .
-
Muito bom esse programa. Obrigado por contribuir ao XTibia'
-
Ae Saymon desta vez colocou a cabeça pra funcionar, rsrsrs. REP + Abraços.
-
Cadê Scan, vejo nada! aff que topico pobre,
-
Olá XTibianos, estou aqui um monstro para seu OT! e a Manipuladora de Gelo, Frost. Outfit Vamos aos scripts! Vá em data/monster/bosses, copie e cole qualquer arquivo dessa pasta e renomei-o para "frost", após isso abra-o e cole isso: <?xml version="1.0" encoding="UTF-8"?> <monster name="Frost" nameDescription="an frost" race="blood" experience="2080" speed="188" manacost="0"> <health now="3050" max="3050"/> <look type="149" head="0" body="47" legs="105" feet="105" addons="0" corpse="6081"/> <targetchange interval="2000" chance="5"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="70"/> <flag runonhealth="250"/> </flags> <attacks> <attack name="melee" interval="2000" skill="45" attack="30"/> <attack name="outfit" interval="1000" chance="10" range="7" item="7172" duration="8000"> <attribute key="areaEffect" value="blueshimmer"/> </attack> <attack name="melee" interval="2000" min="-20" max="-220"/> <attack name="physical" interval="2000" chance="25" range="7" radius="4" target="1" min="-80" max="-700"> <attribute key="shootEffect" value="energy"/> <attribute key="areaEffect" value="blackspark"/> </attack> <attack name="lifedrain" interval="2000" chance="13" length="8" spread="3" min="-60" max="-520"> <attribute key="areaEffect" value="poff"/> </attack> <attack name="physical" interval="3000" chance="34" range="7" radius="3" target="1" min="-80" max="-550"> <attribute key="shootEffect" value="snowball"/> </attack> <attack name="speed" interval="1000" chance="10" range="7" speedchange="-600" duration="20000"> <attribute key="areaEffect" value="redshimmer"/> </attack> </attacks> <defenses armor="15" defense="20"> <defense name="healing" interval="1000" chance="25" min="150" max="500"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <elements> <element icePercent="100"/> <element firePercent="50"/> <element earthPercent="40"/> <element holyPercent="26"/> <element energyPercent="-10"/> <element deathPercent="-10"/> </elements> <immunities> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <voices interval="2000" chance="5"> <voice sentence="So you think you are cool?"/> <voice sentence="I hope it is not too cold for you!"/> <voice sentence="Freeze!"/> </voices> <loot> <item id="2148" countmax="80" chance="100000"/><!-- gold coin --> <item id="7449" chance="1222"/><!-- crystal sword --> <item id="7441" chance="5555"/><!-- ice cube --> <item id="2396" chance="1320"/><!-- ice rapier --> <item id="2167" chance="2333"/><!-- energy ring --> <item id="7387" chance="1444"/><!-- diamond sceptre --> <item id="1987" chance="100000"><!-- bag --> <inside> <item id="2423" chance="3333"/><!-- clerical mace --> <item id="2796" countmax="1" chance="9999"/><!-- green mushroom --> <item id="2663" chance="1111"/><!-- mystic turban --> <item id="7459" chance="1000"/><!-- ear muffs --> <item id="2146" countmax="1" chance="1483"/><!-- small sapphire --> </inside> </item> </loot> </monster> Agora vá em data/monster e abra o arquivo monster.xml e cole isso: <monster name="frost" file="bosses/frost.xml"/> Agora está pronto você tera o monstro que todo OT deseja de ter, você acaba de criar seu monstro (Frost). Fiquem com Deus. Um monstro 100% by Miter
-
Olá XTibianos, estou aqui um monstro que pode aterrorizar seu OT! e o Deus Egypicio da Morte, o Anubis. Anubis Outfit Vamos aos scripts! Vá em data/monster/bosses, copie e cole qualquer arquivo dessa pasta e renomei-o para "anubis", após isso abra-o e cole isso: <?xml version="1.0" encoding="UTF-8"?> <monster name="Anubis" nameDescription="a anubis" race="undead" experience="3100" speed="320" manacost="0"> <health now="15000" max="15000"/> <look type="308" corpse="6080"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-0" max="-1000" poison="55"/> <attack name="lifedrain" interval="3000" chance="7" range="1" min="-100" max="-700"/> <attack name="poison" interval="2000" chance="12" range="7" min="-100" max="-500"> <attribute key="shootEffect" value="poison"/> <attribute key="areaEffect" value="poison"/> </attack> <attack name="physical" interval="3000" chance="12" range="7" min="-120" max="-1250"> <attribute key="shootEffect" value="energy"/> <attribute key="areaEffect" value="mortarea"/> </attack> <attack name="speed" interval="3000" chance="25" range="7" speedchange="-650" duration="50000"> <attribute key="areaEffect" value="redshimmer"/> </attack> <attack name="lifedrain" interval="2000" chance="18" length="8" spread="3" min="-50" max="-550"> <attribute key="areaEffect" value="yellowbubble"/> </attack> <attack name="melee" interval="2000" min="-100" max="-200"/> <attack name="fire" interval="4000" chance="12" range="7" radius="4" target="1" min="-60" max="-90"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="fire" interval="2000" chance="25" range="7" radius="2" target="1" min="-150" max="-250"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> </attacks> <defenses armor="25" defense="30"> <defense name="healing" interval="1000" chance="20" min="200" max="400"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="invisible" interval="1000" chance="7" duration="2000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="outfit" interval="1000" chance="3" monster="ancient scarab" duration="6000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <elements> <element earthPercent="100"/> <element deathPercent="100"/> <element holyPercent="-17"/> </elements> <immunities> <immunity lifedrain="1"/> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <summons maxSummons="4"> <summon name="Mummy" interval="1000" chance="2000" max="4"/> </summons> <voices interval="5000" chance="10"> <voice sentence="No mortal or undead will steal my secrets!"/> <voice sentence="Ahhhh all those long years."/> <voice sentence="I am god of dead."/> <voice sentence="Die!"/> <voice sentence="Feel the hand of death!"/> <voice sentence="You are on my deathlist!"/> </voices> <loot> <item id="2148" countmax="100" chance="100000"/><!-- gold coin --> <item id="2446" chance="220"/><!-- pharaoh sword --> <item id="2176" chance="2000"/><!-- orb --> <item id="2148" countmax="100" chance="100000"/><!-- gold coin --> <item id="1987" chance="100000"><!-- bag --> <inside> <item id="2148" countmax="70" chance="100000"/><!-- gold coin --> <item id="2550" chance="10000"/><!-- scythe --> <item id="2688" countmax="5" chance="4000"/><!-- candy cane --> <item id="2540" chance="900"/><!-- scarab shield --> <item id="2539" chance="200"/><!-- phoenix shield --> <item id="2533" chance="400"/><!-- griffin shield --> <item id="2486" chance="300"/><!-- noble armor --> <item id="2658" chance="100"/><!-- white dress --> <item id="2187" chance="800"/><!-- wand of inferno --> <item id="2147" countmax="2" chance="4000"/><!-- small ruby --> <item id="2678" countmax="4" chance="4000"/><!-- coconut --> <item id="2148" countmax="100" chance="100000"/><!-- gold coin --> <item id="2690" countmax="4" chance="4000"/><!-- roll --> </inside> </item> </loot> </monster> Agora vá em data/monster e abra o arquivo monster.xml e cole isso: <monster name="anubis" file="bosses/anubis.xml"/> Agora está pronto você tera o monstro que todo OT deseja de ter, você acaba de criar seu monstro (Anubis). Fiquem com Deus. Um monstro 100% by Miter
-
Olá XTibianos, Resolvir criar um Script baseado no Anime Dragonball Z, a poderosa semente dos deuses, ela restaura o life e mana do player por completo. Seeds of the gods ID: 7732 Em primeiro lugar vá até a pasta actions/other copie e cole qualquer arquivo e coloque o nome de semente.lua após isso clique em editar e cole o seguinte script: -- { By Miter } -- -- { Update by DevilMoon and Vodkart } -- function onUse(cid, item, frompos, item2, topos) local config = { storage = 13298, exhaust = 10, -- Tempo para player poder usar o item novamente! (tempo em segundos) removeOnUse = "yes" -- remover quando usar ("yes" or "no") } if getPlayerStorageValue(cid, config.storage) <= os.time() then doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) doCreatureAddMana(cid, getCreatureMaxMana(cid)) setPlayerStorageValue(cid, config.storage, os.time()+config.exhaust) doCreatureSay(cid,"Aaaah...", TALKTYPE_ORANGE_1) doSendMagicEffect(getCreaturePosition(cid), 12) if (config.removeOnUse == "yes") then doRemoveItem(item.uid, 1) end else doPlayerSendTextMessage(cid,22,"You are exausted for " .. config.exhaust .. " second.") end return TRUE end Pronto a 1ª etapa esta pronta agora vá em actions.XML e coloque: <action itemid="7732" event="script" value="other/semente.lua"/> Agora abra a pasta data/items e abra o arquivo "items.XML" e procure pelo itemid 7732 e substitua por: <item id="7732" name="seeds of the gods"> <attribute key="weight" value="50" /> <attribute key="description" value="The gods created the seed for humans to have super powers." /> </item> Pronto, agora você tem aquela Script simples e que todo OT gostaria de ter, e que vai ajudar muitas pessoas. Veja também a fonte da vida -> http://www.xtibia.com/forum/topic/137538-action-fonte-da-vida/ Espero que gostem Até a próxima, fiquem com Deus. Script 100% by Miter
-
Olá XTibianos, Resolvir criar uma magia inspirirada na magia do Sasuke de Naruto. "Chidori" Agora vamos aos Scripts: Vá na pasta spells/scripts/attack, copie qualquer arquivo, cole e renomei-o para "chidori" (sem aspas), abra-o e cole isso: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -2.9, -50, -2.9, 0) local distanceCombat = createCombatObject() setCombatParam(distanceCombat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) setCombatParam(distanceCombat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -2.9, -50, -2.9, 0) function onCastSpell(cid, var) if(variantToNumber(var) ~= 0) then return doCombat(cid, distanceCombat, var) end return doCombat(cid, combat, var) end Agora abra a pasta data\spells e abra o arquivo "spells.XML", em "instant spells" adicione o seguinte codigo: <instant name="Chidori" words="chidori" lvl="70" mana="900" prem="0" range="5" casterTargetOrDirection="1" blockwalls="1" exhaustion="2000" needlearn="0" script="attack/chidori.lua"> <vocation name="Master Sorcerer"/> <vocation name="Royal Paladin"/> </instant> Pronto, agora você tem aquela magia simples e que todo OT gostaria de ter ;D Até a próxima, fiquem com Deus. Magia 100% by Miter
-
Olá XTibianos, Resolvir criar uma magia para Knights, é o exori fire ele queima o oponente pegando fogo Agora vamos aos Scripts: Vá na pasta data/spells/attack, copie qualquer arquivo, cole e renomei-o para "burning" (sem aspas), abra-o e cole isso: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE) setCombatParam(combat, COMBAT_PARAM_USECHARGES, TRUE) setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0.6, -200, 1.2, -190) local area = createCombatArea(AREA_SQUARE1X1) setCombatArea(combat, area) local condition = createConditionObject(CONDITION_FIRE) setConditionParam(condition, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition, 10, 2000, -50) setCombatCondition(combat, condition) function onCastSpell(cid, var) return doCombat(cid, combat, var) end Agora abra a pasta data\spells e abra o arquivo "spells.XML", em "instant spells" adicione o seguinte codigo: <instant name="Burning Shock" words="exori fire" lvl="100" mana="250" prem="1" exhaustion="1500" needlearn="0" script="attack/burning.lua"> <vocation name="Knight"/> <vocation name="Elite Knight"/> </instant> Pronto, agora você tem aquela magia simples e que todo OT gostaria de ter, e que vai ajudar muito os knights do seu OT. Até a próxima, fiquem com Deus. Spell 100% by Miter
-
Olá XTibianos, Resolvir criar uma runa para arrebentar no seu OT! Deadly Missile Rune ID: 2263 Agora vamos aos Scripts Vá na pasta data/spells/attack, copie qualquer arquivo, cole e renomei-o para "deadly" (sem aspas), abra-o e cole isso: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, TRUE) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -2.9, -50, -2.9, 0) local condition = createConditionObject(CONDITION_CURSED) setConditionParam(condition, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition, 5, 2000, -100) setCombatCondition(combat, condition) function onCastSpell(cid, var) return doCombat(cid, combat, var) end Agora abra a pasta data/spells e abra o arquivo "spells.XML" e adicione o seguinte codigo: <rune name="Deadly Missile" id="2263" allowfaruse="1" charges="100" lvl="200" maglv="25" exhaustion="800" needtarget="1" blocktype="solid" script="attack/deadly.lua"/> Já que você está no "spells.XML" vá até Conjure Spells, e adicione: <conjure name="Deadly Missile Rune" words="adori mort" lvl="200" mana="1000" soul="1" conjureId="2263" conjureCount="10" exhaustion="2000" needlearn="0" function="conjureItem"> <vocation name="Elder Druid"/> <vocation name="Master Sorcerer"/> <vocation name="Royal Paladin"/> </conjure> Agora abra a pasta data/items e abra o arquivo "items.XML" e procure pelo itemid 2263 e substitua por: <item id="2263" article="a" name="deadly missile rune"> <attribute key="weight" value="120" /> <attribute key="charges" value="10" /> </item> Pronto, agora você tem aquela runa que todo OT gostaria de ter! Até a próxima, fiquem com Deus. Magia 100% by Miter
-
Pensei que nunca mais eu ia achar um OT como esse. Cara valeu por reviver essa joia! Parabéns!
-
Infernatil <?xml version="1.0" encoding="UTF-8"?> <monster name="Infernatil" nameDescription="a infernatil" race="undead" experience="45000" speed="400" manacost="0"> <health now="80000" max="80000"/> <look type="12" head="0" body="94" legs="79" feet="79" corpse="6068"/> <targetchange interval="10000" chance="20"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag staticattack="98"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-700" max="-2000"/> <attack name="fire" interval="3000" chance="35" range="7" radius="7" target="1" min="-700" max="-1200"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="melee" interval="1800" chance="40" range="7" radius="5" target="0" min="-250" max="-400"> <attribute key="areaEffect" value="blackspark"/> </attack> <attack name="energy" interval="3000" chance="30" length="8" spread="0" min="-300" max="-1000"> <attribute key="areaEffect" value="energy"/> </attack> <attack name="physical" interval="2500" chance="20" range="7" radius="5" target="0" min="-200" max="-480"> <attribute key="areaEffect" value="greenshimmer"/> </attack> <attack name="physical" interval="2000" chance="15" range="7" radius="13" target="0" min="-250" max="-500"> <attribute key="areaEffect" value="rednote"/> </attack> <attack name="physical" interval="2000" chance="20" radius="14" target="0" min="-200" max="-450"> <attribute key="areaEffect" value="bluebubble"/> </attack> <attack name="melee" interval="3000" chance="15" range="7" radius="3" target="0" min="-100" max="-200"> <attribute key="areaEffect" value="blueshimmer"/> </attack> </attacks> <defenses armor="55" defense="65"> <defense name="healing" interval="3000" chance="35" min="300" max="800"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="speed" interval="4000" chance="80" speedchange="440" duration="6000"> <attribute key="areaEffect" value="redshimmer"/> </defense> </defenses> <elements> <element firePercent="100"/> <element earthPercent="100"/> <element energyPercent="100"/> <element deathPercent="60"/> <element physicalPercent="40"/> <element icePercent="-25"/> </elements> <immunities> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <summons maxSummons="2"> <summon name="Demon" interval="4000" chance="33"/> </summons> <voices interval="5000" chance="30"> <voices interval="5000" chance="10"> <voice sentence="BOW TO THE POWER OF THE RUTHLESS SEVEN!" yell="1"/> <voice sentence="DESTRUCTION!" yell="1"/> <voice sentence="CHAOS!" yell="1"/> <voice sentence="DEATH TO ALL!" yell="1"/> <voice sentence="MY SEED IS FEAR AND MY HARVEST ARE YOUR SOULS!" yell="1"/> <voice sentence="THE TRIANGLE OF TERROR WILL RISE!" yell="1"/> <voice sentence="ZATHROTH! LOOK AT THE DESTRUCTION I AM CAUSING IN YOUR NAME!" yell="1"/> </voices> <loot> <item id="2148" countmax="100" chance="100000"/><!-- gold coin --> <item id="2148" countmax="90" chance="50000"/><!-- gold coin --> <item id="2143" countmax="5" chance="10000"/><!-- white pearl --> <item id="2396" chance="19429"/><!-- ice rapier --> <item id="2462" chance="20000"/><!-- devil helmet --> <item id="2214" chance="16000"/><!-- ring of healing --> <item id="2003" chance="100000"><!-- grey backpack --> <inside> <item id="2495" chance="6000"/><!-- demon legs --> <item id="2387" chance="20000"/><!-- double axe --> <item id="2393" chance="60000"/><!-- giant sword --> <item id="2195" chance="16033"/><!-- boots of haste --> <item id="2421" chance="7000"/><!-- thunder hammer --> <item id="2522" chance="5600"/><!-- great shield --> <item id="2192" chance="24000"/><!-- crystal ball --> </inside> </item> </loot> </monster> Verminor <?xml version="1.0" encoding="UTF-8"?> <monster name="Verminor" nameDescription="a verminor" race="undead" experience="45000" speed="400" manacost="0"> <health now="80500" max="80500"/> <look type="12" head="19" body="104" legs="96" feet="96" corpse="6068"/> <targetchange interval="10000" chance="20"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag staticattack="98"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-700" max="-2000"/> <attack name="fire" interval="3000" chance="35" range="7" radius="7" target="1" min="-700" max="-1200"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="melee" interval="1800" chance="40" range="7" radius="5" target="0" min="-250" max="-400"> <attribute key="areaEffect" value="blackspark"/> </attack> <attack name="energy" interval="3000" chance="30" length="8" spread="0" min="-300" max="-1000"> <attribute key="areaEffect" value="energy"/> </attack> <attack name="physical" interval="2500" chance="20" range="7" radius="5" target="0" min="-200" max="-480"> <attribute key="areaEffect" value="greenshimmer"/> </attack> <attack name="physical" interval="2000" chance="15" range="7" radius="13" target="0" min="-250" max="-500"> <attribute key="areaEffect" value="rednote"/> </attack> <attack name="physical" interval="2000" chance="20" radius="14" target="0" min="-200" max="-450"> <attribute key="areaEffect" value="bluebubble"/> </attack> <attack name="melee" interval="3000" chance="15" range="7" radius="3" target="0" min="-100" max="-200"> <attribute key="areaEffect" value="blueshimmer"/> </attack> </attacks> <defenses armor="55" defense="65"> <defense name="healing" interval="3000" chance="35" min="300" max="800"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="speed" interval="4000" chance="80" speedchange="440" duration="6000"> <attribute key="areaEffect" value="redshimmer"/> </defense> <defense name="outfit" interval="1000" chance="5" monster="demon" duration="4000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <elements> <element firePercent="100"/> <element earthPercent="100"/> <element energyPercent="100"/> <element deathPercent="60"/> <element physicalPercent="40"/> <element icePercent="-25"/> </elements> <immunities> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <summons maxSummons="2"> <summon name="Demon" interval="4000" chance="33"/> </summons> <voices interval="5000" chance="30"> <voices interval="5000" chance="10"> <voice sentence="BOW TO THE POWER OF THE RUTHLESS SEVEN!" yell="1"/> <voice sentence="DESTRUCTION!" yell="1"/> <voice sentence="CHAOS!" yell="1"/> <voice sentence="THE TRIANGLE OF TERROR WILL RISE!" yell="1"/> </voices> <loot> <item id="2148" countmax="100" chance="100000"/><!-- gold coin --> <item id="2148" countmax="90" chance="50000"/><!-- gold coin --> <item id="2143" countmax="5" chance="10000"/><!-- white pearl --> <item id="2396" chance="19429"/><!-- ice rapier --> <item id="2462" chance="20000"/><!-- devil helmet --> <item id="2214" chance="16000"/><!-- ring of healing --> <item id="2003" chance="100000"><!-- grey backpack --> <inside> <item id="2495" chance="6000"/><!-- demon legs --> <item id="2387" chance="20000"/><!-- double axe --> <item id="2393" chance="60000"/><!-- giant sword --> <item id="2195" chance="16033"/><!-- boots of haste --> <item id="2421" chance="7000"/><!-- thunder hammer --> <item id="2522" chance="5600"/><!-- great shield --> <item id="2192" chance="24000"/><!-- crystal ball --> </inside> </item> </loot> </monster> Apocalypse <?xml version="1.0" encoding="UTF-8"?> <monster name="Apocalypse" nameDescription="Apocalypse" race="fire" experience="35000" speed="380" manacost="0"> <health now="80000" max="80000"/> <look type="12" head="38" body="114" legs="0" feet="94" corpse="6068"/> <targetchange interval="5000" chance="20"/> <strategy attack="65" defense="5"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" skill="230" attack="210"/> <attack name="death" interval="1000" chance="8" radius="9" target="0" min="-800" max="-1900"> <attribute key="areaEffect" value="mortarea"/> </attack> <attack name="speed" interval="1000" chance="12" radius="6" target="0" speedchange="-850" duration="60000"> <attribute key="areaEffect" value="poison"/> </attack> <attack name="strength" interval="1000" chance="10" radius="5" target="0" min="-600" max="-1450"> <attribute key="areaEffect" value="blackspark"/> </attack> <attack name="fire" interval="1000" chance="13" range="7" radius="7" target="1" min="-800" max="-1400"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="manadrain" interval="1000" chance="8" radius="10" target="0" min="-900" max="-1200"> <attribute key="areaEffect" value="energyarea"/> </attack> <attack name="energy" interval="1000" chance="9" length="8" spread="0" min="-400" max="-1600"> <attribute key="areaEffect" value="redshimmer"/> </attack> <attack name="poisoncondition" interval="1000" chance="18" length="0" spread="0" min="-800" max="-1000"> <attribute key="areaEffect" value="greenspark"/> </attack> <attack name="lifedrain" interval="1000" chance="6" radius="14" target="0" min="-600" max="-1200"> <attribute key="areaEffect" value="greenshimmer"/> </attack> </attacks> <defenses armor="188" defense="145"> <defense name="healing" interval="1000" chance="15" min="1000" max="3000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="speed" interval="2000" chance="8" speedchange="480" duration="6000"> <attribute key="areaEffect" value="redshimmer"/> </defense> </defenses> <immunities> <immunity physical="0"/> <immunity energy="1"/> <immunity fire="1"/> <immunity poison="1"/> <immunity lifedrain="1"/> <immunity paralyze="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="BOW TO THE POWER OF THE RUTHLESS SEVEN!" yell="1"/> <voice sentence="DESTRUCTION!" yell="1"/> <voice sentence="CHAOS!" yell="1"/> <voice sentence="DEATH TO ALL!" yell="1"/> </voices> <loot capacity="5000"> <item id="2142" countmax="1" chance="3500"/> <item id="2231" countmax="1" chance="9000"/> <item id="2144" countmax="15" chance="15000"/> <item id="2158" countmax="1" chance="1500"/> <item id="2195" countmax="1" chance="4000"/> <item id="2192" countmax="1" chance="2500"/> <item id="2125" countmax="1" chance="1500"/> <item id="2124" countmax="1" chance="5500"/> <item id="2520" countmax="1" chance="15500"/> <item id="2462" countmax="1" chance="11000"/> <item id="2387" countmax="1" chance="20000"/> <item id="2434" countmax="1" chance="4500"/> <item id="2167" countmax="1" chance="13500"/> <item id="2432" countmax="1" chance="17000"/> <item id="2393" countmax="1" chance="12500"/> <item id="2148" countmax="100" chance="99900"/> <item id="2148" countmax="100" chance="88800"/> <item id="2148" countmax="100" chance="77700"/> <item id="2148" countmax="100" chance="66600"/> <item id="2179" countmax="1" chance="8000"/> <item id="2470" countmax="1" chance="5000"/> <item id="2033" countmax="1" chance="7500"/> <item id="2418" countmax="1" chance="4500"/> <item id="2155" countmax="1" chance="1500"/> <item id="2396" countmax="1" chance="7500"/> <item id="2177" countmax="1" chance="1000"/> <item id="2162" countmax="1" chance="11500"/> <item id="2472" countmax="1" chance="3000"/> <item id="2514" countmax="1" chance="7500"/> <item id="2164" countmax="1" chance="5000"/> <item id="2178" countmax="1" chance="4000"/> <item id="2186" countmax="1" chance="3500"/> <item id="2176" countmax="1" chance="12000"/> <item id="2171" countmax="1" chance="4500"/> <item id="2200" countmax="1" chance="4500"/> <item id="1982" countmax="1" chance="2600"/> <item id="2214" countmax="1" chance="13000"/> <item id="2123" countmax="1" chance="3500"/> <item id="2170" countmax="1" chance="13000"/> <item id="2402" countmax="1" chance="15500"/> <item id="2436" countmax="1" chance="5000"/> <item id="2150" countmax="20" chance="13500"/> <item id="2145" countmax="5" chance="9500"/> <item id="2149" countmax="10" chance="15500"/> <item id="2146" countmax="10" chance="13500"/> <item id="2182" countmax="1" chance="3500"/> <item id="2165" countmax="1" chance="9500"/> <item id="2197" countmax="1" chance="4000"/> <item id="2174" countmax="1" chance="2500"/> <item id="2151" countmax="7" chance="14000"/> <item id="2112" countmax="1" chance="14500"/> <item id="2421" countmax="1" chance="13500"/> <item id="2377" countmax="1" chance="20000"/> <item id="2185" countmax="1" chance="3500"/> <item id="3955" countmax="1" chance="100"/> <item id="2188" countmax="1" chance="2500"/> <item id="2143" countmax="15" chance="12500"/> </loot> </monster> Monsters.XML <monster name="Verminor" file="Bosses/verminor.xml"/> <monster name="Infernatil" file="Bosses/infernatil.xml"/> <monster name="Apocalypse" file="Bosses/apocalypse.xml"/>
-
[Fechado] [Original] Mix Yourots 1.0.0 (Update Released)
tópico respondeu ao renansdc de miter em Lixeira Pública
um otimo Yurots com belas modificações no mapa, está de parabéns! Downloading... -
Hum.. era bom se tivesse uma SS ;D
-
Olá XTibianos, estou Postando aqui a fonte do Logotipo do Tibia! Aposto que vai ajudar várias pessoas. Download:http://www.netfontes.com.br/dow.php?cod=martel Agora vamos aprender a Instalar a fonte passo-a-passo Como instalar fontes no Windows - Tutorial Este tutorial irá explicar como instalar fontes (letras) em sistemas operacionais Windows, mas vai partir do princípio que você já conhece algum site para baixar fontes e também já fez o download de sua fonte preferida. Após terem sido instaladas, você poderá usar essas novas fontes no MSN, Microsoft Word ou em qualquer outro programa que manipule textos. Vamos começar. Como instalar fontes no Windows XP Supondo que você já tenha baixado sua fonte (formato TTF, OTF ou FON), clique em Iniciar > "Painel de Controle" > Fontes. Será aberto o menu de fontes instaladas no computador (figura A). Figura A Para adicionar uma fonte, clique em Arquivo e depois em "Instalar nova fonte..." (figura B). Figura B Outra janela será aberta (figura C). Navegue pelo menu de pastas até encontrar o diretório contendo a fonte que você pretende instalar, selecione a(s) fonte(s) na "Lista de fontes" e clique em OK. Figura C Pronto. A fonte foi instalada. Feche e abra novamente os programas que utilizam a nova fonte (só para garantir). Como instalar fontes no Windows Vista O método para instalar uma fonte no Windows Vista é super fácil. Clique com o botão direito do mouse sobre a sua fonte (formato TTF, OTF ou FON) e depois clique em Instalar (figura D). Fonte instalada com sucesso. Figura D Um método alternativo para você instalar fontes é usar menu de fontes instaladas, igual o método feito para Windows XP. Para isso, clique em Iniciar > "Painel de Controle" > "Aparência e Personalização" > Fontes. O restante é igual como se faz no Windows XP. Obs.: Se o "Controle de Conta de Usuário" (UAC) estiver ativo no Windows Vista, então o sistema irá pedir permissão para instalar a fonte. Clique em Permitir para que a fonte seja instalada. Como desinstalar fontes no Windows (XP e Vista) Acesse o menu de fontes (encontrado no "Painel de Controle"), clique com o botão direito do mouse sobre a fonte que será excluída (desinstalada) e clique em Excluir (figura E). Pronto. A fonte foi apagada do computador. Fácil, fácil! Pronto agora é só aproveitar sua nova fonte! Um tópico 100%, by Miter
-
Tá legal o Monster, tá de parabéns! Mas deu Double Post!
-
Hum.. vou testar aqui! Mas você podia organizar mais esse tópico, viu!
-
7.1 / 8.60 - 8.61 - Asprates Tibia MULTI-IP Changer! Asprate's MULTI-IP Changer .RAR http://otchanger.net/Files/IPChanger/ipchanger.rar .ZIP http://otchanger.net/Files/IPChanger/ipchanger.zip Créditos do Asprate's MULTI-IP Changer: Asprate
-
Quem Está Navegando 0 membros estão online
- Nenhum usuário registrado visualizando esta página.